No Man's Sky Amazon Pre Order

I'm also surprised it's 60.00 msrp. Figured the little team that made an indie motorcycle game who is now making a procedurally generated exploration game and it would be sold for about 29.99. Also thought all the Sony pub was just Sony being Sony. One E3 the second game they show was Entwined. Also, they didn't have a lot to show in terms of exclusives for awhile so I thought this was filling that gap.

Expectations are definitely higher now. At 29.99 it would've been an impulse buy that I'd justify by just flying around and exploring. Now I'm actually going to wait for reviews.
 
Were they backed up by Microsoft? No. They started as indies and were released as indies. MS saw the potential and made them part of their roster. Are they still indies? I think so, yes, as they were created as indies.

:)
And that's the same for games published by Devolver and Adult Swim and those other indie-focused labels

They stated as indies and those companies added them to their roster, helping them out with exposure and an expo presence and marketing and such.

That difference would indicate games like Child of Light, Grow Home, and Valiant Hearts aren't indie games, but I argue that Unraveled is
 
Universe sized title where you can do practically whatever you want at any time on any of the 16 quantillion planets.

Yup, screams $20 digital game to me.



Indie graphix

Hello are swindlers! Demons I say!

That's all well and good, the Talos Principle looks fantastic- 40$
Wasteland for PS4- 40$

The Witness looks really pretty as well- is it worth 60$ I don't know

No one even knows if this is worth 60$ - This statement just says that's it should be worth full price because it looks nice.
 
I did not say that. I said if "one", meaning people that cannot afford to pay the full price, then they should consider dropping gaming altogether. This is very common reasoning against indies and "F2P" games. But then why even bother to whine about the price?



Sure. That's what I said.

That is what you said. You basically said budget gamers should stop gaming altogether. If someone budgets $40 instead of $60 for a game for their hobby, they should stop and instead buy food. That is exactly what you said.

But you clearly don't see how insulting of a view that is so there's not much I can say to change your mind. Calling out some whiners while simultaneously insulting budget gamers is superb though. Keep at it.
 
And that's the same for games published by Devolver and Adult Swim and those other indie-focused labels

They stated as indies and those companies added them to their roster, helping them out with exposure and an expo presence and marketing and such.

That difference would indicate games like Child of Light, Grow Home, and Valiant Hearts aren't indie games, but I argue that Unraveled is

Yeah, indeed. So Sony is backing up NMS, is it then an indie? :)
 
What Sony backed marketing? You mean presence in some of their conferences? Doesn't exactly make it into a AAA budget, unless if they do actually go all out on marketing nearer to release. Having said that, I'd probably still get it for $60.

The fact that you haven't seen any PS4 "advertisements" for NMS doesn't mean that Sony isn't dumping a ton of marketing dollars into this game. The game doesn't release for another 8 months (barring a delay)! What ads would you like to see? We know that NMS has been at Sony pressers and that Sony has stated that it was treating the NMS as if it was an exclusive developed internally: http://www.gamespot.com/articles/sony-treating-ps4-no-man-s-sky-like-a-first-party-/1100-6427333/

Since when does a small indie developer showcase a game on national television like Hello did on the Colbert show a few weeks back? Don't you think that Sony's marketing team has something to do with that? I think that Sony is banking on this being a system seller (and likely a PSVR seller, as well).
 
Since when does a small indie developer showcase a game on national television like Hello did on the Colbert show a few weeks back? Don't you think that Sony's marketing team has something to do with that? I think that Sony is banking on this being a system seller (and likely a PSVR seller, as well).

Actually I dunno if Sony had much to do with that. Sean Murray said that he has been reached out by countless outlets asking him to do interviews and things. I wouldn't be surprised at all if that is also the case with his Colbert appearance.
 
That is what you said. You basically said budget gamers should stop gaming altogether. If someone budgets $40 instead of $60 for a game for their hobby, they should stop and instead buy food. That is exactly what you said.

You said I was accusing you of this. I didn't, I was generalising.

But you clearly don't see how insulting of a view that is so there's not much I can say to change your mind.

Nope, I don't see that insulting. If the price is $60 instead of $40 and people whine it's too expensive, then there's something wrong in your priorities as $20 makes absolutely no difference (I understand budget gaming very well, my Steam library is that. I'm speaking about buying NEW games). But if it makes my week's living, then I wouldn't even consider buying games. I don't know how to explain this better.

I'm not native english speaker, so I might come out as a bit harsh.

The point I'm badly trying to make is that $20 more in price makes absolutely no difference. I have no idea why it's even a thing to whine about such a small sum.
 
Yes. Game was in development by Hello Games (2011, during Joe Danger 2) before Sony came in (2013, before VGX)

Ok. We agree to disagree. Or something.

Let's take a hypothetical stance: if Sony wouldn't have jumped in, NMS couldn't even be completed. Sony pumps money in, so they can work more freely. Does this change the scenario?
 
Ok. We agree to disagree. Or something.

Let's take a hypothetical stance: if Sony wouldn't have jumped in, NMS couldn't even be completed. Sony pumps money in, so they can work more freely. Does this change the scenario?

Do we even know that's what happened? That Sony gave them an infusion of cash to complete the project? This is an already successful developer with games under their belt that are still selling. Seems like assumptions.
 
Do we even know that's what happened? That Sony gave them an infusion of cash to complete the project? This is an already successful developer with games under their belt that are still selling. Seems like assumptions.

We don't. That's why I said it's a hypothetical sceranio. There's some rumors that Hello Games is in trouble trying to fit the NMS universe on PS4. So my guess is Sony is giving them both financial and technical aid to get it done for PSVR.
 
Yeah, indeed. So Sony is backing up NMS, is it then an indie? :)

If receiving partial funding from a major platform owner disqualifies a game from being "indie" then almost every "indie" darling out there is disqualified.

This was a passion project at an indie developer that happened to resonate with people and that Sony in particular saw value in supporting and promoting. Unless Sony has some significant amount of editorial control over the development of the game itself and is dictating how development proceeds (which seems highly unlikely considering they'd certainly very much want this game releasing in this holiday season window), this game is still being developed "independently."
 
It's like $.0000001 per planet, and people complain. :)
Was curious so decided to do the actual maths.
Best estimate is that there is 10^24 (1,000,000,000,000,000,000,000,000) planets in the observable universe, so 60 / 10^24 = 6e-23
That's 0.000000000000000000000006$ per planet
 
Ok. We agree to disagree. Or something.

Let's take a hypothetical stance: if Sony wouldn't have jumped in, NMS couldn't even be completed. Sony pumps money in, so they can work more freely. Does this change the scenario?

multiple parties were interested in picking up the game including Microsoft.

Sony just had the best offer/terms.
 
If receiving partial funding from a major platform owner disqualifies a game from being "indie" then almost every "indie" darling out there is disqualified.

This was a passion project at an indie developer that happened to resonate with people and that Sony in particular saw value in supporting and promoting. Unless Sony has some significant amount of editorial control over the development of the game itself and is dictating how development proceeds (which seems highly unlikely considering they'd certainly very much want this game releasing in this holiday season window), this game is still being developed "independently."

This makes sense. But what if Sony acquires Hello Games as their 1st party studio before NMS is released? :)

Oh! Is Star Citizen an indie as well? I'd say it is.
 
We don't. That's why I said it's a hypothetical sceranio. There's some rumors that Hello Games is in trouble trying to fit the NMS universe on PS4. So my guess is Sony is giving them both financial and technical aid to get it done for PSVR.
According to Wiki:
Sony provided promotional and marketing support, but Hello Games refused any additional development support.
But I can't find a source of that info, so take with a grain of salt
 
Just throwing this out there. Does everyone who thinks NMS was obviously going to be $60 think WILD will be too? What about Rime or The Witness? Hell Blade?

I thought these were all examples of larger independent games filling in the mid teir $30-$40 price range.
 
I did not say that. I said if "one", meaning people that cannot afford to pay the full price, then they should consider dropping gaming altogether. This is very common reasoning against indies and "B2P" games, common thing in the F2P scene. But then why even bother to whine about the price?

You didn't even tell your excuse.



Sure. That's what I said.

This doesn't make any sense. $60 is MSRP, and is three times more than what some are willing to pay, which is >$20. So why would I stop gaming because I don't buy games at $60, but instead at $20, which is 66% cheaper?

I make approximately $17.50 an hour before taxes. I have to work 1.5 hours to buy a $20 game, after taxes. That's not that big of a deal to me. But I guess should just stop playing games altogether since I'm not willing to spend 4.5-5 hours worth of salary on a $60 game? Okay.
 
Who expected 60$ though

First off I did this just cuz it's live to pre order now- and secondly it's an "indie" I don't think may people expected full MSRP for this.

I certainly didn't

..because it's "indie"? So it should have the size and scope of a big budget studio game but because it has a handful of people working on it, it should be half the MSRP? Give me a break, dude..
 
Ok! Thanks.

But we're still arguing about 20 dollars. 40 dollars is ok, but 60 dollars is definitely no purchase. Why? What's so magical in that difference?

What? It's a $20 difference, a 33% reduction. The math is there, whether you deem it magical or not. It's still an extra 20 bucks a person may or may not afford.
 
This doesn't make any sense. $60 is MSRP, and is three times more than what some are willing to pay, which is >$20. So why would I stop gaming because I don't buy games at $60, but instead at $20, which is 66% cheaper?

I edited something in a later post. I speak about new games, day 1 purchases. I do budget gaming on Steam as well.

What? It's a $20 difference, a 33% reduction. The math is there, whether you deem it magical or not. It's still an extra 20 bucks a person may or may not afford.

That is what I'm trying to ask. What makes $60 so high, but $40 is ok? The math is there, so what? If I want to play something, I'll get it if I have money. Price shouldn't be an issue here, considering the scope of the game (like others have said).
 
..because it's "indie"? So it should have the size and scope of a big budget studio game but because it has a handful of people working on it, it should be half the MSRP? Give me a break, dude..

Because indies are historically priced under 60. He didn't say indies have to be priced under 60 because they're indie. Everyone jumped on OP for this because they thought this is what he was implying.

It's not an unreasonable thought to have that the game might end up being under 60 considering how indie games are normally priced.
 
The Amazon link is showing title unavailable. I would expect any talk of $60 is just a place holder. My guess would be $40, I could see a $60 collectors edition (art book, soundtrack)

I think this title will launch with Playstation VR in June, just seems too good an opportunity to waste.
 
Ok! Thanks.

But we're still arguing about 20 dollars. 40 dollars is ok, but 60 dollars is definitely no purchase. Why? What's so magical in that difference?
It all comes down to personal perspective and opinion. I can't disagree with that.

The point of contention that I disagree with is not that $60 is too expensive but the notion that an indie game shouldn't be priced at $60...because reasons
 
It all comes down to perception. I can't disagree with that.

The point of contention that I disagree with is not that $60 is too expensive but the notion that an indie game shouldn't be priced at $60...because reasons

Yeah. Reasons. This is why I think people who use "indie" as a synonym for bad or shit are indies themself. :)

Let's take another example. Fallout 4. I think it's a piece of buggy mess and I would pay something like $10 for it. I don't like Bethesda RPGs either. What justifies the full price on that? Only because it's AAA? What exactly makes the difference here?
 
Yeah. Reasons. This is why I think people who use "indie" as a synonym for bad or shit are indies themself. :)

Let's take another example. Fallout 4. I think it's a piece of buggy mess and I would pay something like $10 for it. I don't like Bethesda RPGs either. What justifies the full price on that? Only because it's AAA? It's still a buggy mess. Not as bad as Skyrim PS3, but it's not complete at all.

You seem to have this perception that any game people want to pay less than $60 for is viewed as shit in their eyes. That because an indie game has an expectation of being something like $20, $40, or any other >$60 value, that means we must view those indie developers as shit developers. That is categorically false and I have seen NOONE in this thread calling out indie devs as shit. And having an expectation of a different price does not mean we view those indie developers as shit.

$60 is not some "shit developer/non-shit developer" dividing line.
 
Nice, I'm really excited for this. I'll probably wait until it goes up for pre-order on the PS Store before getting it. $60 seems like a fine price for this considering the shit that goes for $60 these days.
 
Yeah. Reasons. This is why I think people who use "indie" as a synonym for bad or shit are indies themself. :)

Let's take another example. Fallout 4. I think it's a piece of buggy mess and I would pay something like $10 for it. I don't like Bethesda RPGs either. What justifies the full price on that? Only because it's AAA? What exactly makes the difference here?

There's a known quantity to Fallout and Bethesda, as it stands now NMS might have unlimited content but people don't know whether they'll enjoy it.
 
It's just a price listing dude we don't know if the game is $60.

Secondly, if Hello Games value their near infinite open world space sim at 60 bucks then that's their choice-let the chips fall where they may.

You could charge $60 too for your minecraft clone which is fine. However, you automatically know you can't do that because your a burgeoning game designer with a game that can't match that price point whereas HG's value proposition potentially can.

I don't see what's hard to understand NMS being potentially $60 if that's what the devs want.

I was mainly addressing the people who seem to think it's completely obvious that this will be a $60 game.
 
It makes no difference. It's 20 bucks. What makes NMS a 40 dollar game then?

Can you please stop telling me that my $20 makes no difference? If I have $60 to spend, and I want to use it as efficiently as possible, buying a $40 game instead of a $60 game saves me $20, which then can be used to buy me another game, food, or anything else that I can afford with it.

The point of buying things on sale is to have money leftover for other purchases.

Not that difficult to understand.
 
Why people are saying No Man's Sky is an indie? It's backed by Sony, is it still an indie? The size of the team doesn't make an indie. Indie comes from the word INDEPENDENT. It's then released without publishers or other bigger aid. Sony backs this one up. It's not INDEPENDENT then.

And what the hell? Why indie is a curse word? Without "indies" there wouldn't be modern gaming. Look at the games on C64 and Amiga era. 99% "indies". That is from where these modern AAA devs come from. From indies. From small studios into bigger developers.

Ignorance is bliss I guess. Stupidity as well. Being blind is another thing, but being uneducated about your hobby, about a thing you do on your precious spare time is just lazy and rude towards every game dev.

And using indie as a synonym for bad or shit is just total idiotism.

Sony isn't funding this game's development or even publishing it. You think they would allow it to be released on PC (and potentially even XBO) if that was the case? They're putting some marketing muscle behind it and such, because they believe in it and hope it will be a big hit on PS4, but it's not their game. It's Hello Games' game, i.e. an indie game.
 
Good lord you people. "Oh this game looks sick, never been done before, ambitious, innovative! I can't wait to pla- Oh! 60 bucks!?! 20 at most, its an independent studio."

Yeah, maybe it might not be worth $60, but that remains to be seen. 20 bucks? Really? You expected it to be 20 'effin dollars? Get real.
 
You seem to have this perception that any game people want to pay less than $60 for is viewed as shit in their eyes. That because an indie game has an expectation of being something like $20, $40, or any other >$60 value, that means we must view those indie developers as shit developers. That is categorically false and I have seen NOONE in this thread calling out indie devs as shit. And having an expectation of a different price does not mean we view those indie developers as shit.

Still generalising here. People are saying indies as shit, even on GAF, and more so on public forums. And this is why people are not going to pay $60 for an indie game. It's the sole reason. They think indies are not as good as the AAA games. Even though most indies are more polished than the rubbish AAA games. Given the scope for NMS, there's hardly even competition for its world. And even then people are saying the price isn't justified. I don't understand this reasoning.

$60 is not some "shit developer/non-shit developer" dividing line.

To some it seems so. :/
 
Can you please stop telling me that my $20 makes no difference? If I have $60 to spend, and I want to use it as efficiently as possible, buying a $40 game instead of a $60 game saves me $20, which then can be used to buy me another game, food, or anything else that I can afford with it.

I only said it doesn't make difference to me. 20 bucks is still nothing.

The point of buying things on sale is to have money leftover for other purchases.

Not that difficult to understand.

There's nothing difficult here. Like I said, I do this on Steam. For day 1 purchases I pay what has to be paid if I want to play that game. It's that simple. That's why I don't get that $40 and $60 difference on day 1 purchase. For me, it's basically the same.

I don't even know why we're talking about sales and reduced prices here, because NMS' suggested day 1 price is $60. If I want to save, I do wait for a while and buy it from sale, but that's not the question here. It's about a new day 1 purchase and why $60 is not justified for NMS but for an AAA game it's ok.
 
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