Blackleg-sanji1
Banned
All these minecraft comparisons. Plz! If minecraft started out with all this hype,got backed by sony/Microsoft from the start,appeared on freaking tv shows do you really think it would have been $20?
Not gonna pay 60 for it.
Its not a feature rich game.
As much as people like to throw around the planet numbers and the size of the universe, its hardly impressive when its all procedural. Which we all knows just becomes boring after a while, nothing feels unique or special. All just drab and kinda uninspired because math created everything.
As redundant as it is, the Minecraft analogue is perfect. It will be mostly making your own fun and not much else.
Yes, because you can actually make more money at a lower price point if you sell more units, especially if you don't have to worry about shelf space and per unit production costs.All these minecraft comparisons. Plz! If minecraft started out with all this hype,got backed by sony/Microsoft from the start,appeared on freaking tv shows do you really think it would have been $20?
Again i say why are we comparing these games? Rocket league is a hit because of ps plus that's very true. But im not going to shit on a game because its made by a smaller team. If rocket league gets a retail release with all the dlc I'd pay $60 as im sure other's would. Why? Because they think its worth the value,because the game actually works, and has replay value(differs from person to person tho)Yes, because you can actually make more money at a lower price point if you sell more units, especially if you don't have to worry about shelf space and per unit production costs.
Do you think Rocket League would be the sensation it is today if it cost $60?
Look at it this way, if someone came up with the most amazing and revolutionary first person shooter ever, do you think people would pay $120 for it? What about $180?Again i say why are we comparing these games? Rocket league is a hit because of ps plus that's very true. But im not going to shit on a game because its made by a smaller team. If rocket league gets a retail release with all the dlc I'd pay $60 as im sure other's would. Why? Because they think its worth the value,because the game actually works, and has replay value(differs from person to person tho)
I think that's called semantics again.
Honestly, we all know what an "indie game" is, but I don't get it why something like NMS cannot be price tagged for $60. It's as ambitious or even more than most AAA games. Why the team size matters when (if) the product is better than these annual AAA turds? Why indies devs are inferior? I just can't understand this reasoning.
I think it's up to the creator to price their own handiwork, it's not up to some cheapskates who normally scavenge the Steam's one dollar bargain bins. IMHO the indie devs deserve the paycheck more than all these annual copy-paste franchise developers.
At least indie devs try to create something new and interesting.
http://cdn.pcgamesn.com/sites/default/files/divinity92931441.jpg[IMG]
Yesterday, I bought a physical disk copy of an indie game released on PS4 for $60.[/QUOTE]
And it's been $40 on PC since launch, so you basically got a raw deal.
I think the definition is a bit less concrete nowadays. I bet most people would consider games like Rain World, Ghost Song, Volgarr, and Hotline Miami as indie games, even though they are published by Devolver and Adult Swim
With what they have showed so far I expected it to be 40$. I can not pinpoint why, but it does not feel like a 60$ game to me. From all they showed so far there does not seem to be a lot of gameplay variety. So far it seems like the game lives "only" from exploring and crafting new stuff for your suit, weapon and ship in order to become stronger and be able to explore deeper. That's fine and I am looking forward to it. But without a compelling storyline and a good multiplayer component I have the feeling that many peolpe will loose interest long before they reach the center. They are a small team and I think it shows in the scope the game. Not from a standpoint as how big the universe is (obviously), but how deep the gameplay mechanics seem to be. Those make the difference between a indie game and a big publisher AAA game, because you need manpower in order to create these. A compelling story or gameplay mechanics can not be procedually generated!
Yes it's not easy to tell at this stage just how deep all the gameplay concepts are. People need to forget about the size of the galaxy, the game is not inherently more complex as a result than if it was a couple of solar systems. It's easy to get carried away by that idea.We have no real idea how much actual "content" is in No Man's Sky. Only vague concepts.
And it's been $40 on PC since launch, so you basically got a raw deal.
I mean it's your money.Only if you think having a physical copy for the system I choose to play it on is a "raw deal".
Yes it's not easy to tell at this stage just how deep all the gameplay concepts are. People need to forget about the size of the galaxy, the game is not inherently more complex as a result than if it was a couple of solar systems. It's easy to get carried away by that idea.
Procedural generation for an entire galaxy consisting of millions or billions of planets is not hard, it has been done countless times before. What's hard is having diversity in the procedural content that is appealing to the eye and to the imagination, refining a shit load of game mechanics (combat, flight, resource collection and so on) and making all that stick together in a seamless and compelling package that doesn't get stale in a couple of hours. Arguably that hasn't been done before.
If they get it right it will be worth $60. Personally? I think they will.
I mean it's your money.
I do hope that the console pricing will become more dynamic in the future though. At the moment it's pretty much $60 for a "regular" game and $20 for "indie" however you define it. The $30-$40 price point for games like Divinity: OS, Wasteland 2, Elite: Dangerous feels pretty good. As does the $10-$15 one for stuff like Binding of Isaac, Sky Rogue, Sublevel Zero, Nuclear Throne.
Physical copies should cost a premium, so no problems there.I kind of doubt it as far as retail releases go. Maybe digital.
The thing is, for AAA games, pricing is already more dynamicI mean it's your money.
I do hope that the console pricing will become more dynamic in the future though. At the moment it's pretty much $60 for a "regular" game and $20 for "indie" however you define it. The $30-$40 price point for games like Divinity: OS, Wasteland 2, Elite: Dangerous feels pretty good. As does the $10-$15 one for stuff like Binding of Isaac, Sky Rogue, Sublevel Zero, Nuclear Throne.
Physical copies should cost a premium, so no problems there.
I mean it's a start, but not really what I meant. Of course in the end, it's up to what people are willing to pay.The thing is, for AAA games, pricing is already more dynamic
~$15/$20 for expansions and standalones
~$25/$30 for episodic games
~$30-$40 for remastered games
$60 for new releases
That's what being a consumer is. A mix of informed, uninformed, properly marketed to or improperly marketed to set of people who will or will not buy your product for a chosen price.
It's not "rage" to say that a company has not given me a compelling enough reason to pay $60 for their product, no matter my reasons. Just because you're willing to buy and I'm not doesn't mean I'm angry or enraged. And trying to convince me that my consumer-driven reasons are flat out wrong doesn't help your cause.
So much this! This is pretty much what this thread is boiling down too.If the game were being published by EA or someone and nobody knew the development team was small, there absolutely would not be anyone doubting a $60 price tag. It's pretty ridiculous.
Consumers are obviously not going to know everything about a game's development. But there's a difference between making a buying decision based on what you know, and making a buying decision based on uninformed assumptions to support your preconceived notion.
It's "rage" when you're making deliberately unflattering statements about Hello Games that are uninformed as an excuse to say "well they haven't given me a reason to think otherwise!" If your consumer decisions are based off of ill-conceived notions and poorly informed assumptions, yes they're wrong. Nobody can tell you that you must change your mind, but that doesn't mean they can't be wrong. You can choose to not buy a game for legitimate reasons, but literally any reason isn't necessarily legitimate even if the ultimate the decision to buy or not buy is up to you.
If the game were being published by EA or someone and nobody knew the development team was small, there absolutely would not be anyone doubting a $60 price tag. It's pretty ridiculous.
So much this! This is pretty much what this thread is boiling down too.
So much this! This is pretty much what this thread is boiling down too.
There's a bunch of info out there,gameplay vids, interviews,. Don't pre order any game period that goes for what some of you consider "AAA" games as well. Value is a personal thing so if people fill it isn't worth it fine understandable but some in here are shitting on the team size as a reason for value. That's not acceptable. It all boils down to value. For example I can spend countless hours just roaming that space they created,finding planets and be satisfied $60 well spent. Where as others may get bored or whatever. Now flip that to an "AAA" game like say evolve I can't justify $60 for that title but I'm sure others can so I won't try and and discredit the team that made the game or say it should bomb etcNo it is not. Go to their website and see how little information there is.
Lack of transparency (business and gameplay) makes people question just why should they pre-order an indie game for a full price that has no critical information available. What is the future? Free updates, expansions or microtransactions?
Bottom line, don't pre-order games without knowing what you are getting into. People are surprised with 60$ price tag. It is a poor communication on developers part + people expectations on indie games.
As an update. South African retailer Raru (the one that keeps leaking the new Amiibo) has put up a pre-order price for No Man's Sky that suggests the $60 price.
Details here: http://www.lazygamer.net/rumour-2/looks-like-no-mans-sky-will-full-retail-game-full-retail-price/
Listing here: http://raru.co.za/video-games/4297352-no-man-s-sky-ps4
The list date is wrong, as a June release date has already been announced.
Who expected 60$ though
First off I did this just cuz it's live to pre order now- and secondly it's an "indie" I don't think may people expected full MSRP for this.
I certainly didn't
This. A thousand times this. Just wait for a sale if you don't want to pay MSRP ffs.If you don't want to pay full price for it, then don't. Wait for a sale, get it used, whatever.
But
Shitting on the game or saying it's not worth full price just because you want it at launch but don't want to pay doesn't make for a very compelling argument.
This never seemed like a $60 game to me and I certainly won't pay that much for it
It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail
and secondly it's an "indie" I don't think may people expected full MSRP for this.
If you don't want to pay full price for it, then don't. Wait for a sale, get it used, whatever.
But
Shitting on the game or saying it's not worth full price just because you want it at launch but don't want to pay doesn't make for a very compelling argument.