More_Badass
Member
Outside of Elite and a few others, most Kickstarted indies are still in the $10-$30 range. Few are even in the $20-$30 range. Most range from $10 to $20What indie developers decided to do was way smarter than this though.
Kickstarter allowed for indie devs to assess risk and get enough funding to create a game for an audience willing to pay more than $15 for their game to be created, to exist. This isn't a new frontier. Its a lot better for something to exist outright due to an audience coming forward, rather than creating something and hoping the game resonates with an audience that's in love with the game conceptually.
http://store.steampowered.com/tag/en/Kickstarter/#p=0&tab=NewReleases
In that list, only 3 games are above $30 (might have overlooked a few), the highest being priced at $45 and it isn't even an indie game (Pillars). Elite is able to be priced at $45 because it's the continuation of a popular franchise.
So yeah, it's absolutely is a new frontier. It's not like indies came onto the scene at varying prices, and those at the lower prices proved to be the better sales. Indies started at that price range on XBLA, starting with Braid and Geometry Wars and Limbo and those early indies, and have never really been able to expand beyond it outside of the few exceptions