Hawking Radiation
Member
- In normal mode, increased the slot storage limit for substances from 250 to 10,000.
There is a God. I love you Sean Murry. I fucking love you.
Yeah, this happened with a previous update too. New saves work fine, bag of hurt for everyone else. I’m actually glad. I really didn’t need No Man’s Sky to take another 180 hours from me.
Added fixes for stuttering/lag issues.
[*]AI improvements.
[*]No Mans Sky 2.04 for PS4 has fixed some glitches.
[*]Added fixes for framerate drop and freezing issues.
[*]Added performance and stability improvements.
[*]Multiplayer improvements added with No Mans Sky 2.04.
[*]Added other minor fixes and changes with No Mans Sky (NMS) version 2.04.
meh.. different strokes I guess.. I found it to be very intuitive. grabbing your gun on the back. the visuals are not that bad everything is readable. and the scale of things and the feeling of the planets I have been to so far has been fantastic.Told the story in the "what have you played thread", but yeah, I was pretty unimpressed with the VR experience on PS4Pro. Visually it leaves too much to be desired and some of the gestures are not very intuitive (weapon drawing, menu navigation).
The Move-Controller-space-ship-handling was just disappointing.
The one real good part: aggressive creatures can be punched in their procedural face, so that was satisfying.
I found out it helped holding the right move in upright position and the left in a horizontal position like the controls in the craft, but not stretching to reach the controls in the cockpit and just press the triggers so your hands snaps to the positions of the controls in the ship... if that makes sence.I've been switching back and forth from the Moves to the DS4, just taking in the controls with the Moves in bit sizes to really get a grasp of them so I don't get frustrated. The Moves are super satisfying once you get it down, but it is more difficult. DS4 is always there though when I want it.
for what I played so far I thnk they have tweaked the grinding. did not feel that I had to collect too much to advance. its also nice that you can take your refinery with you with out breaking it or loosing parts to make it againI just can't get into it. Started an old save in which I left off doing random boring missions, so I hadn't enough fuel or whatever it is you need to explore another galaxy. Began the grind and remembered how annoying grinding in this game is. Quickly noticed that all my own QoL mods are outdated, although the update itself has some of its own so that's good. I'll give it another shot on a new save today since my old one crashes every now and then. It's a shame because I really like my ship.
That's a thought - I wonder if the mods folk have installed are clashing with the new iteration of the game and causing crashes?I just can't get into it. Started an old save in which I left off doing random boring missions, so I hadn't enough fuel or whatever it is you need to explore another galaxy. Began the grind and remembered how annoying grinding in this game is. Quickly noticed that all my own QoL mods are outdated, although the update itself has some of its own so that's good. I'll give it another shot on a new save today since my old one crashes every now and then. It's a shame because I really like my ship.
Yeah, we can agree on that. Different strokes. I would have very much preferred, between other negatives, to have the gun holstered on the hip, and that the grab button wouldn't be the fire button. "Everything readable" I think is not always the case... in scanner mode there where some info bubbles that where really suffering from the low resolution.meh.. different strokes I guess.. I found it to be very intuitive. grabbing your gun on the back. the visuals are not that bad everything is readable. and the scale of things and the feeling of the planets I have been to so far has been fantastic.
I can understand the spaceship controls, had some problems to begin with but got a hang on how it worked after some trial and error.
the feeling of hyper jumping to a planet that gets bigger and bigger the closer you get, entering the atmosphere and then breaking through the cloud cover to reveal the planets surface hurdling towards you is priceless!
I tried my PC-Version with a chockful mod-list and they seem to have changed the way it is modded. I can not remember seeing the typical "Your game is modded, beware!"-warning.That's a thought - I wonder if the mods folk have installed are clashing with the new iteration of the game and causing crashes?
I wonder if that's the issue some people are experiencing then? Might be worth disabling all mods and seeing how it goes.Yeah, we can agree on that. Different strokes. I would have very much preferred, between other negatives, to have the gun holstered on the hip, and that the grab button wouldn't be the fire button. "Everything readable" I think is not always the case... in scanner mode there where some info bubbles that where really suffering from the low resolution.
Maybe it will be a better experience, if i try Romulus ' trick and switch to the gamepad for the ship. Is it just getting up the controller or do you have to disconnect the moves?
I tried my PC-Version with a chockful mod-list and they seem to have changed the way it is modded. I can not remember seeing the typical "Your game is modded, beware!"-warning.
That's a thought - I wonder if the mods folk have installed are clashing with the new iteration of the game and causing crashes?
It was very clever of them to increase the ship size mind, it's certainly created an impressive sense of scale.It looks like the ps4 version is the buggiest of the bunch. Played on pc yesterday for a couple hours in vr and all things considered it ran pretty smoothly.
Hopefully they can optimize the game further for vr, I've been playing with medium settings (that's what the game defaulted to, even though my pc is more than capable).
Still, an incredible experience seeing massive ships or clouds flying overhead. And being on a remote valley really feels like being thousand light-years away on an unknown planet.
And it gets spooky at night. Can't wait to play some co-op with my buddy.
Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental last night, and this patch, 2.05, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.
Bug fixes
- Fix for crashes occurring in the Space Anomaly.
- Fixed a number of issues causing some players to experience low framerate after visiting the Space Anomaly.
- Fixed a rendering related crash.
- Fixed an out of memory crash.
- Fixed an issue that could cause a crash when manipulating inventory in close proximity to a high number of players.
- Fixed a crash affecting VR with supersampling enabled.
- Fixed a situation where network connectivity issues could prevent players from speaking to NPCs aboard the Space Anomaly.
- Fixed an issue where storage containers could not be accessed.
- Fixed a crash affecting unsupported VR hardware.
2.05 is on PC .
all is good but what about X1 controller on pc not working after update ? or DS4 controller emulated as X1 or DS4 controller as itself. nothing works.
Its not a "rush through" game lol but follow the story it gets you going on all aspects of the game in a ordered way the first ~5 hours are crammed but after that you pretty much get it.Bought it yesterday and, uh, this is quite a time-sink eh? So many things to buy/collect/build/scan/upgrade I don't know where to begin.
It's also a Jet Engine™ game in more ways then one, running on a PS4 Pro...
The face of God.I tried this all yesterday and I was very surprised on how much they changed things. I decided to make a new game and what a different experience it is. Goals are clearly laid out, tutorial checklist was a welcomed addition. Starting resources to survive starting on an extreme planet is plentiful so you don't die when you spawn. The blueprints are in separate tech trees so you don't have to take random stuff. Refining is sped up for sure. Overall, they did a really good job to allow new players to jump in without being overwhelmed. Not sure what veterans see with the new updates.
*gasp* you can finally see what's under the visor!The face of God.
Man..looks like im gonna have to redownload on my pS4...This is a free update right?
I would say yes it's a good time to start. I started with the patch after owning it for a while and never really touching it . One tip though youtube how to do the melee jetpack dash thing ..it will make the game soooooo much more funBought this about a month ago and havent opened it, scared to jump in. Probably now is the best time to give it a shot.
whats easiest way to find fallen ships on planets ?
It's the same. Combat is not the focus. And before combat i think they should improve exploration.How is the gunplay? Have they done anything to it or is it still as stiff as it was in previous iterations? Would like some sort of overhaul to that so it became more fun to engage drones and enemies.