No Man's Sky: Foundation Update (v1.1)

Mistakes were made.

Now looking to immediate future.


The only mistake made was being naive that a small team like this could turn out a sprawling space exploration on a short time frame. Star Citizen with it's $100 million dollar budget and much larger team couldn't even pull that feat off.

But this looks good. HelloGames are doing something to help mend a lot of the broken promises they made with the original base game.
 
I didn't really care about the game either way but it's interesting to see so many people on here and on the YouTube comments said how what's Hello Games did was "unforgivable" and they should be shut down and their name has been tarnished forever and how the game was the biggest waste of money they ever spent and they wanted the advertising standards agency to sue Hello Games for mispresentation.

Then... a trailer and a 1.1 update and people are singing praises about Hello games should be respected etc. I think it's the perfect metaphor for a baby crying until it gets its bottle.

Hope the game is good either way.
 
While there's definitely a more ridiculous side of things in regards to the vitriol, there's more than a few people who were disappointed with the game like normal human beings. If you produce a product that is unsatisfactory, you don't get to play the victim here when criticism is warranted.

So while I agree that this update is pretty damn good, I still think they need to address things not to calm down people who will always throw shade, but to show their fans and those reasonably disappointed with their product that they can do better, both in PR and in game content.

Obviously people have it within their rights to criticize a game they found disappointing, especially when it came down to bad message. However, it stops being criticism when people start sending death threats, stalking employees, staking out their offices, and hacking into company accounts for teh lulz. So no, I don't think Hello Games were in the wrong for keeping their head down and not talking for the past couple months. Obviously, they will need to address the situation in kind eventually, but I'm not going to begrudge them taking their time with it.
 
I didn't really care about the game either way but it's interesting to see so many people on here and on the YouTube comments said how what's Hello Games did was "unforgivable" and they should be shut down and their name has been tarnished forever and how the game was the biggest waste of money they ever spent and they wanted the advertising standards agency to sue Hello Games for mispresentation.

Then... a trailer and a 1.1 update and people are singing praises about Hello games should be respected etc. I think it's the perfect metaphor for a baby crying until it gets its bottle.

Hope the game is good either way.

Maybe they aren't the same people?
 
"If you could have lived our lives"

oh get it over it you overselling shrill. Next time don't run a prerelease campaign of pure chaff and then release what was a relatively polished indie early access title at $60.

You lied your way to a fortune. No one will make the same mistake with one of your titles again.

...and if you could live their lives you'd have a bunch of irrationally angry people on the internet making posts like this about you! Bet you'd be pretty stoked huh?
 
Hopefully they focus on that in the next update, where the gameplay itself is tweaked and the creatures are more interactive. That's really what I'm looking forward to.

Well from the patch notes, it seems there's already a good amount of tweaking to the generation and distribution of life and everything : I think if it's done correctly, that alone could make the game less boring ? Always seemed to me that the main problem was how repetitive and predictable everything was in the base game.
 
I didn't really care about the game either way but it's interesting to see so many people on here and on the YouTube comments said how what's Hello Games did was "unforgivable" and they should be shut down and their name has been tarnished forever and how the game was the biggest waste of money they ever spent and they wanted the advertising standards agency to sue Hello Games for mispresentation.

Then... a trailer and a 1.1 update and people are singing praises about Hello games should be respected etc. I think it's the perfect metaphor for a baby crying until it gets its bottle.

Hope the game is good either way.
Honestly, I think those are different people. There's always been a good-sized contingent of people who have enjoyed the game for what it was and trusted Hello Games to continue to work on it - they've just been drowned out by the very vocal haters before.

And since there's not much to hate about this expansive, free content and features patch, you just don't hear them as much. :D
 
Well done HG, I never doubted you. Only problem is Ive currently a bid on a version on eBay for my son this Christmas and this update might push up the value.
 
Creative Mode is great!
I haven't played NMS yet and really hate limited inventory in games and that's the main reason I didn't buy NMS. Is this update make inventory bigger and better, or I should play it in Creative Mode? (Can't watch video now)
 
This is very impressive.

I will try the game again in 2018 if they can put out a few more updates of this nature. I don't see myself wanting to come back with every big patch.
 
I really wish they had been more upfront about the development path for this game, though I'm sure they do at this point as well. Looks interesting.
 
Looks quite interesting, pretty neat base building interface.
IQ improvements look quite good as well, i hope the dithering is fixed as it wasn't visible in the trailer

Basebuilding stuff looks too good to have been developed in a few months. It was likely held back due to development issues. Makes me hopeful for future meaty updates
 
Well from the patch notes, it seems there's already a good amount of tweaking to the generation and distribution of life and everything : I think if it's done correctly, that alone could make the game less boring ? Always seemed to me that the main problem was how repetitive and predictable everything was in the base game.

Predictablity was a huge problem, but at the same time, at least for me, there was a stark lack of things to do with the life on these planets. You could take a picture, shoot it, scan it, give it food (so it could return with an item or tell you were the rest of the shit is), and watch them fight amongst themselves. Sometimes they run around or eat corpses, but I never saw that.

Asking for deep AI is a little much, but I'd love to collect some species and put them on my ship. Or maybe for the bigger creatures add collision so they don't feel like paper cut outs. A quest system where you'd have to interact or find certain creatures would be nice as well.

Basically, they need to hide that loop better is what I'm saying.

Obviously people have it within their rights to criticize a game they found disappointing, especially when it came down to bad message. However, it stops being criticism when people start sending death threats, stalking employees, staking out their offices, and hacking into company accounts for teh lulz. So no, I don't think Hello Games were in the wrong for keeping their head down and not talking for the past couple months. Obviously, they will need to address the situation in kind eventually, but I'm not going to begrudge them taking their time with it.

No one deserves death threats over video games, but the average consumer still wants an answer for missing features promised beforehand. So you may not begrudge them, but I still believe a few Twitter posts before the shitslide started would have sufficed. Nobody is wrong in thinking either way, honestly.
 
...and if you could live their lives you'd have a bunch of irrationally angry people on the internet making posts like this about you! Bet you'd be pretty stoked huh?

I'm not irrationally angry. Hello Games essentially and pretty blatantly misadvertised their product, that's on them. Good for them, they made a lot more money off the game than the product itself warranted or would have had they come clean about the limited feature set as opposed to the fantasy feature list they were peddling. Classic Molyneux. But like Molyneux they continue to whine about their reception rather than their own part in it.
 
Status of future No Man's Sky neogaf threads as more patches continue to come out hah haAAH

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These guys are such damn troopers, they deserve respect for knuckling down and improving their game under a hailstorm of daily Internet hate. NMS is still one of my most chilled experiences of the year, I'll def. be jumping back in to check out the new stuff when FFXV is done.

Love and Respect to Sean and the HG team.

My thoughts exactly.

This update looks super cool. I'm really looking forward to playing with it.
 
I really wish they had been more upfront about the development path for this game, though I'm sure they do at this point as well. Looks interesting.

As they have learned with the release, gamers will hold everything you say against them, and in some cases even threaten your life with it, so if I were them I wouldn't have shared any kind of plans or hints of coming updates until I was 110% sure of delivery.
 
Had they launched with these features, the whole kerfuffle could've been avoided.

Pretty sure you're overestimating the impact of this update. It's still a very encouraging step on the road. But I have a hard time seeing that this is a total game changer.

Stuff like deeper ship customization, maybe even lifting the crash restrictions, more interesting upgrade path for everything, among many other things probably still need to be tackled before this becomes the great game it could be.
 
I'm in Korea, no update yet...

I'll close Steam and come back with VPN to see if it triggers...

I think the update is only up for PS4 atm.


I'm not irrationally angry. Hello Games essentially and pretty blatantly misadvertised their product, that's on them. Good for them, they made a lot more money off the game than the product itself warranted or would have had the come clean about the limited feature set as opposed to the fantasy feature list they were peddling. Classic Molyneux. But like Molyneux they continue to whine about their reception rather than their own part in it.

Can you list how many times they've "whined" about the reception they got? I'm genuinely curious as the last time I checked people were up in arms about the lack of communication...
 
Look at all that work they put into everything but fixing the core game, the end game, and its issues.

I played a ton of No Man's Sky - bought it digitally at full price, and I had fun with it for a bit.

But man, even if you're really into base building and owning your own freighter and stuff... the core game is still by-and-large pointless.

The combat isn't fun. Mining isn't fun. Discovering new planets is awesome, until you discover that there's nothing new to do on any of them.

I'm worried that future updates are just going to be like this Foundation update in that it'll add new things to tinker with (customize your ship, customize your spacesuit in our new third person mode, hire followers to mine for you in other galaxies, join a trading faction and win or lose credits on the space stock market, etc)... without making the actual gameplay any good.

Give me challenges and stuff to do on the planets. Give me stuff to do. Not build or tinker or customize. Make the game part of the game better.

Music's still awesome though!
 
...and if you could live their lives you'd have a bunch of irrationally angry people on the internet making posts like this about you! Bet you'd be pretty stoked huh?

Since everything the poster you quoted said is true it's not really irrational though, is it?
 
Looks good.
Makes me really want to continue my save file. I'm not just a fond of the whole base building thing... I find it pretty pointless for a game when you're supposed to travel from planet to planet :/
 
I definitely see some issues with this: "There's a lot more to come, this is just the foundation!" strategy though.

Like, what exactly should people do now, buy into the game and then be in an on again off again relationship with it as more patches come out with months between each update?

Or wait until they come out and say, well, that's it for now folks, have fun!
 
Patch notes:

Code:
•General Gameplay ◦Fixed technology becoming instantly fully charged when repaired
◦Fixed ship appearing on incorrect pad in space station after loading
◦Added interactable objects that required certain tech to collect
◦Added shootable objects that require certain tech to mine
◦Rebalanced resource availability and technology charge requirements
◦Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
◦Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
◦Prevented laser and melee attacks while in space from attempting to edit terrain
◦Improved calculation of resources received when mining terrain
◦Renamed Signal Scanners to Signal Boosters
◦Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
◦Removed signal booster from being distributed on terrain, as player can now build them
◦Improved accuracy of environment detection, fixing cases where it rained inside caves
◦Fixed galactic waypoints not loading correctly across saves
◦Removed atlas pass v1 requirement from doors in stations
◦Suit upgrade pods are no longer spawned in stations
◦Suit upgrade pods can now only be used once
◦Fixed collision in anomaly that was causing issues when exiting larger ships
◦Increased the number of different NPC character models generated per system
◦Fixed the game always remaining in day time for players who began their save prior to patch 1.03
◦Fixed a potential crash in foliage instance renderer

•Localisation ◦Fixed stats page in asian languages
◦Fixed multiple issues with asian language formatting
◦Multiple improvements and fixes to localisation text in all languages

•UI ◦Added new icons for specific types of primary resources
◦Fixed health bars not appearing on some targets
◦Added hazard and life support drain indicators
◦Fixed mission messages not appearing in a timely fashion
◦Beacons now notify the player that they will save the game
◦Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
◦Improved navigation in discovery UI
◦Massive speed improvements to browsing huge discovery lists
◦Increased size of discovery storage
◦Added option to load "Earliest" previous save in Options menu
◦Fixed weapon naming
◦Added icon to remind players of the reload button when weapon is empty
◦Multiple fixes for viewing discoveries

•PS4 ◦Added photo mode
◦Large optimisations to the engine to accommodate base building

•PC ◦Added support for up to 8 mouse buttons
◦Fixed better order position history for mouse smoothing
◦Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
◦Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
◦Player is now notified when shaders are being loaded
◦Fixed occasional crash on exit
◦Fixed performance of trail renderer for some AMD cards
◦Large optimisations to the engine to accommodate base building

•Generation ◦Added biome specific plants
◦Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
◦Improved distribution of plant life across all terrain types
◦Introduced visual differentiation of red, green and blue star systems
◦Introduced new mineable terrain resources found only in red, green and blue star systems
◦Reduced average building frequency
◦Introduced planets with elevated building density
◦Introduced planets with no buildings or sentient life
◦Increased the proportion of lush and tropical planets
◦Decreased the proportion of lifeless planets
◦Fixed bug where multiple ships could appear, overlapping, at the player's start scene
◦Prevented certain building types being incorrectly placed underwater
◦Prevented multiple buildings occasionally being placed in overlapping positions
◦Prevented buildings occasionally being placed intersecting with the terrain
◦Improved and altered per-planet terrain resource generation, improving gameplay and visuals

•Creatures ◦Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
◦Fixed slow memory leak in creature role allocation
◦Improved creature animation speeds
◦Fixed issues where some creatures turns had the incorrect frame count
◦Fixed occasional crash when interacting with creatures

•Atmospherics ◦Increased proportion of vibrant blue skies
◦Corrected cloud levels for clear skies
◦Improved average cloud level settings
◦Fixed cloud rendering while flying in your ship
◦Improved atmosphere depth when transitioning to space
◦Increased fidelity of atmosphere rendering on nearest planet
◦Improved atmospheric fog as you fly to a planet
◦Improved fog method for planets seen on the horizon

•Terrain ◦Improved terrain generation algorithms
◦Improved and extended blend areas between different terrain noise types
◦Terrains now generate more open spaces
◦Smaller features now appear at nearer lods to improve visuals in the distance
◦Fixed objects being placed on incorrect terrain material types
◦Improved resolution of distant planet terrain
◦Decreased differences between planet as seen from space and actual planet terrain
◦Fixed seams on planets when seen from space
◦Improvements to terrain material selection and terrain material blending
◦Terrain generation priority and cost calculation improvements
◦Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
◦We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
◦Introduced more varied and vibrant colouring to terrain for each biome
◦Decreased frequency of brown terrain colour selections
◦Changed texture scales to improve transition between terrain lods
◦Improved terrain colour combinations to add variety and better match terrain contouring
◦Improved terrain texture blending method to better retain vibrant colours
◦Improved settings for hue, saturation and value noise variation on terrain
◦Fixed a number of issues causing holes to be seen in the planet terrain
◦Fixed occasional crash when mining terrain

•Visuals ◦Fixed colour of muzzle flashes on player weapons
◦Added muzzle flashes to ship weapons
◦Added cockpit lighting for damage and weapon firing
◦Added debris to freighter explosion effect
◦Improved freighter cargo explosions
◦Improved photon cannon hit and space explosion effects
◦Improved turret explosion effect
◦Improved grass colour selection
◦Improved grass colouring method to match underlying terrain colour
◦Improved grass placement to match gradient of terrain, and rocky terrain slope patches
◦Improved lighting on grass
◦Improved alpha cutoffs and blending for grass in the distance
◦Improved colouring method for on-planet buildings
◦Fixed "pop" in lighting when flying between planets
◦Fixed incorrect lighting seen in shadow areas
◦Improved lighting method when rendering tree leaves
◦Fixed procedural texturing on objects with multiple overlapping textures
◦Fixed size of certain texture atlas normal maps
◦Fixed texture scaling on asteroids
◦Zinc plant is now more obvious when it has been gathered
◦Fixed occasional rendering errors due to precision on cockpit during warp
◦Fixed pulse lines not appearing when pulse driving out from planet atmosphere
◦Fixed shadowing artefacts on imposters

•Space ◦Improved asteroids to allow much denser fields
◦Improved explosion effects
◦Fixed scale of moons on the space map
◦Added freighter groups to the space map
◦Changed distribution of resources in asteroids
◦AI ships will now clear asteroids in their path
◦Planets are now scannable from space to see their resources

•Space Combat ◦Fixed bounty targets warping out too soon
◦Improved HUD indicators in space combat
◦Added damaged ship effect on AI starships
◦Added formation flying
◦Improved locking on passive starships
◦Improved AI combat flight patterns
◦Added new ship weapon technology
◦Holding brake whilst turning now activates drift for fast turns
◦Improved AI ship freighter attacking
◦Improved freighter targeting code when under attack by enemy ships

•Freighters ◦Fixed pulse drive to prevent travel through freighters
◦Improved docking code
◦Added hangar to the lead freighter
◦Added docking in freighters
◦Added icon to accessible freighter hangars
◦Added colouring to cargo drops to identify what is in them
◦You can now only pick up cargo drops that will fit in your inventory
◦Added auxiliary freight ships to freighter groups
◦Added alert lights and alarm audio for when freighters are in combat
◦Improved turret lights and explosions
◦Improved muzzle flashes on freighter turrets
◦Added indicator of cargo contents
◦Freighter Commanders now give rewards for rescuing them from pirate attack
◦Fixed collision on freighter cargo containers

•Audio ◦Updated the lush ambience to make the wind sounds less noisy
◦Ambient background fauna now checks for the presence of creatures
◦Added rain on foliage
◦Added rain on ship
◦Added freighter specific footsteps
◦When on a dead planet, no music will play
◦Round table prop now plays an appropriate sound
◦Added more music to the loading sequence and game start
◦Added audio to new base building props
◦Created sounds for new base building props
◦Added audio to freighter doors and internal freighter ambiences
◦Added freighter explosions
◦Added freighter alarm
◦Added ambient radio comms when approaching a freighter
◦Fixed missing sounds when in a space station due to the mix settings
◦Multi-tool upgrades now affect audio
◦Lots of minor mix changes
◦Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably

Hell of them :O

They did good.
 
Holy shit, this is much larger than I was expecting. The base building doesn't interest me, but they basically also added modifiable freighters. Freighters that you can dock your ships in. Yessss.

Honestly I would've rather they focused on improving some of the combat and NPC mechanics, but this is a significant start. Also this patch list is gigantic so maybe they did..

PS4
Added photo mode

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These patch notes are so extensive it's hard to take it all in.

But some nice space improvements:
Improved asteroids to allow much denser fields
AI ships will now clear asteroids in their path
Added formation flying
Improved AI combat flight patterns
Holding brake whilst turning now activates drift for fast turns
 
Probably not. It's not like I can show off my ingame house by having my friend visit me ingame.

But this now actually resembles a game instead of an overhyped tech demo. There is actually something of worth to do now.

For me the game died the moment it was clear that there was no MP though, so this update doesn't do anything for me.

Personally, this game should've been MP focused from it's inception. The fact that it's not still baffles me.
 
Any news on what changes Survival Mode brings specifically from Normal Mode? I might load into Creative to begin with to see the overall changes.
 
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