No Man's Sky: Foundation Update (v1.1)

So creative is unlimited resources, is there any way to share planet locations with friends?

I know one of the most interesting mine craft updates was the seed generation or whatever it was called. People would share their favorite seeds and the worlds they would generate. That shared universe social aspect is what is missing from this game, among other things
 
So I have a couple of questions regarding the game...and the update.

Is base building available in all modes? And do we have ice/snow planets in the game? I'm assuming yes for both, but it doesn't hurt to ask.
 
I actually haven't been harping on HG or NMS from the beginning. I was actually excited early on then tempered my expectations before release and was on the fence. I didn't jump on HG until the game was released and my concerns were manifested during and after release. I didn't hop on the "but what do you do" bandwagon since I took a wait and see approach. After release, I started to voice my concern and not nearly to the same level as some with threats, class action lawsuits (lol), etc. I voiced my concern only on what became tangible enough to do so - namely consumer advocacy.

As for weight - I have none, but do feel compelled to speak up as a dev as HG is in my group of peers, something I want to make sure that plenty of us don't stand for the garbage they spewed as we don't feel what they did was right. Again, advocating for the consumer.

I'll also call people out who choose to pull single sentences from what I write and spin them away from the context of the entire post in an effort to counter what I say in an attempt to put words in my mouth. I even asked for legit arguments against my points in context and even asked for them in PMs but nobody wants to argue against them when they get called out - so we wind up with posts like yours and the one you quoted. If you're not going to argue my points and provide a better, more salient argument - don't respond.

In short: pay attention. I'm not the guy calling for their heads like so many others - I'm the guy calling for them to address the actual concerns of consumers and stop playing the victim card. Don't confuse that with stalking their offices, calling for lawsuits and leveling threats.

If addressing actual consumer complaints is a problem and you are Ok with developers hand-waving their mistakes when they've already got your money - that's fine, but don't be under the illusion that it's the right thing to do because it's not and don't hate on people who believe in accountability. I don't believe in hand-waving away concerns.
Dude, just stop.

You are somehow pretending that working their asses off to fix a game that they have no real chance of getting many extra sales out of is waving away concerns?

Hand-waving away concerns would be them announcing a new game and acting like everything is fine.

Your argument doesn't match reality now that we know they're still working on it. Actions are a hell of a lot louder than words. They are addressing the actual concerns of their consumers by their actions, but you are upset because you wanted words?
 
Update is kinda pointless to me if to use most of the cool new features you have to grind for resources for hours...
 
nms_2016_11_27_22_04_87s4j.jpg


Game with TAA certainly looks better than with FXAA.



Go to the game's folder, then GAMEDATA and delete SHADERCACHE folder there. Launch the game and let it recompile all the shaders again.

Tried this, it didn't work for me, though. :\
 
Anyone? I'm confused by the replies since it seems everything in the patch notes us playable. If so, the notes are confusing.

I haven't downloaded this yet. But what exactly is playable right now of all these improvements, and what is a "foundation" for future things to come?

Is it worth turning the game back on to test anything?
 
Anyone? I'm confused by the replies since it seems everything in the patch notes us playable. If so, the notes are confusing.

All of those things listed are playable right now. the "Foundation" is to expound upon all of these things at length and the game in general.
 
Update is kinda pointless to me if to use most of the cool new features you have to grind for resources for hours...

God forbid you'd have to work for the cool stuff. What's the point of giving it all to you straight up?

Edit for clarity :

EVERYTHING INCLUDING BASE BUILDING IS AVAILABLE IN THE NORMAL MODE. SURVIVAL AND CREATIVE ARE JUST ALTERNATE GAME MODES WITH SEPARATE RULESETS.
 
Im actually most interested in how survival mode plays out. One of the issues with the game was it was just too easy after a while and lost a bit of the 'game' element because of it. If survival has all the same features as the other modes but you really have to work for stuff now, i could see that being a big improvement.

After playing it for a while and restarting once with a new save I'm leaning towards too hard now.

I end up running from shelter to resources and then quickly back again because the stuff I need to recharge hazard protection or life suit are in very short supply.
 
Update is kinda pointless to me if to use most of the cool new features you have to grind for resources for hours...

There is a creative mode where you can build for free if you don't want to play the "ressources" game.
You can try the new big features without any grinding
 
Looked through all the patch notes and some of them allude to potentially significant things.

Honestly my biggest concern is the planet generation itself. In the game that launched every single planet had essentially the same playable content on it. You could get every upgrade ever by exploring any one planet. Every planet had caves, buildings, most of the same resources, and I don't think I ever found a planet with zero life. Add that there was very little to do in space (where asteroids were EVERYWHERE).

Some of the patch notes suggest little changes to planet generation -- building distribution, plant distribution, etc. It might be a start but doesn't sound like the huge rebalance the game really needs.

I'll probably mess with freighters but not base building. Are all the ships in the game still essentially the same aside from looks and inventory space?
 
Watched a little bit of a stream and am I right in thinking vegetation is rendered from much further away now and there's little to none of that weird geometry popping up as you get nearer to hills? Watched a guy fly over the landscape and you could see bushes on a far off hillside and it didn't change shape as he got nearer! Looks so much better.
 
Man, that persecution complex in that tweet.

It is entirely possible that they are talking about the amount of work they put into the update. Or the possibility that a lot of these features were nearly finished at launch but they couldn't make it into the launch version (thus, hugely important to them). Or just the working conditions that they were in due to what happened, partially on them, partially on the internet (unless you want to say it's all on them and that death threats are OK).

LOL at people saying they should've been talking more on the way to this update. People scrutinizing their one tweet announcing the update.
 
i hate this game for its launch after what they sold us on, but it really looks like they know damn well what happened and are prepared to fix things and repair their image regardless of how much money they made. right off the bat, i was surprised with how much this patch improved the feeling and general quality of the game. its still somewhat of a weird trainwreck, but if this isnt a step closer to what we were supposed to be sold, i dont know what is

just taking a step inside of the new freighter interior is a testament to that theyre still putting hard work into their content and still have a firm grasp on the aesthetic. all of the fixes and minor additions are great. i havent built a base yet, and i probably wont bother for now, but all signs point towards it being relatively worthwhile if you play the game. the screenshots make it look pretty nice, too. planet generation is wildly improved, too; not what it could be, but things are much more terrain-like now, object placement is nicer, and huge bodies of water with deep ocean floors are now a thing (enough that you couldnt explore it without the proper upgrades)

hopefully, by focusing on what they promised us post-lauch, they mean to get the whole base building and freighter stuff out of the way to put work into making the game was it was intended to be, and what was advertised to us post launch. the game as it is is still fresh on their minds, considering the onslaught of general fixes and changes. "the foundation update" is a cheesy name, but it feels apt, and i really hope they keep building on it

i also really hope that this generally positive reaction to the update and their gesture encourages them to be more active with the community, as opposed to radio silence due to being suffocated by negative press like before

the game is still $60 though
 
Been playing this today and enjoying it, it's definitely a step in the right direction.

Hope they can find a way to increase the FoV on PS4. Maybe in a Pro patch.
 
God forbid you'd have to work for the cool stuff. What's the point of giving it all to you straight up?

Edit for clarity :

EVERYTHING INCLUDING BASE BUILDING IS AVAILABLE IN THE NORMAL MODE. SURVIVAL AND CREATIVE ARE JUST ALTERNATE GAME MODES WITH SEPARATE RULESETS.

I am not asking for it to be given straight up. I am asking for the way there to be engaging. The core gameplay is just not interesting enough for me to want to put in the effort.

I really do want to like this game, just played the new survival mode for a few hours, but this upgrade does nothing to fix the core problems in the game.

There is a creative mode where you can build for free if you don't want to play the "ressources" game.
You can try the new big features without any grinding

The inclusion of a Creative mode is good but, in my opinion, the new building features are not nearly (not yet, at least) deep or fleshed out enough to be fun on their own.

There are a gazillion other survival builders that do 'building' much better.
 
I have completely forgotten how to No Man's Sky. And I need cash to buy a freighter. A planet bound base is nice and all, but I will wait with that until I find a planet I actually want to live on.

A freighter, though... Yeah. But the one I checked cost 7 million. I don't have that kind of money. How do you money in No Man's Sky again? I should probably finish off the Atlas quest, too.
 
Cool stuff, so their PR and messaging just was bad. They should've sold this as a "game as a service" right from the start: Shell out full AAA price and get 2 years of full update support.
This is one of the titles that could grow over time, sadly the hype and post-release reception didn't do them great favours.
 
Definitely a great improvement, having a lot of fun going back now discovering all the new stuff. Bought a freighter and am now trying to find a good planet to consider for my home base. My main issue with the game after 70 hours was that I had done pretty much all there was to do other than get to the center. If updates like this one keep coming along at a nice pace though, I'll totally be coming back to check out the new stuff everytime. I still think the game's fun to play, just got boring once I'd done it all, and I had other not-as-boring chill podcast games to play.

Anyone else notice the Xbox prompts in the patch notes link. Screenshot is of the new UI. Sorry on mobile. If already discussed my bad

The PC version uses Xbox prompts if you have a controller, at least I think so. I only tried it with a controller once and I didn't like it as much as the mouse and keyboard setup.
 
Honestly my biggest concern is the planet generation itself. In the game that launched every single planet had essentially the same playable content on it. You could get every upgrade ever by exploring any one planet. Every planet had caves, buildings, most of the same resources, and I don't think I ever found a planet with zero life. Add that there was very little to do in space (where asteroids were EVERYWHERE).

While I don't disagree that there is a whole lot of sameness to the planets, in the 50ish hours I've put in I've found:

1 lifeless planet (no air, plants or animals -- it was my second or third I think)
1 with no buildings -- a hostile sentinel planet with grav balls all over. There were save spot markers with nothing else a drop pod marker. Maybe there were buildings somewhere but I didn't find them and didn't spend that much time looking
I'm pretty sure I found one without caves that was all oceans and tiny islands but I'm not 100% sure.
 
I can't believe you still can't replace one occupied inventory slot with another item, as in you still need at least one empty slot to move things around.

Stacking apparently works only in the ship inventory (and I'm assuming the freighter inventory as well, haven't bought one yet), but I'm not sure it's working, or is it only reserved to special stackable items (as in, you can't stack 5x500 Plutonium or anything like that), not really clear on that?

There's tons of such core bits and pieces that are the same, but the improved performance, colorful terrain and a bit more stuff to do might keep me playing a bit longer, seems interesting to figure out the new stuff.

It's also pretty weird that you can only build bases on predetermined locations, another disappointingly restrictive feature that doesn't let you freely do what you want. I understand why they did it from a technical standpoint, the algorithm generates the plain/crater needed for the potential new base, instead of them letting you create a crater/plateau wherever you want, but it's still kind of a bummer.
 
After playing it for a bit, I have to admit the base building stuff is actually a lot more full featured than I would have guessed. I could see myself spending a decent amount of time in creative mode building a cool base, but the resource-gathering aspect of the game is still so tedious that I don't think I'd want to grind for all the parts needed to outfit a cool base.

Also, the TAA and performance improvements finally make this game look and run nice on my system. Even with supersampling before it was still jaggy as hell.
 
Ohhh
  • Introduced planets with elevated building density
  • Introduced planets with no buildings or sentient life
  • Increased the proportion of lush and tropical planets
  • Decreased the proportion of lifeless planets

Nice
Atmospherics
  • Increased proportion of vibrant blue skies
  • Corrected cloud levels for clear skies
  • Improved average cloud level settings
  • Fixed cloud rendering while flying in your ship
  • Improved atmosphere depth when transitioning to space
  • Increased fidelity of atmosphere rendering on nearest planet
  • Improved atmospheric fog as you fly to a planet
  • Improved fog method for planets seen on the horizon
.
 
Dude, just stop.

You are somehow pretending that working their asses off to fix a game that they have no real chance of getting many extra sales out of is waving away concerns?

Hand-waving away concerns would be them announcing a new game and acting like everything is fine.

Your argument doesn't match reality now that we know they're still working on it. Actions are a hell of a lot louder than words. They are addressing the actual concerns of their consumers by their actions, but you are upset because you wanted words?
No. Base building was not a concern and yes, they aren't addressing the number one concern:

Where is the game everyone was sold in interviews, PR and trailers?

You can't rewrite history so this argument of yours that they are addressing concerns isn't reality.

-

If anyone here wants to continue to call me out it would be nice if you guys stuck to facts and not spin the issue like the poster above. Revisionism isn't an argument you can make.

Unless HG addresses the concerns that everyone has raised regarding the game they were sold vs the game they bought, they won't be able to shake the negativity no matter how hard some loyalists try to spin the truth.

You can either accept that this whole patch addresses none of the main concerns or just ignore those of us who still want some accountability.
 
Damn that looks like a nice update. Not sure its exactly what im looking for from NMS, but Ill check it out for sure.
 
Audio

  • Updated the lush ambience to make the wind sounds less noisy
  • Ambient background fauna now checks for the presence of creatures
  • Added rain on foliage
  • Added rain on ship
  • Added freighter specific footsteps
  • When on a dead planet, no music will play
  • Round table prop now plays an appropriate sound
  • Added more music to the loading sequence and game start
  • Added audio to new base building props
  • Created sounds for new base building props
  • Added audio to freighter doors and internal freighter ambiences
  • Added freighter explosions
  • Added freighter alarm
  • Added ambient radio comms when approaching a freighter
  • Fixed missing sounds when in a space station due to the mix settings
  • Multi-tool upgrades now affect audio
  • Lots of minor mix changes
  • Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
http://www.no-mans-sky.com/foundation-update/
 
No. Base building was not a concern and yes, they aren't addressing the number one concern:

Where is the game everyone was sold in interviews, PR and trailers?

You can't rewrite history so this argument of yours that they are addressing concerns isn't reality.

-

If anyone here wants to continue to call me out it would be nice if you guys stuck to facts and not spin the issue like the poster above. Revisionism isn't an argument you can make.

Unless HG addresses the concerns that everyone has raised regarding the game they were sold vs the game they bought, they won't be able to shake the negativity no matter how hard some loyalists try to spin the truth.

You can either accept that this whole patch addresses none of the main concerns or just ignore those of us who still want some accountability.


I imagine they are addressing that concern by putting out updates instead of talking. Talking got them into this mess.

Yes, it is interesting (and some would say, deserves to be known) what happened with the development. But frankly, nothing they say will satisfy anyone. You think it will - it won't. Anything they say about the development will be picked apart to death, not good enough, they'll be accused of still lying, etc. Sony had something to do with it? Well, everyone would board the Sony hate train. It's developer X on the team's fault? Well, that guy better look out for the shitstorm. Oh, it was due to something out of their control like the flood that actually happened to their office? They'd get accusations of having a victim complex and they should've just tried harder. etc etc etc.

Not to mention that they might not even be able to say anything under contract.
 
I'm sorry, but they promised base building and freighters immediately after they released the game. Of course the first big update won't fix the main problems with the game -- they promised another content. What people are expecting? They should've forget about base building and add multiplayer or what?
 
Update looks great. Happy there's more to come. Will hop back in after FFXV. Say what you will about Sean or Hello Games, but no one deserves death threats. More power to them for fixing and continuing to support the game as they should.
 
I'm sorry, but they promised base building and freighters immediately after they released the game. Of course the first big update won't fix the main problems with the game -- they promised another content. What people are expecting? They should've forget about base building and add multiplayer or what?
The thing is they added and improve much more then that.
 
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