No Man's Sky: Foundation Update (v1.1)

I've got to be honest, I've now restarted Survival Mode 5 times. Just give me some Plutonium you bastards.

ive spent all day and i finally just did it and repaired my ship. Holy crap i walked a multi mile radius and found 2 lone pieces of zinc scattered miles from each other. Must have died like 20 times. Eventually got really good with crafting the pieces need to restore energy for temp and shit. Was really tough in -80c
 
Interesting. A promising start.

They still have a lot of work ahead of them, but I'm sure they'll be fine, they have all the money to get it done.
 
Man reading through the patch notes this sounds like one hell of a start on improving the game. I haven't played the game at all yet, but I think after they add one or two more of these large scale patches I'm jumping in
 
Maybe I missed any mention of it on the patch, but did they change the amount of resources consumed with each launch?

I hated it took 25% of your fuel with each launch.
 
What is it about this game that has turned some people into raging crazy people?

As someone who a) did not follow development of the game and b) has never played it (only bought it on Friday), I think it's obvious Murray misrepresented the game. That's not acceptable and they have a lot of work to do in rebuilding the trust they had with their community.

But that's it. If you don't like the game or them, just move on already. What is the point of having the same argument about the misrepresentation of this game when it is so clearly factual in every thread about this game? They can basically never repair the trust they destroyed through patches (or rather it would take a lot more than six months, and even then people will still not be satisfied). I don't understand what people want besides Murray to go on twitter and beg for forgiveness.

And if he did what good would it do? I have my own ideas about what happened during development, and not long after release I felt pretty confident that NMS would be a different and hopefully better game within 6-12 months and this seems to be bearing out a bit based on this update.

I don't think its possible to say HG got away with anything given how massive the backlash was. People were right to be angry and feel cheated, but at this point it might be time to move on because there isn't anything Murray can do to placate those who are still angry. This has gone from justifiable anger to self indulgent righteous indignation. Its fine to be skeptical, but if you're so intent on holding a grudge over a video game, particularly at this point, you might need to find other shit to do.

There are a still a fair number of people who either love the game or are still holding on to some of the promise being delivered and HG needs to do right by them.
 
ive spent all day and i finally just did it and repaired my ship. Holy crap i walked a multi mile radius and found 2 lone pieces of zinc scattered miles from each other. Must have died like 20 times. Eventually got really good with crafting the pieces need to restore energy for temp and shit. Was really tough in -80c

I'm genuinely scared of walking too far away from the first save point and my last ship was 17 God Damn minutes away. I'll get there in the end ... I'm not sure my controller will make it though.
 
The past few months have been a shit show for them, I'm sure. They owe it to themselves and their customers to fill in the blanks of the original release and make a game that lives up to and surpasses that initial vision.

This update looks solid and just reminds me how cool this game could be. There's hints of FTL and Minecraft in there.
 
I'm genuinely scared of walking too far away from the first save point and my last ship was 17 God Damn minutes away. I'll get there in the end ... I'm not sure my controller will make it though.

I wouldnt have survived without the caves. I like this mode cause you are really forced to engage with the tactical crafting and hording.
 
Maybe I missed any mention of it on the patch, but did they change the amount of resources consumed with each launch?

I hated it took 25% of your fuel with each launch.

Nope, it's still 25%, and yeah, it's pretty annoying at this point.

Btw, for anyone wanting to try out the base building "tutorial", don't choose your first base on a water planet! I just spent an hour talking to the Corvax scientist sending me to a distress beacon only to find it spawned underwater, so there's nothing there. Once you reach the waypoint, it just disappears, so you head back and talk to the Corvax scientist again, praying it'll spawn the damn beacon on dry land. At this point though, I'm not sure it will, so I'm kinda stuck on the base building progress. I'm assuming I could start the entire thing over again on another planet with a new base, but man that's annoying the hell out of me right now.

Also, I left the planet and came back, the game spawned one of the base's main cylindrical modules halfway underground so I couldn't enter. Luckily, restarting the game sorted that one out.

It's good that they're adding new content, but I really hope the next update focuses much more on ironing out these bugs and fixing questionable feature choices. There's literally no change to the galactic map as far as I can see (maybe I'm wrong?), so it's pretty damn hard finding the star system with the planet where your base is located once you leave it (and one of the base building "tutorial" quests kinda requires it so you can find a rare material if it turns out it's not on a planet in your current system).
 
Nope, it's still 25%, and yeah, it's pretty annoying at this point.

Btw, for anyone wanting to try out the base building "tutorial", don't choose your first base on a water planet! I just spent an hour talking to the Corvax scientist sending me to a distress beacon only to find it spawned underwater, so there's nothing there. Once you reach the waypoint, it just disappears, so you head back and talk to the Corvax scientist again, praying it'll spawn the damn beacon on dry land. At this point though, I'm not sure it will, so I'm kinda stuck on the base building progress. I'm assuming I could start the entire thing over again on another planet with a new base, but man that's annoying the hell out of me right now.

Also, I left the planet and came back, the game spawned one of the base's main cylindrical modules halfway underground so I couldn't enter. Luckily, restarting the game sorted that one out.

It's good that they're adding new content, but I really hope the next update focuses much more on ironing out these bugs and fixing questionable feature choices. There's literally no change to the galactic map as far as I can see (maybe I'm wrong?), so it's pretty damn hard finding the star system with the planet where your base is located once you leave it (and one of the base building "tutorial" quests kinda requires it so you can find a rare material if it turns out it's not on a planet in your current system).

Don't the patch notes say you can teleport there from any space station?

Edit:

Claim your home planet by finding an uninhabited base and creating your own, fully bespoke outpost.
Construct your homestead for shelter, using modular structures and decorations, replicated from resources gathered while exploring
Recruit alien lifeforms to help research new technology. Farming, engineer, weapons and science specialists are hirable from Space Stations
Use Terminus Teleporters in Space Stations to teleport to and from your base at will
Expand your base with storage containers to stockpile precious resources and rare products
Find an even more beautiful location and you can simply dismantle your previous homestead to refund all of the spent resources
 
What is it about this game that has turned some people into raging crazy people?

As someone who a) did not follow development of the game and b) has never played it (only bought it on Friday), I think it's obvious Murray misrepresented the game. That's not acceptable and they have a lot of work to do in rebuilding the trust they had with their community.

But that's it. If you don't like the game or them, just move on already. What is the point of having the same argument about the misrepresentation of this game when it is so clearly factual in every thread about this game? They can basically never repair the trust they destroyed through patches (or rather it would take a lot more than six months, and even then people will still not be satisfied). I don't understand what people want besides Murray to go on twitter and beg for forgiveness.

Any form of acknowledgement that they shipped the game missing tons of stuff would be nice. It's weird that they simply refuse to even acknowledge a single thing went wrong and makes it come off kind of oddly combative when they only make tweets talking about themselves and what they've gone through. What about your customers who (like I did) bought the game for sixty bucks on day one based on a lot of hype and promises that simply weren't in the package?

Does he have to beg for forgiveness on twitter? No. But some basic communication and engaging of their audience would be nice and I don't think any healing is going to happen until they do.
 
Maybe I missed any mention of it on the patch, but did they change the amount of resources consumed with each launch?

I hated it took 25% of your fuel with each launch.

Not sure, but you may or may not be aware that launches from outpost platforms don't consume booster fuel. Although if they've reduced the number of buildings on planets, it may be harder to find a landing pad close by.
 
Don't the patch notes say you can teleport there from any space station?

Edit:

You mean regarding the bugged out underground base spawning? As I mentioned, that sorted itself out after restarting the game.

The problem I'm having is that one of my land base crew members requires me to reach a beacon in order to unlock new technology which is essential for unlocking new base building stuff. I can't reach the beacon because the game keeps spawning a new non-existent beacon underwater.
 
You mean regarding the bugged out underground base spawning? As I mentioned, that sorted itself out after restarting the game.

The problem I'm having is that one of my land base crew members requires me to reach a beacon in order to unlock new technology which is essential for unlocking new base building stuff. I can't reach the beacon because the game keeps spawning a new non-existent beacon underwater.

Ahh no I meant this:

it's pretty damn hard finding the star system with the planet where your base is located once you leave it (and one of the base building "tutorial" quests kinda requires it so you can find a rare material if it turns out it's not on a planet in your current system).

As in you could teleport back once you found the materials. I haven't played the patch so idk if your ship comes with you.
 
gave the creative mode a shot, it's pretty cool. There's potential to build some pretty large bases, and I imagine they could add new assets with each content update.

in normal mode, will I come across blueprints for parts by exploring? right off the bat you can't actually build a base.

Honestly, this has me excited. If this really is just a start for content updates, they're well on their way to giving us the game we originally paid for.
 
Ahh no I meant this:



As in you could teleport back once you found the materials. I haven't played the patch so idk if your ship comes with you.

Ah I see. I tried the teleport while I was in the same system and it worked, but it didn't occur to me to try it while in a different system, so I'll be sure to try that out, thanks.

gave the creative mode a shot, it's pretty cool. There's potential to build some pretty large bases, and I imagine they could add new assets with each content update.

in normal mode, will I come across blueprints by exploring? right off the bat you can't actually build a base.

Honestly, this has me excited. If this really is just a start for content updates, they're well on their way to giving us the game we originally paid for.

As far as I've seen, you need to scan the star system from space or just a planet, and a home base waypoint will appear, which is like a foundation for building your base. In other words, you search for already placed plots of land (with the first basic room already placed) and choose if you want to claim it as a base. As for the blueprints, so far there's been like a tutorial questline (just like repairing your ship for the very first time), so the quest indicators and NPCs tell you what you need to do next, and you unlock some of the fundamental new blueprints by going along the tutorial questline.
 
Its sounds like you're absolving hello games of straight up lying in their media hype.

I mean a company literally lied about their product, its kind of alarming how easily you toss that aside and put it on the buyer.
What I find so funny in all of this is that this game's lead up to release was always "...But what do you do?" and answered by people more in the know who would basically detail it as an exploration survival game with ambiguous amounts of depth per job type you prefer.

But because everyone used their imagination and created a different game than was "marketed", it's all of a sudden perfectly acceptable to destroy a man and his business because he said yes to the potential of seeing another player but saying it wasn't that kind of game.

Yes, maybe he/they should have been up front about it once they learned it wasn't going to be possible to implement... but again, THAT was never the game they were selling.
 
hmmm looks neat. And it seems to be 30 bucks now on steam which is kinda what I thought it would be before release when I was hyped. Might pick it up now finally.

edit: and 20 bucks on Amazon for the PS4 ver. hmmm
 
hmmm looks neat. And it seems to be 30 bucks now on steam which is kinda what I thought it would be before release when I was hyped. Might pick it up now finally.

edit: and 20 bucks on Amazon for the PS4 ver. hmmm

FOV adjusters on PC version still make it king. Must be a technical reason why they cant do it for PS4
 
Any form of acknowledgement that they shipped the game missing tons of stuff would be nice. It's weird that they simply refuse to even acknowledge a single thing went wrong and makes it come off kind of oddly combative when they only make tweets talking about themselves and what they've gone through.

I don't see nay refusal to talk, I just see a studio who holed up and worked their asses off for 9 weeks instead of talking about it. If Sean continues to be silent about what happened over the next few months, sure, he deserves to be called out for that. But right now I'm seeing a studio that's invested in trying to make the game better.

As for the tweet, none of us really know what they've gone through, except for people who've been targeted by GamerGate hate mobs. Literally waking up every day to people hating your guts, libelous attacks on your character. There's a transgender employee at Hello who has had personal attacks. A game you worked on for four years is the brunt of endless jokes. Now imagine, in that context, trying to go to work every day and still put together this update. Like just try to put yourself in their place for a second. Have some fucking empathy, man. They went through a personal hell the last few months. Deserved? Some of it maybe, but when you have a self-perpetuating firestorm of people constantly attacking you, that's going to affect you emotionally. It just is. It's a videogame, they made mistakes, there's backstory we don't know, but they're trying to fix it.

And as for acknowledgement, I still haven't seen you eat any crow for your constant claims that they'd never work on the game again...
 
FOV adjusters on PC version still make it king. Must be a technical reason why they cant do it for PS4

It can't possibly be a technical limitation. The FOV calculation is at the core of 3D engines. There's got to be another reason. Good on them for this update (I am looking forward to trying it) but having no FOV slider is incredibly silly.
 
wow so this game basically became Animal Crossing in space.

yeah no thanks
No? But that'd be neat?
I don't see nay refusal to talk, I just see a studio who holed up and worked their asses off for 9 weeks instead of talking about it. If Sean continues to be silent about what happened over the next few months, sure, he deserves to be called out for that. But right now I'm seeing a studio that's invested in trying to make the game better.
This is a strawman defense. You can work on the game and take two hours to write a brief apology statement explaining what happened and where you see things going from here.
What I find so funny in all of this is that this game's lead up to release was always "...But what do you do?" and answered by people more in the know who would basically detail it as an exploration survival game with ambiguous amounts of depth per job type you prefer.

But because everyone used their imagination and created a different game than was "marketed", it's all of a sudden perfectly acceptable to destroy a man and his business because he said yes to the potential of seeing another player but saying it wasn't that kind of game.

Yes, maybe he/they should have been up front about it once they learned it wasn't going to be possible to implement... but again, THAT was never the game they were selling.
nms%20case%20header%202.jpg

The chumps didn't know what kind of game they were selling apparently.
 
Got to space in survival and explored a few planets. Every upgrade feels like a major win. I found blueprints for an exosuit upgrade for cold environments. Planet I am on right now is 60C+ and I am still deleriously happy with what that upgrade I can't even use yet means when I hit the eventual ice planet.

Small, probably obvious tip, but you can carve a little nook into the eridium pits that are common, at least they are everywhere on every planet so far for me. I think it is eridium, it is the snot greenish/yellow looking stuff. Has been a massive life saver many times on longer voyages.
 
I've got too many games to play now and in the near future but I may be tempted if they release a few more meaty updates like this one.
 
The packaging error being that they thought they'd have multiplayer implemented at one point and that's the specs they gave to be printed?

Please, give me a break.
I said you can choose not to believe them, but what's the point in continually bringing up something that is months old at this point that has been explained?
 
Pretty much a quality of life update. It's a good start I guess. I still want multi biome planets, more hostiles creatures that aren't drones, and deeper mining mechanics/building mechanics.
 
Any form of acknowledgement that they shipped the game missing tons of stuff would be nice. It's weird that they simply refuse to even acknowledge a single thing went wrong and makes it come off kind of oddly combative when they only make tweets talking about themselves and what they've gone through. What about your customers who (like I did) bought the game for sixty bucks on day one based on a lot of hype and promises that simply weren't in the package?

Does he have to beg for forgiveness on twitter? No. But some basic communication and engaging of their audience would be nice and I don't think any healing is going to happen until they do.

Here comes Jobbs to shit all over NMS again. Just let it go bruh.

Patch looks rad, I can't wait to dive back in!
 
No? But that'd be neat?

This is a strawman defense. You can work on the game and take two hours to write a brief apology statement explaining what happened and where you see things going from here.

nms%20case%20header%202.jpg

The chumps didn't know what kind of game they were selling apparently.
Last I knew, you still connected to the internet and shared data with other users. And I also remember it being said you don't need plus to access those servers. So yeah, packaging error makes sense.

Again, they never emphasized the multiplayer being a thing or even being a major thing. It was everyone else who kept spouting out the what ifs and imagined creating some planet-sized colony and treat it like an MMO or MP game. Neither of which advertised by the company or Sean himself.

I'll keep saying they should have said something before launch for those who were planning on buying it for that reason alone. BUT, I never viewed the game as such, they never sold the game as such... so maybe they didn't think that was the reason people were hyped and genuinely felt it was the idea of exploring a sci-fi book cover X "infinite" that had people invested.
 
This is a strawman defense. You can work on the game and take two hours to write a brief apology statement explaining what happened and where you see things going from here.

Ultimately it's about the work, and that's what Hello is concentrating on delivering. He needs to talk about the launch, missing features, but like I've said before it would've been hollow had he gone on Keighley's show without something like this update as proof they're committed to the game. And I don't think a short apology statement would really satisfy people.

I saw a lot more positive replies to his tweets than negative ones for the first time, so perhaps he'll be encouraged to communicate more going forwards.
 
I've been on a freighter when other ships have docked so multiple bays allows you to trade with other ships outside of the space stations. I have wondered if that will be part of a larger trading mechanism but it might be because your freighter is classed as a space station of sorts. Marking cargo slots so they can be traded when you're away from the freighter could be a handy source of credits or exotics.

Make sense.
i could evolve like you say. It's something to look forward to.
 
Unfortunately they broke SLI and without SLI the framerate tanks when I look at water. Guess I'll wait for a fix.

If you're familiar with Nvidia Inspector, you can change the compatibility bits to stop the flickering. The default for the game's official profile is 0x00000001, but 0x0000002 works. Ones ending with a 4 seem to work too. It comes at the cost of some performance though; the bits that result in flicker run better (out of the ones I have tried).
 
Just having played it this afternoon, the planets look more interesting in their geography. Some of them pushing what I would come close to calling mountains. Plus some of the creatures have seemed bigger than normal. Also, the quick tab menu and main screen save game slot management are nice additions. Haven't delved into the construction yet.

Some updates refining and deepening the gameplay, and they really might get some work behind them of digging themselves out of that gigantic hole they're in.
 
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