GribbleGrunger
Dreams in Digital
I've got to be honest, I've now restarted Survival Mode 5 times. Just give me some Plutonium you bastards.
I've got to be honest, I've now restarted Survival Mode 5 times. Just give me some Plutonium you bastards.
What is it about this game that has turned some people into raging crazy people?
As someone who a) did not follow development of the game and b) has never played it (only bought it on Friday), I think it's obvious Murray misrepresented the game. That's not acceptable and they have a lot of work to do in rebuilding the trust they had with their community.
But that's it. If you don't like the game or them, just move on already. What is the point of having the same argument about the misrepresentation of this game when it is so clearly factual in every thread about this game? They can basically never repair the trust they destroyed through patches (or rather it would take a lot more than six months, and even then people will still not be satisfied). I don't understand what people want besides Murray to go on twitter and beg for forgiveness.
ive spent all day and i finally just did it and repaired my ship. Holy crap i walked a multi mile radius and found 2 lone pieces of zinc scattered miles from each other. Must have died like 20 times. Eventually got really good with crafting the pieces need to restore energy for temp and shit. Was really tough in -80c
I'm genuinely scared of walking too far away from the first save point and my last ship was 17 God Damn minutes away. I'll get there in the end ... I'm not sure my controller will make it though.
Trophies are disabled in Creative mode. It says that in mode descriptions
Maybe I missed any mention of it on the patch, but did they change the amount of resources consumed with each launch?
I hated it took 25% of your fuel with each launch.
Stupid and also not surprised.
Nope, it's still 25%, and yeah, it's pretty annoying at this point.
Btw, for anyone wanting to try out the base building "tutorial", don't choose your first base on a water planet! I just spent an hour talking to the Corvax scientist sending me to a distress beacon only to find it spawned underwater, so there's nothing there. Once you reach the waypoint, it just disappears, so you head back and talk to the Corvax scientist again, praying it'll spawn the damn beacon on dry land. At this point though, I'm not sure it will, so I'm kinda stuck on the base building progress. I'm assuming I could start the entire thing over again on another planet with a new base, but man that's annoying the hell out of me right now.
Also, I left the planet and came back, the game spawned one of the base's main cylindrical modules halfway underground so I couldn't enter. Luckily, restarting the game sorted that one out.
It's good that they're adding new content, but I really hope the next update focuses much more on ironing out these bugs and fixing questionable feature choices. There's literally no change to the galactic map as far as I can see (maybe I'm wrong?), so it's pretty damn hard finding the star system with the planet where your base is located once you leave it (and one of the base building "tutorial" quests kinda requires it so you can find a rare material if it turns out it's not on a planet in your current system).
Claim your home planet by finding an uninhabited base and creating your own, fully bespoke outpost.
Construct your homestead for shelter, using modular structures and decorations, replicated from resources gathered while exploring
Recruit alien lifeforms to help research new technology. Farming, engineer, weapons and science specialists are hirable from Space Stations
Use Terminus Teleporters in Space Stations to teleport to and from your base at will
Expand your base with storage containers to stockpile precious resources and rare products
Find an even more beautiful location and you can simply dismantle your previous homestead to refund all of the spent resources
What is it about this game that has turned some people into raging crazy people?
As someone who a) did not follow development of the game and b) has never played it (only bought it on Friday), I think it's obvious Murray misrepresented the game. That's not acceptable and they have a lot of work to do in rebuilding the trust they had with their community.
But that's it. If you don't like the game or them, just move on already. What is the point of having the same argument about the misrepresentation of this game when it is so clearly factual in every thread about this game? They can basically never repair the trust they destroyed through patches (or rather it would take a lot more than six months, and even then people will still not be satisfied). I don't understand what people want besides Murray to go on twitter and beg for forgiveness.
Maybe I missed any mention of it on the patch, but did they change the amount of resources consumed with each launch?
I hated it took 25% of your fuel with each launch.
Don't the patch notes say you can teleport there from any space station?
Edit:
Looks good so far. I'll probably jump back in if the game goes on sale.
You mean regarding the bugged out underground base spawning? As I mentioned, that sorted itself out after restarting the game.
The problem I'm having is that one of my land base crew members requires me to reach a beacon in order to unlock new technology which is essential for unlocking new base building stuff. I can't reach the beacon because the game keeps spawning a new non-existent beacon underwater.
it's pretty damn hard finding the star system with the planet where your base is located once you leave it (and one of the base building "tutorial" quests kinda requires it so you can find a rare material if it turns out it's not on a planet in your current system).
Ahh no I meant this:
As in you could teleport back once you found the materials. I haven't played the patch so idk if your ship comes with you.
gave the creative mode a shot, it's pretty cool. There's potential to build some pretty large bases, and I imagine they could add new assets with each content update.
in normal mode, will I come across blueprints by exploring? right off the bat you can't actually build a base.
Honestly, this has me excited. If this really is just a start for content updates, they're well on their way to giving us the game we originally paid for.
Its sounds like you're absolving hello games of straight up lying in their media hype.
What I find so funny in all of this is that this game's lead up to release was always "...But what do you do?" and answered by people more in the know who would basically detail it as an exploration survival game with ambiguous amounts of depth per job type you prefer.I mean a company literally lied about their product, its kind of alarming how easily you toss that aside and put it on the buyer.
hmmm looks neat. And it seems to be 30 bucks now on steam which is kinda what I thought it would be before release when I was hyped. Might pick it up now finally.
edit: and 20 bucks on Amazon for the PS4 ver. hmmm
Any form of acknowledgement that they shipped the game missing tons of stuff would be nice. It's weird that they simply refuse to even acknowledge a single thing went wrong and makes it come off kind of oddly combative when they only make tweets talking about themselves and what they've gone through.
FOV adjusters on PC version still make it king. Must be a technical reason why they cant do it for PS4
It's on sale right now, 40% off. Now what?![]()
What? I...what?wow so this game basically became Animal Crossing in space.
yeah no thanks
No it hasn't but god I would love if it didwow so this game basically became Animal Crossing in space.
yeah no thanks
wow so this game basically became Animal Crossing in space.
yeah no thanks
No? But that'd be neat?wow so this game basically became Animal Crossing in space.
yeah no thanks
This is a strawman defense. You can work on the game and take two hours to write a brief apology statement explaining what happened and where you see things going from here.I don't see nay refusal to talk, I just see a studio who holed up and worked their asses off for 9 weeks instead of talking about it. If Sean continues to be silent about what happened over the next few months, sure, he deserves to be called out for that. But right now I'm seeing a studio that's invested in trying to make the game better.
What I find so funny in all of this is that this game's lead up to release was always "...But what do you do?" and answered by people more in the know who would basically detail it as an exploration survival game with ambiguous amounts of depth per job type you prefer.
But because everyone used their imagination and created a different game than was "marketed", it's all of a sudden perfectly acceptable to destroy a man and his business because he said yes to the potential of seeing another player but saying it wasn't that kind of game.
Yes, maybe he/they should have been up front about it once they learned it wasn't going to be possible to implement... but again, THAT was never the game they were selling.
They've said that was a packaging errorNo? But that'd be neat?
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The chumps didn't know what kind of game they were selling apparently.
The packaging error being that they thought they'd have multiplayer implemented at one point and that's the specs they gave to be printed?They've said that was a packaging error
You can choose not to believe them, but don't present this as if it hasn't already been addressed
I said you can choose not to believe them, but what's the point in continually bringing up something that is months old at this point that has been explained?The packaging error being that they thought they'd have multiplayer implemented at one point and that's the specs they gave to be printed?
Please, give me a break.
Nothing has ever really been explained, that's the point.I said you can choose not to believe them, but what's the point in continually bringing up something that is months old at this point that has been explained?
Sony released a statement saying it was a packaging error. What more explanation do you want?Nothing has ever really been explained, that's the point.
Any form of acknowledgement that they shipped the game missing tons of stuff would be nice. It's weird that they simply refuse to even acknowledge a single thing went wrong and makes it come off kind of oddly combative when they only make tweets talking about themselves and what they've gone through. What about your customers who (like I did) bought the game for sixty bucks on day one based on a lot of hype and promises that simply weren't in the package?
Does he have to beg for forgiveness on twitter? No. But some basic communication and engaging of their audience would be nice and I don't think any healing is going to happen until they do.
They've said that was a packaging error
You can choose not to believe them, but don't present this as if it hasn't already been addressed
wow so this game basically became Animal Crossing in space.
yeah no thanks
Last I knew, you still connected to the internet and shared data with other users. And I also remember it being said you don't need plus to access those servers. So yeah, packaging error makes sense.No? But that'd be neat?
This is a strawman defense. You can work on the game and take two hours to write a brief apology statement explaining what happened and where you see things going from here.
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The chumps didn't know what kind of game they were selling apparently.
This is a strawman defense. You can work on the game and take two hours to write a brief apology statement explaining what happened and where you see things going from here.
I've been on a freighter when other ships have docked so multiple bays allows you to trade with other ships outside of the space stations. I have wondered if that will be part of a larger trading mechanism but it might be because your freighter is classed as a space station of sorts. Marking cargo slots so they can be traded when you're away from the freighter could be a handy source of credits or exotics.
Yeah, for sure. But just because it is coincidental and unsatisfying doesn't disqualify the answer that Sony gaveKind of a big coincidence all things considered don't you think?
Unfortunately they broke SLI and without SLI the framerate tanks when I look at water. Guess I'll wait for a fix.