No Man's Sky: Foundation Update (v1.1)

I've seen mostly mixed to negative responses to survival mode and figured I'd chip in my thoughts.

What I like most about survival is it introduces a tension that all the changes feed into. Death has a lot of weight to it. Even with a lot of upgrades you can find yourself on a planet essentially back to zero and needing to claw and repair your way back up to where you were.

This makes that harsh intro very effective because a few bad decisions can put you right back where you started. You need to go through that pain to understand what is at risk. Engaging hostile creatures, going after a waypoint that is too far, pissing off the sentinels, burning through resources, and so on, are all big risks.

I love that launch takes 100% of your fuel. One thing that a lot of sci-fi, particularly the softer television variety, glosses over is that launching off a planet takes a shitload of energy. Granted the game doesn't make you clear atmo, but I think it still effectively gets the point across. It makes getting off a planet a big deal and a significant investment.

I am currently hanging out at an outpost with a landing pad and using it as my base of operations to gather and upgrade. I can scout out with my ship to look for things within hiking distance. I know I am going to have to leave eventually since I am limited to what is within walking distance, but goddamn is it a nice safety net for the time being.

It is definitely not going to be everyone's cup of tea, and there are modes for people who think needing to leapfrog caves to get to a spot that is a 10 min walk away is boring. It feels like a completely different experience to normal mode and I am digging it.
 
Survival Mode is basically The Happening, the air will kill ya, luckily due to gaming reason you don't lose life support (or lose it greatly reduced) if you just stand still
 
Survival Mode is basically The Happening, the air will kill ya, luckily due to gaming reason you don't lose life support (or lose it greatly reduced) if you just stand still

I have such mixed feelings about this. The hard sci-fi part of my brain says that life support should drain indefinitely. But I am so thankful that I can sit in a cave and be "safe" while plotting the next move. I take it in exchange for how fucking fast jetpack burns through LS.
 
How do you acquire things to build? I just have the three starting techs(?).

one of those 3 things is a transmission/scanner/signal thingy, build it and scan for base templates. once you're there you can declare this planet your home planet and start building.
 
I'm trying to build a beacon so I can leave the planet and looks for Cacti, but it says I need valerian gel or something. How the hell do I craft that? I've got what I thought was all the blueprints but I don't have that one.
 
I'm trying to build a beacon so I can leave the planet and looks for Cacti, but it says I need valerian gel or something. How the hell do I craft that? I've got what I thought was all the blueprints but I don't have that one.

is westeros your home planet? I think it's voltaic cell and you need the korvax daft punk dude for it.
 
Never touching Survival then. I hate how detrimental to exploration is that.

Isn't it the opposite? In that, if you land you know you're going to have to get our of your ship and find Plutonium. Especially as it's much rarer now. You can't just buzz between waypoints in your ship.

I've seen mostly mixed to negative responses to survival mode and figured I'd chip in my thoughts.....

I haven't had a chance to try it yet. I saw quite a few negatives about it being just too hard - but I've seen some more positive accounts from people who have got over the initial hump and are getting the hang of it. I hope it isn't too brutal for me, I think there a quite a few of the game mechanics in this update that play into the idea of a survival game well - base building and farming etc.
 
I've seen mostly mixed to negative responses to survival mode and figured I'd chip in my thoughts.

What I like most about survival is it introduces a tension that all the changes feed into. Death has a lot of weight to it. Even with a lot of upgrades you can find yourself on a planet essentially back to zero and needing to claw and repair your way back up to where you were.

This makes that harsh intro very effective because a few bad decisions can put you right back where you started. You need to go through that pain to understand what is at risk. Engaging hostile creatures, going after a waypoint that is too far, pissing off the sentinels, burning through resources, and so on, are all big risks.

Thanks for the alternate view. I haven't had a chance to try that mode yet, but I think the idea of making NMS into a roguelike is interesting, especially as someone who found the base game at launch way way too easy.

I think it's cool that there's basically three different game types now.
Creative mode = Minecraft creative mode
Normal mode = regular NMS
Survival mode = hardcore survival roguelike

They are difficulty levels in a sense, but they are really three different experiences, and I imagine they will continue to diverge from each other over time. It's probably easier for Hello also because they don't have to balance the wants and difficulty levels of a wide range of players within a single mode.
 
The guy I need to get after finding the cacti? Which I can't do until I build a beacon? What the hell is this lol

You don't need a beacon to get back to your base, once you have the science terminal just go to the space station to recruit a scientist and then you can either warp or fly back.
 
Thanks for the alternate view. I haven't had a chance to try that mode yet, but I think the idea of making NMS into a roguelike is interesting, especially as someone who found the base game at launch way way too easy.

I think it's cool that there's basically three different game types now.
Creative mode = Minecraft creative mode
Normal mode = regular NMS
Survival mode = hardcore survival roguelike

They are difficulty levels in a sense, but they are really three different experiences, and I imagine they will continue to diverge from each other over time. It's probably easier for Hello also because they don't have to balance the wants and difficulty levels of a wide range of players within a single mode.

Does anyone know if each mode is a separate galaxy instance or are they being shared?
 
I've seen mostly mixed to negative responses to survival mode and figured I'd chip in my thoughts.

What I like most about survival is it introduces a tension that all the changes feed into. Death has a lot of weight to it. Even with a lot of upgrades you can find yourself on a planet essentially back to zero and needing to claw and repair your way back up to where you were.

This makes that harsh intro very effective because a few bad decisions can put you right back where you started. You need to go through that pain to understand what is at risk. Engaging hostile creatures, going after a waypoint that is too far, pissing off the sentinels, burning through resources, and so on, are all big risks.

I love that launch takes 100% of your fuel. One thing that a lot of sci-fi, particularly the softer television variety, glosses over is that launching off a planet takes a shitload of energy. Granted the game doesn't make you clear atmo, but I think it still effectively gets the point across. It makes getting off a planet a big deal and a significant investment.

I am currently hanging out at an outpost with a landing pad and using it as my base of operations to gather and upgrade. I can scout out with my ship to look for things within hiking distance. I know I am going to have to leave eventually since I am limited to what is within walking distance, but goddamn is it a nice safety net for the time being.

It is definitely not going to be everyone's cup of tea, and there are modes for people who think needing to leapfrog caves to get to a spot that is a 10 min walk away is boring. It feels like a completely different experience to normal mode and I am digging it.

This reads very exciting and fiting for a game where you are a lonely space explorer. Nice. Next time the game is on a sale, i'm going to grab it.
 
I'm confused.......Are you saying the patch is inadequate or that they've been working on it since March?

I think what he is saying is a lot of this stuff was most likely in some type of incomplete state, and due to the pressure to launch from Sony, or internally due to financial reasons, that this was cut last minute and has been more fully developed and released into this update.

Which I agree, although we don't know the actual reason for the launch of the state of the game.
 
I'm confused.......Are you saying the patch is inadequate or that they've been working on it since March?

I think martino is implying that because this update seems like more work than 9 weeks for a small team, Hello was originally planning to launch with some of these features but Sony forced them to release early. I don't see that as evidence, even though it's likely Hello did start on these features a while ago, and even though I do strongly suspect that Sony was involved in the launch mess.
 
this patch is not 3 month work....
Sony pressure to release the game no matter the split indirectly confirmed

If you're implying that these features have been in the works longer than 3 months, we knew that, they were announced before release.

If you're implying that it's not enough for three months of work, they've actually been working on stability and bug fixes for the main release for the last couple months.
 
I'm confused.......Are you saying the patch is inadequate or that they've been working on it since March?

maybe it's not "sony" but i now even more doubt the half baked game released was what development team aim at and time pressure was involved

about 2/3 of thing are refinement which needed time to be there
(the remaining 1/3 is community feed back and would probably not be there)
 
I think what he is saying is a lot of this stuff was most likely in some type of incomplete state, and due to the pressure to launch from Sony, or internally due to financial reasons, that this was cut last minute and has been more fully developed and released into this update.

Which I agree, although we don't know the actual reason for the launch of the state of the game.
That just baseless assumptions.
 
I think what he is saying is a lot of this stuff was most likely in some type of incomplete state, and due to the pressure to launch from Sony, or internally due to financial reasons, that this was cut last minute and has been more fully developed and released into this update.

Are there any statements or info to base that on?
 
maybe it's not "sony" but i now even more doubt the half baked game released was what development team aim at and time pressure was involved

Every fucking game has its internal deadline... None will work on a game for a decade to get to their perfect/ideal goal. Why? Because money, it doesn't grow in a tree and no studio has infinite cash to burn except Star Citizen...
 
Thanks for the alternate view. I haven't had a chance to try that mode yet, but I think the idea of making NMS into a roguelike is interesting, especially as someone who found the base game at launch way way too easy.

I think it's cool that there's basically three different game types now.
Creative mode = Minecraft creative mode
Normal mode = regular NMS
Survival mode = hardcore survival roguelike

They are difficulty levels in a sense, but they are really three different experiences, and I imagine they will continue to diverge from each other over time. It's probably easier for Hello also because they don't have to balance the wants and difficulty levels of a wide range of players within a single mode.
Can I essentially have 3 different saves going separately at any given time?

I have my old file from launch where I did Atlas and little else, can I mess around from scratch in either of the other modes with no impact to what I did before?
 
That just baseless assumptions.

Every fucking game has its internal deadline... None will work on a game for a decade to get to their perfect/ideal goal. Why? Because money, it doesn't grow in a tree and no studio has infinite cash to burn except Star Citizen...

developing professionnal tools and advertising them in propotype is not developing a game imo.
it won't end well (i think)
 
Also this patch is very big they added and change alot of stuff.

or they removed them from initial released because not complete enough

when you see the difference between release and now thoses who have made the call to release it at this time made a very "nazi grall selection poor choice."
 
Can I essentially have 3 different saves going separately at any given time?

I have my old file from launch where I did Atlas and little else, can I mess around from scratch in either of the other modes with no impact to what I did before?
Yep each mode has its own save file. When you boot the game up you have to pick which mode you want to go into and it'll load the save associated with it
 
maybe it's not "sony" but i now even more doubt the half baked game released was what development team aim at and time pressure was involved

about 2/3 of thing are refinement which needed time to be there
(the remaining 1/3 is community feed back and would probably not be there)

Ah okay! Sorry I didn't fully understand your statement but I get it now. For what it's worth I agree. The patch as a whole feels like a good starting point for getting the game where it needs to be. There's a lot of work still to do but I'm hopeful the game might reach it's potential.
 
That just baseless assumptions.

Uhhh, sure, if you want to call it that.

Or it's a bunch of features that have been flushed out and finished to be in a playable state that was meant to be in the game originally, and they pushed it out after the launch because it was meant to be in it.

idk
 
Is it just me or has Plutonium and Thamuim9 becomes a lot more rare than they were before the patch? Those red crystals used to be everywhere, but now I'm actually buying Plutonium off the market to make sure I don't get stranded on a planet with no launch fuel. And that's on Normal.

Speaking of which, I want a landing pad for my base. But I imagine that unlocks later. Made a very base four room base for the initial consoles, but I'll need to expand when I find a Gek Charm. When you build a cylindrical room on top of another, does that come with a floor or does it make the room twice as tall?
 
The packaging error being that they thought they'd have multiplayer implemented at one point and that's the specs they gave to be printed?

Please, give me a break.

Interviewer: Can you run into other players in the game?
Murray: Yeah

So why put the icon on the packaging in the first place?

https://youtu.be/A8P2CZg3sJQ?t=7m50s

I'm quoting you but not directing this only at you but I have to say this.

People hammer on about package conspiracy way too hard. Is it possible that's what happened? Sure. But people have to realise it doesn't fully make sense.

Those icons don't represent features.

If the feature was to be present in the "fake packaging error" it would also be present on the left, because that's where game features are described in games packaged for Sony's consoles.

Another fact people overlook is that not only PEGI online interactions icon was wrong but the age rating itself was corrected.
 
Is it just me or has Plutonium and Thamuim9 becomes a lot more rare than they were before the patch? Those red crystals used to be everywhere, but now I'm actually buying Plutonium off the market to make sure I don't get stranded on a planet with no launch fuel. And that's on Normal.

When you build a cylindrical room on top of another, does that come with a floor or does it make the room twice as tall?

They are both a lot rarer now, as in Heridium.

And yeah building a cylindrical room on another one makes another floor. You then place a ladder in the middle of the room to get access to it,
 
Isn't it the opposite? In that, if you land you know you're going to have to get our of your ship and find Plutonium. Especially as it's much rarer now. You can't just buzz between waypoints in your ship.

Maybe it's just me, but it was always felt like an annoyance.
If I'm flying over a planet and see something cool, I want to land on the planet without worrying about burning 1/4 of my fuel, or having to look around looking for the resource rather than looking at what I found interesting.
 
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