eyeball_kid
Member
I do hope this is tweaked a bit (maybe there's already a mod) to just be quicker in/out speaking to NPCs; the gameplay/trading dynamics themselves I've actually been enjoying quite a bit since the patch.
I haven't timed it, but I'd estimate that talking to a trader takes about 5-6 seconds of waiting for animations to finish before you can take an action. When you do a lot of shopping around at space stations for the best trade deals like I do, this gets old real fast. There's always a balance to be done between animation and user experience, but the balance is off here, as NMS places far too much importance right now on making everyone watch the art team's animations every time.
It's just one of many reasons why I think they need to hire a UI Designer. It's a specific skillset and is really important for a game like this where the UI needs to be efficient.
But yeah, besides that I generally enjoy the trading, though I would rather see a wider variety of items for sale at station marketplaces, and just make them more expensive. i.e. let me buy a neutrino module, but if it's really rare in this system make it cost 500% the galaxy average. I don't want to have to warp to 5 systems to find one for sale; let me pay an exorbitant price for it. (I've always thought it odd that all prices are clustered into either +/- 0-10% and 90-100%. Nothing in-between and nothing above that.)
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On another note, while adding upgrades to my new ship last night, I had a thought that the game really punishes you right now for switching ships. You only get half the materials back when you break down an upgrade, and you don't get to sell your ship (this is even worse for freighters). I would rather be able to just transfer ship upgrades to a new ship, and instead introduce a wear and tear game mechanic that would incur repair costs on the equipment over time. This would make it more frictionless to move to a ship that you like better and take some of the farming pain out of switching, but it would also add more gameplay opportunities with Millennium Falcon style equipment failures.
And by failures I don't mean manually dump elements onto the inventory square to "fix" it (because that's really annoying in battle), but just have a cooldown timer which automatically deducts a repair cost. So let's say you're in a fight with pirates and your Theta shield upgrade breaks. Your ship computer can auto-repair it for you, but it'll take 30 seconds and 50 Heredium (assuming you have some), so in the meantime you're going to have to stay alive with reduced shielding. Not something that would happen often, but when it does it would require some improvisation. I think the game could use a bit more tactical unpredictability like that.