Oh and Nerfgun? I now have some ideas to add to my own planetary base now - thanks! Right now your base is my model for a badass looking pad.
Would be kind of cool in a future update if we could hang out in each other's bases?
I've been playing remote play on my Vita, and have been trying to swap L1/L2 and R1/R2 so that I can shoot and fly without having to touch the screen all the time. I swapped the buttons from the PS4 accessibility settings and have triple-checked that it's enabled, but the buttons stay the same in game. Anyone else run into this issue? I'm pretty sure I'm only experiencing it with NMS.
Thanks, that's what I was worried about. I'm not sure I want to continue with Survival mode then. For me, the whole point in battling on is to find a nice home planet. Without reward -- and I don't consider building a base a reward -- I see no real motivation.
Once more in case it was missed:
http://www.neogaf.com/forum/showthread.php?t=1264044
i don't think accessibility settings translates to remote play. a shame
If you claim a base on a different planet, do all items carry over without limits? Including the contents of the storage container?
My home planet is beautiful, but the extreme weather is really starting to become a nuisance when building outside. Constantly hearing "Thermal protection falling" is starting to wear me down....
Is anyone else annoyed by how comically large storage containers are?
Like I've built four and have to do run around to even access them all.
They don't even hold enough to be that big imo
Each container slot can hold double what a slot on my ship can hold but maxes out at 5 slots (10 ship slots) whereas my ship which is maybe half the size of a storage container by volume has 22 ship slots
I have to tell myself that I paid 1M units for my ship, spent like 50 iron and 100 antium making the storage container so it's just a DIY storage system and that's why it sucks in comparison size-wise but I'd much rather a bunch of smaller containers that I could stack and access all at once then this current solution, require the same resources, limit the same absolute storage but let me spread it out better or something
Agreed. It should be a single vault with a single terminal and you can add more storage containers to increase the overall capacity of that single vault. That way you could also make them into a cube to take up less overall footprint but still have them easily accessible. The way it's done now is also super-confusing, even with color-coding, because is this yellow container for iron, or is it for titanium and zinc? Half the stuff you can find seems to be blue or green, so that's not hugely helpful. A single access point gets rid of that hassle while still requiring you to build more storage units to increase your storage capacity.
So I finally got a farm up and running this morning. Only played for a few minutes, but I'd already put together a room (with grass clipping through the floor, unfortunately), and I've been collecting resources so almost all of the quests were a simple matter of "yeah, I've got some lying around." Now I have 30ish Mordite plants, and I'll build more as soon as I restock my Zinc since I went through the entirety of it building hydroponic stations. Time to start printing money amidst other exploring.
Rigogen sucks. I've only found ONE planet with it and it has huge fuck-off sharks swimming around. I was swimming around in the dark occasionally checking my visor when a green dot starts creeping up around the edge of an undersea ridge. School of harmless jellyfish... nope, that's a 15 foot shark. And it's fast. It takes all of half a second to kill the fuckers, but sharks are easily my biggest phobia, and videogame sharks are the one place where I always draw the line. I swam to the surface, jetpacked out of there, got in my ship and took off, touched down at the space station, and teleported back to my home planet 60,000 light years away. No thank you space shark. Not today.
I just want glass..... lol I spent 3 hours warping around trying to find a weapon specialist and now I'm trying to find venom sacs which is proving to be rather difficult. I'm hoping to actually start building my base soon once I can make glass and right now I have all my specialists stuffed in a tiny cube in the middle of the field and they're probably not happy lol.
It's also cool when you build it kills the grass underneath but if you remove the building piece the grass is still dead but eventually grows back, I thought that was a nice little touch.
goddamnit. I do not look forward to the day I have to reenter the deep for this rigogen you all speak of.
They poop coprite. The botanist in my base asks for it so we can grow some plants. Good fertiliser apparently!
Luckily on my planet there are herds of 20 - 50 animals so I can mass feed and collect tonnes of the poop (as long as the animals aren't in a cave)
Still wondering if the animals not pooping in caves is a bug. No big deal though.
I want to make my home a snowy moon.
You can grow venom sacks pretty early in the farming quest chain.I just want glass..... lol I spent 3 hours warping around trying to find a weapon specialist and now I'm trying to find venom sacs which is proving to be rather difficult. I'm hoping to actually start building my base soon once I can make glass and right now I have all my specialists stuffed in a tiny cube in the middle of the field and they're probably not happy lol.
It's also cool when you build it kills the grass underneath but if you remove the building piece the grass is still dead but eventually grows back, I thought that was a nice little touch.
Wintermoon in my starter system would've made a lovely snowbase.Post a pic when you find the perfect one and build.
I really do wish I could plot a course back. Come on better mapping/navigation!
Wintermoon in my starter system would've made a lovely snowbase.
I really do wish I could plot a course back. Come on better mapping/navigation!
My starter planet (Post foundation) was actually like yours-
I did not see the option to build a base though.
If you let go of the thrusters then yeah you will stop, but not if you're still holding them. The flaw in flying the ship is that the thruster and the fire buttons should be on the shoulder buttons. If they changed circle to L1, X to R1, L2 to circle and R2 to X, you'd be able to have greater control without moving from the sticks.
Is anyone else annoyed by how comically large storage containers are?
Like I've built four and have to do run around to even access them all.
They don't even hold enough to be that big imo
Each container slot can hold double what a slot on my ship can hold but maxes out at 5 slots (10 ship slots) whereas my ship which is maybe half the size of a storage container by volume has 22 ship slots
LOL. And some people call this game boring...
To be fair, the ground combat is pretty boring. Feels clunky, enemy AI is really shallow, and the lack of projectile weapons (aside from grenades) reduces tactical options and feeling of kinetic movement. The tension of dangerous situations is there, but how we (and enemies) are able to deal with those situations falls short right now.
I bought it at full price and I don't complain at all. Considering the cheaper price nowadays, and if you know what you're getting for that money, I don't see a problem.Getting myself a PS4 this Christmas and despite some of the bad rep this game has gotten, it still interests me. Is it worth a pick up considering there will be continued support of the title?
Yes, I know and I agree. I was just being a tad ridiculous.
Saying that, I don't know if it was any different before. I don't know if it's drift, but while thrusting you can use reverse thrust at the same time. It could have always been there.So you're saying you've been able to pull off the Foundation drift move? How?
(And I think they should move thruster boost to the thruster, triggered by full downpress..that way there's only one button for thrusters, and frees up a button/finger for other stuff)
I thought I was already on 1.12? Weird.
I thought I was already on 1.12? Weird.
Saying that, I don't know if it was any different before. I don't know if it's drift, but while thrusting you can use reverse thrust at the same time. It could have always been there.
Holding brake whilst turning now activates drift for fast turns
Yeah I know. I was just imagining the scene Atomic Playboy was setting with that shark, and then line "even though it only takes me a half a second to kill it" was kind of a mood killer because it's true. TBH though I don't think they'll ever do much with ground combat from where it's at today. And that's fine, games can't be amazing at everything, especially with a small team like this. But I hope they can improve the enemy AI at least, get some flanking maneuvers going, and also give us some other kind of defensive options since we have no cover system.
Yes. In my dreams I imagine:
-Running into an alien hunter (or a group of hunters) that are going after a rare, but dangerous animal on the planet. You can team up with them or try to find the rare creature yourself.
-The rare creature doesn't just make a beeline straight at you but hunts you instead, doesn't die too quickly and will run away if it takes too much damage.
-You could run into a pack of predators that hunt you like a pack of wolves or like the raptor dinosaurs from Jurassic Park ("Clever girl").
-Maybe you cannot be friendly with all alien factions. If you are friends with the Gek then the other aliens hate you as an example. The alien race(s) that hates you may hire bounty hunters to go after you and they will attack you on a planet too. Maybe even a team of bounty hunters too!
-If they added aliens running around on planets then perhaps there could be quests of sorts such as a mining company that wants you to hunt down and kill a dangerous predator that keeps attacking their miners.
Yeah, remember when Sean shot the ground in that IGN preview and scared away an aggressive animal? I've never been able to replicate that. Violent creatures seem to have no survival instinct, they just charge until they're dead. There's a lot they could do with AI to make creatures feel distinct from each other and a bit more lifelike (and challenging).
A bounty hunter system always seemed like a natural fit to me because both ground and space environments could come into play. Having a generalized job system, you could end up either being hunted by one, or accepting missions yourself to hunt others. Of course a lot of work would need to be done with the NPCs first since they're so static right now.
Oh it's fixed ? i encountered that Twice and was very annoyed , especially since both were in the middle of the ocean at more than 10 mins of distance from the shore.Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed.
let me in
whaaaaa. I did a freighter rescue and got the signal to go aboard for a reward but the beams are red and the doors are closed....
let me in
So is the Pearl base quest only available on planets with water or something? I've asked for the spot twice from the questgiver and nothing shows up on my map.
whaaaaa. I did a freighter rescue and got the signal to go aboard for a reward but the beams are red and the doors are closed....
let me in
I've got a screenshot I can upload sometime but after saving a freighter from pirates I also encountered a situation where they remained in red alert. The screenshot I took shows a very small black cloud undernearh the freighter and in the cloud was a very small ship - possibly a pirate. The black cloud and the "ship" were just hanging out and were not moving and I could fly right through them. My guess is that the freighter still thinks that they are under attack. Was a pity because I wanted to buy that freighter...
The nerfed jetpack drives me nuts. It's miserable at times traversing the land now.
They really nerfed the jetpack. Especially when using the melee jetpack trick. Even with a sigma upgrade, it doesn't seem to last any longer than no upgrade. Granted, on Survival it uses life support quickly, but since I have a bunch of thamium, I wasn't concerned about the depletion.
They also need to fix the storm alerts. Storms always start before I'm even alerted. Half of my hazard protection is quickly gone in Survival and then I hear the message "Weather alert, Incoming storm" The storm already started and depleted most of my protection in a few seconds but thanks for letting me know a storm was on the way.
And even though you can't *see* weather in your ship, at least you can hear rain on your cabin when there's a thunderstorm.Well, the environment does let you know about the storm at least -- .the wind starts kicking up a few seconds before the alert. But I agree it should be more accurate.
I wonder how the Dune Buggy will operate
Will you call it from your freighter and it'll just launch a pod with the buggy? That'd be a cool visual. 'Estimated time of arrival-5 minutes from now'. That'd be immersive as fuck.
Someone give me a link to the feedback/suggestion email for them. I wanna send this in lol
They did nerf the jetpack and the upgrades, but honestly it was a bit overpowered before. Plus, the dune buggy will probably fit that more long distance travel option.
Well, the environment does let you know about the storm at least -- .the wind starts kicking up a few seconds before the alert. But I agree it should be more accurate.
I wonder how the Dune Buggy will operate
Will you call it from your freighter and it'll just launch a pod with the buggy? That'd be a cool visual. 'Estimated time of arrival-5 minutes from now'. That'd be immersive as fuck.
Someone give me a link to the feedback/suggestion email for them. I wanna send this in lol
I agree it may have been overpowered, but not only did they significantly reduce its longevity, but also added a rather severe life support penalty for using it. So, I think leaving it as before would have been fine with the new life support penalty. People still would have been selective about when they use it, especially in Survival mode if low on resources. Yes, they may indeed eventually add land vehicles, but that doesn't help now. Nerf the jetpack when they actually release a land vehicle.
They did nerf the jetpack and the upgrades, but honestly it was a bit overpowered before. Plus, the dune buggy will probably fit that more long distance travel option.
Well, the environment does let you know about the storm at least -- .the wind starts kicking up a few seconds before the alert. But I agree it should be more accurate.