Captain_Wreckus
Member
Works just fine but the game randomly flashes between the Xbox control prompts to keyboard and mouse during gameplay
Good to know, thanks.
Works just fine but the game randomly flashes between the Xbox control prompts to keyboard and mouse during gameplay
there is no way in hell those are 1080p.Randomly generated stuff
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Only hacked the FOV so far. I believe the Dunc has found the awful vignette which needs to be killed with fire, so I'm waiting for that (hopefully) to take any more shots. The game would look much better without it.
it's clearly not resolution locked. there are already down sampled shots in the PC screenshot thread
there is no way in hell those are 1080p.
well, then im eating my panties.
t-teach me senpai, because im tired of the blurriness, im playing on a PC not a N64
well, then im eating my panties.
t-teach me senpai, because im tired of the blurriness, im playing on a PC not a N64
My main issue is I'm still seeing aliasing when downsampling from 4k.
try SSAA instead of FXAA, they seem to cost the same performance wise but SSAA is less blurry
most of the blurriness is caused by the vignetting, the scanlines, the chromatic aberration and the general murkiness of textures. we can't do anything about them atm.
Don't you have to hold down the mouse button to apply changes in the settings? I don't own the game, but I heard there is something strange you have to do.
Also, I believe you may have to restart the client for those changes to apply.
There is a lot of shader aliasing, unfortunately downsampling cant't do much with itMy main issue is I'm still seeing aliasing when downsampling from 4k.
There is a lot of shader aliasing, unfortunately downsampling cant't do much with it
I hope people using cheats don't ever play online.
try SSAA instead of FXAA, they seem to cost the same performance wise but SSAA is less blurry
most of the blurriness is caused by the vignetting, the scanlines, the chromatic aberration and the general murkiness of textures. we can't do anything about them atm.
Sorry, what's this internal resolution lock?Im torn, i really like the experience, the exploration, the ambiance and for me the game runs fine...
BUT i cannot stand the blurriness.
how long we are gonna pretend to ignore the worst problem the PC version came with...:
INTERNAL RESOLUTION LOCK!
and the sad part is that i dont think Hello Games will ever acknowledge that issue. so probably im gonna wait for a week and then refund it which is a shame because i really waited a lot for this
Thinking of picking up the Xbox one wireless controller today? Anyone able to get it working in NMS?
I think he's insinuating that the game renders at a fixed, low internal resolution and just resizes the window for higher resolution settings, which makes it blurry/low fidelity. A popular confirmed example of this is Dark Souls 1 without DSFix.Sorry, what's this internal resolution lock?
Please explain why using borderless would matter.There's no locked internal resolution. If it looks soft at 4k, make sure you're not using borderless.
good point, but atm it must not be working then cus I swear it has no effect on my GPU usage. I'll check again later.If SSAA is on par with FXAA performance wise, then something is really wrong. SSAA is supersampling and will naturally be much more demanding than FXAA.
downsampling :/ those screenshots are rendered at very high internal resolution and then displayed at a much lower resolution to remove jaggies.but, how i manage my game to turn from this:
into something crystal clear like this:
i really dont think its just an antialiasing thing, which btw i have it disabled
Please explain why using borderless would matter.
How did they manage this? What the fuckfrom what I understand, borderless ignores resolution settings and just matches window size
from what I understand, borderless ignores resolution settings and just matches window size
DSR won't work unless it's fullscreen.Please explain why using borderless would matter.
I am pretty convinced that AA is entirely broken, or at least it is in my game. Neither FXAA or SSAA look better than having the setting off, and I incur no FPS drop at all when switching to SSAA. Somethings definitely wrong there.
Weird. I have slightly worse specs than you and am not having those issues constantly.
Here's a bit of a check list that got it working pretty well for me:
1. V-sync off in game
2. FPS set to max in game
3. AA set to off/none
4. Use borderless window mode
5. Use medium/low settings for everything (only increase these from low once you actually get it running well.
6. Use driver 368.81 not the beta 369.00 (beta driver caused slowdowns for me)
7. Run at 1080p
8. Open TKGRAPHICSSETTINGS.MXML in No Man's Sky/Binaries/Settings
- Make sure v-sync and Gsync are both set to false.
9. In Nvidia control panel I turned on Anisotropic filtering to 16x and FXAA to On.
Using the Elite controller and it's working without a hitch but does a weird flash on screen when you press the home button.
Bordlerless always matches your desktop resolution, it's not an issue with this game in particular. It's why in order to downsample Unity games you have to set your desktop res higher first because all unity games are borderless.
Does it matter (custom engine iirc)? Unity or otherwise this isn't exactly unprecedented.Is NMS a Unity game?
Is NMS a Unity game?
Is NMS a Unity game?
How did they manage this? What the fuck
good point, but atm it must not be working then cus I swear it has no effect on my GPU usage. I'll check again later.
downsampling :/ those screenshots are rendered at very high internal resolution and then displayed at a much lower resolution to remove jaggies.
DSR won't work unless it's fullscreen.
But classic downsampling does work though in borderless!
What?
If SSAA is on par with FXAA performance wise, then something is really wrong. SSAA is supersampling and will naturally be much more demanding than FXAA.
good point, but atm it must not be working then cus I swear it has no effect on my GPU usage. I'll check again later.
downsampling :/ those screenshots are rendered at very high internal resolution and then displayed at a much lower resolution to remove jaggies.
and the sad part is that i dont think Hello Games will ever acknowledge that issue. so probably im gonna wait for a week and then refund it which is a shame because i really waited a lot for this