No Mans Sky | PC Performance Thread

it's clearly not resolution locked. there are already down sampled shots in the PC screenshot thread
Randomly generated stuff

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Only hacked the FOV so far. I believe the Dunc has found the awful vignette which needs to be killed with fire, so I'm waiting for that (hopefully) to take any more shots. The game would look much better without it.
there is no way in hell those are 1080p.
 
well, then im eating my panties.
t-teach me senpai, because im tired of the blurriness, im playing on a PC not a N64
:P

try SSAA instead of FXAA, they seem to cost the same performance wise but SSAA is less blurry

most of the blurriness is caused by the vignetting, the scanlines, the chromatic aberration and the general murkiness of textures. we can't do anything about them atm.
 
well, then im eating my panties.
t-teach me senpai, because im tired of the blurriness, im playing on a PC not a N64

Don't you have to hold down the mouse button to apply changes in the settings? I don't own the game, but I heard there is something strange you have to do.

Also, I believe you may have to restart the client for those changes to apply.
 
:P

try SSAA instead of FXAA, they seem to cost the same performance wise but SSAA is less blurry

most of the blurriness is caused by the vignetting, the scanlines, the chromatic aberration and the general murkiness of textures. we can't do anything about them atm.

but, how i manage my game to turn from this:


into something crystal clear like this:

i really dont think its just an antialiasing thing, which btw i have it disabled

Don't you have to hold down the mouse button to apply changes in the settings? I don't own the game, but I heard there is something strange you have to do.

Also, I believe you may have to restart the client for those changes to apply.

yeah, i discover this aberration of UI right at the beginning with the "Initialize E"
 
:P

try SSAA instead of FXAA, they seem to cost the same performance wise but SSAA is less blurry

most of the blurriness is caused by the vignetting, the scanlines, the chromatic aberration and the general murkiness of textures. we can't do anything about them atm.

If SSAA is on par with FXAA performance wise, then something is really wrong. SSAA is supersampling and will naturally be much more demanding than FXAA.
 
Im torn, i really like the experience, the exploration, the ambiance and for me the game runs fine...

BUT i cannot stand the blurriness.

how long we are gonna pretend to ignore the worst problem the PC version came with...:

INTERNAL RESOLUTION LOCK!




and the sad part is that i dont think Hello Games will ever acknowledge that issue. so probably im gonna wait for a week and then refund it which is a shame because i really waited a lot for this
Sorry, what's this internal resolution lock?
 
Just installed on Steam and the game doesn't even launch for me. I get some kind of error about "Cannot open OpenGL window" or something. I'm running a 970 on Win10...
 
Sorry, what's this internal resolution lock?
I think he's insinuating that the game renders at a fixed, low internal resolution and just resizes the window for higher resolution settings, which makes it blurry/low fidelity. A popular confirmed example of this is Dark Souls 1 without DSFix.

However, I've seen no evidence/confirmation this is the case for NMS. It does look like trash, though.
 
So do we have any idea what the biggest resource hog in this game is?
My 770 can't run a stable 60 fps.. Dips to 30-45 every once in a while. Is my card just not capable enough?
 
If SSAA is on par with FXAA performance wise, then something is really wrong. SSAA is supersampling and will naturally be much more demanding than FXAA.
good point, but atm it must not be working then cus I swear it has no effect on my GPU usage. I'll check again later.
but, how i manage my game to turn from this:



into something crystal clear like this:


i really dont think its just an antialiasing thing, which btw i have it disabled
downsampling :/ those screenshots are rendered at very high internal resolution and then displayed at a much lower resolution to remove jaggies.
 
No, there is no locked internal resolution. There is chromatic aberration (which you can disable with my CE table) which gives the appearance of doubled pixels, and a variety of other post effects which give a slightly mucky look. It's very similar to what appeared in Alien: Isolation.

Here's an updated version of the cheats adding things like infinite health, pulse, thrust and warp, as well as a more convenient HUD toggle hotkey.

http://deadendthrills.com/share/NMS_deadendthrills_v05.zip
 
I am pretty convinced that AA is entirely broken, or at least it is in my game. Neither FXAA or SSAA look better than having the setting off, and I incur no FPS drop at all when switching to SSAA. Somethings definitely wrong there.
 
I am pretty convinced that AA is entirely broken, or at least it is in my game. Neither FXAA or SSAA look better than having the setting off, and I incur no FPS drop at all when switching to SSAA. Somethings definitely wrong there.

Not only that, both options give you a super blurry IQ with hardly any reduction in jaggies. Just played a good few hours and decided to re-enable SSAA but then landed at a station and looked down the "launch tube" when I was docked and the further away it got, the blurrier it looked. disabled AA again and it looks a lot clearer.
 
Weird. I have slightly worse specs than you and am not having those issues constantly.

Here's a bit of a check list that got it working pretty well for me:

1. V-sync off in game
2. FPS set to max in game
3. AA set to off/none
4. Use borderless window mode
5. Use medium/low settings for everything (only increase these from low once you actually get it running well.
6. Use driver 368.81 not the beta 369.00 (beta driver caused slowdowns for me)
7. Run at 1080p
8. Open TKGRAPHICSSETTINGS.MXML in No Man's Sky/Binaries/Settings
- Make sure v-sync and Gsync are both set to false.
9. In Nvidia control panel I turned on Anisotropic filtering to 16x and FXAA to On.

Tried it. Didn't change anything. Still getting severe frame drops when moving to new areas.
 
Getting anything from 50 to 90 fps with a 970 and a 4690k, with minimal hitching. Everything max with borderless, vsync off and frames at max. GOG version.

Second impression was not so good though:

 
Bordlerless always matches your desktop resolution, it's not an issue with this game in particular. It's why in order to downsample Unity games you have to set your desktop res higher first because all unity games are borderless.
 
Using the Elite controller and it's working without a hitch but does a weird flash on screen when you press the home button.

I tried the Elite controller and it worked fine but I actually think the Mouse and Keyboard is way better for this game, specifically for mouse looking. I'm not a KB+M evangelist either, vastly prefer the controller for TW3 and the ilk, I just honestly think it works better here.
 
I've noticed that the framerate spikes are accompanied by huge spikes to CPU usage. Usually when flying around a planet or re-entering atmosphere. Running a 5820k @ 4.2GHz and this game will spike it to 100% usage for a split second at a time, TW3, FO4, and other demanding games don't even do that. This game seems like it has poor PC CPU utilization, especially considering the potato CPU in the PS4 runs the game without much stutter.
 
I had a bit of a play around and rebooted a few times and eventually the game got better.

Now runs between 30-60 fps, but there are still stuttery bits and drops to the teens.

Hopefully the upcoming patches will help.
 
good point, but atm it must not be working then cus I swear it has no effect on my GPU usage. I'll check again later.

downsampling :/ those screenshots are rendered at very high internal resolution and then displayed at a much lower resolution to remove jaggies.

I tried down sampling from just under 4k and it didn't look that much better despite the massive performance decrease.
 



Yeah, looking back I'm not sure I made any sense xD

I always forget DSR is absolutely the same as creating custom resolution in Nvidia CP, it just enables resolutions that you can then choose in game. My bad.

Either way, you can downsample in borderless, by creating and choosing a desktop resolution to your desire. Change it in desktop, it will change in-game then.
 
If SSAA is on par with FXAA performance wise, then something is really wrong. SSAA is supersampling and will naturally be much more demanding than FXAA.

Seems broken. I was playing with it during the review and stream and lost the same FPS for both lol
 
good point, but atm it must not be working then cus I swear it has no effect on my GPU usage. I'll check again later.

downsampling :/ those screenshots are rendered at very high internal resolution and then displayed at a much lower resolution to remove jaggies.

so i have to downsample for remove that shitty blurriness? that seriously sucks because have they made the game look as sharp as those screenshots would be awesome,
 
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