valkillmore
Member
I plan on upgrading my jetpack and the blasting around at a low height right above the ground to get around on 'foot.' will probably be faster than sprinting.
Considering Minecraft is like the best selling game ever, ARK and Terrarria and other sandbox survival exploration games have sold a ton, and space sims where you make your own way like Elite have made a resurgence...I'd say a lot of people will enjoy that gameplay loop just fine
What makes you say this is priced "wrong"? Considering how the preorders are topping charts on Amazon and it's in the Top Sellers list on Steam...The difference is, those games are priced right, with a low entry point.
The difference is, those games are priced right, with a low entry point.
The difference is, those games are priced right, with a low entry point.
What makes you say this is priced "wrong"? Considering how the preorders are topping charts on Amazon and it's in the Top Sellers list on Steam...
This implies you are somehow the judge of what games should or shouldn't be priced at $60.The difference is, those games are priced right, with a low entry point.
In what ways does it not come close? Please explain.In comparison to the other games you mentioned though, it'll likely not come close for even people on the fence, at that price.
This implies you are somehow the judge of what games should or shouldn't be priced at $60.
How about we wait until reviews to see how much is in NMS until making those kind of sweeping statements.
To be fair, that comparison was in regards to the comment that most people would find this game boring, not price relatedIn comparison to the other games you mentioned though, it'll likely not come close for even people on the fence, at that price.
Have you seen the price of Elite?
Gotta include the planetary add-on btw.
Elite: Dangerous set my wallet back as much as NMS will.
With regards to VR, this game is funded by Sony...I just can't see a PC only VR release....I'm worried it will go the other way and get locked in as a sclusie...
In what ways does it not come close? Please explain.
You straight up just stated that it's priced wrong. Just comes off trying to prove a fact rather than presenting an opinion.I may not be a judge, but I have an opinion that's no more or less important than the rest.
Ok sorry wasn't clear on what you were saying. And you could very well be right in that sense.I doubt at $60, NMS will come close to the overall sales and active users than a Minecraft or Terraria. Price plays a huge part in that.
You straight up just stated that it's priced wrong. Just comes off trying to prove a fact rather than presenting an opinion.
I guess personally I'm a little tired of hearing people suggesting this game's base worth before anyone has laid hands on the final product.Should I post at the end of every post "in my opinion" then?
Elite also has full multiplayer modes like the CQC stuff or being able to fly around with friends and people you just meet at stations.
Oh, and you can land on asteroids. That should be cool to walk around on an asteroid.
Interesting. Asteroids could potentially be a source of material mining that would avoid having to fight a planet's defensive bots.
It just occurred to me that all of the flying footage I've seen, the only control they use is yaw (rudder left and right) and pitch. Is there no roll?
Considering how much you're moving around it wouldn't make a lot of sense either way.i'm so glad we dont have to build anything.
It just occurred to me that all of the flying footage I've seen, the only control they use is yaw (rudder left and right) and pitch. Is there no roll?
Considering how much you're moving around it wouldn't make a lot of sense either way.
I doubt at $60, NMS will come close to the overall sales and active users than a Minecraft or Terraria. Price plays a huge part in that.
Is there a particular reason why it has to? If they do even half what Minecraft has done in sales, I'm sure they'll be swimming in profit just fine, and it would still be a significant sales success the kind that plenty of other games just dream of.I doubt at $60, NMS will come close to the overall sales and active users than a Minecraft or Terraria. Price plays a huge part in that.
Is there a particular reason why it has to? If they do even half what Minecraft has done in sales, I'm sure they'll be swimming in profit just fine, and it would still be a significant sales success the kind that plenty of other games just dream of.
Read the links for full previews.
Strange, slow and spectacular, No Man's Sky is proper sci-fi - Eurogamer
The real game begins to reveal itself - IGN
How to Play No Man's Sky: A Detailed Breakdown - Gamespot
I found inner peace playing No Mans Sky - The Verge
PS4's No Man's Sky Is Gorgeous, Ginormous, and Potentially Great - Push Square
Hands-on with No Man's Sky - PS Nation
No Mans Sky finally charts its star path with major gameplay reveal - Ars Technica
No Mans Sky A Hands On Preview - Rock Paper Shotgun
Thirty Minutes With No Man's Sky - Giant Bomb
No Mans Sky has a beautiful galaxy to explore, but is that enough? - VG247
How No Mans Sky fills its universe with lore, language and intelligent life - PS Blog
VIDEOS:
Four Questions About No Man's Sky - Giant Bomb
What Do You Actually Do in No Man's Sky? - Gamespot
New PS4 Gameplay and Info - PlayStation Access
We've Played No Man's Sky | PS4 Gameplay | Hands On Impressions - Push Square
No Man's Sky Release Date, Interview - PS I Love You XOXO (Special Guest Sean Murray) - Kinda Funny Games
Video Preview with new gameplay and info - GamesRadar
No Man's Sky Interview: Five minutes with Sean Murray - Eurogamer
can you have multiple saves?
Can you have an offline save and an online one?
I would be disappointed if all anyone wants to do is go towards the centre as soon as possible. I would be happy if some people wanted to explore a single planet. I dont want everyone to do that, it would be such a shame, but it would be such a shame if one person didnt feel that way about one planet."
Encouraging players to move is also the reason the game currently doesnt have temporal aspects like seasons or the deaths of suns or different biomes on a planet. I dont want [players] to be just staying on one planet. I think some people will but I dont want people being like, I cant leave this until Ive gone to the North Pole!'
To be clear, the game is not published by Sony. I can't say how much Sony money went into the development, but Hello Games self-published the game just like they did Joe Danger.
Elite also has full multiplayer modes like the CQC stuff or being able to fly around with friends and people you just meet at stations.
I find it kind of odd that they'd create these planet-sized planets with endless wonders to take in, but then shape the game mechanics so that you're encouraged to keep moving to other planets. And why did Murray say that he wants some people to just stay at one, and then turn around and say that he wants people to keep exploring the universe? It seems inconsistent, and I wonder if they left seasons and more complex biomes out more due to time constaints or difficulty rather than to push players from behind by making a planet a little bit boring eventually.
I think it's just a bit badly worded. I think he knows that because of the procedural nature there will be a lot of 'not so interesting' planets. Sounds to me that he really hopes that everyone finds a planet (or a few of them) that they somehow really adore/like and explore; but staying put on the planet(s) is not the goal of the game. I also think that the planets themselves (who aren't 'planet sized' in my eyes, they seem pretty smallish, but still big enough to get lost!)
I do hope that they keep supporting the game with all kinds of new features. I'm sure that because of the procedural nature some things might / will not be possible, but if they can keep coming up with new features I would really like that.
Regardless of the specific financial details, let's be real... Sony is effectively publishing the game. Giving development money to Hello (enough to lock it in as a console exclusive), huge advertising pushes (there's no way an indie studio would get on Colbert's show without the Sony marketing machine) and E3 spotlights Sony has given this game a massive PR boost, and without that I doubt NMS would be on the radar of a general gaming audience. That's what good publishers do. And that's why if NMS comes to any VR platform, you can bet that it will go to PSVR first.
"I have had other indie developers say to me 'oh, you're not indie anymore' and I sort of find that super strange, because nothing's changed actually," Murray says. "We're around the same size of company as we were when we made Joe Danger. We're still self-funded, we're still pretty poor -- everything's to the wire. We still work all night."
"I definitely struggle to find a definition for 'indie'," he continues. "I know that we're still independent, that we still live or die on our own, and that this is our game that we have creative control on. We're not some big studio, we haven't become huge in size or anything. But 'indie' is this term that brings lots of other meaning with it. I think it means to me is being innovative and left of field, experimental -- kind of like I would think of in music, or like it used to be in music, 'indie' used to mean that. I would argue that we're still those things."
The success of No Man's Sky feels simultaneously swift yet slow-burn, the result of three years build up. "We've been announced and ready to come out for a normal amount of time. I don't know if it's a good or a bad thing that it feels like forever!", Murray offers. It's led to a game that seems to only just be on the cusp of reality. But the pressure of delivering a hit has naturally isolated the team from their fans.
It's a situation that Murray wants to correct once the game is out. "My life is a weird one now," he says. "We probably aren't 'allowed' to make Joe Danger 3; we're probably not 'allowed' to make No Man's Sky 2. What I would really like to do, even though we're absolutely killing ourselves on this game at the moment, is work on No Man's Sky even more once it's out. Expand it, be able to speak to the community. I feel like that opportunity has been kind of stolen from us by the game becoming popular. I feel like when it's out and it's a real thing, then we can have a more normal conversation with people and ask them what they think about this real thing, rather than this concept."
"The No Man's Sky 2 thing is kind of a joke. We would probably never do that," he laughs. "What I'd love to do, [being] in that sandbox genre, is increase the feature set after the game comes out. I actually think we don't want more content in the game, what we want is lots more opportunities and different ways for people to play the game. Whether that's simple things like different weapon types and abilities and ways to upload and share things about the game, or whether it's being able to play in totally new ways. Almost the same way that Minecraft started out as a survival game and that's kind of where we see ourselves, and that's really expanded. Now it's best known as a creative game."
Ultimately, No Man's Sky is science fiction at its purest, challenging players with big ideas and concepts. It wears its sci-fi inspirations on its sleeve too, from its otherworldly art style, intended to evoke the weird painted cover art of classic SF novels, to quotes from notable authors of those novels that pepper the game's few loading screens. Those quotes aren't just Murray and co. showing off their literary credentials to earn geek cred though -- they want the game to become a gateway to turn players into readers.
"I hope that we're going to get at least one person to look some of those books up who might not otherwise have," Murray says. While the likes of Asimov and Clarke are among many writers that get references, there is one quotable figure who won't make it to the final release of the game though.
"We've currently got some Jaden Smith quotes in there -- we need to remember to take those out before the game ships!"
What happens if you die in this? Respawn back at your ship/home base?
What happens if you die in this? Respawn back at your ship/home base?
A new interview with Sean
http://www.wired.co.uk/news/archive/2016-03/04/no-mans-sky-sean-murray-interview