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No Man's Sky previews (03-03-2016)

Yeah it seems pretty obvious that something is happening related to VR. Hopefully it will be VR support for Oculus SDK, Steam VR, and PSVR and not some shitty exclusivity thing.

I don't know, when he was talking about the team being small, I could see Hello Games handing the VR off to PlayStation to do.
 
This is a really good video

He talks about weapons here
https://youtu.be/hGXDCV9HiZ4?t=780
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And I love this clip
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GhaleonEB

Member

Thanks for this. I learned a lot of new tidbits, in particular about the HUD, environments and NPC roles and interactions. There's a lot more to the game than had been revealed prior, and I still have the feeling they are holding a great deal back.

The systems described don't seem to have great depth, but are fairly numerous and work together well. This is what I had hoped for, as in my mind I'd thought of NMS as a kind of Minecraft in space, with exploring filling in for building: Relatively simple systems that are smartly designed and facilitate players crafting their own adventures through the world.

Running from the cold that his suit couldn't handle and into an observatory, finding an alien NPC, using tidbits of their language he'd picked up on to interact and find new waypoints on the planet...really starts to sketch in the kind of loops the game has.
 

Hasney

Member
Goddamn, might have to get this from US PSN. Feels like something that I will get the most out of by being there as soon as possible. Damn no worldwide release date, I was going to hopefully get it even earlier than the Tuesday.
 
I'm getting pretty damn excited for this game. Most peoples concerns about it seem to be that you could get bored with it and I totally respect that but I'm not that type of gamer. I currently have over 400 hours in Elite: Dangerous and its a game well known for how dry it can be, yet I'm always having a good time with it. This seems like the first thing that threatens to tear me away from Elite: Dangerous actually. I mean I love the realistic astrophysics they go for in E:D which doesnt seem to be as present in No Man's Sky (Also the aesthetics go for a less realistic look obviously) but it seems like it will have a lot more activities than E:D does so I imagine I could spend a disturbing amount of time with this game.
 
I don't know, when he was talking about the team being small, I could see Hello Games handing the VR off to PlayStation to do.

Aaaahhhh I know that's a possibility, but it's my nightmare scenario. Oculus SDK support is relatively simple to integrate, so hopefully it will come even if it's not there at launch.
 
This and Bloodborne are the two games that make me really want a PS4...

We don't know yet if this one is going to be good but bloodborne is a fucking masterpiece and probably the best and most unique game I played in years so yeah, for bloodborne alone try to jump in.
 

muteki

Member
This is a really good video

He talks about weapons here


And I love this clip

That was a really good video, I was wondering about day/night cycles. Interesting for planets in systems with multiple stars.

Also, that random weapon generator creates some really un-ergonomic options.
 
We'll see... I think Oculus support is much more likely right now than PSVR support. When NMS launches, I don't think there's any chance it'll be ready for PSVR by then, but after launch I can definitely see it.
 

MADGAME

Member
So Sean said early in the game, players will frequently die so it may behoove you to dive into the economy and trade for resources as opposed to exploring planets and gathering. I'm drawn to the exploration and discovery aspects and also very interested in the idea of progressing to the center of the universe, but don't really want to get bogged down in trading and economy. Do we have an idea how necessary or overbearing the economy will be? Will a player who chooses not to engage in the game's (yes, it is a game) economical systems have their progress hindered?

Can you technically or literally get stuck on a planet if you run out of fuel or resources? Let's say for example you scrape enough fuel to get to a planet and it is barren, are your options to either hope to find enough resources to get somewhere else, or die/restart from last save/checkpoint? What if you travel on planet somewhere and get stuck and don't have enough suit protection/etc to get anywhere? Is reloading a save an option?

Has it been disclosed how to reduced your wanted level?

What, if any, penalties are there for death?

Thanks in advance for the responses. I'm at work and on mobile so replies may be sporadic for me.
 

RedSwirl

Junior Member
One new tidbit that stuck out for me is that in solar systems there will sometimes still be planets that are really really far away. In one of the interview videos (I think it was the Giant Bomb one) Murray said even though that demo had two planets and a bunch of moons close together, there are other planets in that system so far away you'll need a fuel upgrade to reach them. He said he likes the feel of having to travel for 15 minutes which gives a game a sense of space. It's likely a balancing act between the feel of 70's sci-fi covers and the feel of Elite or Space Engine.

I like the feel of traveling for long stretches of time in Wind Waker or Shadow of the Colossus, but that's usually because you're passing by constantly changing terrain and scenery. In Elite when you're flying to a planet that's extremely far away you're flying through nothing but deep space. Sometimes I'll sit the controller down and check twitter while while doing this. Yeah, in NMS there isn't going to be something "interesting" happening every 15 seconds, and I love that an open-world is intentionally doing this because too many open-world games feel too dense in my opinion, but there's a difference between pretty-looking terrain and empty space.

On the other hand, I wonder if this means multiple systems will be in the game. I'm not talking about just multiple suns. That's what most people think of when they think of systems with multiple stars, but in Elite and Space Engine it usually doesn't turn out like that. Usually what you get are two or three stars, each with their own systems of planets, orbiting each other. The distances at which they orbit each other are usually very small on a cosmological scale but very large on an intra-system scale, like 50-100 astronomical units or something. In Elite it can take 10 minutes to fly between multiple systems at max warp. I've always wondered if systems like this will be in No Man's Sky.
 
I remember being floored by my first 2-3 hours with Minecraft and thinking it was the answer to gaming, but then hour 4 came and I dropped it and haven't played it since. I hope I can rent this game some day.
 

DOWN

Banned
I'm scared exploring procedurally generated planets by myself with that being the only motivation will get old pretty fast
 
We'll see... I think Oculus support is much more likely right now than PSVR support. When NMS launches, I don't think there's any chance it'll be ready for PSVR by then, but after launch I can definitely see it.

I would say the absolute opposite. Sony is pouring a lot of resources into the title I would imagine they see it like we do a potential killer app for their VR solution. The interviews about VR have been coming from Playstation specific outlets and he doesn't quantify which platform but it seems more likely he is referencing PS.
 
I'm scared exploring procedurally generated planets by myself with that being the only motivation will get old pretty fast

I think I can relate. Its really an awesome concept but I question what what are the other hooks to keep you playing.
 
I'm scared exploring procedurally generated planets by myself with that being the only motivation will get old pretty fast
But "exploration" isnt the only motivation.

You can be gathering resources to trade on the market, doing a quest for an NPC, seeking out monoliths to learn a language, surviving the planet as you get back to your ship, getting supplies to build a tool like a hacking chip to steal something, escaping sentinels, etc.

Just the general goal of getting to the center of the universe gives you purpose and motivation, because to travel effectively, you need to do those things to get better equipment and better ships
 
I think PSVR/Oculus at Launch.

At what launch? At NMS launch, or PSVR launch? Do you think PSVR will end up launching with NMS? I think there's a very little chance that they're spending most of their time getting it to run on PSVR rather than just getting the game itself to the point that they want to get it to. Sean was even saying in this past press coverage that the game isn't done yet and there's more work to do and tweaks to make. I guess theoretically he could be talking partly about PSVR, but I highly doubt it. (He did specifically mention certain gameplay elements) I think it's more likely to see Oculus support by NMS's launch just because Oculus is a more powerful device and it'd probably be easier for them to get it working on that than PSVR. I don't really think there's much of a chance that NMS will be PSVR ready by the time the game comes out.
 

RiverKwai

Member
But "exploration" isnt the only motivation.

You can be gathering resources to trade on the market, doing a quest for an NPC, seeking out monoliths to learn a language, surviving the planet as you get back to your ship, getting supplies to build a tool like a hacking chip to steal something, escaping sentinels, etc.

Just the general goal of getting to the center of the universe gives you purpose and motivation, because to travel effectively, you need to do those things to get better equipment and better ships

I'm not really sure how many different times you can explain "but what do you even DOOO?" :)
 

Kyoufu

Member
Exploration is only one of several motivations in Elite: Dangerous. You can choose to explore if that's what you most desire, or you can trade and have enough money to buy better ships or equipment. You can choose to be a bounty hunter and hunt down Wanted criminals or you can choose to be a pirate, stealing and smuggling loot from other ships.

I expect the same in NMS.
 

Elandyll

Banned
So Sean said early in the game, players will frequently die so it may behoove you to dive into the economy and trade for resources as opposed to exploring planets and gathering. I'm drawn to the exploration and discovery aspects and also very interested in the idea of progressing to the center of the universe, but don't really want to get bogged down in trading and economy. Do we have an idea how necessary or overbearing the economy will be? Will a player who chooses not to engage in the game's (yes, it is a game) economical systems have their progress hindered?

Can you technically or literally get stuck on a planet if you run out of fuel or resources? Let's say for example you scrape enough fuel to get to a planet and it is barren, are your options to either hope to find enough resources to get somewhere else, or die/restart from last save/checkpoint? What if you travel on planet somewhere and get stuck and don't have enough suit protection/etc to get anywhere? Is reloading a save an option?

Has it been disclosed how to reduced your wanted level?

What, if any, penalties are there for death?

Thanks in advance for the responses. I'm at work and on mobile so replies may be sporadic for me.
The game I think i've read lets you play with different objective and play styles.
It seems you can concentrate on exploration, cataloguing plants and animals, point of interest locations (that may have loot/ plans) and buy your equipment/ supplies at outposts after uploading that knowledge at a beacon for monetary reward.

In this sense I do not believe that you HAVE to trade or harvest. Escort/ defend/ piracy is another viable venue in theory.
 

DOWN

Banned
But "exploration" isnt the only motivation.

You can be gathering resources to trade on the market, doing a quest for an NPC, seeking out monoliths to learn a language, surviving the planet as you get back to your ship, getting supplies to build a tool like a hacking chip to steal something, escaping sentinels, etc.

Just the general goal of getting to the center of the universe gives you purpose and motivation, because to travel effectively, you need to do those things to get better equipment and better ships

Exploration is only one of several motivations in Elite: Dangerous. You can choose to explore if that's what you most desire, or you can trade and have enough money to buy better ships or equipment. You can choose to be a bounty hunter and hunt down Wanted criminals or you can choose to be a pirate, stealing and smuggling loot from other ships.

I expect the same in NMS.
Y'all are listing off steps to gain resources for the ability to explore in this game. And those little steps/random events/foraging are exactly the thing im afraid will get old. sounds like resource build tasks for exploring
 
While I think the majority of people in this thread get what the game is about, I think the potential for backlash from people buying the game and getting bored is pretty high. The game is very niche and I think a lot of people are going to blindly buy it without knowing that the main hook is exploring and the other systems are there just as a means to do it.
 
At what launch? At NMS launch, or PSVR launch? Do you think PSVR will end up launching with NMS? I think there's a very little chance that they're spending most of their time getting it to run on PSVR rather than just getting the game itself to the point that they want to get it to. Sean was even saying in this past press coverage that the game isn't done yet and there's more work to do and tweaks to make. I guess theoretically he could be talking partly about PSVR, but I highly doubt it. (He did specifically mention certain gameplay elements) I think it's more likely to see Oculus support by NMS's launch just because Oculus is a more powerful device and it'd probably be easier for them to get it working on that than PSVR. I don't really think there's much of a chance that NMS will be PSVR ready by the time the game comes out.

Why would that have anything to do with it being easier? I am willing to bet Sony is committing resources to get the game PSVR ready and when I say at launch I mean when PSVR launches.
 

Elandyll

Banned
Y'all are listing off steps to gain resources for the ability to explore in this game. And those little steps/random events/foraging are exactly the thing im afraid will get old. sounds like resource build tasks for exploring
I have already adressed that in the post above yours, but this confirms it :

“In terms of exploring, you need to have an upgraded suit to be able to survive in toxic environments and various different types of liquid. You need an upgraded ship so that you can have a bigger hyperdrive and travel to more far-flung places. For all of these things you need money—and you can earn that money as an explorer by exploring. So there’s a core loop there. It may not be a loop that you've had in a game before, because really, most games have never been about exploration before—previously it’s always been, ‘I need to find a puzzle piece. The designer has placed a puzzle piece somewhere for me, I have to find that’, and it does'’t feel like real exploration.”


http://www.pcgamer.com/no-mans-sky-how-to-play-a-game-with-18-quintillion-worlds/

But instead of being mono task (which you can be apparently), the game lets you try your hand at tons of different playstyles and mix and match as you'd like / are given opportunities.
 

Pop

Member
While I think the majority of people in this thread get what the game is about, I think the potential for backlash from people buying the game and getting bored is pretty high. The game is very niche and I think a lot of people are going to blindly buy it without knowing that the main hook is exploring and the other systems are there just as a means to do it.

Every game is repetitive. The game is for you or it isn't.

Simple as that.
 

amnesiac

Member
If No Man's Sky is indeed a PSVR game, do you think they'll announce it in a couple weeks at Sony's GDC conference or at E3?
 

diaspora

Member
I wonder what exactly means gameplay wise. "Planet sized" sounds impressive, but how long would it take you to walk around a planet? Can planets have continents separated by oceans?
The PS Access video did day you could spend like a year wandering a single planet.
 

Elandyll

Banned
If No Man's Sky is indeed a PSVR game, do you think they'll announce it in a couple weeks at Sony's GDC conference or at E3?
If it is indeed (which I do think it is, even if not at launch), it would make sense for them to announce it then to bolster the hype for both PSVR and the game imo.
 
Can you technically or literally get stuck on a planet if you run out of fuel or resources? Let's say for example you scrape enough fuel to get to a planet and it is barren, are your options to either hope to find enough resources to get somewhere else, or die/restart from last save/checkpoint? What if you travel on planet somewhere and get stuck and don't have enough suit protection/etc to get anywhere? Is reloading a save an option?

In the PS Access video one of the guys said they ran out of fuel during a hyperdrive jump, but he was able to mine some asteroids nearby to get enough fuel to continue. I don't know if the game will always give you an "out" or if you can truly get stuck. My guess is that the hyperdrive is fuel-dependent, but the impulse (sub-lightspeed) engines have unlimited fuel. I could be wrong.

Y'all are listing off steps to gain resources for the ability to explore in this game. And those little steps/random events/foraging are exactly the thing im afraid will get old. sounds like resource build tasks for exploring

I would say a good way to look at this game is to pretend that you're an old-time explorer sailing through the oceans trying to find new worlds. There's new lands to find and animals to document, hostile environments to survive, new people to trade with, and plenty of danger to get caught up in. If that doesn't sound interesting to you, it may not be your kind of game.

Planets being planet sized is blowing me away more than anything else.

Yeah, we've heard "planet-sized planets" from developers for years and then the games come out and they're in no way planet-sized, but Hello seems to have really, truly done it.
 
Why would that have anything to do with it being easier? I am willing to bet Sony is committing resources to get the game PSVR ready and when I say at launch I mean when PSVR launches.

Why wouldn't it? It would be easier to optimize and get running for a device that gives them more headroom would it not?

After launch I can definitely see it happening (NMS launch). Just not as NMS launches, and I hope they're not focused on that right now. If NMS has VR support at it's launch, Oculus has a better chance. That's my stance at least. A lot of people think PSVR is going to come out along with NMS which is the notion that I heavily doubt.
 

Akronis

Member
Yeah, we've heard "planet-sized planets" from developers for years and then the games come out and they're in no way planet-sized, but Hello seems to have really, truly done it.

Elite Dangerous has already accomplished this, so it's totally possible and more than likely that NMS will have a similar scale.
 

enewtabie

Member
This game has got me hyped. I'm thinking of making a log of my adventures,planets etc or either just start uploading it to youtube as episodes. I hope there is some sort of stats or map that shows a trail of where you have been and how long you spent doing various tasks.
 
Sean talked about how things get really weird the closer you get to the center of the galaxy.

Really really hoping we get giant celestial species
Do we know if the algoriths can only make lifeless and living planets or could we get like machine planets and flesh planets towards the center? Like really crazy sci-fi stuff
 
Still trying to wrap my mind about that. I can't picture a game world big enough that it would take a year to wander around.

The live demo from last year's E3 gave us a good look at how stuff scales. I don't know if the planet Sean discovered qualifies as a "planet-sized planet", but I know it'd take me quite a while to walk completely around it. Try to keep an eye on the other land masses while he makes his descent, then pay attention to just how large everything is compared to when he finally pops out of the ship. It always blows my mind.

https://youtu.be/mGy8HIYBwV0?t=3m1s
 
Why wouldn't it? It would be easier to optimize and get running for a device that gives them more headroom would it not?

After launch I can definitely see it happening (NMS launch). Just not as NMS launches, and I hope they're not focused on that right now. If NMS has VR support at it's launch, Oculus has a better chance. That's my stance at least. A lot of people think PSVR is going to come out along with NMS which is the notion that I heavily doubt.

You bring up good points I just think Sony believes it to be a huge title to generate momentum for PSVR and as such I think they will go to great lengths to ensure when you pick up a PSVR at launch its compatible with NMS. Just my thoughts though, I could be wrong.
 

muteki

Member
Sean talked about how things get really weird the closer you get to the center of the galaxy.

Really really hoping we get giant celestial species

Do we know if the algoriths can only make lifeless and living planets or could we get like machine planets and flesh planets towards the center? Like really crazy sci-fi stuff

This game mixed with Gunbuster would be the greatest thing ever.
 

DOWN

Banned
I would say a good way to look at this game is to pretend that you're an old-time explorer sailing through the oceans trying to find new worlds. There's new lands to find and animals to document, hostile environments to survive, new people to trade with, and plenty of danger to get caught up in. If that doesn't sound interesting to you, it may not be your kind of game.
I bet that will bore a lot of gamers who want to have a campaign or plot rather than trying to imagine their own scenario to motivate them in an exploring procedural game that Murray says never ends
 
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