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No Man's Sky previews (03-03-2016)

I think the number of base forms is the biggest question when it comes to the diversity of the wildlife. It's hard to imagine this small team being able to crank out so many different base models, considering each one needs to be rigged and have basic animations applied to it (which obviously get tweaked by the algorithms).

Agreed that it's a question mark, but also consider that there's little in the way of traditional art assets (e.g. high-res textures and models) that have to be made for NMS, and the art team has been working on this at least three years. Considering Sean's reluctance to promise features, the fact that he said there'd be hundreds of base forms makes me fairly confident.


Think of it like a sea of math, and we're traveling through it in a bubble. As we travel through this sea, everything that enters the bubble springs up into existence, and then reverts back to raw, static math when we leave. It's highly likely the placement of spaceships and animals will be based on when we arrive at that location. So if we arrive in a system at a certain time, that might be when a fleet is "scheduled" to warp in. But if we arrive an hour later, that fleet might be long gone. If we manage to destroy said fleet, then that fleet would stop existing for other players, and a competing local faction might occupy that system.

Yeah, I understand the concept behind the procedural generation. But ships are something that can be destroyed persistently, and there's no way to reflect that in the NMS algorithms. If they did try that, it would have cascading effects in the universe because you'd have to change the formula itself every time you change an object generated from it – i.e. blowing up a space station might turn an animal green in another system. Anything that can persistently change would have to be stored in the cloud as separate data.

While certain properties of ships (behaviors, starting locations, etc) are probably contained in the formulas, my educated guess is that trading ships are probably controlled by a separate code subsystem. Because if trading ships are beholden to the economy in terms of buying and selling resources, then their behaviors couldn't be fully generated with the formulas alone.

Things like economies can be simulated pretty easily on the fly based on what resources are available in the local region. It's possible they may have a more complex, active economic model driving things under the hood, but that remains to be seen.

I wish the press would ask more questions about the trading economy. The big question mark for me is whether this economy is global or not – if I flood the market with Plutonium on System Priori Prime, will that affect the economy of a player in a system 200 jumps away? If that's true, it would have to be a server-based economy. If not, yeah they could probably get away with a local simulation.

The big question about saving local content will be "how", and "how much". Individual dead animals are easy to track, because again, just location, and status (plus the saved configuration of parts that make up that animal). However if we're to believe we can actually cause the extinction of a particular species, then the quantity and locations of animals on a particular planet would need to be created by the procedural algorithm and stored/tracked. Depending on how many animals are on each planet, that could be a lot of data to keep track of.

I was about to agree, but then I watched one of the new PS Access videos again and Sean said, "Me shooting a bird is nothing, but it is saved for you. So if you've done that [shot a bird], you fly away and come back, [...] then that will be there for you." So...I guess they are really saving every animal death for your own game state.
 

E92 M3

Member
I think they said most planets will be one-biome. It's to keep people exploring pretty much.

That means we won't see things like tidally-locked or eyeball planets. I've found quite a few eyeball planets in Space Engine and they're quite interesting -- one side Earth-like in perpetual daylight, the other half a massive glacier in perpetual night.

I'm still crossing my fingers!
 

RedSwirl

Junior Member
Saw the raw audio footage. It's pretty cool when you realize those birds chirps in the background are coming from actual birds and aren't just pre-recorded ambiance.
 

MADGAME

Member
While they haven't shown off any COMPLETELY barren planets, they have shown icy planets, and desert planets without much discernible vegetation.


Now, again - these are from varying builds of the game and it's impossible to actually predict exactly what kinds of planets you're going to run into in the game, because each person is likely to have different experiences -but these are not "garden" worlds lush with vegetation and life.
Yes, this is what I would like to see more of. Are these screens from footage of reasonable length or were these only shown a few seconds across the multiple builds?

New interview here with Sean. Apologies if already posted.

Talks about multi player and kinda confirms it's not possible to meet other players.
Nice, thank you. He keeps reiterating across multiple interviews how difficult the journey to the center is, and how he feels so few will make it. I wonder what will actually happen.
 

RiverKwai

Member
Yes, this is what I would like to see more of. Are these screens from footage of reasonable length or were these only shown a few seconds across the multiple builds?

They are from the various trailers.

The icy planet (Achaia) and the desert planet with the two legged tall walkers (Vesta Prime) are from the "Galaxy" trailer.

The desert planet with the arches (Gorogohl) is from the Portals trailer

Soleth Prime is a planet they've shown a few different times, most of the time it's a desert planet with grain silo looking buildings on it shows up in the Infinite Worlds trailer and briefly in the 2014 E3 Gameplay trailer.
 

RedSwirl

Junior Member
They are from the various trailers.

The icy planet (Achaia) and the desert planet with the two legged tall walkers (Vesta Prime) are from the "Galaxy" trailer.

The desert planet with the arches (Gorogohl) is from the Portals trailer

Soleth Prime is a planet they've shown a few different times, most of the time it's a desert planet with grain silo looking buildings on it shows up in the Infinite Worlds trailer and briefly in the 2014 E3 Gameplay trailer.

Another thing to note: every planet we've seen so far has had an atmosphere. I actually hope that's not always the case. I hope most of the barren planets are airless because even in a fantasy universe like this it'll be weird to see every planet have an atmosphere. I know we'll also have asteroids big enough to land on.
 
New interview here with Sean. Apologies if already posted.

Talks about multi player and kinda confirms it's not possible to meet other players.

Thanks for the link. I don't think he confirmed that; he just hasn't changed his message on multiplayer since the beginning. He consistently says it's a Journey or Souls-like experience. Meaning, you can see the traces of other people's exploration. But, in a very rare case, you might meet someone, and you can see them, but that's about it. How people take that and reach to "so if my friend and I travel for weeks to meet at a planet, we can do co-op exploration?"

Sean just wanted people to have a nice emotional beat if someone meets another player in the game. Kind of "there's another lonely explorer out in this vastness". I imagine Sean probably wishes he'd never put that feature in now after the constant MP questions.

It's interesting that Sean sidestepped the PS4 performance issue question, but at least he sounded upbeat about delivering. I'm sure the team is under a ton of pressure right now. I was a bit surprised that he would leave a cross-platform shared universe as a question mark. I would expect there to be as many players in the same universe as possible. I'd want to be able to talk with a friend playing the PC version about the same universe.

Sucks that they inadvertently hyped player inteactions

I don't think Sean has ever hyped expectations about MP; the fans have just read into it what they wanted to believe instead of actually listening to what was said.
 

amnesiac

Member
That new interview is pretty interesting. The interviewer asked some more of the questions that I'm sure Sean didn't want to hear ie the PS4 performance and excessive multiplayer questions. Honestly that PS4 performance question is reassuring; sounds like he's confident that it'll turn out good.
 
Thanks for the link. I don't think he confirmed that; he just hasn't changed his message on multiplayer since the beginning. He consistently says it's a Journey or Souls-like experience. Meaning, you can see the traces of other people's exploration. But, in a very rare case, you might meet someone, and you can see them, but that's about it. How people take that and reach to "so if my friend and I travel for weeks to meet at a planet, we can do co-op exploration?"

Sean just wanted people to have a nice emotional beat if someone meets another player in the game. Kind of "there's another lonely explorer out in this vastness". I imagine Sean probably wishes he'd never put that feature in now after the constant MP questions.

It's interesting that Sean sidestepped the PS4 performance issue question, but at least he sounded upbeat about delivering. I'm sure the team is under a ton of pressure right now. I was a bit surprised that he would leave a cross-platform shared universe as a question mark. I would expect there to be as many players in the same universe as possible. I'd want to be able to talk with a friend playing the PC version about the same universe.



I don't think Sean has ever hyped expectations about MP; the fans have just read into it what they wanted to believe instead of actually listening to what was said.

I think a good lesson here would be to never mention, not even the term, multiplayer if there isn't any multiplayer in the game. It has... "environmental player interactivity," which I think would have been the best way to put it considering it is strictly a Souls-like single-player experience. Traces of players, but you don't actually interact with other players. I got hyped on the idea of being able to run into another person and then finding a way to land on a planet and play together, even if we couldn't communicate in the game or really interact physically. What they had lead me to believe, it damaged the game and their own image, in my eyes.

Rather than somewhat hinting at what the "multiplayer," would be like, they really should've came out straight with how much of the online interactivity would exist in the game. It's just a poor situation due to some unclear communication.
 
I think a good lesson here would be to never mention, not even the term, multiplayer if there isn't any multiplayer in the game. It has... "environmental player interactivity," which I think would have been the best way to put it considering it is strictly a Souls-like single-player experience. Traces of players, but you don't actually interact with other players. I got hyped on the idea of being able to run into another person and then finding a way to land on a planet and play together, even if we couldn't communicate in the game or really interact physically. What they had lead me to believe, it damaged the game and their own image, in my eyes.
But that's exactly how they've been describing the game for years. They've been telling people not to expect meeting up with friends or people in general or doing things like that. Sean even specifically referenced Journey and Dark Souls
No. Just to be really clear, the reason that I'm saying this is we just want to be really clear with people that it is not an MMO. All of those questions are leading toward that. There are loads of MMOs out there. People can play those. We want people to be able to get a sense of playing with other people and to see other people and feel like this is a real, live universe.

If you're thinking, “Okay, okay, I understand all of that, Sean, but let's say all my friends want to go and play together.” That's not what this is about. You've seen the galactic map. I don't want to disappoint people. I don't want to answer your question and then they will think, “Yeah, yeah, he's saying it's difficult, but I'll do it. And then we will play Destiny together, effectively. We will all run around the planets.”

No. If you want to play a first-person-shooter-sci-fi-run-around-on-a-planet game, play Destiny. It’s a really good game. Go play that. We're not trying to do that.

Like Journey multiplayer, that was a huge part of the game for me, but they did a good job in not describing it as a multiplayer game. Journey would have been really disappointing if you entered into it thinking it was a multiplayer game. It's not. Dark Souls I think of as a single-player experience, but I'm really glad of the elements that they have in there.
http://www.gameinformer.com/b/featu...ng-of-no-man-s-sky-as-a-multiplayer-game.aspx

Even in RPS's first look from back in 2013, they paraphrased from info at the time
No Man’s Sky isn’t a multiplayer game, in as much as you’ll never see another player. But the galaxy is the same between everyone and actions of “significance” will be shared.
 
That new interview is pretty interesting. The interviewer asked some more of the questions that I'm sure Sean didn't want to hear ie the PS4 performance and excessive multiplayer questions. Honestly that PS4 performance question is reassuring; sounds like he's confident that it'll turn out good.

Yeah..I'm not worried about Hello hitting 60fps on PS4, I mean they have two guys who worked on Burnout, two who worked on Geometry Wars. I just hope they can get the pop-in to a level of what we've seen in the PC build.

P.S. Also realized going through their staff list that Simon Carter works there (ex-Bullfrog/Lionhead, who worked on Dungeon Keeper and Fable).

P.P.S. One of the Hello artists posted some cool concept art on his Twitter, which looks very NMS-inspired. Don't know if it's actually NMS concept art. I feel like I've seen those circular structures in NMS previews before though..
CdEM9IlW0AIXgXw.jpg:large

I think a good lesson here would be to never mention, not even the term, multiplayer if there isn't any multiplayer in the game. It has... "environmental player interactivity," which I think would have been the best way to put it considering it is strictly a Souls-like single-player experience. Traces of players, but you don't actually interact with other players. I got hyped on the idea of being able to run into another person and then finding a way to land on a planet and play together, even if we couldn't communicate in the game or really interact physically. What they had lead me to believe, it damaged the game and their own image, in my eyes.

Rather than somewhat hinting at what the "multiplayer," would be like, they really should've came out straight with how much of the online interactivity would exist in the game. It's just a poor situation due to some unclear communication.

I mean, when he says it's a Souls-like experience, I guess he'd hope people would take that at face value. "Damaged the game and their image" seems a bit harsh. In any case, you CAN see other people. Whether you can see when people blow up terrain or kill an animal, who knows. Sean has mentioned that he wants to keep working on player features post-launch, and he's noted that yes people are interested in a co-op experience. So maybe you'll get your wish.
 
But (most) factions are essentially other races that throw you informational or technological bones. I can see a good or great standing with one paying dividends in terms of gear, making your exploration easier, but heading one a la traditional faction through lines we are accustomed to in RPGs seems unlikely, no?

Yeah you're probably right... perhaps if multiplayer is actually in the game we could make our own little faction.

Hah, maybe thats what happens at the center of the galaxy, you pass through a black hole and emerge into a parallel universe where multiplayer exists :p
 
That new interview is pretty interesting. The interviewer asked some more of the questions that I'm sure Sean didn't want to hear ie the PS4 performance and excessive multiplayer questions. Honestly that PS4 performance question is reassuring; sounds like he's confident that it'll turn out good.

The multiplayer questions are getting embarrassing. I think it's a mix of Sean's extreme politeness and the gaming communities "collective autism" that means they're still asking the same question to the creator of the game when he keeps saying that is not the game he is making.

With the most recent raw footage and sounds you can tell it's a lonely game of you against the universe.
 
The multiplayer questions are getting embarrassing. I think it's a mix of Sean's extreme politeness and the gaming communities "collective autism" that means they're still asking the same question to the creator of the game when he keeps saying that is not the game he is making.

With the most recent raw footage and sounds you can tell it's a lonely game of you against the universe.
Is this a common term or something? Never seen it before
 
I don't know about any "collective autism" but I will say that watching interviewers not-so-subtly want the game to be something different with these multiplayer questions for going on 3 years is a bit tiresome.

Like brehs, please get the point already. This is not a co-op title or MMO space game. Ask about some other thangs.
 

Tigress

Member
I don't know about any "collective autism" but I will say that watching interviewers not-so-subtly want the game to be something different with these multiplayer questions for going on 3 years is a bit tiresome.

Like brehs, please get the point already. This is not a co-op title or MMO space game. Ask about some other thangs.

I agree. I can't understand why it's so hard to grasp what Sean is saying. I mean he's said the same thing over and over again and I really don't think it's a hard concept to grasp. Just imagine from his perspective how tired he is probably of answering the same question over and over again.

Personally, as some one who prefers SP games, I love how "MP" is being used in this game. No, I may never meet some one. Hell, I may never come across another planet that some one discovered. But the fact that there is a possibility is still exciting and if it happens it makes it a much more special event.

Even though it probably will never affect my game, I totally plan on playing online just to have that feeling (and btw, that's the best way to get people to stay online in your game. Give them something that motivates them to go online. Don't just insist they have to even if they don't want the online features).
 
Like brehs, please get the point already. This is not a co-op title or MMO space game. Ask about some other thangs.

There are two ways to play the game.

1. Not know something, ask about it, learn and move on.
2. Know something, but ask again anyway over and over because you want to keep framing it as a negative to push your own agenda. "Oh, it doesn't have multiplayer...that is disappointing, I'm not sure about this game and what do you even do?"
 
I mean, when he says it's a Souls-like experience, I guess he'd hope people would take that at face value. "Damaged the game and their image" seems a bit harsh. In any case, you CAN see other people. Whether you can see when people blow up terrain or kill an animal, who knows. Sean has mentioned that he wants to keep working on player features post-launch, and he's noted that yes people are interested in a co-op experience. So maybe you'll get your wish.

There are two kinds of "Souls-like" experiences though. Single-player with passive ghosts existing in the same world as you, and the active summoning and invading multiplayer gameplay. I'm not sure I would consider the passive ghosts a "multiplayer" experience, even though leaving messages makes it a somewhat shared experience. If there isn't even leaving messages for other players in NMS, and there isn't a bespoke multiplayer "mode" that people can use, that leads me to believe it will be an entirely passive "ghosts of other players inhabiting your world" kind of affair.

If that is indeed the case, I get why explaining it would be difficult, but I'm not sure I blame people for pressing Sean about the subject. "Multiplayer" is not the best way to describe such a system, especially with all the baggage that term brings.
 

SomTervo

Member
There are two ways to play the game.

1. Not know something, ask about it, learn and move on.
2. Know something, but ask again anyway over and over because you want to keep framing it as a negative to push your own agenda. "Oh, it doesn't have multiplayer...that is disappointing, I'm not sure about this game and what do you even do?"

I dont think agenda has anything to do with it in this interviewer's case. Press always have their audience in mind, so if it's a topic they think the audience are gagging for info on, they'll always press hard on it, trying to conjure a scoop. In enthusiast press there isn't much training or professionalism, so they often press too hard/inappropriately.

If you're talking about the audience itself? Yeah i guess you could call it their agenda to hang on the MP question if they're skeptical about the game.
 
It's a nervous hype for me. I'm glad to finally see more info other than the hype around how expansive/beautiful the worlds are.

That limited edition though for $80.00 is NOT BAD.
I'm excited to see what dynamic theme it comes with.
 

Trouble

Banned
It's a nervous hype for me. I'm glad to finally see more info other than the hype around how expansive/beautiful the worlds are.

That limited edition though for $80.00 is NOT BAD.
I'm excited to see what dynamic theme it comes with.

If you have Amazon Prime the LE is $64 for a preorder.
 

Figboy79

Aftershock LA
I'm pretty certain it's confirmed that what you do to a planet will NOT be reflected on the same planet for everyone else, because the planet is generated from the seed on your machine. Which throws into question the entire ambient multiplayer aspect.

I only spitballed the planet-destruction idea because that is something a server would be able to easily quantify.



Nice.

We could be ape analogs. Like, created to go and catalog the universe. The Atlas or whatever it's called might be an AI (maybe human descendant) which tries to catalog everything. And to do that it sends little exploration-beings out there. Perhaps we are one of those exploration beings.

Love me some sci fi.

Exactly. That's what I was thinking. I know some people may be disappointed in a "reveal" like that, because it's not big or shocking enough, but I think it'd be very nice and satisfying for me.

Also, the Limited Edition for PS4 was back on sale on Amazon in case people missed it. I finally managed to snag it, and cancelled my regular edition pre-order. Very happy. Since I'm a prime member, it only came up to $69 including tax.

My bad, replace "planetary exploration" with "planets". They are consistently showing planets that we will see 10% of the time. I understand why he is doing it, but If we're going to see something else 90% of the time, start showing us that.

10% of 18 quintillion planets is still a pretty big amount of planets that will be "lush" in some way.

I think most of us will find interesting planets more often than we think. Even so, "empty" planets will more than likely have some nice resources that aren't as common on the populated planets.
 

MADGAME

Member
10% of 18 quintillion planets is still a pretty big amount of planets that will be "lush" in some way.

I think most of us will find interesting planets more often than we think. Even so, "empty" planets will more than likely have some nice resources that aren't as common on the populated planets.
We should make sure we keep things in perspective. Yes, there are 18 quintillion planets, but how many will the average (or even dedicated) gamer visit? I forgot the exact number Shawn said, but it is a number ridiculously lower than 1%. Now take 10% of that tiny number and that's how many planets lush with life you might discover or visit. It's easy to throw out massive numbers to reiterate how many lush planets there actually may be, but so far the information we've been given equate to them being a rare occurance.

I certainly don't mind as I personally feel it adds to the wonder and hope of actual discovery, but reading various blogs, forums, comments, etc. it seems like many have misconceptions in this regard.

Who knows how the final product will end up and perhaps you are right, maybe we will encounter them more frequently than has been indicated.
 

Yes! Thank you. I wonder if those structures serve a purpose in the game. They seem a bit close together and plentiful to be a Stargate portal or something.

If there isn't even leaving messages for other players in NMS, and there isn't a bespoke multiplayer "mode" that people can use, that leads me to believe it will be an entirely passive "ghosts of other players inhabiting your world" kind of affair.

I wouldn't mind having more multiplayer possibilities, but honestly I hope there's an option to turn off the user-created planet and animal names completely. For me it'll ruin a bit the majestic aesthetic Hello has created every time I come across another juvenile name other players come up with.
 

RedSwirl

Junior Member
Hope all the economy stuff is balanced well in the game too. Elite Dangerous has the problem of being heavily weighted towards fighting paths. Exploration for instance is by far the slowest way to make money in that game.

From the previews though it seems like players in NMS will be encouraged to dabble in most everything. Survival looks like it will be a necessity on planet surfaces and certain things are being done to encourage players to keep moving and keep exploring. That said, Hello Games did say that a lot of playtesters ended up never landing on planets, spending the entire game trading between space stations.
 
There are two ways to play the game.

1. Not know something, ask about it, learn and move on.
2. Know something, but ask again anyway over and over because you want to keep framing it as a negative to push your own agenda. "Oh, it doesn't have multiplayer...that is disappointing, I'm not sure about this game and what do you even do?"
But what do you DO in no mans sky?

/s
 
I really hope I come across at least one person during my playthrough. I imagine it would be like seeing another player in Journey, but much more surprising and exciting due to the sheer size of the game and low probability of running into another player.

Also, does anyone know if there will be any HUD options? I'd like to play with zero HUD if possible.
 

E92 M3

Member
I really hope I come across at least one person during my playthrough. I imagine it would be like seeing another player in Journey, but much more surprising and exciting due to the sheer size of the game and low probability of running into another player.

Also, does anyone know if there will be any HUD options? I'd like to play with zero HUD if possible.

Fortunately, there will be a hudless photo mode!
 
Are there any examples that we've seen of pitch black space in NMS? I get that the game has a very colorful style, but all I've seen so far of the universe has a reddish, misty hue and I'm hoping for some variety besides that and some weird anomalies.
 

MADGAME

Member
Are there any examples that we've seen of pitch black space in NMS? I get that the game has a very colorful style, but all I've seen so far of the universe has a reddish, misty hue and I'm hoping for some variety besides that and some weird anomalies.

I'm wondering this as well. I realize they are going for the 70s sci-fi vibe, but all I've seen is yellow space, red space, blue space, green space, etc. I think it can be beautiful but black space as a backdrop would be just as gorgeous, with colorful nebulae adding contrasting hues.
 

RiverKwai

Member
Are there any examples that we've seen of pitch black space in NMS? I get that the game has a very colorful style, but all I've seen so far of the universe has a reddish, misty hue and I'm hoping for some variety besides that and some weird anomalies.

I dunno about pitch black nothing. We've seen quite a bit of variety in "space color" orher than red though. And I think it changes depending on where you are in relation to the sun. So if there's no sun nearby, maybe it'll be black?

 

OmegaDL50

Member
I'm wondering this as well. I realize they are going for the 70s sci-fi vibe, but all I've seen is yellow space, red space, blue space, green space, etc. I think it can be beautiful but black space as a backdrop would be just as gorgeous, with colorful nebulae adding contrasting hues.

You mean like something like the Aurora Borealis? Yeah that would be cool.

That was one of my favorite things about exploring Skyrim during a pitch black night. Sometimes the northern lights would show up and it was an awesome spectacle.


At times the sky looked like it was on fire, or there was these cool purple / bluish streaks.

It would be cool to see dark skies showing nothing but a sea of stars or even northern lights with a large moon or planet overhead.

It would make night time exploration awesome for photomode captures.
 

OmegaDL50

Member
Has anyone decided what they are going to do for their very first thing when they start the game?

I'm sure quite a few people will be rushing to get online and claiming discoveries and laying their claim on some planets before other people, but that's a given as I'm sure the first planet everyone starts on will likely be their first discovery to claim.

Just to sate some strange curiosity of mine. I'm probably going to log into my offline only PSN secondary account and fly as close as possible as I can to the first Star / Sun I can find and see if the Ship has a heat or overheat warnings.

I'll go out in a blaze of glory like Icarus, then I'll delete the save on that profile, login on my main PSN account and start playing for real.
 
timvdkooij: Is there always bright, colorful gas when you're in a solar system or can you sometimes see the blackness of space?

Murray: Personally I always tend to want to go for a more realistic depiction of everything, but Grant, our art director, always pushes for a more aesthetically interesting game. He says space should always looks beautiful. We argue, but he’s totally right. Every sci-fi book cover, artist, or film we look at for inspiration proves him right, with gorgeous space vistas.
This is a game about exploration though. Whilst we’ve focused on showing our more vibrant systems in the past, and they are more interesting to discover, if you want to see the blackness of space I think if you are willing to explore then you’ll find it…

http://www.ign.com/articles/2015/07/24/ask-sean-murray-anything-about-no-mans-sky
 

I'm glad to hear that, though "if you're willing to explore" sounds like it won't be very common. I'm not a big fan of the "flying through space fog" aesthetic that we always see in this game. It's like every star system is enveloped in a nebula. I get that the art director and Sean want the 'sci-fi book cover' aesthetic, but sometimes the oversaturated colors get a bit overbearing for my taste. It's not like 2001 or Star Wars didn't feel 'sci-fi' because those films' visual representation of space was fairly stark. Sometimes the better choice in design is to strip away rather than feeling like everything needs to look like a color explosion.

My feeling is, leave the saturation for the planets and let space be black or deep blue with the occasional nebulas in the background. Space that looks like you're still flying through an atmosphere makes it almost feel a bit claustrophobic. The eyes need a palette cleanser every once in a while.
 
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