Is this the Diablo like ARPG?
ARPG with Diablo isometric view however monster density and fight difficulty is more like Souls.Is this the Diablo like ARPG?
It's not a dealbreaker for me, but just don't like RNG in general.I prefer that
Day 1 for me
It releases next year though correct?Early Access on steam April 18th.
Multiplayer coming too (Co-op and PvP)
No idea but yeah I don't think its coming this year.It releases next year though correct?
Yeah that's what I thought I read next year.No idea but yeah I don't think its coming this year.
It's like Elden Ring but the camera is not the enemy. I love it.I think the combat looks amazingly animated and weighted.
I agree to a certain point. Randomized loot has sort of become a staple for this genre, but sometimes I feel like the genre itself needs a shakeup. At least Elden Ring also had it's own puzzles, traps, secrets etc. to spice things up, but I'm trying really hard not to compare a game of that scope to a game like this. It's just unfair lol.It's like Elden Ring but the camera is not the enemy. I love it.
My concern is the random loot. Hoping it's not everything. One of the best things with Elden Ring is that the most awesome loot is known and placed after big bosses and odd dungeons. Makes the game less grindy and you can look at maps and guides.
Did the studio ever did early access with the ori titles?Early Access on steam April 18th.
Multiplayer coming too (Co-op and PvP)
My theory: The ARPG audience is way more critical of their genre than the Metroidvania audience, and this is the devs' first ARPG.Did the studio ever did early access with the ori titles?
Why did they changed modus operandi for this one?
wasn't Ori and the blind forrest early access at first?Did the studio ever did early access with the ori titles?
Why did they changed modus operandi for this one?
I'm not sure...wasn't Ori and the blind forrest early access at first?
New details from the No Rest for the Wicked showcase:
• World is handcrafted, not procedurally generated.
• Randomized loot.
• WASD / Analog Stick movement, not point and click.
• Day and night cycle.
• Dynamic weather.
• Animation driven combat, inspired by ARPGs, action games, and fighting games.
• Gear has 4 different rarities from highly customizable white items to unique gold items.
• Weapons can drop with a specific rune, which can then be extracted.
• Each weapon type has a different moveset.
• Sacrament is the capital city.
• You can buy houses and properties in Sacrament.
• Collect and harvest resources, which can be used to craft gear or items for your home.
• Regions you've visited before can have drastically different enemies.
• Endgame crucibles will be in the game at launch.
• Combat is similar to Dark Souls. Armor weight affects movement.
• Enemies don't respawn when you die, injured enemies will stay injured after you respawn.
• Coming to Steam Early Access on April 18th (console versions will launch with version 1.0).
Hope notIs there an Easy difficulty?