noticable difference between PSX games on a PS2?

Gamedude

Member
I heard that if you go to your PlayStation 2 version options and you change the options of the Playstation Driver:


Disc Speed: Standard/Fast
Texture mapping: Standard/Smooth

I heard if you play PS2 games you just pick for both things Standard.. if you play a PSX game you better pick the fast disc speed and smooth texture mapping.. now, my question is: is there a noticable difference between standard and fast/smooth?

I'd like to play Metal Gear Solid 1 (no remake) on my playstation console.. don't know which one, maybe just the original console (psx) for the nostalgic ^^ but if there is a difference...
 
Texture filtering improves things most of the time, but many PS1 games display some strange dithering effect when run on the PS2 (regardless of whether you enable texture filtering or not). I never noticed that much improvement in load times.
 
Uh, they're dithered to hell on the PS1 to begin with.

Texture filtering is a nice improvement, but it's not huge. The game is still very low resolution.
 
Uh, no. There's more noticeable dithering when playing them on PS2 (especially transparent surfaces), which doesn't show up when played on PS1.
 
would you play mgs 1 on psx or ps2? And I didn't live under a rock for 4 years, I just don't care that much about PS2. ;p
 
There are some games that don't work properly on the PS2. I had to look for an old Playstation in order to be able to play Grandia without random lockups.

Edit: I can only talk for the pal platinum version of MGS. it worked perfectly on my pal PS2.
 
I've noticed that games with a lot of sprite based artwork (Saga Frontier, Xenogears) look a lot less blocky when run through the special filter, while some games (mostly 3D ones) look strange with the filter on (FFVIII, for example-the 3D bits look beautiful, but in fight scenes the backgrounds are blurry and clash against the characters, since they are actually lo-res sprites)

And Castlevania SOTN won't run with fast loading on
 
belgurdo said:
I've noticed that games with a lot of sprite based artwork (Saga Frontier, Xenogears) look a lot less blocky when run through the special filter, while some games (mostly 3D ones) look strange with the filter on (FFVIII, for example-the 3D bits
Interesting... with the special filter: you mean the Texture mapping mode huh? (Standard/Smooth)

johnjohnson said:
Edit: I can only talk for the pal platinum version of MGS. it worked perfectly on my pal PS2.
I also have the PAL PS2 and PAL MGS... can you tell me something of the difference between: playing it on PSX/playing it on PS2?
 
Gamedude said:
Interesting... with the special filter: you mean the Texture mapping mode huh? (Standard/Smooth)


I also have the PAL PS2 and PAL MGS... can you tell me something of the difference between: playing it on PSX/playing it on PS2?

Like I mentioned, the textures are smoother, but there's some (more) dithering, and the occasional glitching here and there (not too much).

And if you have both consoles, why not just try it out for yourself?
 
Miburou said:
Like I mentioned, the textures are smoother, but there's some (more) dithering, and the occasional glitching here and there (not too much).

And if you have both consoles, why not just try it out for yourself?
I only have one TV on my room, if I need to test it on my PS2.. after that with my PSX I probably won't see any differences. (if there would stand 2 TV's near each other...)
 
Nah, the differences are pretty easy to spot. What do you hate more? Pixelated textures or some dithering and occasional glitching? I personally prefer to play it on the PS2.
 
I started MGS on my ps2 today (speed: fast / texture mapping: smooth) and I noticed during the cut-scene with the DARPA chief in that jail that at some moments.. the disk can't follow the game so it cuts framemovenments off... you know what I mean?

I first though it's because of the disk.. but than I was thinking: that can't be possible because it's a version I bought an half year ago factory sealed.. so no scratches... though 5 minutes ago the PS2 froze on the: PS1 logo... I checked the disk and like I though: no scratches at all.

there can be 3 reasons why he can't follow during some moments in cut-scenes:

a) it's a general problem on both PSX and PS2, it's just a grapical problem they couldn't handle in those days back then (could be possible... they hadn't the skillz and hardware like they have now)

b) it's because the disk speed is fast? the disk goes to fast so he can't follow at some moments in cut-scenes

c) it's my disk.. the PS2 can't read it that well, though.. it has no scratches.. I see no reason why it can't read it that good... maybe because the disk is black? but that sounds stupid xD

(I'm testing that darpa chief conversation atm on the following methods:

a) PS2: Smooth & Fast speed
b) PS2: Smooth & standard speed
c) PS2: Standard & Standard
d) PSX

I'll post more impressions later)
 
Gamedude said:
I started MGS on my ps2 today (speed: fast / texture mapping: smooth) and I noticed during the cut-scene with the DARPA chief in that jail that at some moments.. the disk can't follow the game so it cuts framemovenments off... you know what I mean?

I first though it's because of the disk.. but than I was thinking: that can't be possible because it's a version I bought an half year ago factory sealed.. so no scratches... though 5 minutes ago the PS2 froze on the: PS1 logo... I checked the disk and like I though: no scratches at all.

there can be 3 reasons why he can't follow during some moments in cut-scenes:

a) it's a general problem on both PSX and PS2, it's just a grapical problem they couldn't handle in those days back then (could be possible... they hadn't the skillz and hardware like they have now)

b) it's because the disk speed is fast? the disk goes to fast so he can't follow at some moments in cut-scenes

c) it's my disk.. the PS2 can't read it that well, though.. it has no scratches.. I see no reason why it can't read it that good... maybe because the disk is black? but that sounds stupid xD

b

It happens with other games that use voice and real time cutscenes too.
 
luxsol said:
b

It happens with other games that use voice and real time cutscenes too.
I was thinking that too, sounds the most logical one..

so I better should play normal speed & smooth texture mapping than?

or just play it on my old Playstation?
 
I always use smooth mapping when playing PSX games on my PS2. Never had a problem except for some weird looking textures (rarely), but it makes the game more interesting. =P
 
If you just want to see how big a difference the smoothing can make, try playing Einhander, Vagrant Story, or Strider 2 on the PS2. The smoothing makes the games look a lot better, especially Vagrant Story.
 
What does Smooth texture mapping precisely do? It polish certain textures etc in-game? Nice difference between this mode on and off?
(especially for Metal Gear Solid 1)
 
Gamedude said:
What does Smooth texture mapping precisely do? It polish certain textures etc in-game? Nice difference between this mode on and off?
(especially for Metal Gear Solid 1)
Yes, there is a very nice difference between on and off. You can actually see detail in many textures now, especially with 2d sprites. Like for MGS, instead of a blocky nose and eyes that aren't much noticible they really stand out with the smoothing turned on. It's worth using in every game even if somethings may look a little off (like in Xenogears, the clouds in random battles have a weird black outline, but that's really minor considering the characters look so much better).
 
I never played though the entire game (MGS) on PS2, but I did some testing with it. The texture filtering seems to work fine, but if you have fast loading on you'll get some graphical glitches here and there, so you'll probably want to turn that off.
 
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