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The difference between 60 and 120 fps is... pretty massive

MiguelItUp

Member
I feel like the difference between 60 and 120 is more massive. I mean, you can tell the difference instantly. 60 - 120 is a bit different.
 
60 is borderline unplayable……for certain games.

Iracing in 60fps is just “go sit in the corner and put on a dunce cap”

Rocket league at 60 fps is “uninstall the game, throw your Xbox in the garbage and join the monastery”

Uncharted at 60 fps? Sure!
 

SenkiDala

Member
Some are more sensitive than others to it

For me 60 to 120 is huge but I know some who say its not a big deal to them
Higher you get and less people will be sensitive to it. The thing is 60fps is smooth, 30 isn't, so coming from 30 to 60fps is a bigger shock than 60 to 120. If you go higher than 120 only pro players on competitive games will find a difference.

I will also always chose performance over quality but it depends. I know someone who has the money, the hardware to go to 120 or more, but purposely chose to remain at 30fps because for him it's "the best experience", never understood this but well.
 

Pimpollo818

Member
Not that I regret it, but I haven't noticed much of a difference when it comes to gaming when I moved from 1080p to 1440p. Navigating Windows/desktop is nice, but in-game I can't say it feels better b/c once I'm immersed, I'm immersed.
 

R6Rider

Gold Member
It's not nearly as an improve as 30 to 60 is, but it's still nice.

Just for regular usage on a monitor for work it's great to have 120hz too.

Best usage of 120 fps is for VR.
 
Depends a bit on the game.

The faster the stronger the impact of higher FPS, both concerning motion clarity as well as latency.
Doom at 60 FPS feels at best passable while 60 fps in something like Elden Ring are perfectly fine.
 

Justin9mm

Member
30 ain’t unplayable

Your eyes adapt depending on the game I’d rather push visuals as far as they can go. But 60 is a good compromise now for most games

Chasing 120 is an absolute waste of resources
Agree, 30fps is not completely 'unplayable' but disagree with your other sentiments.

I think you're just not sensitive to it. I can certainly even tell the difference between 60 & 75 or 75 & 90. For me personally, after 90 fps, it starts to diminish for me. I can tell the difference between 90 & 120 but I don't care at that point, after 120fps, I really don't care lol
 
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Alexios

Cores, shaders and BIOS oh my!
I always made fun of folks saying they can't see the difference between 30 & 60 fps back in the day but I felt no revelation when I got my 144Hz monitor. Even after years of using it with VRR for games that I could run at high frame rates before my now aging PC started showing said age and as I've recently reverted back to normal vsynced non VRR play I have felt no real downgrade playing 60fps or any fps games even though of course going down to 30fps as I must for heavy games or emulated oldies I definitely do feel and see a huge difference, even if I settle to 45fps as middle ground. I suppose it might have felt like a bigger deal if I played competitive first person shooters or something along those lines but beyond that any kind of gameplay is just as possible to master on lower framerates than my 144Hz max, we've always had this higher potential anyway, albeit with tearing...
 
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nkarafo

Member
Eh, I dunno, past 60 it’s greatly diminishing returns
Not really. If you had a toggle to go back and forth you would see a big difference.

The "feel" difference is also pretty massive, it feels so much more responsive and less laggy.

I can even feel the difference between 120 vs 240fps. This is where the motion clarity becomes almost as clean as a CRT.
 

James Sawyer Ford

Gold Member
Agree, 30fps is not completely 'unplayable' but disagree with your other sentiments.

I think you're just not sensitive to it. I can certainly even tell the difference between 60 & 75 or 75 & 90. For me personally, after 90 fps, it starts to diminish for me. I can tell the difference between 90 & 120 but I don't care at that point, after 120fps, I really don't care lol

I can tell a difference but it’s not worth the huge tradeoff in resolution

It’s very important for VR, though
 

Pop

Member
To tell you the truth, anything past about 90fps is almost the same

Based on my own findings. And let me just say this, anything greater than 165 idc
 
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bbeach123

Member
90 to 120 feel a bit nicer especially if you moving the map in eldenring or rdr2 with a controller.

But it isnt as big as the difference between 60 and 90 fps imo .
 

sendit

Member
Once frame gen becomes the norm, the "30 FPS is playable" crowd are going to look incredibly stupid. Not that they don't now.
 
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James Sawyer Ford

Gold Member
Once frame gen becomes the norm, the "30 FPS is playable" crowd are going to look incredibly stupid. Not that they don't now.

Frame gen won’t solve the responsiveness issues, which is the main problem with fake frames, and a primary benefit of the higher frames to begin with
 

Pegasus Actual

Gold Member
You'll change your tune as soon as it will become a marketing cornerstone for a future Playstation.
Lmao Lol GIF
 

sendit

Member
Frame gen won’t solve the responsiveness issues, which is the main problem with fake frames, and a primary benefit of the higher frames to begin with
Frame gen along with technologies such as Reflex will solve/improve issues with latency. These technologies aren't going to remain stagnate.
 

TGO

Hype Train conductor. Works harder than it steams.
giphy.gif

You're just making yourself sensitive to framerates, you ain't doing yourself no favours.
Once you get used to higher framerate 60fps starts to look juddery when turning the camera.
Exactly, and it's not because 60fps or any framerate for that matter that is stable is bad.
You can up to 640fps and there will be someone who sees 560fps as choppy.
 
200fps at high settings? At 4K some PS4 games might run at such framerate even at maxed out settings, but PS5 ports would require lowering resolution to 1440p DLSS quality and use FGx2 on top of that. I can play quite a few PS5 games at around 200-250fps with these settings.
 

Mister Wolf

Member
giphy.gif

You're just making yourself sensitive to framerates, you ain't doing yourself no favours.

Exactly, and it's not because 60fps or any framerate for that matter that is stable is bad.
You can up to 640fps and there will be someone who sees 560fps as choppy.

That's why I like Frame Gen so much. I can get the desired smoothness of motion even though the hardware isn't powerful enough. Once I can hit 60 - 70fps natively, I dont care about the improved latency of even higher framerates.
 
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rm082e

Member
Whether you feel a major difference or not is down to the specifics of your brain. I think it's a lot like vertical jump measurements - there's a bell curve and each individual is somewhere on it. I suspect the high level MP players are very sensitive to it. I'm on the opposite end of that spectrum.

I bought a 165hz monitor a few years ago and a 3080. I went from playing at 60 to 100+ in a handful of games I had installed. I could barely tell any difference. Even in a game like Doom 2016, it's very minor for me. If I stop playing a game and just look objectively at animations, it feels like maybe a 2% difference to my brain. In motion actually playing games, it's basically indistinguishable. Because I'm not sensitive to it, it's not worth the added electricity and heat output to run games above 60fps.

I bought my son (13) the same monitor and he says it's "night and day" difference for him.
 

Pimpbaa

Member
I’m usually fine with 60fps but frame rates higher than that are objectively better for fast paced multiplayer games (like first person shooters). Even tho say Black Ops 6 framerate is higher variable in 120hz mode on consoles, you still have an advantage over those that are stuck at 60fps.
 

hinch7

Member
On controller 60fps is fine. Higher is better ofc. Once you go to fast inputs like moving around a mouse or VR thats when you see a massive difference after 60. VR actually needs higher framerates as choppiness and lag can cause nausia. Competitive games start feeling decent at 120fps/hz and doesn't really hit dimishing returns until maybe 165hz.

Personally, I find 80fps provides a really good quality experience in singleplayer games with fairly smooth motion and relatively low input lag. Locked 80 works great as well as my monitor is 240hz and it divides perfectly by 3.
 
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64gigabyteram

Reverse groomer.
Eh, I dunno, past 60 it’s greatly diminishing returns
as a guy who just bought an HFR monitor in the past 3 days-

it is not diminishing returns. Not until you hit 240 probably. the difference in smoothness is that great. 60 actually starts to look bad once you've experienced 120+ for long enough
 

Pejo

Gold Member
Are there any games/headsets that support VR at 120fps? I think that would be a huge advantage there. On a monitor/tv, I'm not worried about it too much. Solid 60 is good enough for me, personally.
 

Killjoy-NL

Member
While I set all my games to 60fps or even 120hz nowadays, I'm still of the opinion that stable 30fps is still perfectly fine as baseline and everything above it is just icing on the cake.
 
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