Higher you get and less people will be sensitive to it. The thing is 60fps is smooth, 30 isn't, so coming from 30 to 60fps is a bigger shock than 60 to 120. If you go higher than 120 only pro players on competitive games will find a difference.Some are more sensitive than others to it
For me 60 to 120 is huge but I know some who say its not a big deal to them
Motion clarity still improves noticeably- without low persistence display, you'd need something around 800fps IIRC to completely eliminate pixel blur.I guess sensitivity to this stuff varies from person to person. I believe beyond 120 fps you would only notice a difference with keyboard and mouse, within competitive games.
You'll change your tune as soon as it will become a marketing cornerstone for a future Playstation.Eh, I dunno, past 60 it’s greatly diminishing returns
Just like resolution beyond 4k
You'll change your tune as soon as it will become a marketing cornerstone for a future Playstation.
Agree, 30fps is not completely 'unplayable' but disagree with your other sentiments.30 ain’t unplayable
Your eyes adapt depending on the game I’d rather push visuals as far as they can go. But 60 is a good compromise now for most games
Chasing 120 is an absolute waste of resources
Not really. If you had a toggle to go back and forth you would see a big difference.Eh, I dunno, past 60 it’s greatly diminishing returns
Agree, 30fps is not completely 'unplayable' but disagree with your other sentiments.
I think you're just not sensitive to it. I can certainly even tell the difference between 60 & 75 or 75 & 90. For me personally, after 90 fps, it starts to diminish for me. I can tell the difference between 90 & 120 but I don't care at that point, after 120fps, I really don't care lol
Once frame gen becomes the norm, the "30 FPS is playable" crowd are going to look incredibly stupid. Not that they don't now.
You'll change your tune as soon as it will become a marketing cornerstone for a future Playstation.
Frame gen along with technologies such as Reflex will solve/improve issues with latency. These technologies aren't going to remain stagnate.Frame gen won’t solve the responsiveness issues, which is the main problem with fake frames, and a primary benefit of the higher frames to begin with
30 to 60 is the must have big leap. 60 to 120 is gravy
Exactly, and it's not because 60fps or any framerate for that matter that is stable is bad.Once you get used to higher framerate 60fps starts to look juddery when turning the camera.
You're just making yourself sensitive to framerates, you ain't doing yourself no favours.
Exactly, and it's not because 60fps or any framerate for that matter that is stable is bad.
You can up to 640fps and there will be someone who sees 560fps as choppy.
Something that adds to a meal that already tastes good enough on it’s own.60 to 120 is gravy? What do you mean by gravy?
Ffs. We used to be happy if we got 30fps and we liked it.
60 to 120 is gravy? What do you mean by gravy?
Some are more sensitive than others to it
For me 60 to 120 is huge but I know some who say its not a big deal to them
I can’t see it.Some are more sensitive than others to it
For me 60 to 120 is huge but I know some who say its not a big deal to them
as a guy who just bought an HFR monitor in the past 3 days-Eh, I dunno, past 60 it’s greatly diminishing returns