The Vita appeals to nobody but the most hardcore gamers - which is why it's loved by GAF and myself as well.
I have no idea what Sony was thinking with the thing. They probably don't know either.
I'm sorry to see those numbers for DmC. It's unfortunate if they turn out to be true. It was a good game.
If it has performed that badly, then it might reflect more on the franchise itself. So don't convince yourself that DMC5 is a sure thing.
MikeE21286 said:If you were a marketing director in charge of taking your marketing budget and re-investing into one of these consoles, which would you choose?
Sony drops out of handhelds.
Nintendo drops out of consoles.
Balance is returned to the Force.
Unfortunately/Fortunately, they can. At this point with 3DS, they were forced into making hard decisions. About the only way I can see for them to meaningfully turn things around is to make another hard (possibly even harder) decision with Wii U. Changing the name after launch would be a hard choice. Swallowing huge, huge losses to sell hardware would be a hard choice. Don't see an easy choice helping much, at this point. Sink or swim.
i remember a thread on neogaf from about 10 years ago wondering if nintendo was creatively bankrupt. i didn't agree with it at the time, and i still don't think they were. but they are now.
there was a spark in the creation of the wii and the ds. touch handhelds hadn't ever really been done before- not for gaming, and not on such a grand scale. they threw in some other things too, but ran on the touch screen as the main selling point. and it worked. it worked because it sparked the imagination of people within nintendo. people who thought, why not a pet simulator? why not a collection of small brain exercises? these were demonstrations that were easy to understand, and probably weren't meant to become the 20m+ selling franchises they grew into. but the ideas came from a good place. they came from experimentation and imagination.
the same happened with the wii. yeah, motion control gaming had existed before this console, but no one ever gave it a serious shot on a grand scale. again, there was a spark of excitement and imagination. one rectangular device could mean so many different things: a sword, a bat, a tennis racket, a flashlight, a steering wheel, etc. it's a simple and appealing idea. to improve matters, it was seen as different from video games in the past. similar to how brain age was 'good for you', wii sports was also seen as good for you in that it got you up and moving around in your leisure time.
with the 3ds, they didn't have a good idea or a spark. they had messed around with 3d gaming a long time, but they never had the software to back it up. to this day, i'm left wondering why it was necessary, and the only answer i can come up with is that they were trying to bank on the 3d boom going on at the time. even during panic mode, they made no effort to showcase games that were not only obviously better with 3d, but were essentially impossible to replicate without it. their answer to its poor sales was to do what they did during the gamecube: lower the price, rush out some games, and rely on the tried and true above all else. to this day, there still isn't a breakout hit like nintendogs or brain age, and that rests entirely on the shoulders of the software manufacturers.
and finally there's the wii u. i think there's more you can do to promote the wii u than you could have with the 3ds. it's the same position though- nintendo took something that was popular, and slapped it on one of their systems hoping they could gain popularity through some sort of osmosis. again, no thought to actual software, or any spark of imagination. that's the deep, underlying problem with the console. nintendo doesn't really know what they have. this is outlined by their upcoming lineup and plan to save it through software like mario kart, mario, smash bros, and the same zelda game that failed to make the gamecube relevant. nowhere is there something groundbreaking or terribly unique.
i give them a year. that's a year to make this not an utter disaster, and bring it closer to the 3ds's level of failure. sony did it with ps3, and nintendo did it with the ds. the problem is parents won't buy a console for their kids to play mario. they'll buy a handheld for that. so nintendo will need to start appealing very strongly to everyone like they did the wii, and they'll have to do so when there's actually something worth advertising.
it's strange- the e3 2011 demo was actually a bunch of pretty easily-communicated ideas. and they botched that messaging in every market. show people switching from the game to their tablet so someone else can watch tv. that's one commercial. show someone using tvii with netflix, hulu, etc. that's another commercial. show a family playing games together. that's another commercial. the wii u launch commercials were like a weird mix of the kinect and gamecube launch commercials. loud and weird and stupid.
we're already seeing new bundles coming up. zombi u in the us, and monster hunter 3 in europe. those won't do anything at all, but we're starting to see nintendo get aggressive with the machine. for the short-term, we'll probably see even more bundles crop up. i think it's too late, and there will need to be a gigantic shift somewhere for people to take note, or some outstanding piece of software that no one saw coming and everyone has to have (wii fit u won't be that thing).
Sony drops out of handhelds.
Nintendo drops out of consoles.
Balance is returned to the Force.
Sony drops out of handhelds.
Nintendo drops out of consoles.
Balance is returned to the Force.
wow, that is depressingly low for a console the US, but i am not surprised. Wii U has so many issues, and there's no panacea that will rid it of all its problems.
sony should discontinue their handheld line and focus completely on their consoles in the future. would be a good move imo.
I thought it would do + 200k , I Overestimated its success.Per a source on another forum I probably shouldn't link to: DmC < 200K
You and I don't normally see eye to eye but I think you really nailed it here.i remember a thread on neogaf from about 10 years ago wondering if nintendo was creatively bankrupt. i didn't agree with it at the time, and i still don't think they were. but they are now.
there was a spark in the creation of the wii and the ds. touch handhelds hadn't ever really been done before- not for gaming, and not on such a grand scale. they threw in some other things too, but ran on the touch screen as the main selling point. and it worked. it worked because it sparked the imagination of people within nintendo. people who thought, why not a pet simulator? why not a collection of small brain exercises? these were demonstrations that were easy to understand, and probably weren't meant to become the 20m+ selling franchises they grew into. but the ideas came from a good place. they came from experimentation and imagination.
the same happened with the wii. yeah, motion control gaming had existed before this console, but no one ever gave it a serious shot on a grand scale. again, there was a spark of excitement and imagination. one rectangular device could mean so many different things: a sword, a bat, a tennis racket, a flashlight, a steering wheel, etc. it's a simple and appealing idea. to improve matters, it was seen as different from video games in the past. similar to how brain age was 'good for you', wii sports was also seen as good for you in that it got you up and moving around in your leisure time.
with the 3ds, they didn't have a good idea or a spark. they had messed around with 3d gaming a long time, but they never had the software to back it up. to this day, i'm left wondering why it was necessary, and the only answer i can come up with is that they were trying to bank on the 3d boom going on at the time. even during panic mode, they made no effort to showcase games that were not only obviously better with 3d, but were essentially impossible to replicate without it. their answer to its poor sales was to do what they did during the gamecube: lower the price, rush out some games, and rely on the tried and true above all else. to this day, there still isn't a breakout hit like nintendogs or brain age, and that rests entirely on the shoulders of the software manufacturers.
and finally there's the wii u. i think there's more you can do to promote the wii u than you could have with the 3ds. it's the same position though- nintendo took something that was popular, and slapped it on one of their systems hoping they could gain popularity through some sort of osmosis. again, no thought to actual software, or any spark of imagination. that's the deep, underlying problem with the console. nintendo doesn't really know what they have. this is outlined by their upcoming lineup and plan to save it through software like mario kart, mario, smash bros, and the same zelda game that failed to make the gamecube relevant. nowhere is there something groundbreaking or terribly unique.
i give them a year. that's a year to make this not an utter disaster, and bring it closer to the 3ds's level of failure. sony did it with ps3, and nintendo did it with the ds. the problem is parents won't buy a console for their kids to play mario. they'll buy a handheld for that. so nintendo will need to start appealing very strongly to everyone like they did the wii, and they'll have to do so when there's actually something worth advertising.
it's strange- the e3 2011 demo was actually a bunch of pretty easily-communicated ideas. and they botched that messaging in every market. show people switching from the game to their tablet so someone else can watch tv. that's one commercial. show someone using tvii with netflix, hulu, etc. that's another commercial. show a family playing games together. that's another commercial. the wii u launch commercials were like a weird mix of the kinect and gamecube launch commercials. loud and weird and stupid.
we're already seeing new bundles coming up. zombi u in the us, and monster hunter 3 in europe. those won't do anything at all, but we're starting to see nintendo get aggressive with the machine. for the short-term, we'll probably see even more bundles crop up. i think it's too late, and there will need to be a gigantic shift somewhere for people to take note, or some outstanding piece of software that no one saw coming and everyone has to have (wii fit u won't be that thing).
How is Nintendo dropping out of consoles "balance returning?"
i agree about the oculus rift. that tech also opens more doors to other virtual reality things the wii had dipped its toes into. if the or is extremely well-received, it won't have that cool-shiny-new effect the wii remote had. sort of a double-edged sword
i think japan is the problem. if america and europe had some say, they would suggest dropping the wii name, or at least not calling it the wii u. japan's also holding the purse strings on advertisement and interaction with third-parties. there's also continuing issues with regards to how games are pressed, the royalties developers receive, and how long the submission process can take. these are all things nintendo could have fixed in the last ten years, and still can, but haven't. it's one thing to play nice with atlus and get a fe x smt crossover in exchange for smt iv. it's another to have them do it without bribery.
Do you guys think, Nintendo might go with a japan only handheld for the next generation?
Marketing isn't the problem.
Vita's problem is its perceived to be too expensive; Sony need to do what they did with PS3 and engineer it down to make a more appealing price-point. Do that, and sales will rise. This was proven by the spike in sales when it was discounted before Christmas.
You could argue that Wii-U would do better if it was cheaper and I'd agree, BUT, would point out that considering both Sony and MS are pushing out new platforms this year whilst most likely moving their existing platforms down into lower price-points... they have far bigger problems going forward.
At the rate things are going for Wii U and Vita I wonder what kind of future the market has. Things are really going to change, and not all for the better.
Has Nintendo addressed the 55K yet? Any spinning? Reggie say anything?
Sony drops out of handhelds.
Nintendo drops out of consoles.
Balance is returned to the Force.
It was a game that was made for a new audience that didn't really want it at the expense of the old audience. It might not even reflect anything on the franchise at all either.
Those DmC sales numbers are awful. I am now concerned about the future of the franchise.
Marketing isn't the problem.
Vita's problem is its perceived to be too expensive; Sony need to do what they did with PS3 and engineer it down to make a more appealing price-point. Do that, and sales will rise. This was proven by the spike in sales when it was discounted before Christmas.
You could argue that Wii-U would do better if it was cheaper and I'd agree, BUT, would point out that considering both Sony and MS are pushing out new platforms this year whilst most likely moving their existing platforms down into lower price-points... they have far bigger problems going forward.
Makes more and more sense why Microsoft would position the next Xbox as a multimedia hub first, game system second.
Perhaps Sony would be "fucking themselves over" by NOT saving a handheld.I'd rather Sony not fuck themselves over to save a handheld.
Yeah the days of Nintendo having two systems are clearly over. It'll be a handheld that you can plug into the tv of some kind.I feel like Sony will be the one chasing an Oculus Rift style headset, while Nintendo focuses on a hybrid handheld/console.
I very very very much doubt it.
530K at the very very very high end
my personal estimation will be 400K worldwide, with a 30, 40, 30 split in US, Europe and Japan respectively.
adding pc sales, probably an extra 15k
Do you guys think, Nintendo might go with a japan only handheld for the next generation?
And Japan stops console gaming?
Yea I dont think so
I just woke up and wow I still can believe what I am reading. 55,000 units sold in its third month, that thing is completely fucked up, one of the biggest bombs in history. I just can't see Nintendo turning this sinking ship around. I'm in complete shock right now.
This reminds me, where the fuck is SEGA? Usually we'd have a Sonic game and something from the Dreamcast-turned-Public-Domain library by now on a new console.
Is this the first time there's no PR from Nintendo?
Is this the first time there's no PR from Nintendo?
On the other hand, if that gambit fails they lose a billion dollars this year and continue to bleed money to the point where they would probably be forced to discontinue it to prevent that kind of loss again. They need to be aggressive, but I don't know if putting your entire system on the line would be worth it.
And Japan stops console gaming?
Yea I dont think so
There are no words.
I think that ultimately Nintendo's survival in the modern age will not be solely dictated by pushing the envelope in hardware or by eye-catching gimmicks of the Wii. It will determined by how much they work towards improving relationships with developers, regardless of the changes that will entail internally.
If Nintendo has to give their western branches the freedom and authority to construct relationships with western third-party publishers and developers? Do it.
If Nintendo has to loosen up their publishing and licensing standards? Go for it.
As the Wii U is demonstrating right now, Nintendo can't hope for a lightning in a bottle to strike like the Wii did. What Nintendo can do however, is make sure that they're not completely left out in the cold.