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NPD January 2013 Sales Results [Up7: Wii U 57K (CNET), Vita ~35K, PS3 201K]

1-D_FTW

Member
Not sure what you mean. On one hand you have low sales for one console and no games, on the other you have (for now only rumours) deal breaking problems for the other two consoles.

What's the deal breaker with Sony? No B/C? So because you won't be able to sell your PS3 if you want to play old games, you won't buy a new system?
 
Oh, Wii U! I don't like that! As a fan, I do not like that! I would like to see it sell well, but, you know, I can understand the lack of interest. I hope it will recover towards the end of 2013 as desireable games are going to arrive.
 
Nintendo needs to seriously bring it this year with whatever they have planned. Yoshi, Mario, Mario Kart, Zelda, etc. They need everyone. EVERYONE.

everyone-the-professional.gif
 
Nintendo needs to seriously bring it this year with whatever they have planned. Yoshi, Mario, Mario Kart, Zelda, etc. They need everyone. EVERYONE.

everyone-the-professional.gif

Yeah, no time to fuck around. Wind Waker needs to be fucking here right after summer and then 1st party support without any gaps for lots of months. No more delays, they have already been disastrous. lol, I never believed in their launch window lies, but even I didn't think that not a single game would make it :lol
 
This does bring up a good point that a relaunch is possible.

But it also not only assumes they will play their cards right, but that they also have cards to play right now.

It's hard to have confidence they'll get it right, but I do believe that they soft launched intentionally; you simply don't hold so much back, you don't leave marketing and a co-ordinated retail push almost completely alone.

I think a huge part of their problem is that they assumed 5 million units would sell unassisted. That's a woeful misjudgement born of a horrible misreading of the market (I‘m sure I'll be saying the same for the others if the minimum price of admission ends up being $399 without a game; it's a different market and the 360/PS3 have been adopted over time, anyone expecting PS2-like demand is going to be disappointed) but it's less damaging than launching in a blaze of saturated glory yet still struggling to gain traction.

I don't believe Iwata for a second when he claims that no price cut is planned. I think a cut + Nintendo hits + casual centric marketing late 2013 has ALWAYS been on the cards. There's simply no other reason for the lack of it besides arrogantly assuming 5m 'core' gamers were gonna buy it by default. If we don't see that towards the end of the year, I think Nintendo will have proven itself clueless to an unprecedented extent.
 

MarkusRJR

Member
These Wii U numbers sure don't inspire hope. I'll wait until holidays before making a final opinion on the matter, but I have a feeling we're in for a rough ride.

There's no doubt that smart phones, and devices like tablets and iTouch have been stealing children away from Nintendo in the US.
This is definitely true. I went to my friend's younger brother's field trip (he dragged me there because he needed a ride and his car was busted atm). Nearly every kid was using an iPhone or iPod touch to play games/listen to music. I don't understand the parents that give these 7-12 year olds such expensive toys. Apple devices aren't really durable either so I'd be too scared to give a kid one cause they'd break it in a month. Just anecdotal evidence, but whatever. :p
 

1-D_FTW

Member
These Wii U numbers sure don't inspire hope. I'll wait until holidays before making a final opinion on the matter, but I have a feeling we're in for a rough ride.


This is definitely true. I went to my friend's younger brother's field trip (he dragged me there because he needed a ride and his car was busted atm). Nearly every kid was using an iPhone or iPod touch to play games/listen to music. I don't understand the parents that give these 7-12 year olds such expensive toys. Apple devices aren't really durable either so I'd be too scared to give a kid one cause they'd break it in a month. Just anecdotal evidence, but whatever. :p

Because they're cheaper. .99 cents vs 30 - 40 dollars a game? Why wouldn't a parent prefer this route?
 

ascii42

Member
Nintendo needs to seriously bring it this year with whatever they have planned. Yoshi, Mario, Mario Kart, Zelda, etc. They need everyone. EVERYONE.

everyone-the-professional.gif

The problem is they do that, and then they have nothing to release for the next 2-3 years. They've done that before.
 

dionysus

Yaldog
A lot of people forget that every console has no games around launch. It always looks good in the months leading up to launch, and then you find out most of the 3rd party games are delayed and half of the first party games are delayed as well. The first 6-12 months for even the most successful consoles are slow.

PS3 was atrocious. The worst I can remember, especially in contrast to the hype leading up to release about the first year launch lineup. I can remember in ?March? Calling All Cars was being talked about in every PS3 thread, people just dying for it to release. That was how bad it was.

Wii was no games doom and gloom for an entire year on this forum, despite the massive sales.

360 was no games doom and gloom as well until 2006, but then when the PS3 launch happened that changed everything (because its library was so far ahead of the launch console) and also Gears of War.

It just seems funny that every console launch people discover that consoles take a while to build up libraries. Every console has this hyped up first year release list before it actually launches, and then inevitable a good portion of it is delayed or sometimes never even existed in the first place. I mean we knew about FF versus XIII in May of 2006 before the PS3 launch. It was on everyones 2007 must have PS3 games list lol.
 
This is why Nintendo shouldn't listen to gamers - I think most of the suggestions I've seen here are just pointing to "release your Nintendo brand titles!!!"

All you get is the Nintendo base that has been reluctant to purchase the system (fine), but that will not at all obtain the casual audience.

Super Smash Bros? Wind Waker? C'mon.

Mario Kart, however, is kind of like a wild card, since it's the one thing that sold amazingly well among casuals.


Back in the day, we didn't care about Nintendo's output as much because there were other quality third party games to play in the meantime. Wii U will need this by second year or at least hint that there's lots of dev support promising a bunch of games. Otherwise, it's just going to be Nintendo backing up itself again. Not sure if this time around it will work very well.
 
A lot of people forget that every console has no games around launch. It always looks good in the months leading up to launch, and then you find out most of the 3rd party games are delayed and half of the first party games are delayed as well. The first 6-12 months for even the most successful consoles are slow.

PS3 was atrocious. The worst I can remember, especially in contrast to the hype leading up to release about the first year launch lineup. I can remember in ?March? Calling All Cars was being talked about in every PS3 thread, people just dying for it to release. That was how bad it was.

Wii was no games doom and gloom for an entire year on this forum, despite the massive sales.

360 was no games doom and gloom as well until 2006, but then when the PS3 launch happened that changed everything (because its library was so far ahead of the launch console) and also Gears of War.

It just seems funny that every console launch people discover that consoles take a while to build up libraries. Every console has this hyped up first year release list before it actually launches, and then inevitable a good portion of it is delayed or sometimes never even existed in the first place. I mean we knew about FF versus XIII in May of 2006 before the PS3 launch.

these companies never learn from their mistakes either.
it's obvious that before releasing yr console that you need to have yr final devkit out for a longer period of time before the console launches.

Every launch has been shit.
 
What's the deal breaker with Sony? No B/C? So because you won't be able to sell your PS3 if you want to play old games, you won't buy a new system?

Don't have a PS3 yet, but no bc on the next Xbox would push me over to the PS4. So yes that is problem.

Not as big as a problem taking away my ownership of games I buy. Their plans to fight the boggie man of used games does not fit well with how I have been buying and playing games my whole life. It makes things very inconvenient for me and takes away a lot of the perks of console gaming.

I'm not really sure how I'll get my gaming fix in the future if the rumours are true.
 

LQX

Member
Yikes at the Wii U numbers. I thought they were selling briskly at the stores many Gaffers work at. Cant believe how Nintendo screwed the pooch but hopefully it is fair and clear warning to MS and Sony. People are past the gimmicks.
 

Mileena

Banned
Yikes at the Wii U numbers. I thought they were selling briskly at the stores many Gaffers work at. Cant believe how Nintendo screwed the pooch but hopefully it is fair and clear warning to MS and Sony. People are past the gimmicks.
Haha
 

Meier

Member
That Ni no Kuni news is fantastic! Hey Nintendo, I'm talking to you. Put out Inazuma Eleven with that name and it will be successful.
 
Wasn't PS3+Wii around 300k? If that's accurate, the Wii should easily outsell Wii U.

True, if WiiU is 57K, and assuming MS is including WiiU in the current generation talk, then Wii+PS3 is ~300K. I think PS3 probably outsold the Wii, so an educated, but conservative guess is PS3 > 150K and 57K < Wii < 150K.

A more aggressive guess is PS3 around 200-240K and Wii is around 60-100K.
 

dionysus

Yaldog
these companies never learn from their mistakes either.
it's obvious that before releasing yr console that you need to have yr final devkit out for a longer period of time before the console launches.

Every launch has been shit.

It is definitely intentional, not a mistake. GAF sales enthusiasts assume that the number one priority of these companies is strong sales from the start.

Probably more likely is they have just sunk a billion dollars into R&D for the new console, and every day they aren't in the market the Net Present Value of that investment declines. They want revenue and cash flow to balance out the sunk costs no matter what.

I mean consider the alternative. Invest a billion in a new console, wrap up the design, and then put it on a shelf for a year just so you have a better game lineup come launch. Give up all that revenue you could have had even with a weak lineup? Every company, unless they have incredibly eccentric management (or privately held), is going to opt to release as soon as possible to boost the cash flow now.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Woke up to news that its 57k, not 55k as 'reported' last night. I think a lot of people in this thread who piled on Nintendo without waiting for confirmed numbers owe them an apology.
 

Dlacy13g

Member
Man I sure do miss the days of the NPD numbers being available from the get go with out all the detective work. Then again, it is pretty fascinating to what the Neogaf wheels churn away to decipher the real numbers. I am not sure we would get there either if we didn't have MS openly giving their numbers each month. Sure its a gloating situation but ...it definitely is helpful.
 

Castef

Banned
Wow at the possible 55K. That seems unusually low. But holy crap if true.

1280319878_parrot-is-playing-dead.gif


No, actually 55k in a 5-week month is awful.

Yet, I don't think it is just due to the lack of software. Wii U had an equally lacking initial lineup, yet it sold like hotcakes.

The main problem is the lack of something equivalent to Wii Sports.

Now, I know Nintendo tried her best to say "Look! The focus of this new console is the touch screen!", yet in a world FILLED with tablets this is a very feeble message and has not been received well.

Now... why to not create a LINK (no, not the elf...) between Wii and Wii U by publishing Wii Sports U? Something which could be familiar to Wii owners and could involve the use of both the touch screen and the "classic" Wiimote?

That would have been a great move and I still wonder why they are not yet pursuing it.

You may say "Well, because it could sound too much similar to Wii and be a limit for sales"... yet, just have a look at today's sales of the console. I don't think Wii Sports U could be even more harmful, right?
 

Linkhero1

Member
Nintendo needs to seriously bring it this year with whatever they have planned. Yoshi, Mario, Mario Kart, Zelda, etc. They need everyone. EVERYONE.

everyone-the-professional.gif

+ they need to bring in plenty of indie developers to the eShop. If they can produce enough great indie games + their strong first party support + whatever little third party they have, they can probably salvage the rest of this year.

The problem is they do that, and then they have nothing to release for the next 2-3 years. They've done that before.

Well, in this case, they desperately need to push hardware sales. They're obviously not going to release all possible first party titles this year because it's impossible.
 

NotLiquid

Member
Awful Nintendo numbers, no other way around it. It's kind of sad to see the console flunking that bad already, the Nintendo fan in me always likes to hope for Nintendo to end up alright. But the Wii U is just so unappealing right now, even though my most anticipated games are on it.

It'd have to take a miracle for it to get out these next six months with respectable numbers, and despite some amazing things announced in the pipeline there's pretty much nothing they can do about it's state right now. It's really in one hell of a rut. A price drop would be a start but this thing needs an instant rebranding and better marketing push.

The only thing I can see them do this very moment is buying back timed exclusivity rights on Rayman Legends so there's at least something on the console, but that's not really going to happen.

Nintendo needs to seriously bring it this year with whatever they have planned. Yoshi, Mario, Mario Kart, Zelda, etc. They need everyone. EVERYONE.

everyone-the-professional.gif

Sounds like a trailer tag line for a Nintendo-based Avengers movie.
 
+ they need to bring in plenty of indie developers to the eShop. If they can produce enough great indie games + their strong first party support + whatever little third party they have, they can probably salvage the rest of this year.

I've never seen indie games be a major contributor to console or platform purchase.
 

Linkhero1

Member
I've never seen indie games be a major contributor to console or platform purchase.

It's not, but if they can build a nice stable community for indie developers they can suck up people who are into indie games. I'm only suggesting it so they would have a platform that differs itself from Orbis and Durango once they come out. Third party support will be the Wii U's weakest point so indie games would be nice.
 

FourMyle

Member
I still can't believe just how abysmal the Wii U is doing. It's doing worse than the Gamecube. The Gamecube. After so many years of Wii domination it is fucking shocking to see these numbers. It was a given that 3DS would sell gangbusters, because Nintendo pretty much owns the portable gaming market but god damn. I didn't think they would regress back to Gamecube era of irrelevancy with their console division. It really seems like Nintendo is nothing now that the casual user base, who pretty much made the Wii the success that it was, has been ripped from under their feet and funneled into the mobile market.
 
It is definitely intentional, not a mistake. GAF sales enthusiasts assume that the number one priority of these companies is strong sales from the start.

Probably more likely is they have just sunk a billion dollars into R&D for the new console, and every day they aren't in the market the Net Present Value of that investment declines. They want revenue and cash flow to balance out the sunk costs no matter what.

I mean consider the alternative. Invest a billion in a new console, wrap up the design, and then put it on a shelf for a year just so you have a better game lineup come launch. Give up all that revenue you could have had even with a weak lineup? Every company, unless they have incredibly eccentric management (or privately held), is going to opt to release as soon as possible to boost the cash flow now.

Speaking specifically about Wii U:


I partially agree; as I've said, the lack marketing / retail push has clearly been intentional, but where Nintendo has erred is with the assumption five million would sell regardless. So it's bad, very bad, but not the fatal blow cold, hard indifference would be to a console given the usual launch marketing blitz.
 
CNBC :

The Wii U sold just 46,000 hardware units in January at brick and mortar locations &#8212; a shockingly low number for a console that was just released in late November. To put it in perspective, the Wii sold 348,000 units during that system's comparable period in 2007.

Officially, according to NPD data, Nintendo has sold 57,000 Wii U units this year. The adjusted figure of 46,000 is a more accurate comparison to the 2007 figures, though, due to reporting calendar irregularities. (January's NPD results are a skewed due to the addition of a "leap week" the group has to add every five or six years to balance its reporting periods. NPD measures the year into 12 reporting periods of four or five weeks. That results in some date discrepancies, which require the leap week to be added occasionally.)

http://www.cnbc.com/id/100463756
 

REV 09

Member
Nintendo should ditch Wii U, focus on 3DS for hardware, and release their mainline IPs on the HD twins, but not on mobile.

Sony should ditch the Vita and double down on PS4.

Therefore, the market would look like:
PC
PS4 / 720
3DS / iPhone / Android
 
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