we really to going to act like Orbis won't be called PS4?
it's entirely possible that sony will move away from numbers with the ps4.
we really to going to act like Orbis won't be called PS4?
I'll inform the online division they have finally been put out of their misery.
If anyone is interested, my column is now up. You can see it here:
http://www.gamasutra.com/view/news/...cture_of_current_US_retail_game_landscape.php
jvm_Gamasutra said:and whether the industry is becoming, in the words of Wedbush analyst Michael Pachter, a "hit-driven business."
Iwata_January-2009 said:For sometime now, I have repeatedly said that the game business is comparatively less susceptible to the changes in the economy but the gap between what sells and what doesn’t sell become obvious (in an economic downturn.) The products that are listed at the top of a consumers’ wish list can sell at the same level in a good economic time as during a bad economy. But those ranked #5 or #10 on the list become the receiving end of the impact of the changing economies.
Yep.Thanks! New tie ratios are much appreciated.
jvm said:Based on what we know about the installed bases for each platform, a total of 309-312 million units of Xbox 360 software have been sold life-to-date... The Wii is close behind, with 304-308 million units of software... Approximately 172-174 million units of PlayStation 3 software have been sold so far in the U.S
I don't know if you check the MC threads and saw it, but this might help (look at the bottom where the inverted pyramid images are): http://www.famitsu.com/guc/blog/takapai/11476.htmljvm said:In my next column, I want to take a broader view of the software market, with a diminished emphasis on the specific platforms and more on total units, new releases, and whether the industry is becoming, in the words of Wedbush analyst Michael Pachter, a "hit-driven business."
Could you tell me what I'm seeing there? Google Translate (and my very, very tired brain) are failing me.I don't know if you check the MC threads and saw it, but this might help (look at the bottom where the inverted pyramid images are): http://www.famitsu.com/guc/blog/takapai/11476.html
No. It only includes software sold as software¹.Do the tie ratios for the Wii (and a lesser extent, PS3 and 360) include games bundled with hardware (system or peripheral), out of curiosity?
The amount of games that sold x number of copies in the given interval, along with the approximate revenue.Could you tell me what I'm seeing there? Google Translate (and my very, very tired brain) are failing me.
No. It only includes software sold as software¹.
¹ Where Wii Play is software.
Correct me if I'm wrong but NPD counts software that includes hardware but not hardware that includes software. Right?
As far as counting it with the software totals, yeah, that's a decent way to put it. Zelda: Crossbow Training would kind of buck that trend, though.
If anyone is interested, my column is now up. You can see it here:
http://www.gamasutra.com/view/news/...cture_of_current_US_retail_game_landscape.php
Here is an additional graph for your amusement:
Thanks guys.
Crossbow training was counted? It shouldn't have been.
Could you please give full numbers for average hardware selling prices?
I would put the Vita at 210K.
NPD
PSP --> 500K (first two days)
PSV --> 436K (first seven weeks)
$100 price cut from $600 is 17%
$100 price cut from $400 is 25%
As you keep lowering the price by a set amount, that price cut will have a bigger impact. Had they gone $50 in 2009 followed by $50 in 2010(which would have had the % cut be more in line with the first cuts), then the curve would be smoother. I think the cut in 2009 just shifted sales ahead in the curve, it didn't actually increase the overall amount they were going to sell, which is why sales ended up dropping last FY despite another price cut.
PS3 Hardware Sales (Unit: Million)
CY 2011 CY 2010
EU 4.9 4.6
US 4.52 4.33
JP 1.55 1.59
---------------------------
Sales 11.0 10.5
Shipments 14.1 14.4
Source:(Nintendo,NPD,Media Create,Sony)
Masaru Kato said:Our products like PlayStation 3, the sales trend is quite firm, but it was nevertheless affected by the Thai flood. The destruction of supply chain adversely affected the PlayStation. So as is shown in your materials, we have reduced our forecast by 1 million units for the entire year.
Ongoing sales only includes the last 3 months? Why not make it the last 5 months and see where we are at?
(Unit: Million)
Global Shipments US NPD
(2010+2011) (2010+2011)
PS3 28.5 (14.4 + 14.1) 8.8 (4.3 + 4.5)
Wii 27.52 (17.2 + 10.32) 11.6 (7.1 + 4.5)
360 27.0 (12.1 + 14.9) 14.1 (6.8 + 7.3)
I just... wow.
Sony forfeits their market leader status over the course of a generation. Currently sitting 3 million units behind one competitor, and 30 million behind the other... but they are the market leader going forward?
Yikes... just yikes.
Global Shipments (Oct 2006 - Dec 2011) (Unit: Million)
Hardware Software
PS3 62.0 568.1
PS2 47.9 410.0
---------------------------
109.9 978.1
Yeah just came here to post this
“Kingdoms of Amalur: Reckoning,” the first game from Curt Schilling’s Providence-based 38 Studios, sold another 80,000 copies in the United States last month, WPRI.com has confirmed.
That brings total U.S. retail sales of “Reckoning” to 410,000 copies during its first two months on the market, according to data provided to WPRI.com by NPD Group, a New York-based research firm.
NPD spokesman David Riley called 410,000 “an impressive figure for just two months, no matter how you slice it,” particularly for “a new IP” – a game that’s not a sequel but an entirely new storyline. Electronics Arts (EA) is distributing it.
NPD’s figures don’t include “Reckoning” sales outside the U.S., which would likely increase the total. In addition, Alexander Sliwinski of gaming news site Joystiq cautioned that NPD only counts physical copies sold. “That means digital sales of ‘Reckoning’ are missing, which actually has mattered more and more lately with EA’s Origin digital distribution service and the almighty Steam digital distribution service,” Sliwinski said in an email.
I think it wasn't the first month or two, but then it showed up on the lists. To be fair, I don't think most of the 2+m that bought it really wanted the zapper...
Xbox 360 = $269 (down from $284)JVM? Pretty please?
Also, I was going to get to it. You have to be patient with me.
360 still has the highest selling price. I wonder if we will finally see a price cut this year or if they are content trying to ride out at this high price for as long as possible.
Xbox 360 = $269 (down from $284)
PS3 = $267 (down from $271)
Wii = $149 (up from $147)
PSP = $131 (down from $132)
3DS/NDS = ... don't have it written down for some reason
PSV = $267
The combined 3DS/NDS average I get is frustrating, but one makes do with the cards one is dealt.
Also, I was going to get to it. You have to be patient with me.
http://www.nintendo.com/games
Nintendo 3DS:
1. Kid Icarus: Uprising - 140k
2. Mario Kart 7 - 118k
3. Super Mario 3D Land - 100k
4. Mario & Sonic at the London 2012 Olympic Games
5. Skylanders Spyro's Adventure
6. Resident Evil® Revelations - ~27k
7. The Legend of Zelda: Ocarina of Time 3D
8. Sonic Generations
9. Pokémon Rumble Blast
10. Tales of the Abyss 3D
Thanks for reminding me of this song. So great.
Seeing price parity from PSV with PS3/360 is... not a good business move, I´d say.
http://www.nintendo.com/games
Nintendo 3DS:
1. Kid Icarus: Uprising - 140k
2. Mario Kart 7 - 118k
3. Super Mario 3D Land - 100k
4. Mario & Sonic at the London 2012 Olympic Games
5. Skylanders Spyro's Adventure
6. Resident Evil® Revelations - ~27k
7. The Legend of Zelda: Ocarina of Time 3D
8. Sonic Generations
9. Pokémon Rumble Blast
10. Tales of the Abyss 3D
The future doesn't look any brighter for portable console systems
I would like to have a WW figure for Sonic Generations, it seems a constant seller.
On 3ds at least, still cant believe sega forgot to make a wii version
"whoops, we forgot" -- no, they didn't forget. They made a calculated decision that the bottom fell out of the Wii market. They may have been right and they may have been wrong, but it wasn't an oversight, it was a deliberate decision.
Also,don't forget the beauty of the market segmentation.
Arent the top 8 of those inside the all formats top 25, i'd say thats very healthy
And as for generations, On 3ds at least, still cant believe sega forgot to make a wii version
"whoops, we forgot" -- no, they didn't forget. They made a calculated decision that the bottom fell out of the Wii market. They may have been right and they may have been wrong, but it wasn't an oversight, it was a deliberate decision.
That was February.
However, I don't see the March 3DS specific chart, with those numbers, as a sign of the inevitable decadence of portables. I mean, neither DS obtained to fill the single SKU top 10 with lots of games, but lots of games sold under the radar, under top 10, with great sales through time compared to first months. It seems portable system have a much more pronounced tendency of selling games through time.
That was February.
However, I don't see the March 3DS specific chart, with those numbers, as a sign of the inevitable decadence of portables. I mean, neither DS obtained to fill the single SKU top 10 with lots of games, but lots of games sold under the radar, under top 10, with great sales through time compared to first months. It seems portable system have a much more pronounced tendency of selling games through time.
Rayman Origins sold terribly bad on Wii (I thought it would be the best-selling version by a good margin), so maybe Sega wasn't so wrong not releasing Sonic Generations on Wii.
But past Sonic games sold well on Wii. Rayman Origins didn't light up the charts on the other consoles either.Rayman Origins sold terribly bad on Wii (I thought it would be the best-selling version by a good margin), so maybe Sega wasn't so wrong not releasing Sonic Generations on Wii.
Rayman Origins sold terribly bad on Wii (I thought it would be the best-selling version by a good margin), so maybe Sega wasn't so wrong not releasing Sonic Generations on Wii.
Skipping the console with the biggest Sonic fan base dosen't sound like a smart idea especially after seeing the latest Sega financial news.
...? The Wii version WAS the best selling version.
Ah, I forgot I didn't use this graph.The future doesn't look any brighter for portable console systems
Judging by the current 3ds software sales, can we safely say Nintendo has a lock on must-buy-with-the-3ds-software? If so, are there any third party titles that could crack that spot? Right now, with Kart, 3dland, and Ocarina 3d, that's a pretty intimidating top 3 titles that I imagine are sucking up a lot of dollars. I think Ocarina 3d will probably drop out of the must buy, title, and end up selling more line with Mario 64 DS - that is, phenomenally well, but not one in the league of Kart DS or NSMB DS or a Pokemon.
Actually, I think the decision not to port Generations to the Wii was mostly due to a lack of resources.
The Sonic HD team has never done Wii development period. Sonic 06 wasn't released on the Wii and Unleashed was ported by Dimps. All Wii-exclusive Sonic games on the other hand were made by a different team altogether.
So, who should have done the porting? For one reason or another the HD team isn't doing Wii development, the Sonic Wii team is probably already working on a Sonic game for Wii U (Given the past sales of Sonic games on Nintendo platforms, I'm confident that Sega won't want to bring its flagship franchise too late on this particular console). The only studio that's left if Sega didn't want to give the franchise to yet another studio was Dimps -- and Dimps had its hands full with Sonic Generations 3DS, SFxT and Sonic 4.2.