Yes, I definitely agree this is possible. It's possible the data on this generation is unique, and it's one of the primary reasons I'm referring to 6 months of data as useful but not conclusive. We'll have to wait and see. I'd say by 14-15 months, we'll have a strong idea how the generation will play out. People often make too much noise about a single data point (i.e. a single month), but can also be too conservative when extrapolating from 15 months of data, just as people can't believe that a sampling of a few thousand people can accurately predict the behavior of 300 million.
But the Titanfall SKU was $450, wasn't it?
I guess the casual consumer will bite on a $399 price tag based on perception alone, but it really isn't much of a deal when compared to the TF bundle.
Because if the 360 was supply constrained until its first April, it would give an inaccurate indication of demand for the 360 during it's first April.
I can't see a situation in which the PS4 outsells the Wii world wide.
Unless you expect Europe to pick up the slack for a trailing NA and Japan.
Where's creamsugar at?
Yeah, I'm not sure why no one was allowed to sell $20-$40 retail console titles until well into the second half of the generation. May have hurt a lot of games that could probably have succeeded for their publisher but were instead DOA at full price.
Just realized we haven't got a monthly "Playstation 4 has reached X million sales" statement from Sony yet. At this point are they waiting to announce 10 million units sold worldwide at E3?
I don't particularly care what Nintendo has said they will do. I have never been more confident that this is what they need to do.
Like it or not, the 3DS is a device that feels designed for a prior generation of mobile devices. The OS is slow and limited. The store is poorly designed. There's no real multitasking. It has few network features.
I feel that they need to leapfrog into the next gen of mobile devices to keep mindshare because their device is unfortunately not well suited to the software the casual audience likes to play...
Not Quality of Life enough.
Don't see even that. 3ds is barely 3 years old isn't it.
Just realized we haven't got a monthly "Playstation 4 has reached X million sales" statement from Sony yet. At this point are they waiting to announce 10 million units sold worldwide at E3?
I don't see it, their press release only talks about XBO+X360 combined software
Where's creamsugar at?
I suspect the primary problem is the cost of making games. As costs have risen, there are simply fewer and fewer games being made. Epic is seeing about 1/3 as many AAA games being made so far this gen (both released and in development) compared to last.
Just realized we haven't got a monthly "Playstation 4 has reached X million sales" statement from Sony yet. At this point are they waiting to announce 10 million units sold worldwide at E3?
I'm still hoping it can....... maybe. If MK8 can't turn things around, I'll give up on it.
Just realized we haven't got a monthly "Playstation 4 has reached X million sales" statement from Sony yet. At this point are they waiting to announce 10 million units sold worldwide at E3?
Yea. We're entering the sales dry spell. I'm guessing 8 or 8.5mil by E3They aren't going to reach 10 million by E3.
Where's creamsugar at?
Every gen is unique... 360 sales took a dump when RROD issues surfaced and then jumped when Kinect was released. PS3 sales rebounded with a slew of hits (Uncharted, Lou).
Things could easily shift with combinations of price drops, unforeseen hits, or new hardware accessories (VR glasses, MS's projector thing)
What the fuck is this?
What do you mean "was allowed"? I think publishers just knew that $20-40 titles didn't meet the expectations of the AAA crowd because they perceived something was wrong with it or whatever.
For reference this is the TTM PS/XBX HW. 200K inputted for PS4 for now, excludes PS3 for now.6 months of data gives us enough data to start speculating without feeling like wildly gesticulating idiots but not enough data to reach confident, definitive conclusions.
I'm just skeptical they're far enough along with a new portable platform to have something to show yet, even though it's sorely needed. A 2015 E3 intro followed by a November 2015 launch seems more plausible.I would have said that last year, but like you said I feel that's some good reasoning right there to go ahead and introduce it.
So much praise and amazement at how well consoles sold last month.It's not just about the PS4, which many people seem to be missing.
It's about console gaming as a whole. Which, right now, is looking dire.
If the PS4 was doing well (and it would need to be doing a bit better than it is now) and the WiiU and XBox One weren't doing nearly as bad as they are, there would be no cause for concern.
That isn't the case, though,
Nope.
PS4 is +/- 1% 200k.
Wouldn't most people just buy the current gen version of the game? I don't see a cross gen game pushing a lot of console sales for next gen systems when the game comes out the same time for every system.
Iwata-san says hi, everyone.
So 198k or 202k.
Wow @ no infamous SS in the top 10. Such a good game, wish they'd have marketed it better to give it some more legs.
It's only one month. You can't make a trend out of it. But I'll be interesting to see how it all plays out. I don't personally see the numbers for either the Xbox One or the PS4 being anything to write home about.
For reference this is the TTM PS/XBX HW. 200K inputted for PS4 for now, excludes PS3 for now.
I don't think hardware is really the problem.
Software is more the issue, and may simply be a function of the number of releases - for which there's no easy fix. A greater breakdown of software sales would be useful though; where are the declines coming from, where are the gains. Is the fundamental market still intact. Is the average revenue per title increasing, flat, decreasing (I suspect increasing). And so on.
So 198k or 202k.
Not really. Most generations follow pretty clear patterns. The last was the most uncommon, because the Wii took everyone by surprise then virtually none of the players made games for the leading console, but even then it started out with PS3/360 very close in sales but trailing the Wii, and with record breaking sales numbers out of the gate. The generation ended with... PS3/360 very close in sales but trailing the Wii, with record breaking sales for the generation in total.
Obviously, a few details can change. The PS3 was a few million behind the 360, now it's a few million ahead. The Xbox One is getting outsold 2:1 right now by the PS4, maybe it will end up 3:1 or 1.5:1. Dramatic shifts are not common once we have 15+ months of data. 6 months (which we have now) is less conclusive but enough to start doing some rough sketches.
For reference this is the TTM PS/XBX HW. 200K inputted for PS4 for now, excludes PS3 for now.
I don't think hardware is really the problem.
Software is more the issue, and may simply be a function of the number of releases - for which there's no easy fix. A greater breakdown of software sales would be useful though; where are the declines coming from, where are the gains. Is the fundamental market still intact. Is the average revenue per title increasing, flat, decreasing (I suspect increasing). And so on.
Definitely not great
So much praise and amazement at how well consoles sold last month.
So much doom and damnation today.
I feel like at an old school playground painfully balanced on a broken see-saw in an island of concrete.
Definitely not great
Big drop off from last months.
That is why the numbers from that site are banned. They showed Xbone ahead by several thousand every week of the month.And a certain other site said xbox>ps4 lmao
I'm still hoping it can....... maybe. If MK8 can't turn things around, I'll give up on it.
Dat Titanfall bump.Just to give a better perspective
March (5 weeks) - 311,000 units sold -->62,200 units per week
April (4 weeks) - 115,000 units sold -->28,750 units per week
So 198k or 202k.
I'm just skeptical they're far enough along with a new portable platform to have something to show yet, even though it's sorely needed. A 2015 E3 intro followed by a November 2015 launch seems more plausible.
It's definitely possible. Also, as already mentioned by Man-is-obsolete, it's possible the unusually front loaded sales of both the PS4/Xbone just mean the well of early adopters has run dry sooner than expected, but that this will "even out" as time goes on and more releases come out to pull in more casual buyers who won't buy until the games they want are released.
6 months of data gives us enough data to start speculating without feeling like wildly gesticulating idiots but not enough data to reach confident, definitive conclusions.