Farmboy said:At this point the poor quality > poor sales > poor quality cycle is something of a chicken-or-egg thing. Sales are poor, so publishers lower their Wii budgets or put their 'B-teams' on Wii development, which results in poor sales, which hardly motivates publishers to do their best.
Resident Evil 4 did reasonably well, but until there's a breakout third party title that shows quality can sell on Wii even without a Nintendo logo on the box, I'm afraid all we'll see are B-quality titles from these publishers -- which, in turn, means that the cycle won't be broken and that breakout title will never appear.
The precedent set by the DS isn't particularly encouraging either: great third party games exist, but they're the exception rather than the rule -- and more often than not, their sales are nothing to write home about.
The titles released on Wii so far are just rush jobs to get a piece of the Wii pie, it has nothing to do wih how publishers perceive the system, its just that they rushed what could be rushed and they probably still made a profit. I think by the end of 2008 you will see some reall quality from third parties on the Wii, be it casual or hardcore. Good software takes time to make, you cant expect something to sell with only 6 months of dev time (Boogie) unless you have an idea like Brain Training.
EDIT: And why doesn't Resident evil count? It has a chance to hit a million when Capcom was expecting 420k.