theprodigy
Member
too bad we don't have a dedicated SalesGAF chat anywhere
oh well lol
oh well lol
too bad we don't have a dedicated SalesGAF chat anywhere
oh well lol
Well I'm sure all 11 of us would enjoy that
Outside of Media Creates there really aren't that many gaffers that get into such discussion unfortunately
lol Gfk data. Let me just go hit a bank real quick
How much are said subscriptions then?
Let's just say the amount of GAFfers who will need to contribute $1000 a month to a single, pan-European GfK subscription...is more than you might expect.
Like...at the bare minimum, we would need more than 20 people...maybe 30 people...40 people...
too bad we don't have a dedicated SalesGAF chat anywhere
oh well lol
Halo is dad. Wrap it up folks.I'd put Halo at the top, at least in the US - maybe i'm crazy
When even your former fanbase from the GC days doesn't even know about what should be basic Wii U stuff, why should the average consumer?
I think we should, though. Yeah, we'd be few, as SwiftDeath said, but why not
Just saw a gamasutra article and these #s seem really off... Is that the case?
From the article:
DS vs 3DS SALES
DS lifetime total sales: 153.98 Million
DS sales from 2004-2007: 47.27
3DS lifetime total sales (from 2011-2014): 44.14 million
3DS-to-DS hardware sales ratio: 9.3:10
http://www.gamasutra.com/blogs/Tyro...The_iPhone_vs_3DS_Debate_and_Some_Numbers.php
The DS had already sold 21,173,051 by end of 2007 in Japan. Am I missing something here? I'm assuming it sold even more in the rest of the world.
Yep. One of Nintendo's largest problems I think. Assuming Nintendo truly wants to change their ways and get much better 3rd party support for their home consoles which I think they need, Nintendo will have to suck it up and do quite a lot of co-marketing with some of the big franchises I think [COD, GTA etc.] Be featured first in adverts instead of not at all, for years to change their image
Would be expensive but it doesn't help to have ports of big 3rd party games if no one thinks to play them on your console
I love that his article has a section titled NUMBERS DONT LIE, and then goes on to cherry pick numbers ridiculously in order to make his point. Choosing revenue per employee to compare Nintendo and Apple is silly. Comparing LTDs of the DS and 3DS without mentioning the current trajectory is downright deceptive. Here's two ways those comparisons could have been done differently:
Apple
Net Income (2013): 37.037B
Employees: 98,000
Profit per employee: 377,928USD
Nintendo
Net Income (2013): -23,222 million JPY (or -213M USD)
Employees: 5,213
Loss per employee: 40,859USD
DS vs 3DS SALES
TTM after 14 quarters on sale:
3DS Hardware: 11.66
NDS Hardware: 30.31
3DS Software: 65.45
NDS Software: 185.62
Honestly, I think it would be wiser for them to seed potential new blockbusters than try and outbid either MS or Sony on known properties.
Co-marketing deals would be a lot cheaper than trying to produce comparable titles to compete with such 3rd Party offerings. At the end of the day, Nintendo needs to try and increase the demographics that find their console appealing. Clearly high quality Nintendo-focused exclusives aren't cutting it. I don't necessarily think Nintendo would be successful with my strategy of co-marekting but I think it's the best shot at it. Nintendo has already had significant trouble trying to fill the Wii U's calendar with games and add diversity. I think the best solution to that problem is to somehow get the 3rd parties back on board and more importantly somehow convinced consumers to buy them on their console.
Ooooooh my bad. Totally misunderstood what you were getting at. Thought you meant fund more Nintendo made games instead but yeah I could see your approach bearing fruit assuming they foster a hit of some kind among gamers.
Oh man. Nintendo should fund Obsidian for a WRPG of some kind.It would probably be an impressive bomb though of course
What's TTM?
There was a rumor that Microsoft was funding an Obsidian game for the Xbox One, but they canceled it.
I love that his article has a section titled NUMBERS DON’T LIE, and then goes on to cherry pick numbers ridiculously in order to make his point. Choosing revenue per employee to compare Nintendo and Apple is silly. Comparing LTDs of the DS and 3DS without mentioning the current trajectory is downright deceptive. Here's two ways those comparisons could have been done differently:
Apple
Net Income (2013): 37.037B
Employees: 98,000
Profit per employee: 377,928USD
Nintendo
Net Income (2013): -23,222 million JPY (or -213M USD)
Employees: 5,213
Loss per employee: 40,859USD
DS vs 3DS SALES
TTM after 14 quarters on sale:
3DS Hardware: 11.66
NDS Hardware: 30.31
3DS Software: 65.45
NDS Software: 185.62
oh what a cheater, that guy was using 11 quarters of DS sales (right before it really took off) to 14 quarters of 3DS sales
lol
Yep. One of Nintendo's largest problems I think. Assuming Nintendo truly wants to change their ways and get much better 3rd party support for their home consoles which I think they need, Nintendo will have to suck it up and do quite a lot of co-marketing with some of the big franchises I think [COD, GTA etc.] Be featured first in adverts instead of not at all, for years to change their image
Would be expensive but it doesn't help to have ports of big 3rd party games if no one thinks to play them on your console
That's certainly one way to do it...
But it's a method that uses known techniques and lacks that innovative touch that skyrocketed the Wii to success in the first page. If Nintendo is going to be relevant again they'll achieve it much sooner than a few years and it'll happen because of something we never even considered. They won't and shouldn't compete by doing the exact same things the competition is. Things we already consider standard. Fresh new ideas will solve this but they're much harder to consider in a discussion because they're inherently so amorphous.
Personally I don't think Nintendo is going to find success trying to take the Wii innovation approach to the market. For one it clearly isn't easily repeatable if repeatable at all, for another it's not something that you can continue to build off of from what we've seen unlike 3rd party support and perception by consumers of said 3rd party support which Nintendo could continue to improve in the coming years.
Third parties (the kind we discuss here - major publishers that do AAA) won't come back whether Nintendo has a successful device or not. Whether that device is powerful or weak. There is plenty of data to support this. It's a waste of time and money to do what you suggest, especially when the market is going in the direction it is (ie entirely unsustainable in the AAA space).
What data exists that shows the effects of Nintendo co-marketing deals with major AAA games? Yes the Wii U had some big 3rd party ports but they were lackluster in their delivery and worse in their marketing. Hell the Wii U version of ghosts wasn't even advertised as existing. The fact the ports existed means little if no one knows about them or thinks to play them on that console. Again though I don't know if it would be successful but it seems more rational an approach to me then trying to hedge your bets on some unknown innovation changing gaming.
You should ask Activision why they deny the existence of call of duty ports, even in official press releases and advertising. Nintendo doesn't have online subs to give a percentage to the company, perhaps?
Every port you saw at launch had some kind of incentive to exist on the Wii u, from Nintendo, if Mr. Harker is to be believed, iirc. So it's not surprising that once the launch deals ended that the ports did too. It's simply a waste of money because those "traditional aaa" third parties aren't going to stick around. As I said, plenty of data to support that fact, successful or not. As one example: Nearly 2/3 of the 900 million Wii software sales were third party, and yet overwhelmingly budgets and focus were devoted to making sure the other consoles got the lion's share of AAA. Unlike Wii U owners, Wii owners were hungry. In the beginning, core software sold. This discussion has been made many times in NPD, though, so I don't think it needs to be done again.
Spending major money to get half assed ports that won't sell was and still is fruitless
This is the second time in a couple of days that the media has messed up on a sales article...I don't know why it's so prevalent.
As far as I can tell so far, the three big budget titles so far for the XB1 & PS4 (Titanfall - XB1 only, Watch Dogs, and Destiny) have sold quite well, but underwhelmed in terms of promise and quality. I generally get the feeling Titanfall was good, but not revolutionary (which is fine), Watch Dogs was fairly disappointing (kind of like a poor man's GTA with some hacking) and Destiny can be fun but has lots of issues and is really grindy.
Third parties (the kind we discuss here - major publishers that do AAA) won't come back whether Nintendo has a successful device or not. Whether that device is powerful or weak. There is plenty of data to support this. It's a waste of time and money to do what you suggest, especially when the market is going in the direction it is (ie entirely unsustainable in the AAA space).
Gamecube had decent third party support because it was comparable console power wise to PS2 and Xbox. With current humongous budgets new Nintendo console would absolutely get most of multiplatform releases if their console would be on the same level power wise as Sony's and MS's.
Expecting plus 10% in h/w sales for sept!
Only power is not the issue for 3rd party games, their games does not sell well even they are same in quality as others because the user base is different and they mostly look for Nintendo consoles for nintendo games.
But developers/publishers dont care much if the effort to port a game is close to nil.
The publishers' bean counters would like to have a word with you. (Hint: the discussion has almost nothing to do with power. It is on such a low rung of the "problem ladder" for publishers that the Wii U's current situation would look the same if it was literally an xbone)
So how do you explain the third party support of Gamecube? Outside of GTA I don't remember it missing too many big third party multiplats.
dude, PS2 had like a bazillion exclusive third party games, many of them major haha
Although I disagree with StevieP's premise. He's always blaming third parties as if they just won't work with Nintendo
dude, PS2 had like a bazillion exclusive third party games, many of them major haha
Although I disagree with StevieP's premise. He's always blaming third parties as if they just won't work with Nintendo
Sure PS2 had a lot of exclusive third party games but Gamecube really didn't have that much poorer support than Xbox. It generally got all the same multiplats as Xbox. At least it had billion times better support than the zero support WiiU gets at the moment.
So how do you explain the third party support of Gamecube? Outside of GTA I don't remember it missing too many big third party multiplats.
But developers/publishers dont care much if the effort to port a game is close to nil.
I wonder if Sony will do a bundle in the USA this winter. They seem to do it in Europe a lot.
Farcry 4 bundle would sell well anywhere, and I'm sure MS has a ridiculous bundle ready for black Friday and the rest of winter.
At least it had billion times better support than the zero support WiiU gets at the moment.