Gonzo The Great
Banned
The Wii has been dead for three years and its successor still has a baseline under 100k. What a fucking embarrassment. The Wii U will struggle to reach 10 million at this rate.
But developers/publishers dont care much if the effort to port a game is close to nil.
Quite frankly, I think Nintendo actually would have better luck just encouraging third-parties more in line with their ideals rather than trying to rely on the publishers who have their eggs in the PlayStation and Xbox brands.
Quite frankly, I think Nintendo actually would have better luck just encouraging third-parties more in line with their ideals rather than trying to rely on the publishers who have their eggs in the PlayStation and Xbox brands.
Moba's are a "for children" genre now? Or what? Because I don't understand how moba's has anything in similar to Nintendo output
They are gameplay focused, not centered around cinematic AAA etc etc.
They are generally colourful or have unique artstyles that aren't grimdark "realism".
There are certainly more youngins playing them than there are youngins playing AAA console stuff.
Moba's are a "for children" genre now? Or what? Because I don't understand how moba's has anything in similar to Nintendo output
The implicit question there is then why is it so hard to find third parties aligned with Nintendos ludocentric approach versus the cinematic / experiential approach that defines the AAA console market, and to what extent those AAA publishers reflect what the market wants, and to what extent they dictate what the market wants.
The critical and commercial success of GTA / CoD / Skyrim / TLOU suggests that the market doesn't want "Nintendo style" products, but the success of Angry Birds / MOBAs and Minecraft (which were all 'grass roots' popular) suggests that it does.
EDIT:
This is differentiating between "all ages" type products that Nintendo make from the "for children" products that Nintendo consoles traditionally have success with.
Or what.
I tried to make my point distinctly about third parties that sync with Nintendos methodology in being gameplay driven, not about third parties who do well on Nintendo consoles because they make games aimed at children.
MOBAs aren't "for children" any more than Angry Birds or Minecraft are (although they have since resonated with that age group, which actually cements the point).
They are games focussed on play mechanics, rather than on cinematic experiences / spectacle and that rose to popularity outside of the traditional publishing methods.
Or why it is understandable when a 3rd party releases software outside of NIntendo consoles because the perceived audience for this products is not there. Yet, the Kingdom Hearts console games are Sony exclusive (so far) or something of a no brainer like Nino Kuni skips the Wii U. ALthought in Nino's case it probably had to do with release date of the game.The implicit question there is then why is it so hard to find third parties aligned with Nintendos ludocentric approach versus the cinematic / experiential approach that defines the AAA console market, and to what extent those AAA publishers reflect what the market wants, and to what extent they dictate what the market wants.
The critical and commercial success of GTA / CoD / Skyrim / TLOU suggests that the market doesn't want "Nintendo style" products, but the success of Angry Birds / MOBAs and Minecraft (which were all 'grass roots' popular) suggests that it does.
EDIT:
This is differentiating between "all ages" type products that Nintendo make from the "for children" products that Nintendo consoles traditionally have success with.
Easy... The success of PC and mobile are hurting Nintendo much more than the success of the PlayStation and Xbox are because those PC and mobile are providing better games in the "Nintendo-style" than Nintendo currently is.
The problem is though those 3rd parties that are in sync with Nintendo's approach to games have no incentive to work with them really. I mean maybe Rovio makes like a mario skinned angry birds or what not but what benefit does Nintendo get out of it? Minecraft should've come to Nintendo systems already but I've had that discussion before as had we all. Moba's in general are online-only experiences with no retail presence so again likely doesn't fit in with what Nintendo actually does aside from the focus on gameplay.
I guess my confusions with the list you made would be as follows.
1.) I don't feel that Skyrim is actually a game that sells on its cinematic presentation values since overall they're incredibly poor compared to competing products.
2.) CoD's singleplayer campaign is definitely about the spectacle (and is often maligned for its gameplay), but the multiplayer aspect that drives a lot of the sales is very much a gameplay focused affair built around positive reinforcement and giving people who can't play very well in older style shooters like CS or Quake the ability to do well.
3.) While the presentation in Angry Birds* and Minecraft is pretty barebones, with MOBAs we do see products like Dota 2 really try to put a distinct level of personality and a ton of voice acting on to the characters themselves. They even quip at each other and have backstories that appear in their interactions.
I actually do feel in general we're seeing a shift more towards gameplay focus in AAA titles again though. Many titles are focusing more on showing off their featuresets and adding systematic elements and open worlds, while games like The Order 1886 or Quantum Break - much more reminiscent of the cinematic corridor shooters that defined much of last generation - seem on a collision course for ho-hum to low sales and mixed critical reception.
We're also seeing an increase in publishers launching things like major multiplayer only games, which I feel wouldn't have been considered five years ago. That's pretty counter to selling a cinematic experience.
For what it's worth, Hyrule Warriors is #82 on Amazon's best sellers of 2014 already. Clearly it's a bit biased because of the preorder bonus through them, but it's something. It's already passed the XB1 version of Watch Dogs (that sold pretty badly on Amazon then... because it sold quite a bit right?).
Smash Bros 3DS is already #42 for the year.
The XB1 SKU of Watch Dogs sold around 360k its first month in the US so there probably is some bias effect going on Amazon towards Nintendo and probably Sony systems from what I've seen but that's still a very good sign I think
Gives me hope for Bayonetta then maybe
I personally believe that Skyrim - and GTA in fact - are both sold on 'spectacle', but in Skyrims case it is more the spectacle of scope and scale than of, say, aesthetics.
Many of the individual mechanics in both titles are extremely clunky, but because there are so many of them bundled together they effectively get a pass.
I don't disagree, but given thats the case it is strange that Nintendo aren't finding third party collaborative spaces there, as it would seem to be their 'best fit' for partnerships.
Whether that's a case of them not looking hard enough, or developers in those spaces not wanting to work on console platforms I don't know. Perhaps their HTML5 framework is an attempt to foster such relationships.
I don't disagree, but given thats the case it is strange that Nintendo aren't finding third party collaborative spaces there, as it would seem to be their 'best fit' for partnerships. Whether that's a case of them not looking hard enough, or developers in those spaces not wanting to work on console platforms I don't know. Perhaps their HTML5 framework is an attempt to foster such relationships.
I thought cinematic AAA were games like Heavy Rain and Uncharted, which rely heavily on set pieces, cutscenes, etc. I guess now it's everything with a high budget and nice visuals?
I think the thing with companies like Rovio and Mojang is that they don't particularly care about consoles.
In my opinion Nintendo needs to divide itself into a software company and a hardware company, because right now their stubborn refusal to let the proprietary hardware go is costing them billions a year on the software side.
Spin it however you want, people are just tired of Nintendo's output. Saying Minecraft is a "Nintendo-like" game is such a stupid thing to say, Nintendo doesn't have the balls to get out of their comfort zone
And news regarding the NPD coverage for September?
1st September - 4th October?
Or has it ended yesterday? (27th September)
4 or 5 weeks?
Update on your update
PS4 Destiny bundle is now #36 moving up 3 places for the year. It started out around #41 when Destiny came out right ahead of the XB1 TF bundle and has since moved up the yearly charts a bit which is impressive considering yearly charts should represent quite large numbers
For what it's worth, Smash 3DS preorders have already overtaken Destiny PS4 for the #4 spot on Amazon US this month.
For September (so far):
#4 - Smash Bros 3DS (preorders)
#5 - Destiny (PS4)
#6 - Destiny (XB1)
#7 - Destiny PS4 bundle
#8 - Hyrule Warriors
#9 - Destiny (360)
You've developed....quite a bit of an over-reliance on Amazon lately.
edit: might as well anyway since SwiftDeath brought it up, yearly totals for these instead
#13 - Destiny (PS4)
#14 - Destiny (XB1)
(#16 - Titanfall (XB1) (just for a comparsion, but I wouldn't take this too seriously))
#33 - Destiny PS4 bundle
#39 - Super Smash Bros. 3DS
#60 - Destiny (360)
#73 - Hyrule Warriors
it's worth nothing that if XB1 Destiny>Titanfall is actually reflected in NPD as well, Destiny would be well on it's way to hitting 3 million (but I doubt that)
So I guess this proves something important then
Amazon counts pre-order sales of a SKU within the month it's pre-ordered and doesn't count it again during the month of release. Everyone else probably already knew that I guess
I say that because on the yearly Amazon chart Destiny PS4 bundle, Destiny PS4 and Destiny XB1 are all ahead of 3DS Smash
Honestly I'm starting to wonder if Disney Infinity 2.0 bombed to be honest. Doesn't seem to have done very well in European markets
Chart-Track said:The new Interactive Toys title is also 32% up on the week 1 performance of the original ‘Disney Infinity'
Honestly I'm starting to wonder if Disney Infinity 2.0 bombed to be honest. Doesn't seem to have done very well in European markets
Its chart position looks less than impressive, but there was this tidbit from last week's UK numbers:
Amazon only seems "somewhat" useful for hardware.
kinda crazy but destiny ps4 bundle has outsold the standalone xbox one version of the game for the month of september.
I thought that was kind of inevitable to me. You should look at the yearly chart to be impressed where the Destiny PS4 bundle is.
However back to September, even the non-bundled PS4 still outsold X1. I'm curious if this will be reflected in the next NPD. I hope Aqua or cream give us the PS4 SKU splits.
So 2 days of Smash Bros sales and then the prediction thread should go up right?