Thunder Monkey said:Holy crap, I'd forgotten you could talk.
Let's just say I have wrangled my being away from a dangerous addiction.
Thunder Monkey said:Holy crap, I'd forgotten you could talk.
Trunchisholm said:I'm surprised at the number of people who still think that any turd of a product can sell as long as it appears on Ophra and has a 500 million marketing budget. Apparently, Sony hasn't spent a dime on advertising. Many seem to forget that Kinect has done remarkably well outside America, even without Ophra and with Move having far more advertising presence than Kinect.
Kinect has done so well thanks, obviously, to how well it has been marketed, but what has been truly critical to its success is the uniqueness of the whole Kinect experience and the massive word of mouth marketing first impressions generate.
shintoki said:Don't know what is worse, Seeing people downplay a 500million+ marketing budget from MS, or those who pretend Sony is so poor and can't even afford to advertise.
This isn't a discredit at Kinect, but 500mil will sell just about anything. The flood of media produced through those efforts will make it a hot topic regardless. Adding on that the product has only been out for 2 months. There really hasn't been any indication of the longevity of the product.
With Move, Sony still spent millions on. More or less likely, they just kept to the typical Holiday budget and really didn't adjust. Their system relaunch was with the Slim model, while MS's was with Kinect.
I think it was Sony who instigated the notion to not release NPD figures to the public. There was a thread on it iirc "one of the big 3". ppl were suggesting it was Microsoft for some odd reason.FINALFANTASYDOG said:What is the reasoning behind NPD just releasing bits and pieces of info to different people? yet, In the end basically giving us the same facts they had before?
That isn't true, right?CadetMahoney said:I think it was Sony who instigated the notion to not release NPD figures to the public. There was a thread on it iirc "one of the big 3". ppl were suggesting it was Microsoft for some odd reason.
The fact that we get most if not all the top10 numbers eventually is hopefully something that will remain, but that's no guarantee. Pachter has access to the numbers and releases them?
CadetMahoney said:I think it was Sony who instigated the notion to not release NPD figures to the public. There was a thread on it iirc "one of the big 3". ppl were suggesting it was Microsoft for some odd reason.
The fact that we get most if not all the top10 numbers eventually is hopefully something that will remain, but that's no guarantee. Pachter has access to the numbers and releases them?
No chance in hell. It'd be almost as bad as KB/M vs. dual analog.Karma said:Love to see a match between motion players and dual analog players. I would put my money on the dual analog guys.
Jokeropia said:No chance in hell. It'd be almost as bad as KB/M vs. dual analog.
Aiming and shooting at this speed is impossible with an analog stick.
Yes, FPS involves both moving and aiming, but when we have this much of an advantage in the aiming part you're pretty much fucked with a dual analog.
You'd never get that kind of full-screen aiming in a 3ps/fps, you need a bounding box to turn. Enemies moving quickly along a horizontal plane could have the advantage using Dual Analog.Jokeropia said:No chance in hell. It'd be almost as bad as KB/M vs. dual analog.
Aiming and shooting at this speed is impossible with an analog stick.
Yes, FPS involves both moving and aiming, but when we have this much of an advantage in the aiming part you're pretty much fucked with a dual analog.
Turning is not a problem. Your reticule doesn't automatically slowdown when isn't centered... You a target on your screen, you place the reticule there and the camera will follow.Sho_Nuff82 said:You'd never get that kind of full-screen aiming in a 3ps/fps, you need a bounding box to turn. Enemies moving quickly along a horizontal plane could have the advantage using Dual Analog.
poor mans google-fu:TheOddOne said:That isn't true, right?
Sho_Nuff82 said:You'd never get that kind of full-screen aiming in a 3ps/fps, you need a bounding box to turn. Enemies moving quickly along a horizontal plane could have the advantage using Dual Analog.
Jokeropia said:No chance in hell. It'd be almost as bad as KB/M vs. dual analog.
Aiming and shooting at this speed is impossible with an analog stick.
Yes, FPS involves both moving and aiming, but when we have this much of an advantage in the aiming part you're pretty much fucked with a dual analog.
shintoki said:Don't know what is worse, Seeing people downplay a 500million+ marketing budget from MS, or those who pretend Sony is so poor and can't even afford to advertise.
This isn't a discredit at Kinect, but 500mil will sell just about anything. The flood of media produced through those efforts will make it a hot topic regardless. Adding on that the product has only been out for 2 months. There really hasn't been any indication of the longevity of the product.
With Move, Sony still spent millions on. More or less likely, they just kept to the typical Holiday budget and really didn't adjust. Their system relaunch was with the Slim model, while MS's was with Kinect.
Karma said:Well, I would like to see some matches between the two controllers. That is really the only way to prove it one way or the other.
Do they comment on the hardware sales? I didn't see any evidence of that in the last PR.Elios83 said:Seems a bit stupid considering that the numbers continue to be released through other official sources and even Sony continue to comment on them.
ShockingAlberto said:I don't come here to be insulted. If you want me out of this thread so badly, then I'm out.
Baki said:Don't mind Karma. He takes these things personally. Although I generally agree with your position. Marketing was instrumental to Kinect's success and this was only because MS was fully committed to the brand. This doesn't mean Kinect isn't a solid product, but you'd be crazy to not think that the $500M investment was not a significant factor in Kinect's success.
Because sometimes solid products don't sell.
Viva Pinata.
Nuts and Bolts.
Uncharted (initially).
ICO
Shadow of the colossus etc...
The best way would be to take the best players with each controller and have them play against each other. Problem with this is you would need a game without any aim assist that both contingents had played to the point of complete familiarity.amtentori said:not really the perfect experiment either. how do you control for the skill of different players?
poppabk said:The best way would be to take the best players with each controller and have them play against each other. Problem with this is you would need a game without any aim assist that both contingents had played too the point of complete familiarity.
Of course it was significant and necessary, otherwise they wouldn't spend that much money if they could achieve similar sales without advertising. Kinect launch is equivalent to a new console launch and of course MS are spending a lot of money to inform the public and revitalize the Xbox brand. IIRC Microsoft spent $200-$300M on advertising in Fall 2008 when they slashed the price and reskined the dashboard and called it the "new Xbox experience". Now that they actually have something new it obvious they'll give it as much spotlight as possible.Baki said:Don't mind Karma. He takes these things personally. Although I generally agree with your position. Marketing was instrumental to Kinect's success and this was only because MS was fully committed to the brand. This doesn't mean Kinect isn't a solid product, but you'd be crazy to not think that the $500M investment was not a significant factor in Kinect's success.
Jokeropia said:No chance in hell. It'd be almost as bad as KB/M vs. dual analog.
Aiming and shooting at this speed is impossible with an analog stick.
Yes, FPS involves both moving and aiming, but when we have this much of an advantage in the aiming part you're pretty much fucked with a dual analog.
went over this already (...several times in fact), there is no inherent benefit of dual analog over any type of pointing scheme, aside from a)it's learning curve and b)long time comfort.Sho_Nuff82 said:You'd never get that kind of full-screen aiming in a 3ps/fps, you need a bounding box to turn. Enemies moving quickly along a horizontal plane could have the advantage using Dual Analog.
"Long time comfort" is a pretty damn big benefit.Threi said:went over this already (...several times in fact), there is no inherent benefit of dual analog over any type of pointing scheme, aside from a)it's learning curve and b)long time comfort.
Besides, how would you test dual analog vs motion? On console FPS filled with aim assist and slower gameplay speed designed around the limitations of dual analog in mind?
I'm reading it now, but doesn't really point to Sony though. It is weird that they did not want to release info for that month, but I doubt its them.CadetMahoney said:re-reading that page was quite entertaining if I say so myself. Some saying Nintendo because they were embarrased they got outsold by ms/ Since the numbers get released eventually all it does if fill the first few pages of NPD threads with single sentance "wheres *insert title* LOL" posts.
Here is someone playing CoD:Black Ops. It might still look awkward to you, but it does demonstrate the big difference you can have depending on your settings.JaxJag said:"Long time comfort" is a pretty damn big benefit.
:edit: Here's a video of The Conduit online, aiming/turning just looks awkward.
http://www.youtube.com/watch?v=9qi25M2ySNk
Sorry for going off-topic...
He's not even going for headshots, he's just wiggling the controls around spraying bullets with the sensitivity on high.poppabk said:Here is someone playing CoD:Black Ops. It might still look awkward to you, but it does demonstrate the big difference you can have depending on your settings.
http://www.youtube.com/watch?v=wCnSlgtqfVg&feature=related
poppabk said:Here is someone playing CoD:Black Ops. It might still look awkward to you, but it does demonstrate the big difference you can have depending on your settings.
http://www.youtube.com/watch?v=wCnSlgtqfVg&feature=related
Towards the end of the video he starts using a pistol and you can see how inaccurate he is with the Wii pointer.Lonely1 said:Why should he go for headshots? Anyway, it looks awkward because you are not used to it. Doesn't mean is inferior. Is he slow? Is pointer aiming gimping him compared to dual analog? Would he be more effective with dual analogs? That are the important questions. Not if it looks awkward... Not "I'm used to the cursor in the center and anything else looks awkward!".
So, now the pointer is inaccurate? (instead of slow or awkward) And on a single firefight, where he tried to shot from the hip with a gun... Yeah, he should have aimed from the sights and rely on aim-assist like a real CoD player...JaxJag said:Towards the end of the video he starts using a pistol and you can see how inaccurate he is with the Wii pointer.
:edit: It's about 9.45 in.
Lonely1 said:So, now the pointer is inaccurate? (instead of slow or awkward) And on a single firefight, where he tried to shot from the hip with a gun... Yeah, he should have aimed from the sights and rely on aim-assist like a real CoD player...
JaxJag said:I'm sorry, but the videos obviously shows the pointer is not good for multiplayer shooters.
I played MoH: Heroes for the Wii online, all the battles would take forever because it's too hard to aim with the pointer.
http://www.youtube.com/watch?v=YnOA0Rgc-VQ
Look at that, another Wii game where the player is just wiggling the curser around in hopes of hitting an enemy.
Is this a serious question?JaxJag said:And If the pointer is so much better for the genre. then why are shooters more popular on the 360/PS3/PC than the Wii?
It's also subjective, unlike the realistic benefits a pointer controller poses over dual analog. Some (most) people actually have wrist muscles that render that "benefit" useless. I include it, however, because most defenders of dual analog for FPS (not as a preference but they genuinely feel that it is better than pointer controls) have absolutely no reasoning as to why it is so (again, because its only their preference, yet they try to argue with subjectivity) so I try to "help" them out to at least promote discussion between the different control configurations.JaxJag said:"Long time comfort" is a pretty damn big benefit.
I'm going to ignore you taking random videos on youtube and trying to pass them off as the final word on whether pointer controls are feasible for FPS...because I have a feeling you aren't trying to engage in an actual debate here (you are free to prove me wrong)JaxJag said:And If the pointer is so much better for the genre. then why are shooters more popular on the 360/PS3/PC than the Wii?
"Kinect is the largest, most integrated marketing initiative in Xbox history, bigger than its launch," said Robert Matthews, general manager of global marketing communications for Xbox. "We are going to be spending millions to launch this globally."
Okay, so it is 'bigger' than the launch of the Xbox. How does that turn into $500M? The NYPost gets that figure from:bigger than its launch
Microsoft launched Xbox in July 2000 with a $500 million marketing campaign, but part of that went to subsidies to make the hardware more affordable.
http://news.cnet.com/Microsoft-to-spend-500-million-on-Xbox-launch/2100-1040_3-243763.html"We have to build demand for this to be successful," Robbie Bach, senior vice president of Microsoft's games division, said during a financial analysts' meeting at the company's headquarters today. "This will be the biggest launch ever done. You can see half a billion dollars (spent) in the first 18 months of the project."
JaxJag said:And If the pointer is so much better for the genre. then why are shooters more popular on the 360/PS3/PC than the Wii?
sangreal said:Also, pay no attention to the massive Windows Phone 7 marketing campaign which didn't generate Kinect numbers
Karma said:Well, I would like to see some matches between the two controllers. That is really the only way to prove it one way or the other.
godisturbed said:Goldeneye is my first experience with wii pointer controls and tbh its not quite as amazing as I had imagined (and yes I have done a lot of tweaking) I think pointer would win out against dual analog but not by a big margin. The thing is unlike a mouse your view will keep moving when you aim somewhere until you then bring it back to your deadzone (unlike an analog stick which recenters itself as soon as you let go) And turning is a lot slower, especially ADS.
Well that was just a random mp video off youtube. It just demonstrates that there are vast differences in how the game controls depending on which settings you use for your deadzone etc.JaxJag said:He's not even going for headshots, he's just wiggling the controls around spraying bullets with the sensitivity on high.
Shin Johnpv said:I remember during E3 one of the Killzone 3 devs I believe it was said they did competitions with DA vs Move players and everytime the Move players dominated the DA folks.
Goldeneye is one of the worst examples of how it should be done. The pointer controls on that are not very good. Play some Conduit, or Metroid Prime Trilogy, or shit forget which MoH is supposed to have awesome controls one of them on it. There's quite a big difference.
Pointer controls are the future for TPS/FPS.
The framerate in goldeneye MP isn't that great, and pretty unstable. That affects the precision of a pointer more than it would an analog stick.Rush2thestart said:I hear people say Goldeneye has bad controls in relation to other FPS's all the time, but never any back up. It has all the important customization options of the COD games which work very well. Only thing that sucks is that it has a "Look" option that makes it feel disorienting... and the presets are probably the worst in any Wii FPS.
And Forza's NPD numbers boded well for its own enchanting approach?chespace said:Or, it's an indicator of GT's franchise power today.
Honestly, I think regardless of your console/franchise allegiance, all sim racer fans were watching the performance of GT5 closely to see if it would curb the hypothesis that sim racers just don't appeal to the U.S. install base like they used to in gen 5 and 6.
So far, this does not bode well for old school racing sims who have simply not evolved their game design or accessibility -- at least in the U.S. market.
Rush2thestart said:I hear people say Goldeneye has bad controls in relation to other FPS's all the time, but never any back up. It has all the important customization options of the COD games which work very well. Only thing that sucks is that it has a "Look" option that makes it feel disorienting... and the presets are probably the worst in any Wii FPS.
Shin Johnpv said:Pointer controls are the future for TPS/FPS.
Shin Johnpv said:I remember during E3 one of the Killzone 3 devs I believe it was said they did competitions with DA vs Move players and everytime the Move players dominated the DA folks.
Stumpokapow said:1) Because KBM is better than the pointer, so why include PC there?
2) Because given the ton of auto-aim on all PS360 online shooters, it's fair to say that input quality or precision is a secondary concern to other stuff.
3) The PS360 are much better at literally everything that isn't input related than the Wii.
godisturbed said:Goldeneye is my first experience with wii pointer controls and tbh its not quite as amazing as I had imagined (and yes I have done a lot of tweaking) I think pointer would win out against dual analog but not by a big margin. The thing is unlike a mouse your view will keep moving when you aim somewhere until you then bring it back to your deadzone (unlike an analog stick which recenters itself as soon as you let go) And turning is a lot slower, especially ADS.
Cheech said:I actually don't doubt this at all, but when that game drops there is going to be a huge issue with Move users finding games. Can't really see waggle ever taking off in that space.
Karma said:Fine with me as long as the option is still there for me to play with dual analog.
amtentori said:4) I might add that while some ppl that hate DA say that they find the pointer more intuitive, pointer controls are not easy to get right. They can feel perfect or they can feel terrible. gamers comfortable with DA might not feel the desire to learn a new control method that feels like crap unless properly configured.