SonicMegaDrive
Member
Yeah, it's amazing what success you can have on the Wii if you just try. Like, even just a little.
SlipperySlope said:Pet rock?
Dabanton said:I think they did see Kinect as a direct competitor then saw how much MS was willing to spend to launch it and said thanks but no thanks.
You're right, this is the kind of money you spend to launch a platform. They spent about the same on Windows Phone 7. I'm going to guess that this may be the single biggest mid generation marketing spend ever. I haven't put too much thought into that, but it seems like it could be right. I doubt there was this sort of spend on the Balance Board or Motion Plus. Downplaying that because there are Move ads on TV seems a bit silly.Littleberu said:I'm saying they launched a new brand this year, and they went all in, like any other company that's launching a new brand these days.
Shareholders won't look at 1 month NPD Move sales vs Kinect. They will consider the entire quarter worldwide (if not the entire FY), maybe for the whole gaming division if it didn't performed as scheduled (both too well or too bad).Littleberu said:Well, maybe. I'm just looking at the numbers we have, and they surely didn't think their plan all the way through. I mean, 2 millions in the UK is not a lot for a product like Move ; they spent 1 million [in the UK] for Uncharted 1 alone.
Unless they're not telling everything (which I supposed you would, especially when shareholders would mark the launch of Move as a failure), Move never was and still isn't a serious business initiative from Sony. It's purely an accessory. Microsoft spent almost 500 millions again for the Windows Phone they launched earlier this year ; again, it's a new brand, a new product. They're desperate to get into the tech-gadget business.
Brashnir said:The place I saw a lot of Kinect advertising but no Move was things like Cereal boxes, Pepsi cases and things of that sort.
Paco said:Really?
Are you suggesting that people were fooled into buying a rock as a pet? I don't want to dive too deep on this, but you do understand that the idea behind the pet rock is not one of entertainment or even a gag, right?
I'm not sure where you could possibly take the comparison, but I'm ready for a laugh if you're willing to try and explain it away...
Fredescu said:You're right, this is the kind of money you spend to launch a platform. They spent about the same on Windows Phone 7. I'm going to guess that this may be the single biggest mid generation marketing spend ever. I haven't put too much thought into that, but it seems like it could be right. I doubt there was this sort of spend on the Balance Board or Motion Plus. Downplaying that because there are Move ads on TV seems a bit silly.
SlipperySlope said:I can name many things that people get fooled into buying. Work at home programs. Acai. The muscle pills. Penis enlargement pills.
I can go on. People get fooled by advertising all the time.
SonicMegaDrive said:Yeah, it's amazing what success you can have on the Wii if you just try. Like, even just a little.
An accessory getting the marketing spend of a platform is "special".Littleberu said:I'm having a totally different conversation ; the launch is huge for something concerning video games, but it's not special considering the money that goes into these kind of gadgets.
Fredescu said:An accessory getting the marketing spend of a platform is "special".
Fredescu said:You're right, this is the kind of money you spend to launch a platform. They spent about the same on Windows Phone 7. I'm going to guess that this may be the single biggest mid generation marketing spend ever. I haven't put too much thought into that, but it seems like it could be right. I doubt there was this sort of spend on the Balance Board or Motion Plus. Downplaying that because there are Move ads on TV seems a bit silly.
That just makes it even more special, that the marketing spend matched the PR. Prior to this generation, has there ever been a mid generation console add-on that had platform like marketing and sales? It's early days, but Kinect seems to be fairly unique. If it runs out of steam before 20 million perhaps it's no big deal, but I think they'll be aiming higher than that.Paco said:Not when Microsoft specifically stated that it was essentially a launch of a platform.
Literally no one is saying this.antiquegamer said:Kincect success was not solely due to its marketing budget size.
fixedThunder Monkey said:Guys the only way to [be] completely batshit.
Straddling the line ensures his victory.
Fredescu said:That just makes it even more special, that the marketing spend matched the PR. Prior to this generation, has there ever been a mid generation console add-on that had platform like marketing and sales? It's early days, but Kinect seems to be fairly unique. If it runs out of steam before 20 million perhaps it's no big deal, but I think they'll be aiming higher than that.
Literally no one is saying this.
Edge: What are your sales expectations for Kinect?
PS: You forecast, you hope, you do your best, right? You ship something. I know my manager, Don Mattrick, was quoted saying a holiday target of over 3 million. I think about it in a bigger way than that. Not that Don's wrong; that's the number that he stated, but a lot has to happen in order for us to have success. Our content partners have to ship great games, our retail partners have to be there with us, our marketing has to be there in a very impactful way. We are investing in this like we've never invested in a platform launch. This is, for us, the biggest platform launch in the history of the industry.
We'll have a huge launch portfolio, we want to sell more units than any console has ever sold in its first holiday, a new platform. Our retail partners are telling us, based on the consumer demand, this is going to be the number one consumer electronics purchase this holiday. Not just in the games space, all of them,
In North America 7,000 retailers are doing midnight events when we ship and our pre-order momentum looks huge. So this, for us, is bigger than Xbox launch, bigger than 360 launch - this is a big deal for us. How many units are we going to sell? We're completely goaled in investing as if this were the biggest console launch ever, and that's our expectation.
I can agree with that my boney fucktoy.Boney said:fixed
Thunder Monkey said:Guys the only way to defeat SockingAlberto is to either be more reasonable, or completely batshit.
Straddling the line ensures his victory.
Thunder Monkey said:I can agree with that my boney fucktoy.
Fredescu said:Literally no one is saying this.
ShockingAlberto said:Edit: You have to have a product that speaks to the audience, it has to work, you have to have advertising, and the advertising has to be good. You people seriously aren't disputing this, are you?
SlipperySlope said:I can name many things that people get fooled into buying. Work at home programs. Acai. The muscle pills. Penis enlargement pills.
I can go on. People get fooled by advertising all the time.
Haunted said:I don't want to get involved into this discussion since ya'll are arguing along scales meaning this'll never get resolved satisfactorily...
But those downplaying a fucking 500 million marketing expenditure as "nothing unusual" are fucking crossing the line in their Kinect defence, clearly.
I had to read the post comparing marketing budgets with Apple's in an effort to show how little it was several times because I thought it was sarcasm at first. I mean, of all the companies out there, this is not the one you want to be looking at for standard marketing budgets. :lol
Who exactly is saying this?antiquegamer said:So saying Kinect success only come about because of $500 million marketing is OK?
No amount of marketing is going to sell a product that doesn't appeal to anyone. On the other hand, without marketing less people are aware of your product and therefore less gets sold. Word of mouth helps but only takes you so far. If you're trying to launch a "platform", being successful out of the gate is critically important for follow up software development.Why For? said:It could be Kinect is successful because it's a good product?
You do realize why the RE4 controls worked so well, right? You don't move and shoot at the same time in RE4. Most FPS and TPS aren't like that, which is why developers still need to figure out how to make pointer controls "work". Killzone 3 is making positive strides, though.yurinka said:So then:
Why RE4 sold way better in Wii than in PS2 or GC?
Why people who even had in other platforms bought it again?
If people agreed it improved the experience for these shooter genres why isn't going to be important in a platform where FPS and TPS are really important genres in terms of sales?
Fredescu said:No amount of marketing is going to sell a product that doesn't appeal to anyone. On the other hand, without marketing less people are aware of your product and therefore less gets sold. Word of mouth helps but only takes you so far. If you're trying to launch a "platform", being successful out of the gate is critically important for follow up software development.
I said you all are arguing along a scale.antiquegamer said:So saying Kinect success only come about because of $500 million marketing is OK?
I am in no way saying $500million budget is small but what I am and many here are saying is that it's not the reason why Kinect is a success which seems to be the argument bring about by Move defence (or Anti-Kinect) group.
No one knows the exact nuts and bolts of how it was spent, therefore we should refrain from bringing it up at all in discussions about Kinect sales lest we amuse goldenpp72.goldenpp72 said:I find it amusing people keep bringing up the 500 million dollar thing, first we don't know how that was distributed, if it's entirely used up yet, nor how much sony spent on marketing move.
They could have only spent $5 as far as we know!Fredescu said:No one knows the exact nuts and bolts of how it was spent, therefore we should refrain from bringing it up at all in discussions about Kinect sales lest we amuse goldenpp72.
I know a guy who knows a guy whose cousin once told him a friend of his has never seen a Kinect ad.ShockingAlberto said:They could have only spent $5 as far as we know!
ShockingAlberto said:Who exactly is saying this?
Is the root of this problem varying definitions of success? When I said I didn't think it would do terribly well, that still involved selling 3-5 million units before the end of 2010.
Not only MS paid a huge upfront amount for Rare, they also had to pay for running the studio for 9 years and shipping multiple bombs. Too early to say that purchase is redeemed. Obviously if they are able to make more big hits that drive Kinect hardware sales, then they'll turn out to be possibly the greatest asset for MS.goldenpp72 said:Another fun thing to think about, rare being declared as a failure purchase for microsoft because of that 350 million dollar expense, guess how much of a dent the kinect sports series will likely put into that old number?
Well DKCR is between 1.32 and 1.5 million.Flakster99 said:Yo. Any chance for more software numbers? NSMB Wii, Mario Kart Wii, DKCR Wii?
3-5 million frontloaded sales and then falling off a cliff, like a video game? Not terribly successful. 3-5 million rising to 20 million+ over a few years, like a platform? Successful.antiquegamer said:3-5 milion unit is not terrible successful?
ShockingAlberto said:Is the root of this problem varying definitions of success? When I said I didn't think it would do terribly well, that still involved selling 3-5 million units before the end of 2010.
It will have sold 20M by the end of this year. I am talking shipped here, as it's the only tracking method we have for global console sales anyway.Fredescu said:3-5 million frontloaded sales and then falling off a cliff, like a video game? Not terribly successful. 3-5 million rising to 20 million+ over a few years, like a platform? Successful.
szaromir said:Not only MS paid a huge upfront amount for Rare, they also had to pay for running the studio for 9 years and shipping multiple bombs. Too early to say that purchase is redeemed. Obviously if they are able to make more big hits that drive Kinect hardware sales, then they'll turn out to be possibly the greatest asset for MS.
Interesting, but after SF4 reviving the market plausible.Arpharmd B said:All Rare needs to do to totally make themselves a worthwile purchase: Killer Instinct 3. In the age of fighting games, this would do huge numbers on hype alone, even if it was an unbalanced pos. Rare would be totally redeemed in the minds of the hardcore.
Why For? said:You'd think it would comfortably get to 15 mill by the end of this year, given bundling especially.
Even then, 15 mill for a product making decent profit on every unit sold, plus all the software and live subs that come as a result would be very nice for MS.
As long as software as good as Dance Central continues to come, I'm good with my purchase. Hell I spent $200AU on the DJ Hero Renegade bundle, so it seemed illogical to skip Kinect under the circumstances.
Don't regret the purchase for one second. Any peripheral than can get my mother to actively want, neigh demand a game console must be doing something right.
Arpharmd B said:I'd say it's going to comfortably sail over 20 no problems. It did 8 in its debut holiday season alone.
I also expect Dance Central and Kinect Sports to just keep selling and selling like you see Nintendo software do.
At first I was pretty amazed until I realised that it's 2011 now >.<szaromir said:It will have sold 20M by the end of this year.
Fredescu said:At first I was pretty amazed until I realised that it's 2011 now >.<
Still a pretty good showing.