Zachack said:
Looking at sales of Deadly Creatures, HOTD, and (I'm guessing but I think it's a safe bet) Tenchu, I'd blame you, too. You can make up all sorts of excuses about pricing and retail evidence in Nebraska but there was a variety of new "core" Wii games in February and none of them sold well for a system that supposedly has an "underserved" core audience. We're all having a good time making fun of SO4 but it still outsold all of those games and that was with a major AAA release like SF4 doing big numbers (and "2.214-days of sales" Killzone doing so-so) and JRPG fans being heavily catered to over the previous 6 months.
Well, to be fair, hardcore niche releases on any console have a hard time selling (which is why Okami didn't fair all that much better on PS2 than on Wii despite a much bigger audience).
Rather than blame Wii owners for not buying these well-received but not blockbuster AAA games, blame them when AAA blockbuster games on Wii fail (currently there have been none that have bombed - just look at RE4 which sold 1.4 million copies).
The underserved "core" audience on Wii, while some subset of them enjoys these games (just as some on PS3/360 would like them as well) would probably be better served with epic, grand-scale AAA releases like GTA4, RE5, SF4, etc...
If there was no "core" audience on Wii to serve, then COD3 wouldn't have sold more on Wii than on PS3 and World at War wouldn't have been one of the top-selling 3rd party titles on Wii this past holiday.
Those games (Tenchu, Deadly Creatures, and HOTD: Overkill) certainly deserve to do a lot better and be in more hands, just as much as games like Zack and Wiki, No More Heroes, Blast Works, and Geometry Wars Galaxies deserve to do better.
But in no way should a successful and established epic and expensive RPG be compared to the 3 games you just mentioned, which barely got any exposure and which came out at $50.
Even "core" gamers interested in these games are gonna have a hard time shelling out money for these games at full price. Mario Galaxy, Smash Bros., Metroid Prime 3, etc... all obviously got huge budgets and were worked on for years by large, talented teams with proven records.
Not that these games don't deserve it, but full-price is asking for a lot (especially of a light-gun game). It's not that gamers have anything against these games, but just as many people waited for price drops on Boom Blox because $50 was a bit much for a puzzle game, no doubt some people are eager to play these but just not at full price.