1 - That's not true. Minecraft for example was not an established IP and went against market realities. Mojand created their own universe and catered to an audience that had been largely ignored by many publishers. Sony (The Order) is creating a game that caters to the same audience that buys COD, Destiny, Evolve, Dying Light, Watch Dogs, Assassin's Creed, etc. - it's a much more competitive and crowded environment. The decline of 90% falls solely on Sony's shoulders as it did nothing to distinguish the Order from the many.
2 - I don't have unrealistic expectations. I say the Order should sell as much if not more than Beyond: Two Souls, a 1 million + title. I would view that as a disappointment if the Order would do comparable numbers. This was a game that was suppose to release in the Holiday season to boot. More development time = more money spent.
3 - Dying Light did great but at the end of the day, it all depends on the expectations set by the publishers themselves. If it's profitable, it's a success surely. Shuhei Yoshida mentioned that only 3-4 Sony published titles out of 10 make money. If the Order sells 300-400k in February (a solid opening) and plummets next month, is that a good result and a profitable venture? No.
4 - See all three notes.
Minecraft?really? that falls in the 10% that actually turns out to be a monster hit in the long run. that is why i said 90%.
from what i gather, unless sony comes out and says the exact words "the order was profitable" it would be a disappointment in your eyes because you are still dancing around without giving a number. you say it should sell 1 million plus and then turn around and say that would be a disappointment in your eyes.... and the question was what does it need to sell for you to not be disappointed.
you sound like square enix when tomb raider was considered a failure after selling 3 to 4 million and that would be on a higher install base and also an established ip catering to the same crowd as cod, destiny, ac like you mentioned. so IF (assuming here) you expect the order to sell like 3 or 4 million on one platform with lower install base then yes you do have unrealistic expectations. i think the game will do around 2 million give or take worldwide by the end of this year and that would be a success and I honestly can't see Sony expecting more than that...
Not trying to single you out here but i am just trying to figure what people's expectations are for the game and what would be considered a success for the game?
is it safe to assume sunset, bayonetta2 are flops? titanfall disappointed? where does the order need to be realistically to not be in these two categories?
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