If you want to continue the conversation, please feel free to PM me but I do not want to derail the thread. This will be the end of my contribution in this thread in relation to the Order.
1 - I'm not dancing around the number whatsoever because shipping a certain amount of copies does not equate whether it is a success or a failure. A prime example would be Tomb Raider as you presented, 3 million shipped and yet viewed as a company failure until it broke the 6 million barrier, where it eventually started being profitable.
2 - As per my previous post, if the Order achieves the same threshold as Beyond: Two Souls, I would view that as a disappointment. As such, if it exceeds that threshold, I think one should be pleased by the result.
3 - I really don't know where you got this from my post. All I mentioned is that: "the Order caters to the same audience that buys COD, Destiny, Evolve, Dying Light, Watch Dogs, Assassin's Creed, etc. - it's a much more competitive and crowded environment." In essence, asking that audience to invest in a new IP at a 59.99$ price tag is a much more difficult sell than one could imagine - "the Order did nothing to distinguish from the many."