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NPD Sales Results for June 2014 [Up3: All Hardware (June/LTD), Top 10 Software SKUs]

Acheteedo

Member
Oh wow! Real numbers for once, om nom nom.

269K for PS4 is stunning, what a wildly successful console Sony have made.

197K for Xbox One would be very good in a normal month, but just following the SKU change it becomes difficult to tell the long term impact. Next month will be telling.

npd_home_201406zxql1.png


This just says it all about the WiiU though, complete disaster until now. If they can keep some momentum after the 140k this month then there is some hope though.
 

fred

Member
Microsoft needs to be worried. Not a single game did the xbox one outsell the ps4 version

I've been saying for a while that the Xbox One is in trouble. And this is in the States where the Xbox One is doing 'okay', but certainly no better than that by any stretch of the imagination. And then you have to factor in the fact that it's an unmitigated flop in Europe too.

It's only a matter of time before third parties take note of their PS4 SKUs outselling their Xbox One SKUs at least 2:1. The Xbox One has been a bit of a flop so far in terms of worldwide sales figures - just not as big a flop as the Wii U so far - and if Microsoft don't do something they could end up having problems with third party support in a year or two.

I'm really surprised that the gaming media hasn't picked up on how badly the Xbox One is really doing...but I guess that 'Nintendoomed' articles generate more clicks than 'Microsoft d00med' articles.
 
The software numbers continue to concern me, but perhaps it is just the gen 7 consoles dying extra quick like it seems to be. We'll see.

Looking at the Gamecrate #'s, it's just crazy. Considering how well MS was able to hold down the U.S. with the 360......seeing PS4 with a lead of 700k consoles in a 7 month period where the competition needed to retain control in that region, it's just still shocking to me.

And to think, it all started by someone saying "why would I want to live there." :p

He did us a favor, but in his own special asshole way. :p
 

BigDug13

Member
Can you distinguish this from "new consumers that joined console gaming and then were promptly lost to other gaming platforms?"



The PS1 generation was more than 80% bigger than the SNES/Genesis generation. Were those new consumers also an "anomaly?"



But it is very clearly a sustainable market. The "casual" market is still growing very steadily and rapidly.

I can distinguish from controller method. We have had a similar controller for 30 years. One generation, one company tried to change that and suddenly non-core-controller gamers bought gaming consoles. Now that all 3 consoles are again focused on core control schemes, even the Wii-U, those customers have moved on.

If the Wii-U had doubled down on waggle instead of switching to a bastardized core controller with touchscreen, they may have kept some of those waggle fans. But they didn't.

I guess you could call it a sudden new market that quickly bailed and went with phone-tablet gaming. But over the course of 30 years of console sales tracking, I still call that crowd an anomaly when it comes to console sales growth.

If you don't agree, that's fine, but I call it an anomaly.


Honestly we also have too many damned crossgen games which is more than ever before and that is also slowing adoption of new gen, so I'm not completely blaming the anomaly for lower console sales. But it will contribute to a contraction this gen.
 

kinggroin

Banned
Every time that I expect it to be the month where XB1 finally starts to close the gap even a little, PS4 still pulls out a win. I want to say I am surprised, but when you look at the state of the XB1 and how essentially everything it stood for a year ago has been reneged on, it is probably going to take more time for consumers to warm back up to it.

I definitely think XB1 and PS4 will be trading off the number 1 slot at some point down the road, it is just a question of how far down, and how big of a gap will Sony have at that point?

Edit: Oh, and poor Vita. Dear god.


I'm assuming in the US right? I cannot see this happening world wide, ever.
 

Opiate

Member
I can distinguish from controller method. We have had a similar controller for 30 years. One generation, one company tried to change that and suddenly non-core-controller gamers bought gaming consoles. Now that all 3 consoles are again focused on core control schemes, even the Wii-U, those customers have moved on.

If the Wii-U had doubled down on waggle instead of switching to a bastardized core controller with touchscreen, they may have kept some of those waggle fans. But they didn't.

I guess you could call it a sudden new market that quickly bailed and went with phone-tablet gaming. But over the course of 30 years of console sales tracking, I still call that crowd an anomaly when it comes to console sales growth.

If you don't agree, that's fine, but I call it an anomaly.

In that case, would you agree that the console market has been contracting since 2005?
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Vita has only sold 128,000 so far this year?

No wonder support from Sony is tepid at best. Wow. What a disaster.
 

BigDug13

Member
In that case, would you agree that the console market has been contracting since 2005?

165ish million PS3 and 360's were sold. I'm not sure of the PS2/GCN/Xbox numbers, but if they are indeed higher than 165 million, then I suppose so. But then you have to account for the several million Nintendo franchise fans that didn't buy a Wii because of waggle but because of Nintendo games (same people buying a Wii-U now). If we could somehow extrapolate that number of Wii buyers, probably close to the number of GCN buyers, then add that to the 160 million, that may end up as an overall growth from PS2/Xbox/GCN to PS3/360/Wii-Nintendo-fans.
 

Gammacide

Member
Just goes to show you that games sell consoles. Really happy to see MK8 do so well, but I cannot wait for Zelda numbers to come out (whenever it releases). Depending on Toad's big outing I will have a WiiU by the holidays for that and in preparation for Xenoblade Chronicles X, Fatal Frame 5, and of course Zelda, not to mention Tropical Freeze, SMB3DW, and Devil's Third.

PS4 numbers should be really interesting once TLOU releases too since so many gamers missed out on it last gen and a lot of us will be buying it again. :)
 

ReBurn

Gold Member
Vita has only sold 128,000 so far this year?

No wonder support from Sony is tepid at best. Wow. What a disaster.

I think that the proper way to look at it is that the Vita has only sold 128K this year because support from Sony is tepid at best.
 

BigDug13

Member
I think that the proper way to look at it is that the Vita has only sold 128K this year because support from Sony is tepid at best.

That's not the reason. People in the U.S. simply do not want to walk around with a Vita to game portably. Nor a 3DS for that matter except kids. For the most part, our vanity keeps us gaming on phones in public since the stigma isn't attached.

Sony could release Demon's Souls 2 Vita and still wouldn't carve out a healthy market in NA.
 

Opiate

Member
165ish million PS3 and 360's were sold. I'm not sure of the PS2/GCN/Xbox numbers, but if they are indeed higher than 165 million, then I suppose so. But then you have to account for the several million Nintendo franchise fans that didn't buy a Wii because of waggle but because of Nintendo games (same people buying a Wii-U now). If we could somehow extrapolate that number of Wii buyers, probably close to the number of GCN buyers, then add that to the 160 million, that may end up as an overall growth from PS2/Xbox/GCN to PS3/360/Wii-Nintendo-fans.

Here's what I'd respond with: every generation, console manufacturers have created a substantial number of new purchasers. In at least a few cases, the percentage growth was even higher than last generation: we're talking 80-100% growth gen-over-gen, with new console consumers outnumbering longer term console consumers within a single gen.

But this will be the only generation where consoles fail to significantly retain those new customers they recently gained. Not because those new customers stopped gaming, mind you, but because the console manufacturers failed to appeal to those consumers in meaningful ways.
 

rokkerkory

Member
Oh wow! Real numbers for once, om nom nom.

269K for PS4 is stunning, what a wildly successful console Sony have made.

197K for Xbox One would be very good in a normal month, but just following the SKU change it becomes difficult to tell the long term impact. Next month will be telling.

npd_home_201406zxql1.png


This just says it all about the WiiU though, complete disaster until now. If they can keep some momentum after the 140k this month then there is some hope though.

Thanks for this chart. I don't know how some are implying it's dire straits for X1. At least just yet. They are doing decently well but do have major problems to overcome. Desperate MS can be good for us.

Ima give it a full holiday 2014 season before making any type of judgement.
 

ReBurn

Gold Member
I love how XB1 fans are worried about the Vita ;)

PS4 "fans" need to be worried about how XB1 is doing. Things haven't quite crossed the threshold where PS4 can sustain next gen third party software development on its own. The longer it takes to build that install base the longer developers are going to continue to commit resources to 360 and PS3. The lat thing the console game needs is gloating.
 

BigDug13

Member
Here's what I'd respond with: every generation, console manufacturers have created a substantial number of new purchasers. In at least a few cases, the percentage growth was even higher than last generation: we're talking 80-100% growth gen-over-gen, with new console consumers outnumbering traditional console consumers.

But this will be the only generation where consoles fail to retain those new customers. Not because the new customers stopped gaming, mind you, but because the console manufacturers failed to appeal to those new consumers in meaningful ways.

That's definitely a very valid way to look at it. I see those new customers as so short-lived over the span of 30 years of console generations, I just have a hard time counting on that crowd as a new crop of console gamers. I see them as following a fad for a few years like Guitar Hero fans.
 

AniHawk

Member
165ish million PS3 and 360's were sold. I'm not sure of the PS2/GCN/Xbox numbers, but if they are indeed higher than 165 million, then I suppose so. But then you have to account for the several million Nintendo franchise fans that didn't buy a Wii because of waggle but because of Nintendo games (same people buying a Wii-U now). If we could somehow extrapolate that number of Wii buyers, probably close to the number of GCN buyers, then add that to the 160 million, that may end up as an overall growth from PS2/Xbox/GCN to PS3/360/Wii-Nintendo-fans.

there's no way to actually discern who is a real gamer and isn't in the wii market. i don't even know where to begin with why that would possibly be important. i mean you would also need to separate the people who were non-traditional fans on the ps2, ps3, and 360 from more traditional fans.
 

TomShoe

Banned
Here's what I'd respond with: every generation, console manufacturers have created a substantial number of new purchasers. In at least a few cases, the percentage growth was even higher than last generation: we're talking 80-100% growth gen-over-gen, with new console consumers outnumbering longer term console consumers within a single gen.

But this will be the only generation where consoles fail to significantly retain those new customers they recently gained. Not because those new customers stopped gaming, mind you, but because the console manufacturers failed to appeal to those consumers in meaningful ways.

I'm assuming they all went to mobile.
 
Gotta think if Microsoft don't lead in hardware sales over the holidays at some point with Halo something's amiss... amiss I say!

Saying anything of the kind is just setting them up for failure. While the MCC is going to make me buy an Xbox One, it's not a new title in the series.
 

prag16

Banned
I can distinguish from controller method. We have had a similar controller for 30 years. One generation, one company tried to change that and suddenly non-core-controller gamers bought gaming consoles. Now that all 3 consoles are again focused on core control schemes, even the Wii-U, those customers have moved on.

If the Wii-U had doubled down on waggle instead of switching to a bastardized core controller with touchscreen, they may have kept some of those waggle fans. But they didn't.

I guess you could call it a sudden new market that quickly bailed and went with phone-tablet gaming. But over the course of 30 years of console sales tracking, I still call that crowd an anomaly when it comes to console sales growth.

If you don't agree, that's fine, but I call it an anomaly.


Honestly we also have too many damned crossgen games which is more than ever before and that is also slowing adoption of new gen, so I'm not completely blaming the anomaly for lower console sales. But it will contribute to a contraction this gen.

I dunno man, but I think you're making a lot of assumptions and drawing a lot of conclusions based on potentially questionable assumptions. But I guess Opiate has covered most of this.

I'll just say that I think a roided up Motion Plus might have led to even worse Wii U performance. What reason would this "anomaly" crew who already had largely moved on have to upgrade? And uptake among the dual analog faithful would have been worse than it was already.
 

ReBurn

Gold Member
That's not the reason. People in the U.S. simply do not want to walk around with a Vita to game portably. Nor a 3DS for that matter except kids. For the most part, our vanity keeps us gaming on phones in public since the stigma isn't attached.

Sony could release Demon's Souls 2 Vita and still wouldn't carve out a healthy market in NA.

A of course not. A single game rarely propels a platform to success. It takes strong continuous support to gain and maintain momentum. Whether people walk around with a game system is beside the point.
 

BigDug13

Member
there's no way to actually discern who is a real gamer and isn't in the wii market. i don't even know where to begin with why that would possibly be important. i mean you would also need to separate the people who were non-traditional fans on the ps2, ps3, and 360 from more traditional fans.

Non-traditional fans on those other consoles didn't grow Nintendo's userbase by 100 million people. Look at the GCN, what 25 million-ish? Wii-U might be lucky to also eventually reach 25 million lifetime? Wii sold what, 120 million consoles? That's a freak thing when the competition also managed to sell 80 million each.

None of those other factors you mentioned caused a sudden 100 million spike in sales for one console for one gen.
 

Principate

Saint Titanfall
Thanks for this chart. I don't know how some are implying it's dire straits for X1. At least just yet. They are doing decently well but do have major problems to overcome. Desperate MS can be good for us.

Ima give it a full holiday 2014 season before making any type of judgement.

The issue with the XB1 has always been t's sales in the rest of the world bar the UK which the US will invariably need to prop up being it's strongest market. MS major issue is that it either needs to rectify the situation in places like mainland Europe or have it do a lot better in the US. #it's not in trouble but they still certainly have their work cut out for it.
 

BigDug13

Member
I dunno man, but I think you're making a lot of assumptions and drawing a lot of conclusions based on potentially questionable assumptions. But I guess Opiate has covered most of this.

I'll just say that I think a roided up Motion Plus might have led to even worse Wii U performance. What reason would this "anomaly" crew who already had larged moved on have to upgrade? And uptake among the dual analog faithful would have been worse than it was already.

So what if I am making assumptions? They're my opinions to have. I got called out to explain myself because I use the word anomaly. I explained my reasons. If you don't like my reasons, that's cool. But that is my opinion about why this market is seen as suddenly super unhealthy. It's not super unhealthy. The Wii was just a flash in the pan fad.

Agree to disagree.
 

AniHawk

Member
Non-traditional fans on those other consoles didn't grow Nintendo's userbase by 100 million people. Look at the GCN, what 25 million-ish? Wii-U might be lucky to also eventually reach 25 million lifetime? Wii sold what, 120 million consoles? That's a freak thing when the competition also managed to sell 80 million each.

None of those other factors you mentioned caused a sudden 100 million spike in sales for one console for one gen.

it certainly helped the xbox 360 very late in its life, when sales exploded in the us after the introduction of the kinect.

i think it's a combined failure of all console manufacturers that they were unable to retain this expanded userbase. that's something that shouldn't have happened, and shouldn't have been written off because casuals be crazy. overall console sales are going to dip behind the ps2 generation's when all are said and done, and wind up a lot closer to the 90s era of gaming, unless something changes drastically. that's extraordinarily bad. like, imagine every particle in your body exploding at the speed of light.
 
Wii U numbers are good, but the best numbers of the month are the notification of how Lightning Returns failed and FFX HD outsold it greatly.

Hilarious. I cannot believe how badly Square has gone off track. That obsession with the Lightning character is ludicrous and they deserve the bad sales.

Now, give me a FF12 HD remake.

Sadly, they will look at this and decide to put more into mobile.
 

TheRossatron

Neo Member
Saying anything of the kind is just setting them up for failure. While the MCC is going to make me buy an Xbox One, it's not a new title in the series.

Very true, although Im sure Microsoft are hoping it does the trick, regardless that its not new. The fact its new on Xbox One is enough
 

joecanada

Member
Thanks for this chart. I don't know how some are implying it's dire straits for X1. At least just yet. They are doing decently well but do have major problems to overcome. Desperate MS can be good for us.

Ima give it a full holiday 2014 season before making any type of judgement.

dire straits and major problems are not the same thing, sure, but neither is a very good situation. I think most of the concern is related to how the chart is heading.... xbox is sort of heading toward the GC path more than the ps2 path now.... ps4 is holding but yet it doesn't appear likely to hold the ps2 path either...

and the Wii chart is insane so may as well throw it out lol.
 

Opiate

Member
I'm assuming they all went to mobile.

That's what I'm saying.

Imagine if, after the massive growth of the PS1 generation, the new gamers created at that time left console gaming and went to, I don't know, PC gaming instead. Would those consumers be considered anomalous? I don't think they would. They would just be considered consumers who entered the gaming market through consoles, then moved on to different platforms which better served their interests.

Obviously in that case, consoles managed to find a way to continue to appeal to those consumers and keep them in the fold. The console manufacturers had to create compelling games and platforms that continued to appeal to them. Ultimately, I'm saying the present situation is exactly the same, except consoles failed to keep people's interest and lost those consumers to other platforms when, in the past, consoles had managed to both create new users and keep those users in to the proceeding generations.
 

coolasj19

Why are you reading my tag instead of the title of my post?
Shouldn't we be more concerned with Revenue the Gaming Industry pulls in as a whole than the number of console units sold? That is to say, console units sold only exist to push software and generate revenue. And what kind of cross-over has there been of PS3/360/WIi combined owners last generation because I doubt we will see anything similar this generation. And wouldn't that on it's own bring down total console sales but not necessarily impact total revenue?
 
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