He pays a german midget to change the avatar everytime a GAFer refreshes the page
Actually I don't like Madworld that much
The visual style is amazing, but everything else has been eh :/
Why that game fails to sell? You could say demographics, but you have to be more specific, as with everyone in this thread. I remember posting a couple pages back asking where I stand if I don't like ultraviolent games geared towards teenage males or soccer moms. The point I was trying to make is that the market isn't that easy to segment, and there are many other (an almost infinite amount) of factors that can differentiate who buys what games. I guess you can put it like this: Adding components to a game that makes it more "hardcore" for lack of a better word, you are increasing potential sales for that particular portion of the market, but the appeal of markets similar to that one get decreased. My theory of the Wii userbase is that there is no clear demographic that dominates the console, but instead a very wide spread of different demographics that overlap when you describe them loosely (e.g. Casuals). Because of this I don't think any game that has a narrow appeal will sell well on the Wii, core or casual. And that is why games with at least a loose appeal to the different demographics are mega hits (e.g. Mario Kart, Wii Sports).
Would Madworld sell on PS3/360? Well maybe, but MadWorld would not have been MadWorld if it was on the PS3/360 so it's not really worth debating a hypothetical.
Would MadWorld be better on PS3/360? The gameplay is kind of shallow even with waggle, it would be the most boring shit on earth to play with a gamepad (IMO) :lol
(food analogy will be posted later)