I would rather defend poutine than GTA:CW.Zachack said:There's no I in Team. Get back in there.
Scrubking said:
Haunted said:*catches up on the last two pages*
Where's the death spiral pic when you need it.
pakkit said:The gamer audience between platforms is largely shared. I'd say pitting MadWorld against Resident Evil 5 was a mistake.
It was only out for TWO DAYS in february :|
Dascu said:I don't have a clue how you get these numbers, but if you say so.
Regardless, the game sold very poorly, whatever the reasons may be. I hope it has some legs and manages to make a little profit, for the benefit of Platinum Games for delivering such a fine game, and for Sega for taking a risk on the Wii.
Threi said:why do i keep posting in the gaming side talking about food
Vinci said:I give up even guessing what's going to sell anymore. This generation is so ass-backwards and ridiculously skewed, it's actually getting sad.
Haunted said:*catches up on the last two pages*
Where's the death spiral pic when you need it.
So you're saying you want a game that's apparently only about graphic violence to sell well? What are you, a monster?Scrubking said:Yes because Sega can show all of the graphic violence - what the game is all about - on a TV commercial.
God you people are so fucking stupid.
Vinci said:Do you find yourself posting about games in OT?
It wasn't about bashing the Wii or not, but nice jab at me in the meantime.beermonkey@tehbias said:Doesn't sound like an either/or proposition to me. Not from a finance perspective and certainly not from a development team(s) perspective.
Sega has stated they would like to see Madworld become a franchise. There's a way they have a chance to do that. If you think they shouldn't want to see it become a franchise, tell them, not me.
I think you are selling the game way short when you assume it couldn't sell better on other platforms. This political correctness about not "bashing" the Wii has gotten way out of hand. The fact is the consumer demographics are not identical across all the systems. That's not a criticism.
GTA: CW is definitely concerning. But MadWorld shares a lot more in common with your No More Heroes than your Gears of War. If The Conduit bombs in sales, I'll apologize profusely and confess that my suspicions were off-base.lowrider007 said:All I'd say is that the low sales of GTA and Madworld just proves that the Wii userbase have completely different needs compared two the 360/PS3 userbase, people have always said that the Wii is targeting a completely different audience and these sales figures pretty much confirm that.
His avatar is haunted.BruceLeeRoy said:Haunted I have always wanted to know this. How is it that your avatar randomly seems to change all the time? Are you manually changing the file or do you have a script somehow randomly picking it out of a directory?
Its sad but I must know!
:lol thankspakkit said:
Just put "Hero of Legend" where "Damn..." is now.
Yeah but what about Madworld? Your (and Vinci's apparently) buddy and N-Mate Scrubking decided to include that in his rant. That means that not only do you have to defend poutine, you also have to defend a completely other type of food that shares maybe one or two components with poutine but still is very different, like a cheese beverage or a potato dessert.Threi said:I would rather defend poutine than GTA:CW.
Maybe that's why I didn't buy a baseball game. It's not because I don't like baseball, it's because the (apparently superior) PS3 baseball game caused interference in the MicroHive. I'm going to go dance around for a while and see if I can't correct the imbalance.Man no kidding I don't get it. As a developer if I was going to develop on any console I have to say the 360 would be my first choice. Of the three it seems the most reliable. Ever since the system released there is this collective hive mind that move on from game to game in unison and I don't know if its because of live but there seems to be far more product awareness among 360 owners.
BruceLeeRoy said:Man no kidding I don't get it. As a developer if I was going to develop on any console I have to say the 360 would be my first choice. Of the three it seems the most reliable. Ever since the system released there is this collective hive mind that move on from game to game in unison and I don't know if its because of live but there seems to be far more product awareness among 360 owners.
Alright well then his argument stacks up since KZ2 still was out twice as long.sionyboy said:But March is a 5 week tracking month, compared to November which is 4 weeks.
And of course CoD:W@W didn't have a full 4 weeks worth of sales, that NPD figure represents 18 days of sales compared to KZ2's 37 days worth.
gutter_trash said:I can't find anything on Street Fighter IV,
enquiring minds need to know plz
DarkUSS said:Can we blame the oversaturation of the market with FPS games for the lukewarm sales of KZ2?
Rational people:Scrubking said:Do you really want a recap of all the incredibly stupidity? Really? Okay.
Idiots
...
Intelligent people
...
Cause that's already a given.poppabk said:Rational people:
- Each sold poorly in their first month, but each is a single data point in a very small list that provides no discernible trend.
ie the success of Halo Wars does not mean that RTS's will always sell like gangbusters on 360, nor does it mean that Halo Kart would be an amazing success.
I was hopeful GAF had finally shaken off that whole affect vs effect confuzzledness bonanza. We are doomed.lawblob said:Please continue; your avatar in contrast with a banned tag could provide a nice screen cap I could use in the Conduit thread for comedic affect.
lawblob said:Lets reach a happy compromise and start talking about how Burgertime needs to be a DSiWare game. Now thats a discussion we can all sink our teeth into!
bcn-ron said:I was hopeful GAF had finally shaken off that whole affect vs effect confuzzledness bonanza. We are doomed.
SilverLunar said:Has the top 20 and top 10 of each platform been released yet? no?
BruceLeeRoy said:Man no kidding I don't get it. As a developer the 360 would definitely be my first choice. Of the three it seems the most reliable. Ever since the system released there is this collective hive mind that move on from game to game in unison and I don't know if its because of live but there seems to be far more product awareness among 360 owners.
Psychotext said:A more direct comparison with a different game is possible:
Army of Two (360) - Mar 08 - 606k (33 days of sales)
Killzone 2 (PS3) - Feb / Mar 09 - 619k (37 days of sales)
lowrider007 said:This comparison is a joke when you consider the difference in install bases, I think people forget that there is only 8 million PS3's in NA, 619k is hardly 'luke warm' sales when you put things into perspective, the game will easily reach 3 million WW and I don't think anyone can call that a failure, but then this is the gaf.......
Opiate said:Absolutely, this comes from homogenized demographics. This allows for similar tastes to be easily exploited: in the case of the Xbox 360, that demographic is Males Age 15-35...
In contrast, a system with heterogenuous ownership is more difficult for many of these corporations to exploit, as products that appeal to men, women and children simultaneously seem to be more difficult to create.
Somnid said:Nintendo has different demographics plain and simple. If you are doing a traditional game it will be a lot harder sell on a Nintendo platform because it has many non-traditional gamers. The concept of a "good game" and a "bad game" can't be compared properly because most of GAF and the gaming community still has a disconnect with what everyone else might want.
fixed for bitter tears. 90% of the posts in these threads are just fucking excuses and reasons created to support someone's opinion, no matter how right, wrong, informaed or misinformed it might be. The fact is that hardcore games succeed and fail on the wii the same as they succeed and fail on all systems, and the same way casual games succeed and fail on both the wii and other systems. Games fail, yet it seems the wii is always the one where it's the system's fault or perception as to why a particular game fails. hmm... how does that work?border said:Whenever a game with normal "hardcore" sensibilities succeeds on the Wii, there's always this litany of excuses as to why it's the exception. Oh it was published by Nintendo/EA/bigpublisher....it was an established IP....blah blah blah.....
Opiate said:Absolutely, this comes from homogenized demographics. This allows for similar tastes to be easily exploited: in the case of the Xbox 360, that demographic is Males Age 15-35, a demographic which, generally speaking, like things that look cool, and enjoy blowing things up. In film, these are action movies like Iron Man or Transformers: big special effects, lots of action.
This would mean that action packed games with great graphics should sell at extremely high attach rates for this console, and that is exactly what we're seeing.
In contrast, a system with heterogenuous ownership is more difficult for many of these corporations to exploit, as products that appeal to men, women and children simultaneously seem to be more difficult to create.
Vinci said:What's odd about this generation: My console of choice is winning, by a wide margin, and yet I'm so disinterested in the direction the console market is heading I'm thinking I may just stick with handhelds and PCs from now on.
BruceLeeRoy said:Man no kidding I don't get it. As a developer the 360 would definitely be my first choice. Of the three it seems the most reliable. Ever since the system released there is this collective hive mind that move on from game to game in unison and I don't know if its because of live but there seems to be far more product awareness among 360 owners.
Boom Blox Sells Just 60K
Stunning. Seems like the perfect kind of game for Wii, it has the Spielberg connection and yet it tanks.
It failed to get the critical acclaim that might have pushed it into peoples consciousness.J-Rock said:I'm not at all surprised by the MadWorld numbers. Many people that I know were going to buy it day one(including myself) but then suddenly said they'll just rent it(or wait for a price drop).
Why? They heard the game is around 5hrs long. Even I couldn't convince myself to pay $50 for a 5hr experience with very little replay value. I just don't have that much extra money right now.
Alcibiades said:a few months from now all this alarmist reaction to MadWorld and Chinatown Wars sales will seem silly and will most likely be forgotten...
Agent Icebeezy said:Look at how Microsoft has done since the launch of the 360 and even more so with NXE, there is tons of stuff about games every time you go to a new part of the dashboard if you are connected to Live. They keep you informed. You don't see that with Sony until you log into the Playstation store.
markatisu said:By that time there will be some new game (probably Conduit) that will face the same situation and we will be doing this all over again :lol
Boom Blox, NMH, De Blob, Shaun White, and COD WaW are examples off the top of my head that GAF has lol'd and then been bitch slapped within 60 days
BruceLeeRoy said:I think I am joining you bro my nephew has agreed to sell me his old DS for pennies now that he has upgraded.
Agent Icebeezy said:Look at how Microsoft has done since the launch of the 360 and even more so with NXE, there is tons of stuff about games every time you go to a new part of the dashboard if you are connected to Live. They keep you informed. You don't see that with Sony until you log into the Playstation store.
Grecco said:Wii music as well
problem is that as just a random developer, you're going to have a bitch of a time sticking out on the 360, especially without a recognizable IP. People are wowing at Halo Wars and RE5 and WaW. But at the same time there are plenty of decent games on the 360 with new or lesser IPs that have tanked spectacularly or at the very least probably didn't cover production costs.BruceLeeRoy said:Man no kidding I don't get it. As a developer the 360 would definitely be my first choice. Of the three it seems the most reliable. Ever since the system released there is this collective hive mind that move on from game to game in unison and I don't know if its because of live but there seems to be far more product awareness among 360 owners.
lowrider007 said:All I'd say is that the low sales of GTA and Madworld just proves that the Wii userbase have completely different needs compared two the 360/PS3 userbase, people have always said that the Wii is targeting a completely different audience and these sales figures pretty much confirm that.