DID EVERYONE MISS THIS POST?
VideoMan said:
Just for the record here's the first month NA sales for the PSP GTAs.
*Interesting note: Vice City Stories was released on October 31, 2006 and didn't make the cutoff for the October NPDs so it first appeared in the November 2006 NPD listings meaning it had a full four weeks of sales to get to 125k.
Chinatown Wars was released on March 17, 2009 and had roughly two weeks of sales to get to 88k.
If you break that down to weekly averages Vice City Stories sold ~32k units per week and Chinatown Wars sold ~44k units per week.
How 'bout them apples?
This is a very good point, but you have to factor the userbase sizes of these games during release. Then again you could argue that their was far less competition in games for the PSP back then compared the DS at this time.
borghe said:
problem is that as just a random developer, you're going to have a bitch of a time sticking out on the 360, especially without a recognizable IP. People are wowing at Halo Wars and RE5 and WaW. But at the same time there are plenty of decent games on the 360 with new or lesser IPs that have tanked spectacularly or at the very least probably didn't cover production costs.
It's an interesting market... Do you go for 360 (w/ PS3) and hope that your smaller game can withstand the crushing blow of the 3rd part big guns on that system, or do you go to Wii where it's cheaper to develop but you have to deal with Nintendo. If you are going to sell 70K no matter what (like say possibly Madworld for existence) it almost makes more sense to do it on the console where it might only cost $1M to develop vs. one where it might go up to $2-5M to develop.
That's the funny part about Madworld. It relatively tanked on the Wii at 70K and people blame it because of the Wii's brand perception. Yet had it sold the same 70K on the 360 all those same people would say is how it's a crying shame that no one bought this game.
TTFW.
Prince of Persia?
Star Ocean 4?
Infinite Undiscovery?
Dead Space?
Mirror's Edge?
How quickly do people forget.
Madworld wouldn't have sold well on anything. The people who are saying "wrong console" are ridiculous. Would the game have had performed ANY better on the 360 or PS3? What appeal would the game have had? These are systems that thrive on realistic graphics, shooting things, and American blockbuster-like entertainment. How is Madworld going to mesh well with these consoles? What game on these platforms that has had success that is even remotely similar to Madworld?
I said it when the game was announced, I said it in last months NPD (check if you don't believe me), and I'm saying it here and now. Madworld had no chance of selling well on anything. It's black and white, it's a beat-em-up, it's ridiculously violent, it's cartoony, and it's by SEGA. I predicted 65k last month and it seems my predictions were almost exact.
P.S. Oh yeah and The Conduit will tank too due to it being generic as all hell and outside of the controls it doesn't seem ground breaking in any way.
TheOddOne said:
For third month over 300k? With no real major release? Thats pretty amazing.
Halo Wars and Resident Evil 5 (multi)?
TheOddOne said:
The whole one game will save the system came from mosly ps3 fans. Every game hyped up was like ''its going to convert people to the ps3'',''X game will have legs'', ''When X game comes out it will justify the ps3''. People are just poking fun at the whole spinning around those ''arguments''. Its kinda sad that people not are claiming the whole ''360 trolls'' argument, just to make them look like the victim.
While I'm not going to comment about the quantity of PS3 fans that do this and whether or not it is just as bad, not as bad, or worse with other fractions, I will say this. Possibly if PS3 fans would stop caring about their console's placement (especially since it will be IMPOSSIBLE for them to get 2nd place now) and instead enjoy the exclusive games SONY and the very few third party publishers are providing to try and justify THEIR purchase then possibly they wouldn't feel so pressured to defend the PS3. I went Wii, DS, and High End PC gamer this gen, that saying I really don't think the PS3 deserves to get AS much as hate as it does. Because it has a pretty nice line-up of games.
Killzone 2
Metal Gear Solid 4
Valkyria Chronicles
Disgaea 3
Uncharted
Little Big Planet
Hot Shots Golf 5
But idk just my two cents.
beermonkey@tehbias said:
Doesn't sound like an either/or proposition to me. Not from a finance perspective and certainly not from a development team(s) perspective.
Sega has stated they would like to see Madworld become a franchise. There's a way they have a chance to do that. If you think they shouldn't want to see it become a franchise, tell them, not me.
I think you are selling the game way short when you assume it couldn't sell better on other platforms. This political correctness about not "bashing" the Wii has gotten way out of hand. The fact is the consumer demographics are not identical across all the systems. That's not a criticism.
The biggest flaw in your argument is that SEGA didn't go toward the Wii to "experiment" but because every single game they released on the PS3/360 earlier this generation bombed horribly (as well as having FAR bigger budgets then these games).
Alcibiades said:
http://www.neogaf.com/forum/showthread.php?t=311897
a few months from now all this alarmist reaction to MadWorld and Chinatown Wars sales will seem silly and will most likely be forgotten...
Didn't De Blob also get really low numbers? Similar to No More Heroes?
DMeisterJ said:
Okay so after House of the Dead Overkill, Madworld, and GTA: China Town Wars getting bad sales during their first month but positive PR's tell you people something? As well as our previous digging of De Blob and Boom Blox sales tell you all something? These platforms sell their games by legs they are slow burners.
In actuality it is the PS3/360 that are the oddballs with their games being so frontloaded.
Every other platform sales their games by the "on legs" model.
PC's sell their games on an on legs basis, so does the Wii, and the DS. There is a reason why their games rarely make the top 10 or even 20 charts yet they end up surpassing a million.
S.T.A.L.K.E.R. and The Witcher never charted anywhere by my memory, and now they're well over million sellers and on there way to crossing into the second million. I can say the same for De Blob and Boom Blox. And Drawn to Life.
It's the PS3/360 that are the exceptions to the rule due to the fact that unlike the other platforms they have a very homogeneous userbase as well as strong advertising competition.
But yeah whatever, I'm sure most people will still play as gaming sales "experts" just to look the other way and whistle during the PR release of these games 3 months from now.
onipex said:
When will GAF learns that you can't tell if a game bombs in the first month?
...Gaf is still can't learn just because a game in the West doesn't surpass a half a million during its first month or doesn't reach 100k in Japan during it's first week doesn't make the game a bomb...
markatisu said:
It came from renewed advertising, Nintendo ran an extensive promo campaign last month with Lisa Kudrow. Amazon.com sold out of it for a few days (anecdotal I know but its obviously was a sign)
Layton was ~90k its first month according to SimExchange
...Is this why Layton 2 has been so delayed?
Guled said:
If you read the thread he's talking about then the answer is pretty much EVERY Layton and future Layton (well possibly) confirmed.
MoogPaul said:
I hope all this money coming in to Level-5 leads to some Inazuma. I'm very drawn to that game for some reason...
This makes two of us. I don't like puzzles so Layton doesn't appeal to me, but Inazuma sounds interesting and just has that certain "vibe" to it.