TheGreatDave
Banned
Link's Crossbow Training, what the fuck.
As long as a game doesn't disappear from shelves, it has a chance to succeed. Many Wii and DS games have started out below 100k the first month and end up being major sellers in the long run.gkrykewy said:holy isht at 500k for COD4 on DS.
In the US? No way. GTA: DS will do that and more probably, but not Madworld.Alcibiades said:This isn't a surprise at all, and it won't be a surprise to see MadWorld and Chinatown Wars hit 500k some months down the line...
xbhaskarx said:So, 7 360, 4 Wii, 4DS, 4 PS3, 1 PS2, 0 PSP.
Is this the best month ever for PS3, in terms of representation on the top 20 list?
schuelma said:Another notable example is Boom Blox as well COD:WaW on Wii. This happens all the time and people still act shocked.
Struct09 said:Without solid numbers I don't think we can assume it's selling better on one platform over the other. Just because it's not showing up in the 360 top ten doesn't mean it's selling better on PS3.
kmfdmpig said:That's an interesting question as those that were die-hard Sega fans or even just Dreamcast owners would likely have skipped PS2 and also might have been less than thrilled with some of Sony's tactics to win that gen.
Dreamcast and xbox 1 had a lot in common as well (big controller, online focus), which you would think would lead to the 360 version doing better. Maybe it's just a matter of the competition for software being a bit steeper on 360?
Oblivion said:On the NES, I only REALLY loved SMB3. On the GB, Zelda: LA, and the Oracle games were pretty awesome, but I'm really not a fan of 8 bit stuff in general.
As for Zelda Wii, well Nintendo tried to make Mario more accessible, and we got SMG, the best game this generation. There's still a possibility that they may still make an awesome console Zelda despite what we've seen them do to the recent handheld titles.
Like LOZ: The Spirit Tracks?.....TheGrayGhost said:As I've argued before, I don't think SMG is representative of what a console Super Mario would be like remade in the disruptive values of Wii. Similar to MP3:C and other early Wii efforts by Nintendo, it started development well before the development of Wii, and conceptually, it can be dated back to Mario 128. And I interpreted Miyamoto's lukewarm comments about SMG after it was released as lamenting that it wasn't fashioned after the success of the DS and Wii.
And there's more. You have Aonuma expressing a lot of enthusiasm for what he accomplished with PH, members of the LoZ development team citing Brain Age, not other action adventures, as their true rival (which is another way of saying disruptive change). All this, and TP being "the last traditional LoZ game," I don't think the change you can expect will be one that you will approve of.
Alcibiades said:As long as a game doesn't disappear from shelves, it has a chance to succeed. Many Wii and DS games have started out below 100k the first month and end up being major sellers in the long run.
This isn't a surprise at all, and it won't be a surprise to see and report that MadWorld and Chinatown Wars hit 500k some months down the line... by then everyone will have forgotten their abysmal debuts and everyone freaking out over it or making assertions about 3rd party games not succeeding on Wii/DS probably won't own up to it.
Magik said:I wonder how piracy has affected MadWorld's sales. Piracy on the Wii is HUGE especially now with the recent release of a USB loader and how simple it is to hack a Wii without the need of a mod chip anymore.
jrricky said:Like LOZ: The Spirit Tracks?.....
LOL
Burai said:Yeah. Clearly everyone installed this shit and decided to keep buying all other Wii games apart from Madworld which they downloaded en masse. It's the only possible explanation!
On-Rails Zelda.TheGrayGhost said:What is this a response to?
SilverLunar said:On-Rails Zelda.
Opiate said:Very poor news for "core" Nintendo gamers this month. It seems like Nintendo has almost entirely lost the 15-35 year old male demographic, but have soundly captured everything else.
Oblivion said:For me, I didn't care for the original Gameboy, NES or GC at all, and my final decision on Wii will depend on how the next Zelda turns out (Galaxy, thankfully is so ridiculously god like that I can look the other way on the entire software front).
And yeah, I loved the PS2 in comparison to the GC and most other systems in general.
Whats wrong with LoZ:ST?jrricky said:Like LOZ: The Spirit Tracks?.....
LOL
donny2112 said:I can't say I'm enthused by the numbers we've seen so far this month, but I'm going to hold out hope until The Conduit. < 200K would be terrible. I'm expecting 300-500K in June's 12 days of release. For me personally and just me, I haven't really had any interest in Overkill, Deadly Creatures, MadWorld, or GTA:CW. I do have interest in Dead Rising Wii, but even I'm waiting until it has price drops before getting it. The Conduit, however, is a day one purchase for me. I'm holding out for declaring the sky to be falling until we get those results in July.
basik said:I'm calling it: Wanted game is not going to hit the NPD top ten on 360 or PS3.
basik said:I called it. not only did wanted not hit the npd top 20 but it didnt hit the 360 or ps3 individual top 10. so much for trash talking developer, wonder how much of a loss they are gonna take on this?
Kilrogg said:I would be more enthusiastic if the game's visuals weren't so bland. Again, it doesn't differentiate itself much from the rest of the FPS genre.
TheGrayGhost said:What is this a response to?
jrricky mentioned Zelda Spirit Tracks because it wasn't a Zelda Tests Your Math Skills like you implied Aonuma would try to make to compete with Brain Age, etc.TheGrayGhost said:And there's more. You have Aonuma expressing a lot of enthusiasm for what he accomplished with PH, members of the LoZ development team citing Brain Age, not other action adventures, as their true rival (which is another way of saying disruptive change). All this, and TP being "the last traditional LoZ game," I don't think the change you can expect will be one that you will approve of.
Vinci said:Tell you how they'd sell more: Take the same controls and everything, make it a cartoony world that's clean and colorful, and have people play as their Mii. Call it Mii Paintball. We're talking sales.
I don't see the generic FPS #23014 helping them out here, I agree.
schuelma said:Another notable example is Boom Blox as well COD:WaW on Wii. This happens all the time and people still act shocked.
Kilrogg said:@TheGrayGhost: even though I'm fairly pessimistic about The Conduit's sales potential, I wouldn't be as adamant as you are. I know this sounds incredibly corny, but I think you're understating the importance of passion in any game's success. Unlike many, too many developers and publishers, the guys at High Voltage really seem that passionate about their game. If this results in a game that pleases the few people who buy the game to no end, then word-of-mouth could do the trick. I actually think TC will live or die by that factor alone, since it can't count on differentiation.
Opiate said:I'm not shocked at legs on Wii/DS titles as a general concept, schuelma, but you have to admit the profound nature of those legs is pretty amazing.
CoD4 DS was not well received and is a "hardcore" game. Even on the DS, would anyone have been surprised by fairly truncated legs?
And yet, it has instead gone on to do 13x its original month's sales. I know Wii/DS legs are very good, but that is incredible for such a game.
MisterHero said:jrricky mentioned Zelda Spirit Tracks because it wasn't a Zelda Tests Your Math Skills like you implied Aonuma would try to make to compete with Brain Age, etc.
at least that's how I interpreted it
Vinci said:You mean the difference between warm and cold games?
EDIT: BTW, I would deeply love it if the Paper Mario guys would write a Mii RPG that allows players, at the beginning of the game, to assign different Miis to different roles: Hero, Villain, Assistant #1, Assistant #2, Comic Relief, etc. and so on. Then you'd get to have your mother be the villain who laughs evilly and your daughter might be the hero with you as her bumbling sidekick.
That would be great fun on top of being a good game - and it'd be a way to make the RPG genre appealing to people who would otherwise not give a shit.
donny2112 said:Soooo far to go to catch up in this thread, but I just wanted to respond to this.
I can't say I'm enthused by the numbers we've seen so far this month, but I'm going to hold out hope until The Conduit. < 200K would be terrible. I'm expecting 300-500K in June's 12 days of release.
ViperVisor said:The fail on Wii is caused by the bombing that happens before the games get to the store shelves. Unfortunately we have no way to see that with a few integers like the NPD. So we have people here spitting venom at a mirage.
TheGrayGhost said:Kilrogg, I know that you've read Christensen. What do you think about what I'm saying? Do you agree that Madworld and other games like it are poor indicators of upmarket performance on Wii since such games really don't seize on the consumer values of DS/Wii?
Vinci said:You mean the difference between warm and cold games?
gkrykewy said:WTF are you trying to say here? Should I run this through babelfish?
Sadist said:From the banned site:
Wow at all the discussions and responses.
basik said:http://www.neogaf.com/forum/showpost.php?p=15199422&postcount=577
I called it. not only did wanted not hit the npd top 20 but it didnt hit the 360 or ps3 individual top 10. so much for trash talking developer, wonder how much of a loss they are gonna take on this?
I remember seeing this idea in a reader letter in the latest Nintendo Power...Vinci said:You mean the difference between warm and cold games?
EDIT: BTW, I would deeply love it if the Paper Mario guys would write a Mii RPG that allows players, at the beginning of the game, to assign different Miis to different roles: Hero, Villain, Assistant #1, Assistant #2, Comic Relief, etc. and so on. Then you'd get to have your mother be the villain who laughs evilly and your daughter might be the hero with you as her bumbling sidekick.
That would be great fun on top of being a good game - and it'd be a way to make the RPG genre appealing to people who would otherwise not give a shit.
cooljeanius said:I remember seeing this idea in a reader letter in the latest Nintendo Power...
Nintendo has been advertising the hell outta Layton lately. Now they're doing the same thing with Rhythm Heaven.Opiate said:Professor Layton sold somewhere around 100k this month?
What on earth? Where did this come from?
Does anyone recall Layton's first month sales?