That's one of the things that are being heavily overblown about the PS4 and Xbox One. There are some games where I think the differences are less flattering to the Xbox One than normal (MGS GZ, even though it looked better than I thought it would once I saw it running on an xbox one), but by and large, even with resolution differences, I'm not seeing any earth shattering graphical differences between Xbox One and PS4 titles. The PS4 gets superior multi-plats, but that doesn't exactly mean what I think some people think it does. These two systems are remarkably close to one another, even though the clear edge will always go in favor of the PS4's stronger hardware. But the point is we aren't exactly slumming over here on the Xbox One. It's a pretty capable system also.
We're getting the same exact game as what the PS4 is getting, with pretty much all or most of the same high quality art assets and graphical features enabled. I mean, people can crawl all over ground textures, bumps in the ground, or magnify an image 5 times to scrutinize each pixel, but if it isn't something that truly jumps out at me without looking too hard, then it doesn't matter to me. PS4 will commonly display superior AA or a higher native resolution, and that's fine. I knew when I got the system I wasn't likely to be on the receiving end of the better multi-plats. I understand and accept that. Many more considerations factored into my decision. So, this is kinda the same stuff any console gamer has seen and grown accustomed to now for years, except now instead of the PC or the 360, people are now constantly taking the chance to tell us about ps4 having superior multi-plats, and that's great for PS4 owners. But we'll be right there with you enjoying the same great looking games on our own next gen console.
Yes, dem "working man's graphics"
. I went from getting both at launch to not being able to get either at launch, and I only recently got my xbox one last month. PS4 is more likely to be around August or September at the soonest for me. My biggest concern of all for a multi-plat game has always been watch dogs, because I'm really excited about that game. I hope it's solid on the Xbox One, because it's what I'll have to get it on for now. I have a powerful PC, but I prefer to play on my console. Only see myself getting it for PC if I'm really dissatisfied with how it turns out on Xbox One.
With regards to the price discussion, I think people are underestimating the Xbox One and overestimating the PS4 a little bit there. I've said from the get go I thought the PS4's biggest advantage was price. I don't believe resolution or specs are what's making the difference in the sales between the two systems. I think it's all heavily leaning on the price. I believed prior to launch that an Xbox One with Kinect at $399 would outsell the PS4 on an almost consistent basis, and I believe it still. I think the fact that the Xbox One is even selling as good as it is at $500 supports my suspicions. An Xbox One at $399 with no Kinect would change nothing for the Xbox One, I feel. In fact, I believe the PS4 would be beating the Xbox One even more convincingly without Kinect being in the picture, even at a $399 pricepoint. Kinect genuinely makes having the Xbox One a much better experience overall, which is why I think Microsoft getting rid of it, or making it an option, would be a terrible idea. That may sound nuts to some of you, but I honestly can't imagine the system without Kinect at this point.
And to get out in front of the criticism (I'm sure there's plenty to pick at in this post
), yes, I absolutely do think Kinect and it's inclusion on the Xbox One is more meaningful and impactful to the overall experience with the console than is the case for the PS4 having higher resolution games. That view, among other things I like about the system, are why I chose to get an Xbox One.