TechnicPuppet
Nothing! I said nothing!
Not in the slightest bit surprised by TF sales. People who assumed it bombed because of lack of PR were crazy.
Holy shit @ Titanfall beating Second Son with that install base
Vita deserves better.
I would even go so far as to say the US shot themselves in the foot.Yup. US should release a public apology to Vita for this tragedy.
Pretty much this. But honestly, how does that happen? Why did the sales actually decrease? I dont have any reason why it did. TF released and there were price cut and bundles.
I love the " shipped" behind the Xbox one... why only there? if a chart is made everything on it should be compared the same and not as somebody likes it to have so it looks better....
what if MS "shipped" 100 million xbox one`s. Would they lead ? well in this chart yes...
Vita deserves better.
It's a new record low for Vita!
How low can Vita go before Sony finally shuts production down?
There is zero indication on the graph that any of those are the shipped numbers aside from the Xbone. May I ask where/how you're certain that the rest of the numbers are shipped ones as well?
not really. it was sony's duty to read the markets and make good decisions. they hit a homerun with the ps4 but who honestly thought the vita would be a true success?Vita deserves better.
Europe must be deciding the Vita-Wii U sales battle.
Sadly we have no HW data for EU.
Again, that's not the issue. I find it highly unlikely that the US marketing spend for Infamous was anywhere near what EA/MS spent for Titanfall in the US. Sony aren't stupid, they will have deployed resources where they would make the most difference.
Also, the $100m figure quoted by that article does not seem realistic. There is absolutely no way that the corporate heads in Sony would allow so much to be spunked on a single game. Especially one with such a marginal appeal. Even with the solid 1m sold figure, that derives revenue to Sony of around $30m, afaik, Sony rarely make games that require more than 2m sales to break even with marketing included.
What you are not taking into account is the extraordinary spend by MS to include TF in every sale with the hardware over the last month, that alone will have cost more than the total marketing spend for Infamous. Even if MS have sold just 600k TF bundles, that alone would cost them $25-30m, and they still have a lot of stock left in the retail channel. That must be included in the marketing budget for TF, it's not free for MS to go down that route. The other cost would be whatever MS paid EA to delay the 360 version, it's pretty clear now that the delays to the 360 version were not for technical reasons, so that means EA must have had an incentive to delay that SKU. Again, that's another $5-7m. The last bit of indirect marketing spend was funding retailer price cuts or incentives, that all comes from the marketing budget. Then direct marketing spend, which in the US for a shooter will have been higher than for a hero sandbox. The marginal appeal for the genres are in different leagues in the US, and the nation as a whole is much more open to Xbox as a brand, something MS will have wanted to capitalise on with TF's marketing.
While in Europe or here in the UK I could see Sony spending the same kind of money on Infamous in terms of marketing as MS for TF, in the US I don't see it. Based on the appeal of the genre, the multiplier for marketing spend on shooters is much higher than for hero sandbox games. Add in the pre-existing hype, manufactured or otherwise, for TF and that multiplier increases.
Finally, I think it has to be taken into account that Infamous is just another game to SCE, it's nothing special. Fun game, great graphics, but it is just another title from their first party studio line up. TF was supposed to be the game changer for MS and in the US I believe the marketing spend will have reflected that.
Marketing spend tends to fall in line with expected potential sales and returns. And by most account Sony expects much less from Infamous: Second Son than EA and Microsoft are expecting from Titanfall.
You're essentially arguing incompetence on the part of Sony in terms of forecasting and/or highly inefficient spending, in spending as much on advertising to achieve half the sales.
Second Son sold a million. Yay. It will ultimately sell a few million I imagine. It will not, nor is it intended to be, Sony's next big thing, in the same way that EA want Titanfall to be their COD. Baird & Co expects EA to ship 2.4M units of the title in the quarter ending March, and 6M total in 2014.
Also your prior quote about analysts thinking the title could cost hundreds of millions is disingenuous, in itself. It precedes a very general comment about how much AAA titles can cost.
Sony should start in the future creating "bundle packages" to make the PS4 more appealing like Microsoft does.
Sure, they don't really need to do this now with insane demand and meager supply to go around, but when the Holidays comes, they should definitely do this.
not really. it was sony's duty to read the markets and make good decisions. they hit a homerun with the ps4 but who honestly thought the vita would be a true success?
not really. it was sony's duty to read the markets and make good decisions. they hit a homerun with the ps4 but who honestly thought the vita would be a true success?
It's kind of cute that outselling a title of a franchise which never sold stunning is an amazing act.
Never read such statements some months ago.
Everything in that chart is shipped.I love the " shipped" behind the Xbox one... why only there? if a chart is made everything on it should be compared the same and not as somebody likes it to have so it looks better....
what if MS "shipped" 100 million xbox one`s. Would they lead ? well in this chart yes...
To be fully expected. Titanfall also has the PC, and however small that number may be it is still a boost to it's figures and in addition Titanfall was much more highly anticipated and a more popular game type.Holy shit @ Titanfall beating Second Son with that install base
they made exactly the system everybody asked for.
They do bundles already and they are very popular.
Yeah, Vita was quite hyped prior to release. And the [west] launch line-up was really goodEverybody? Honestly, they made exactly the system everybody asked for. Too bad nobody bought it. (Love my vita BTW)
who is everybody? psp buyers? they were selling a handheld to a market that was dying. nobody bought it because they had already moved on to smartphones.Everybody? Honestly, they made exactly the system everybody asked for. Too bad nobody bought it. (Love my vita BTW)
I'm not sure where you derive that. Sony likely spent much on advertising.You're going off point, which is that Sony had just as big as ad campaign for I:SS that MS did for TF.
I''d also argue pretty strongly against the idea that this I:SS was just another title to SCE. This was the first big exclusive since launch and it's one that Sony needed to put all their muscle behind and it shows with the marketing campaign and the series best sales.
It was more a general example that Sony spent a lot of money advertising I:SS. It was their first big exclusive since launch, it seems naive to think that they wouldn't give it a huge marketing blitz and that's shown by how well it sold. 1m+ in the space of just nine days...
Not sure why this is an issue. Do people want to pretend that I:SS sold well without Sony having to lift a finger?
who is everybody? psp buyers? they were selling a handheld to a market that was dying. nobody bought it because they had already moved on to smartphones.
Everybody? Honestly, they made exactly the system everybody asked for. Too bad nobody bought it. (Love my vita BTW)
You're going off point, which is that Sony had just as big as ad campaign for I:SS that MS did for TF.
who is everybody? psp buyers? they were selling a handheld to a market that was dying. nobody bought it because they had already moved on to smartphones.
i highly disagree. you don't think they compete for space in your pocket/backpack/purse?Mobile games and handhelds are for two different markets. They don't compete with eachother.
Nah. Vita's problem isn't its hardware.This is kind of hilarious, because Sony did the exact opposite. They made a platform that people don't really care about or want. Nintendo is in the exact same position with the Wii U. Both have failed at creating a need/want for the market to invest.
lolHoly shit @ them Vita sales.
10k is pathetic!
Could Vita be so low because Sony announced the Slim 2000/Borderlands bundle and people are holding out for the new model?
I'm not saying Vita numbers will suddenly jump to 100k when it releases, but this isn't the first time we have seen low sales while people hold out for the new version.
i highly disagree. you don't think they compete for space in your pocket/backpack/purse?
Nah. Vita's problem isn't its hardware.
You're going off point, which is that Sony had just as big as ad campaign for I:SS that MS did for TF.
I''d also argue pretty strongly against the idea that this I:SS was just another title to SCE. This was the first big exclusive since launch and it's one that Sony needed to put all their muscle behind and it shows with the marketing campaign and the series best sales.
It was more a general example that Sony spent a lot of money advertising I:SS. It was their first big exclusive since launch, it seems naive to think that they wouldn't give it a huge marketing blitz and that's shown by how well it sold. 1m+ in the space of just nine days...
Not sure why this is an issue. Do people want to pretend that I:SS sold well without Sony having to lift a finger?
No Titanfall number btw?
Best selling software, ok. Still strange MS didn't brag about it. Did it even reach 1mln sold?
ps4 ltd
cod
800k
600k
bf
550k
ac
500k
450k
2k14
kz
400k
25
300k
nfs
250k
14
200k
KNACK
150k
lego
100k
example: cod>800k, 150k>logo>100k
900k
COD
650k
BF4
550k
DR3
FM5
500k
450k
RYSE
400k
25
AC4
350k
2K14
200k
14
150k
NFS
LEGO
JD2014
100k
To be fully expected. Titanfall also has the PC, and however small that number may be it is still a boost to it's figures and in addition Titanfall was much more highly anticipated and a more popular game type.
So if I'm reading this right MS are now using sold to retailers figures rather than sold to consumer figures that Sony are continuing to use and they're still 2 million behind?
Also poor Vita, only 5k more than the PSP!
No Titanfall number btw?
Best selling software, ok. Still strange MS didn't brag about it. Did it even reach 1mln sold?