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NPD Sales Results for March 2016

donny2112

Member
The 360 is going to catch up with the Xbone soon enough, despite the fact it was supply constrained for a lengthy period after launch.

360 was supply constrained until 6 months after lauch (April 2006).

Searched and... wtf

Same.

Edit:
It's the Twilight Princess from Zelda:TP after having stuffed Welfare into the hole in her middle cavity that most of us would have filled with organs and the like. Lesson: Never go in with a bet against Ryng_Tolu when an avatar is on the line! :lol :lol :lol *falls over*

vizzini.jpg
 
I am so happy now that I already exchanged shame avatars with Ryng for a bet that might end in 2 years or so when he was still fresh and innocent.
 
There's plenty of uncomfortable genres and fetishes out there.

Be glad if you could find something that you haven't delved into and be exposed to more facets of our species and embrace the rich diversity of ideas that we as a species have.
 

Mory Dunz

Member
More like the Splatoon had nothing else to compete with. While the PS4 had a ton of third party games to choose from.

So since there's the "no competition" argument on the Wii U...


In a parallel world, If SF was console exclusive to the lowly Wii U, it would've sold a lot more than it did on PS4 World Wide then.

going by that logic.... ;)
 

Ryng_tolu

Banned
Alright, so, here even a 3DS yearly comparation.

2016 so far is the second is one of the worst year, but is still doing more than in 2014. I think 3DS is by far from "death" at this point. I thought it would be way worse, but with that sales furing Q1, and an official annunced pricedrop for this holidays + Pokémon Sun / moon, i can see 3DS have a not bad year.

It can still sell close to 2 million.

CgGgsqEWsAAxA2s.jpg:large
 

udivision

Member
So since there's the "no competition" argument on the Wii U...


In a parallel world, If SF was console exclusive to the lowly Wii U, it would've sold a lot more than it did on PS4 World Wide then.

going by that logic.... ;)


Of course.

Maybe if Halo 5 was a Wii U exclusive it could've actually outsold Splatoon... Oh well.
 

Anth0ny

Member
Alright, so, here even a 3DS yearly comparation.

2016 so far is the second is one of the worst year, but is still doing more than in 2014. I think 3DS is by far from "death" at this point. I thought it would be way worse, but with that sales furing Q1, and an official annunced pricedrop for this holidays + Pokémon Sun / moon, i can see 3DS have a not bad year.

It can still sell close to 2 million.

CgGgsqEWsAAxA2s.jpg:large

woah, where did that spike come from in 2015? New 3DS? the greatest game of all time, Majora's Mask, being re-released on 3DS?
 
I'm surprised to see Pokken on there, since it doesn't seem to be that popular on GAF. Hopefully the sales are good enough to make a sequel, because the game is pretty good. I feel like a lot of people think it's CyberConnect Naruto or Tekken and have written it off, but it's actually not a whole lot like either one of those.
 

Ryng_tolu

Banned
woah, where did that spike come from in 2015? New 3DS? the greatest game of all time, Majora's Mask, being re-released on 3DS?

Yup, the New 3DS did really good at launch and has boosted 3DS to over 395,000 unit in February 2015.

Too bad the holidays line up was super bad, and in the end 2015 was the worse year...
 

Anth0ny

Member
Yup, the New 3DS did really good at launch and has boosted 3DS to over 395,000 unit in February 2015.

Too bad the holidays line up was super bad, and in the end 2015 was the worse year...

yeah I remember the rest of the year being real shitty, made me forget how strong those first three months were lol.
 

Mario & Sonic as franchise is super dead.

...yeah, it's dead alright. The first Mario & Sonic game for handhelds / the 3DS since the 2012 London installment (the 2014 Sochi installment was Wii U exclusive) and the game still didn't chart, let alone even crack 100K units (and it was the only new game that failed to do so--Hyrule Warriors can be excused due to it being released two years ago).

Pretty bad sign as the 3DS version will likely have to make up the lion's share of sales; Sochi 2014 cratering in sales showed the Wii U alone can't support a M&S title (which doesn't exactly make things rosy for the forthcoming Wii U version).

Mediocre reviews (50.75% GR and 59 on MC, making it among the worst-aggregate scored M&S games on both sites) can't be helping much either.
 
Why is the racing genre so dead? Its not like say rhythm games where you could point to specific things...

You couldnt even say that theres movement of sales from arcade racers to sims. To me its a wierd trend as always thought its an evergreen genre - hopefully VR gives it a boost/props it up...

Such a shame - one of the main reasons I buy consoles really

EDIT: Perhaps this is just a US thing?!?

ps3ud0 8)

Speaking for myself, who has pretty much given up on the genre, it's because all the games start to seem the same. When I see a new game advertised, especially the more sim ones, I don't envision a gameplay experience much different from what I could pop in my console and play right now. I'm a casual when it comes to racing so maybe that isn't the case for someone more hardcore, but for me the subtle differences between games are lost and new tracks don't mean much to me.

Another thing is that what I'm looking for in a racer doesn't seem to exist anymore. I want an arcade (to add variety) racer with splitscreen for local competition. It seems like those kind of games were cursed last gen. Blur and Split/Second came out within a week of one another splitting the market. Motorstorm Apocalypse's launch got derailed by the Japanese earthquake. It looks like those three failures killed the part of the genre that would have kept me interested. Btw, I'd buy a remake of any of those games in a hot second.

Once again that is just my own personal point of view and reflects why I don't in general buy racing games anymore. I did eventually buy DriveClub but that was only for the visuals and the fact that it was on sale.
 

farisr

Member
I don't always keep up with these threads all that much (especially in regards to handhelds). I'm curious though. Was N3DSXL considered a part of 3DS sales? Or was it individually reported?

Just wondering what's going to happen if/when ps4k or xbo.5 launch. Will we get an idea of their individual performance numbers or will they be considered a part of ps4/xbo respectively.

Does NPD determine what sku should be considered a brand new entry/system and be reported seperately, or is it up to the manufacture to state that it should be a new entry and stated/tracked separately? I'm guessing NPD probably has very detailed statistics of every different sku that get simplified/grouped together eventually based off whatever policy is in place.
 

Kill3r7

Member
I don't always keep up with these threads all that much (especially in regards to handhelds). I'm curious though. Was N3DSXL considered a part of 3DS sales? Or was it individually reported?

Just wondering what's going to happen if/when ps4k or xbo.5 launch. Will we get an idea of their individual performance numbers or will they be considered a part of ps4/xbo respectively.

Does NPD determine what sku should be considered a brand new entry/system and be reported seperately, or is it up to the manufacture to state that it should be a new entry and stated/tracked separately? I'm guessing NPD probably has very detailed statistics of every different sku that get simplified eventually and grouped together based off whatever policy is in place.

I assume it will be the same as N3DS.
 

Ryng_tolu

Banned
I still got love for you Ryng_tolu. Let's just not talk about that again haha

I don't know if you saw it, but is from last page i stopped talk about this. :p But you are right lol Let's get over this.

I don't always keep up with these threads all that much (especially in regards to handhelds). I'm curious though. Was N3DSXL considered a part of 3DS sales? Or was it individually reported?

Just wondering what's going to happen if/when ps4k or xbo.5 launch. Will we get an idea of their individual performance numbers or will they be considered a part of ps4/xbo respectively.

Does NPD determine what sku should be considered a brand new entry/system and be reported seperately, or is it up to the manufacture to state that it should be a new entry and stated/tracked separately? I'm guessing NPD probably has very detailed statistics of every different sku that get simplified/grouped together eventually based off whatever policy is in place.

Yes, 3DS is part of 3DS sales of course. And PS4K / XB1.5 of course will be part of PS4/XB1 sales as well. :)
 
I don't always keep up with these threads all that much (especially in regards to handhelds). I'm curious though. Was N3DSXL considered a part of 3DS sales? Or was it individually reported?

Just wondering what's going to happen if/when ps4k or xbo.5 launch. Will we get an idea of their individual performance numbers or will they be considered a part of ps4/xbo respectively.

Does NPD determine what sku should be considered a brand new entry/system and be reported seperately, or is it up to the manufacturer's policy. I'm guessing NPD probably has very detailed statistics that get simplified eventually and grouped together based off whatever policy is in place.
Good question. I'd say NPD decides. And it depends on if it's just a modification/small upgrade like a slim, XXL or huge leap.
Bssically: if it plays the same discs it should be counted as the same console.
 
Just wondering what's going to happen if/when ps4k or xbo.5 launch. Will we get their individual performance numbers or will NPD treat them as part of ps4 and xbo sales respectively.

Curious on that myself.

I imagine if the system needs a different game disc it would be split out?

Also super curious on how/if VR HW is reported.

EDIT: Snyder'd
 

Bgamer90

Banned
The racing genre is such a mess. Calling one racer a "success" and others "failures" when the whole genre is a shell of its former self?

Racing generated <4% market share in the US last year. So all these racing games are fighting for slices of a very small niche. It's a very tough market to be in, and no one's really winning at it.

1 title has hit 2m this gen, and it isn't The Crew. 1 other title hit 1m, also not The Crew. Everything else is below that.

This is why I'm happy there's "too much Forza this gen".
 

Elandyll

Banned
Good question. I'd say NPD decides. And it depends on if it's just a modification/small upgrade like a slim, XXL or huge leap.
Bssically: if it plays the same discs it should be counted as the same console.
Imo if/ when the iterations are released numbers will probably be merged, and instead of calling the PS4 or XB1 a "console" they would refer to it as a "platform" is my guess.
 
Sony be like:
Thanks everyone for buying boatloads of our console, we really appreciate it.

Microsoft be like:
Hey guys, thanks for buying games and... stuff.
 
2:1? Oh, we're doing these worldwide things in the US thread again.

Anyways, If your key metric is share, then what's happening in the US isn't great. But it's hardly a disaster.

Nearly 20% HW growth vs your prior gen release is also hardly a disaster. Hell, if you told MS before launch or even after that debacle of an E3 that they'd have that kind of growth after 2 1/2 years in the US they would have been ecstatic.

This arguing of extremes isn't a good look. Not everything is a disaster or a huge success. Plenty of stuff is just kinda blah.



Well then we should all try to stay on topic. And MK8 doesn't have many Rivals when it comes to Racing.
Good catch. I'm sure MS is thrilled they're still behind in one of the two regions they dominated in last generation.
 
Also super curious on how/if VR HW is reported.
Me too. If they stick to the rules, it's an accessory like a plastic Guitar, a Wii crossbow or a balance board.
On the other hand it's an accessory that's more expensive than the console itself.
EviLore said it should be treated as a platform. And if EviLore says it's a platform, it's a platform.

3c38a4ca649580a0a5bdcbe8332d35b4.jpg
 
So since there's the "no competition" argument on the Wii U...


In a parallel world, If SF was console exclusive to the lowly Wii U, it would've sold a lot more than it did on PS4 World Wide then.

going by that logic.... ;)

Going by the straw man version of the logic, sure.

There are lots of factors that influence how well something sells. Why people, particularly WiiU fans, try to pretend competition isn't one of them I wish I knew.
 

Elandyll

Banned
I love that we have two options... "thrilled" or "disaster". Keeps things simple.
To be fair, it's pretty much about the context in which MS themselves choose to look at it.

If the context is "how bad would it be if we hadn't 180'd the hell out of our console and leveraged our Win10/ OS development abilities?" then the result would probably "We're ok, could have been worse"

Now, if the context is "We were very strong #2 in the US with a shot at being the undisputed #2 last gen WW (looks like they missed by a hair in the end), and with the inertia and our strengths we definitely were looking at being undisputed #1 WW or at the very least strong #2 WW and big time #1 on our home turf this gen", then the result could be seen as a disaster indeed.
 
To be fair, it's pretty much about the context in which MS themselves choose to look at it.

If the context is "how bad would it be if we hadn't 180'd the hell out of our console and leveraged our Win10/ OS development abilities?" then the result would probably "We're ok, could have been worse"

Now, if the context is "We were very strong #2 in the US with a shot at being the undisputed #2 last gen WW (looks like they missed by a hair in the end), and with the inertia and our strengths we definitely were looking at being undisputed #1 WW or at the very least strong #2 WW and big time #1 on our home turf this gen", then the result could be seen as a disaster indeed.

Fair enough.

Well leadership has changed, focus has changed, hell even the metrics used to talk to the investment community have changed. Who knows? In 2 months the whole product itself could change! So it's obviously not rock and roll good times.

People keep saying last year's E3 can't be beat. But from a state of the industry, what is the future of console gaming, this is the most important and meaningful E3 perhaps in history. Cannot wait to see what insanity comes out of it.
 

test_account

XP-39C²
Before the game won´t be considered barebones by longtime Street Fighter fans it will take a very long time, it surely won´t be 4 months after launch. That´s more due to the chosen business-scheme more than due to not beeing possible to be realized differently. Characters are the absolute core for a fighting game and most have actual expectations in this regard especially when it comes to long standing fighting IPs. They´ll very slowly trickle down additional characters just to push sales of their ingame currencies and season passes.

The other option could have been to actually deliver on point a satisfactory character roster selection in quality and quantity from the beginning, like Tekken and MK. Smash Bros. 4 is a game that really shines in this regard. Even SNK manages to respect the legacy of the King of Fighters series with a character roster that covers the history of the IP adequately. Capcom/Sony on the other hand present you the exact opposit with an incredibly lackluster character roster, in favour of implementing F2P-games like schemes on top of still charging 60$ from the get go.
No idea how long it would take, 4 months was just a random example :) I just mean that people would have to wait regardless even if they went the route with finishing basically everything first, doing a traditional release instead.

Yeah, that would be the traditional way of doing it, "finishing" the game and releasing it like that instead of releasing it earlier on with less content, then updating with new content later on.

I wouldnt say that the launch roster is incredible lackluster. There were 16 characters at launch, four (or five if Karin is included) being brand new characters. Noticable less than e.g Mortal Kombat X that had 24 characters at launch, and maybe less than expected by many but 16 is still a decent number, in my opinion. Could maybe be one factor to the lower sales though.
 

Ryng_tolu

Banned
Wow at Xbone steadily decreasing each year. That's not good at all

Basically for February / March XBO is not that difference in all 3 years. 2016 is the worse, but not by much.

March is a bit more interesting.

2014 was a bit under 2015 in both February and March (141,000 VS 150,000 / 258,000 VS 276,000), but then there is that Titanfall month, with XB1 at 311,000 unit sold.

March alone make 2014 the best year for the first 3 months.

About 2016... well, this March was definitively not good. Not even bad... just meh.

It sold barely more than what sold in 2015, 229,000 VS 242,000.

This even if:

1 - March 2015 was a normal month withouth any hardware impact, while this time XBO got an official temporaney pricedrop
2 - The bigger game in March 2015 was Battlefield Hardline which sold only half of what sold The Division on XBO.

2016 is very disappoint so far. Also, not a single month of 2016 is better than 2014. Not even one. This is just embarrassing. In 2014 XBO was selling for $500, damn...
 
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