Is this some kind of pony reference? I have the feeling this is some kind of pony reference.
Maybe it's Care Bear?
Is this some kind of pony reference? I have the feeling this is some kind of pony reference.
Last month's release of actual numbers was a fluke, not something expected to see again.
Is this some kind of pony reference? I have the feeling this is some kind of pony reference.
Is this some kind of pony reference? I have the feeling this is some kind of pony reference.
There's not stopping VR now, the tech is mature enough to realize the concept. The market segment for the tech (a portion of console and PC gamers) is high enough to sustain VR for years until it evolves enough to be less intrusive opening the gates for mass market adoption.Agreed. No matter how amazing it is there's no way it will be accepted. I'm dying to try it but even I don't want to be shut out of the world.
Sony is releasing a game similar to nintendogs. I think the casual market is still very much present in the thoughts of both companies, but definitely to a lower degree.Kinect Sports is an MS title meant to try to get the Kinect audience over and it seems to have ultimately failed if sales are any indication. I didn't see anything from Sony except them selling their Camera and Move controllers as optional accessories.
miDnIghtEr20C
Banned
(Today, 03:14 AM)
Some peace I wonder if it's back to n4g for some trolling.
I'm sure that has nothing to do with it
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Actually I'm curious that MS didn't say anything about their LTD software as I thought it was still a smidgen ahead of PS4's so far
Dat hardcore Singstar.Kinect Sports is an MS title meant to try to get the Kinect audience over and it seems to have ultimately failed if sales are any indication. I didn't see anything from Sony except them selling their Camera and Move controllers as optional accessories.
Is this some kind of pony reference? I have the feeling this is some kind of pony reference.
Vita sales increase is due to...?
Really curious, some very impressive numbers relativly speaking.
Thanks.
People were anticipating this game? Really surprising.
miDnIghtEr20C
Banned
(Today, 03:14 AM)
Some peace I wonder if it's back to n4g for some trolling.
Is this some kind of pony reference? I have the feeling this is some kind of pony reference.
Vita sales increase is due to...?
Really curious, some very impressive numbers relativly speaking.
Magic like friendship, right?
I'm sure that has nothing to do with it
Vita sales increase is due to...?
Really curious, some very impressive numbers relativly speaking.
We saw a unique strategy shift in E3 2014 when Sony decided to rebrand "PS Vita TV" as "PlayStation TV." I wonder if that will be emblematic of Sony's Vita strategy going forward.
Vita sold how much? :O
~ 56k
Probably do 20k - 30k next month max then down the rabbit hole we go once more
Before Sony bundles Vita with Minecraft and Vita goes beyond 100k first time in ages.
Believe.
~ 56k
Probably do 20k - 30k next month max then down the rabbit hole we go once more
...
I am not even going to DIGNIFY that with a response!
A variety of elements.
1) A major Vita stock refresh and advertising push by SCEA, the first we've seen in quite a while for Vita.
2) The introduction of PCH-2000 lighter redesign of the PSV to the North American markets. This has been hyped on the Internet and through Sony marketing, so it's no surprise the Vita received a >1600% increase.
3) The Borderlands 2 game was hyped and advertised.
Regardless of the relative increase, it's not like the introduction of the redesign SKU was significantly demanded by retailers. The fact that it only managed like 56K in its launch month demonstrates how the Vita, despite coming back into the fold of the USA retail market, still doesn't have a lot of market interest.
We saw a unique strategy shift in E3 2014 when Sony decided to rebrand "PS Vita TV" as "PlayStation TV." I wonder if that will be emblematic of Sony's Vita strategy going forward.
1) A major Vita stock refresh and advertising push by SCEA, the first we've seen in quite a while for Vita.
2) The introduction of PCH-2000 lighter redesign of the PSV to the North American markets. This has been hyped on the Internet and through Sony marketing, so it's no surprise the Vita received a >1600% increase.
3) The Borderlands 2 game was hyped and advertised.
~ 56k
Probably do 20k - 30k next month max then down the rabbit hole we go once more
Where have they been advertising the new Vita hardware and the Borderlands 2 game? I haven't seen any notable advertising for the Vita or any of its games in a very long time.
I don't know the particulars of SCEA's Vita redesign + Borderlands 2 advertising campaign, but it does exist in some capacity.
Here is an example:
https://www.youtube.com/watch?v=g0jSRjHxETQ
I vote not to exclude the Wii.
It doesn't matter what kind of audience it captured, it never mattered before who it was. They were buying video games, we counted them. That's all there was and is to it. That they went away, that they were fickle, casuals, that the console industry failed to keep them interested or that there was nothing they could have done to prevent their exodus is another discussion, one that tries to explain the decline, not one that makes it disappear.
We just have to accept last gen was a peak in home console sales and the current machines do not show any signs of preventing a decrease. That said, there's a long way between decline and demise. Let's see where this fall will stop.
Can you disclose what ultimately was the share of 1st and 3rd party sales for the Wii? (like 60% and 40%)
On 2 days, considering Wii U userbase those are good numbers, could end doing another 200,000 on June..
So, since MK8 sold 377,000
Wii U LTD up to May - 2,356,250
Correct?
Now, wouldn't the difference in attach rate and mere sales numbers possibly tell us sales for the first days in June? Is that possible?
Well we can realize that 75k sales are missing, either in the 3rd day of availability or digital. Either or, June is off to a great start for MK8.So far for NPD we have:
~377,000 / 2.41 million = 15.64% = 16%
Something like this would give us the sales as of June 1st:
450,000 (given) / 2.45 million = 18.37% = 18%
But the tricky part about using that to gauge June 1st sales is that we don't know if Nintendo's 18% attach rate / 450,000 sales announcement includes digital sales or not.
So it's hard to extrapolate just because of that factor.
Exlude the Wii. When you remove wii/wii u, the core software buying market right now is larger than it was at the same period last cycle. These are numbers you can forecast with.
Wii proves that a raiding ride lifts all ships- it was a huge boom to the market as a whole, but it's ebbed and you can't build a business model on something that is inconsistent. It looked soon and gloom for a bit but if you factor out what that tide left with, the core segment is alive and off to a good start.
Anything wii u can bring at this point is simply gravy
I wouldn't have thought i would see you disclude a gaming console and brand it a fad of sorts when it was the market leading gaming console with a healthy sell through of software. What it didn't have was tail, and that was due to poor software support in its twilight years. Fact is, software is still being bought for the damn thing. Like any other successful gaming console. Sony's value proposition is just better this time around.
Where I disagree is the assessment that the core gaming market is looking rosy. There are a lot more factors to discuss there that are beyond the capabilities of typing on this mobile device, though.
exclude the biggest selling console from last gen to make this gens sales look not so bad? lol talk about goal post moving.
exclude the biggest selling console from last gen to make this gens sales look not so bad? lol talk about goal post moving.
How did third party games do on the biggest selling console from last gen? Maybe we should use that as a benchmark.exclude the biggest selling console from last gen to make this gens sales look not so bad? lol talk about goal post moving.
Hidden. I bet They'll just add it in their June NPD PR by saying many they sold since.The One and Done;117075878 said:Where are the Xbox One numbers?
The One and Done;117075878 said:Where are the Xbox One numbers?
Naw not discounting it at all or calling it a "fad" - and maybe my fault for not reading the initial argument - I was just saying you COULD exclude it, if you wanted to compare market health from this cycle to last. It always depends on context and what segments you're cutting the data for.
If you want to look at overall health of the core buying segment now, it's valid to cut wii out. If you keep it in, things look bad.... Market is down. But if you're selling a core game, you can pivot it out and see that you actually have more active customers to reach and don't need to panicky cut budgets because the "big picture" looks like the console segment is down since the wii was such a zeitgeist movement that raised the ocerall market tide
If you're a publisher who released Bonecrusher: Blade of a Doomed Bloodspurt on PS3/360 at this point last gen, and now you're considering releasing Goreblast: Awakening of a Warrior on PS4/XBO and want to know how you can expect software sales to shake out, why would a PS4/XBO versus PS3/360 comparison be "goalpost moving" in-context?
You choose a given comparison that makes sense to the context of the objective you're trying to achieve with the comparison.