GoofsterStud
Member
Loss in market share makes PS3 the loser by default.RE: Clear Winner ... didn't PS3 catch up or pass 360 at some point? Or did MS take the lead back again.
Loss in market share makes PS3 the loser by default.RE: Clear Winner ... didn't PS3 catch up or pass 360 at some point? Or did MS take the lead back again.
Loss in market share makes PS3 the loserby default.
RE: Clear Winner ... didn't PS3 catch up or pass 360 at some point? Or did MS take the lead back again.
You're probably thinking worldwide sales, but the LTD of 360 is almost double of PS3 in US.
Back in February 2014 I said:
360 USA LTD - 41.2 million
PS3 USA LTD - 25.7 million
Add in March + April + May, and you have current LTD totals.
PS2 sales at the end of 2009 were around 45 million.
PS3's 26 million, while still respectable, is a failure by comparison.
I would assume they'll aim to reduce the price as fast as possible, and adjust the value proposition, maybe try and push peripherals and associated games more. Whatever Media Molecule is working on, as probably Sony's best developer to attract those markets besides maybe London Studio, is probably aimed at those markets. Whether it will work of course is another matter. Also I don't really look at Sony's ecosystem in isolation here. In terms of the 7th gen, at least, Microsoft was the one that largely captured the late generation family/child market with Kinect and things like Kinectimals. I'm not sure what you mean by actively trying to kill interest, I don't think any of the console makers are in the business of actively dissuading potential customers, but I don't think all of them compete equally well for each potential customer.unfortunately the difference again with the ps2 is that the ps2 was actually putting games out for those demographics kind of throughout its lifetime, and managed to become only more attractive to casual buyers as time went on (selling a crazy 50m units more. i'm not sure when kids are supposed to be interested in the games coming out for ps4, or why they would suddenly jump on years later.
sony in particular seems to have tried their best to kill interest in buyers purchasing their consoles at very low prices with the ps3. we know that kids and families haven't flocked to the system now- what happens when it's been ten years since the ps3 launched and sony's family market is practically nonexistent? are these people going to migrate to the ps4 because there's a lego game and the system is $300? i think they've been training adult males to buy less things with more money. it also has the effect of shunning these people to other userbases (which was a benefit to the wii and later the xbox 360/kinect, and smart phones).
I don't know, I tend to think that good producers make things because they see a market for it; perhaps oversimplifying but, they see a need, they see a want, they put out something that meets those desires and communicate it well, and if they do it well they should see success.i'm a lot more cynical than that, because it all seems very manufactured to me. i think publishers are honing in on the people who make them the most money, which makes sense, but it's increasingly narrow. the resurgence of open-world games isn't thanks to the success of grand theft auto (the crew, need for speed, the division, mirror's edge, and whatever upcoming games of the sort were revealed when gta v was still months away). i think it's happening because it's easier to keep a gamer involved that way. competitive multiplayer is one thing. co-op is another. huge open-world games where you play with tons of other players is yet another still, and this time two manufacturers are locking multiplayer behind a pay wall, ensuring a specific kind of dedicated audience for this upcoming generation.
Yeah, in the US it isn't even close, and even worldwide it's assumed that the 360 is still ahead, if only by a very small amount (I believe that MS announced that they hit 80 million a couple weeks/a month before Sony did).
I would assume they'll aim to reduce the price as fast as possible, and adjust the value proposition, maybe try and push peripherals and associated games more. Whatever Media Molecule is working on, as probably Sony's best developer to attract those markets besides maybe London Studio, is probably aimed at those markets. Whether it will work of course is another matter. Also I don't really look at Sony's ecosystem in isolation here. In terms of the 7th gen, at least, Microsoft was the one that largely captured the late generation family/child market with Kinect and things like Kinectimals. I'm not sure what you mean by actively trying to kill interest, I don't think any of the console makers are in the business of actively dissuading potential customers, but I don't think all of them compete equally well for each potential customer.
With regard to GTA, I was really referring to people chasing those dollars because of how well they sold during the PS2 era (with three of the top 5 games, including the best selling), and the advent of more powerful hardware probably also helped in realizing better open worlds. I don't think the popularity of online play is something that's been engineered by publishers, rather than something that has grown in popularity organically and that they're simply trying to capitalize on. There was also a shift in terms of many formerly PC-oriented developers breaking into the console space, and those franchises and titles being met with success changing the landscape.
As much as I would like some sort of console JRPG resurgence, for instance, I imagine no amount of everyone making JRPG style games is going to necessarily make them as marketable anymore. I don't think you can ultimately make consumers want things they don't inherently desire at some level.
Hmm so has 360 passed Wii in the US then?
I'm thinking it's a no
RE: Clear Winner ... didn't PS3 catch up or pass 360 at some point? Or did MS take the lead back again.
Back in February 2014 I said:
360 USA LTD - 41.2 million
PS3 USA LTD - 25.7 million
Add in March + April + May, and you have current LTD totals.
i want breadth, not depth.
I think your example basically comes down to different business models being appropriate for different publishers. The big Western publishers aren't really looking to sell 200K at physical retail with products for relatively niche markets. They want to produce output that attracts multiple millions of people. And at the end of the day it doesn't actually matter if that's a TPS or an RPG or a dance game. Rhetorically, if you were at Ubisoft, would you trade the Assassin's Creed franchise in for the Tales franchise? The Just Dance franchise?i don't think consumer interest is engineered. i think the libraries are, though. they don't seem representative of a healthy console library, or ones grown for different audiences.
i want breadth, not depth. if bandai namco and nintendo could sell 200,000 rpgs with weird names, i don't see why more companies couldn't put smaller teams on games that would require less risk to make a profit, especially at the beginning of the generation when there's more incentive to break out and try new things instead of target one kind of consumer.
I think your example basically comes down to different business models being appropriate for different publishers. The big Western publishers aren't really looking to sell 200K at physical retail with products for relatively niche markets. They want to produce output that attracts multiple millions of people. And at the end of the day it doesn't actually matter if that's a TPS or an RPG or a dance game. Rhetorically, if you were at Ubisoft, would you trade the Assassin's Creed franchise in for the Tales franchise? The Just Dance franchise?
It just so happens that the games that can sell multiple millions these days tend to be in certain genres or aimed at certain audiences.
I think I had the same discussion in a thread about Tomb Raider. It's Tomb Raider in name essentially and no longer a puzzle platformer. I can only surmise that's because S-E sees more sales potential in it being a TPS action adventure. If they thought there were more people willing to buy Tomb Raider as a puzzle platformer than a TPS action adventure, then presumably S-E would be making a puzzle platformer.
If the PS4 outsells the XB1 in June I easily the NPD thread topping the list.
Can you imagine the reaction if the Wii U outsold the Xbox One next month?
If the PS4 outsells the XB1 in June I easily the NPD thread topping the list.
Top 10 NPD threads by amount of posts:
1) March 2014 - 7,109 posts, 900,253 views
2) November 2013 - 5,349 posts, 608,308 views
3) January 2013 - 4,592 posts, 365,992 views
4) April 2014 - 3,896 posts, 501,384 views
5) January 2014 - 3,835 posts, 450,018 views
Can you imagine the reaction if the Wii U outsold the Xbox One next month?
Can you imagine the reaction if the Wii U outsold the Xbox One next month?
It'd only really topped by this: Wii U > XB1 > PS4. I think this thread would just break gaf then.
Thinking about the lack of variety with retail software on PS4 and Xbox One, why hasn't any of the big publishers tried to make a Minecraft clone yet? Yeah, it's a line of cynical thinking perhaps, but Minecraft has been a permanent member of the NPD best seller list month after month. It's sold 13.5 million on consoles and 35 million on every platform. It's the third best selling video game of all time, only outsold by Tetris and Wii Sports... so why hasn't any big third-party publisher jumped on this yet?
Thinking about the lack of variety with retail software on PS4 and Xbox One, why hasn't any of the big publishers tried to make a Minecraft clone yet? Yeah, it's a line of cynical thinking perhaps, but Minecraft has been a permanent member of the NPD best seller list month after month. It's sold 13.5 million on consoles and 35 million on every platform. It's the third best selling video game of all time, only outsold by Tetris and Wii Sports... so why hasn't any big third-party publisher jumped on this yet?
So we're predicting post numbers of sales threads now? Shit's getting meta.The majority opinion on March was that XB1 would outsell the PS4. That didn't happen causing quite a bit of discussion on the matter.
There doesn't really appear to be a majority opinion on June from what I've seen. I highly doubt people will be as surprised by the outcome if PS4 was to outsell it again.
Looking at the first 5 of the Top 10
Even the worst January in a long time didn't manage to break 4000 posts. I say at best June regardless of sales outcomes hits 4500 posts max. March was an anomaly
So we're predicting post numbers of sales threads now? Shit's getting meta.
Xzibit said:[Day one posts] 4K
[Day one views] 125K
[Lifetime posts] 6K
[Lifetime views] 860K
Thinking about the lack of variety with retail software on PS4 and Xbox One, why hasn't any of the big publishers tried to make a Minecraft clone yet? Yeah, it's a line of cynical thinking perhaps, but Minecraft has been a permanent member of the NPD best seller list month after month. It's sold 13.5 million on consoles and 35 million on every platform. It's the third best selling video game of all time, only outsold by Tetris and Wii Sports... so why hasn't any big third-party publisher jumped on this yet?
I'm not a sales number guy at all but with the slow month(s) for Xbox One is it unrealistic to expect it to come top after a price drop?
Thinking about the lack of variety with retail software on PS4 and Xbox One, why hasn't any of the big publishers tried to make a Minecraft clone yet? Yeah, it's a line of cynical thinking perhaps, but Minecraft has been a permanent member of the NPD best seller list month after month. It's sold 13.5 million on consoles and 35 million on every platform. It's the third best selling video game of all time, only outsold by Tetris and Wii Sports... so why hasn't any big third-party publisher jumped on this yet?
I have no clue why Nintendo hasn't tried getting Minecraft on their systems or made one of their own. One of the mysteries of life.
I believe this will be the case. Nintendo has Mario Kart launching fresh, and XB1 has...?Can you imagine the reaction if the Wii U outsold the Xbox One next month?
I believe this will be the case. Nintendo has Mario Kart launching fresh, and XB1 has...?
A "price drop". A new SKU without Kinect that is apparently making consoles fly off shelves.
With the Kinect version still selling "vibrant"ly, IIRC. Uh-huh. Yeah. Whereas Amazon shows little similar movement. Anecdotes, ahoy!Seriously, it's a big crapshoot for June's ordering.
Loss in market share makes PS3 the loser by default.
Is "vibrantly" a euphemism for "not abysmally"?
i can't imagine the kinect bundled version to sell in june any better than this month's abysmal sales, so I don't see where they would get vibrantly from? Unless 76k is "vibrant"?
i can't imagine the kinect bundled version to sell in june any better than this month's abysmal sales, so I don't see where they would get vibrantly from? Unless 76k is "vibrant"?
I guess so.
GameSpot executive:
"They [$399 Xbox One SKU] went on sale in GameStop yesterday; these things started to fly off the shelves. It's a huge win and a huge opportunity for us."
Puzon also noted that the original $499 Xbox One is still "very vibrant" for the retailer.
Impossible things are impossible.It'd only really topped by this: Wii U > XB1 > PS4. I think this thread would just break gaf then.
Impossible things are impossible.
Sales before a new SKU are usually lower, where that SKU has been publicly announced