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NPD Sales Results for November 2015 [Up3: Combined Hardware For PS4 + XB1 + Wii U]

kswiston

Member
Yes, MGS 4 sold just under 1 million on first month.

MGS4 didn't have digital sales and US Steam sales of V were about 200k first month going off of Steamspy. I don't think that MGS5 was a smash hit given the budget, but it probably did more in its first month in the US than the fourth game did. MGS4 just benefits from being 100 percent retail.
 

Raist

Banned
That's actually pretty decent

Yeah. Although I did remember correctly, it's been slightly more popular in EU. They announced 1M sold after one week. But yeah, 5 platforms vs 1...

It did perform better significantly than 4 in the UK first week though, 170k vs 120k.
 

allan-bh

Member
MGS4 didn't have digital sales and US Steam sales of V were about 200k first month going off of Steamspy. I don't think that MGS5 was a smash hit given the budget, but it probably did more in its first month in the US than the fourth game did. MGS4 just benefits from being 100 percent retail.

Surely, but MGS 4 is a PS3 exclusive. MGS V first month in US is disappointing even including digital and Steam because are 3 platforms (or 5 including the little contribution of 360 and PS3).
 

cameron

Member
MGS4 didn't have digital sales and US Steam sales of V were about 200k first month going off of Steamspy. I don't think that MGS5 was a smash hit given the budget, but it probably did more in its first month in the US than the fourth game did. MGS4 just benefits from being 100 percent retail.[

Looking at the September NPD thread, MGSV sold < 800k (3:1 PS4:XB1, 92%).
 

kswiston

Member
Surely, but MGS 4 is a PS3 exclusive. MGS V first month in US is disappointing even including digital and Steam because are 3 platforms (or 5 including the little contribution of 360 and PS3).

I just think that this is a series with a pretty dedicated fan base but little growth since the ps2 era.
 

Y2Kev

TLG Fan Caretaker Est. 2009
MGS4 didn't have digital sales and US Steam sales of V were about 200k first month going off of Steamspy. I don't think that MGS5 was a smash hit given the budget, but it probably did more in its first month in the US than the fourth game did. MGS4 just benefits from being 100 percent retail.

Even giving that exclusives pull sales from other platforms they wouldn't otherwise pull from, we're at best talking about the same-ish numbers from 4 and 5. Except now the budget of 5 is probably 2x the budget of 4 (remember KP's producer said it would have been multi platform is the rumors of its 60 million budget were true). I mean it's hard to come to any other conclusion other than kojima spent his way into oblivion.
 

Massa

Member
V came out in 5 platforms compared to 1 by 4 though. So it should be expected.

Well, 2 of those platforms are dead. And being a PS3 exclusive was a huge boost to MGS4, you had to have that game if you owned a PS3, and that's something V didn't have. There were a few trailers here and there but there was not a big push for V from either Sony or Microsoft.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Still not seeing why that matters much. At most we're incrementally better while costs are exponentially higher. Victory?
 

Bruno MB

Member
I expected a better opening in the US for Metal Gear Solid V: The Phantom Pain when we learned that in the UK it beat the opening week sales of Metal Gear Solid 4: Guns of the Patriots by 54%.

If we use a monthly calendar for a better comparison with the US sales, then it beat the first month sales of Metal Gear Solid: 4 Guns of the Patriots by around 30%. Note that Metal Gear Solid V: The Phantom Pain had an extra week of tracking, although for a hardcore series like this it doesn't make too much of a difference since sales will be very frontloaded.

UK

[Week 24, 2008] METAL GEAR SOLID 4: GUNS OF THE PATRIOTS (KONAMI) - 110,000 / NEW
[Week 36, 2015] METAL GEAR SOLID V: THE PHANTOM PAIN (KONAMI) - 170,000 / NEW

[June, 2008] METAL GEAR SOLID 4: GUNS OF THE PATRIOTS (KONAMI) - 179,000 / NEW
[September, 2015] METAL GEAR SOLID V: THE PHANTOM PAIN (KONAMI) - 235,000 / NEW
 

Massa

Member
Still not seeing why that matters much. At most we're incrementally better while costs are exponentially higher. Victory?

I think an upwards trajectory in sales is always a good thing to have and something a good publisher would find ways to take advantage of, even if they overspent to get there. Unfortunately Konami imploded the franchise so that all seems pretty moot indeed.
 

allan-bh

Member
I expected a better opening in the US for Metal Gear Solid V: The Phantom Pain when we learned that in the UK it beat the opening week sales of Metal Gear Solid 4: Guns of the Patriots by 54%.

If we use a monthly calendar for a better comparison with the US sales, then it beat the first month sales of Metal Gear Solid: 4 Guns of the Patriots by around 30%. Note that Metal Gear Solid V: The Phantom Pain had an extra week of tracking, although for a hardcore series like this it doesn't make too much of a difference since sales will be very frontloaded.

UK

[Week 24, 2008] METAL GEAR SOLID 4: GUNS OF THE PATRIOTS (KONAMI) - 110,000 / NEW
[Week 36, 2015] METAL GEAR SOLID V: THE PHANTOM PAIN (KONAMI) - 170,000 / NEW

[June, 2008] METAL GEAR SOLID 4: GUNS OF THE PATRIOTS (KONAMI) - 179,000 / NEW
[September, 2015] METAL GEAR SOLID V: THE PHANTOM PAIN (KONAMI) - 235,000 / NEW

Probably sold relative better in UK because of the bundle.
 
The idée fixe that UC4 would have crushed ROTR in a head to head led to the inane fantasy that the best course of action would be to take it on head to head on 2 consoles with less market share.....
True that.

But, MS and SE each had their own agenda. For MS, they were clearly betting on ROTR to help leverage themselves against a UC4 release in Q4, and agreed to pay SE handsomely to do so. After all, Phil was widely and publicly quoted as pining away over the fact that they did not have an Uncharted-like game in their first-party stable. ROTR gave them one, albeit an inferior one from a sales standpoint.

SE, on the other hand, looked at the cash as a "sure thing" and a way to help leverage development and production costs in the event that the game failed, which it has. In that respect, SE has possibly made out slightly better on this deal.

Both companies are guilty of letting short term goals get in the way of long term ones.

Could SE have made out financially better with a simultaneous multi-platform release of ROTR in Q4? That we will never know. What we do know is that their actions help seriously damage the long term health of a once storied gaming franchise.
 

RexNovis

Banned
I don't know how it could be.

Microtransactions. I guess I was wondering whether they were effective. Do we have any info about their profitability?

Game sold what, less than 2 million WW? I very much doubt it paid for itself

Like I said above I figured the Microtransactions might have made Konami some money. I also think 2 million is a low ball considering the strength of the series WW. This is likely one of the series where the US sales are a much smaller piece of the pie so to speak.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I'm willing to bet konami told kojima he would need to cut costs dramatically, including probably closing his own studio and working internally under board supervision, and he balked and so they said okay bye. I highly doubt konami spent 80 million, saw it not sell 590 billion copies as retailers were taking orders, had a meltdown, and forced kojima out.

Maybe instead of the game awards Geoff can send konami some money to paper over the money pit kojima leaves in his wake tbh.

Does anyone think this game will be profitable, especially taking into account opportunity cost?
 
Eh, more like maximum.

Less than 500k for the rest of the world seems low if we go by the 3.5 million as maximum.

We know it did 1 million in Asia and Japan .
800k with steam , 200k plus in the UK , NA less than 1 million not counting DD.
Still that should put it near 3 million easy

But yeah i agree the budget was to big for this game.
 
Does anyone think this game will be profitable, especially taking into account opportunity cost?
That's rhetorical I guess.
Never liked MGS, it's just a pity for Silent Hills, burried in the same grave.
On the other hand... I cannot imagine what that would have cost, with 2 "visionary directors" in the driving seat. Only chance to keep a healthy budget would have been to never leave this corridor...
 

Nouzka

Member
What about Ground Zeroes? Separating that from the main game and selling it stand-alone, I bet they made some money from that. Similar case was with Gran Turismo 5 Prologue, that was a huge success for PD/Sony (and it pretty much payed the whole budget of the main game IIRC). And I'm not saying Ground Zeroes did as well as GT5 Prologue, but I'd guess it made some money.

Edit: And what is the budget of MGS V? Like I'm sure it was the most expensive Metal Gear, but I've seen people just throwing random numbers (like 80 million) and kept saying it made no money etc.
 
You know what I don't get though?

Why, exactly, would TR sell significantly worse than UC if they released close to one another?

I know that's the thinking SE must have been going with, and if they released day and date, then maybe, yeah, people probably would pick one over the other, but surely if you're a fan of one, odds are you'll also want to play the other, once you finished the one you bought first?

I mean I've been a TR fan since it first came out on the PS1. Played every single game since across a variety of platforms, and I love Uncharted because it's a hell of a lot like Tomb Raider, even in spite of it's numerous differences. I'd have 100% bought both day one if they'd released on the PS4 this year.

Isn't part of the reason Uncharted was such a success, because the audience from TR was already on Playstation, and why TR continues to do better on Playstation systems, despite Crystal Dynamics best efforts to associate it with Xbox, because it's the place you can get both TR and UC?

I'd put money on the sales of those two games actually only strengthening one another, not hurting TR.
TR is not even close to UC in terms of quality. And I say that as someone who's doesn't even like UC all that much.

I think the opposite of your point is probably more accurate; that once someone gets their fill of a certain kind of game they're less likely to buy and play an inferior knockoff immediately afterwards.
 

RexNovis

Banned
Is there a reason everyone completely overlooked my comment about the profitability of the MGSV Microtransactions? I would assume they made some amount of money for Konami. Has there been any info on the Microtransaction profits from FOB stuff? I mean I doubt it would be enough to offset the high dev costs but I'm sure it helped a bit. SW sales might be a little deceptive as a solitary metric for success when such in game purchases are present.

that's hard to get for almost any game unless the publisher itself brags about them.

Well yes I was hoping either some statement had been made or perhaps we had some concrete information from other markets or perhaps from insiders. I was legitimately asking. Not trying to be dismissive of the sell in figures.
 

allan-bh

Member
HIstorical NPD for November!
Big releases this month, check 'em out. Records broken (for their respective times) in 3 out of 4 of the past cycles.
fsKHXLJ.png

Very interesting past sales. Can you add HW numbers for GEN/SNES PS1/N64 and Dreamcast please?
 

Raist

Banned
I mean quite obviously the game isn't performing to their expectation. They shipped what, 5M after 2 months? Even if it's at 3M sold through now which is likely very generous, that's fairly bad.
 
I wonder what hurt the sales of MGSV so badly.

I'm sure it could be any number of multiple factors, and I'm sure lots of people have their reasons.

My friends and I didn't buy it because the word of mouth was bad. I had no interest in another MGSV with a weak story. I mean, the word of mouth wasn't bad, but it wasn't what we wanted to hear.

But, at the same time, my friends and I are quick to say there hasn't been a good MGS game since Snake Eater. So we wanted this to be the best MGS ever and weren't interested in anything less.

I wonder how MGSV will age and what kind of legacy it will have.
 

RexNovis

Banned
ZhugeEX
&#8207;@ZhugeEX
Someone asked for Metal Gear Solid series sales in USA. Below is packaged unit sales.

MGS: ~2.5m
MGS2: ~2.2m
MGS3: ~1.5m
MGS4: >2m
MGS5: ~1m

Includes sales for all console platforms + Substance, Subsistence & bundled sales. (Re-releases or digital not counted ofc)

So just a heads up guys these US figures are apparently PlayStation only for all except MGSV so

Zhuge said:
doesn't include Xbox sale for MGS2 and 3 substance and subsistance

Just an FYI.
 
I wonder what hurt the sales of MGSV so badly.

I'm sure it could be any number of multiple factors, and I'm sure lots of people have their reasons.

My friends and I didn't buy it because the word of mouth was bad. I had no interest in another MGSV with a weak story. I mean, the word of mouth wasn't bad, but it wasn't what we wanted to hear.

But, at the same time, my friends and I are quick to say there hasn't been a good MGS game since Snake Eater. So we wanted this to be the best MGS ever and weren't interested in anything less.

I wonder how MGSV will age and what kind of legacy it will have.

Personally I didn't buy it because I heard you need to play Peace Walker in order to understand the story, I could never get into Peace Walker (fucking awful game) so I skipped it.
 

Conduit

Banned
Given the fact that we know Rise of the Tomb Raider did 70k in two weeks UK, that doesn't fit 10% already. The third 3 week was black Friday here in the UK which gives a huge boost and it's still holding in the charts after five. I can only guess it's around 90-100k in the UK after 5 weeks. Plus the US 200k. I'd say the rest of Europe amounted to 100k, which I feel is pretty in-line with how you feel the XB1 is doing outside UK/US. 400k plus the rest of the world? 30-50k for rest of? 430k plus 20% digital is around 500k. Also we've got two more weeks of US sales in a Decemeber, I of course note how sales tail off but I don't think 20-30k is unreasonable for the US in Dec at this point so we can even brush rest of the world under the carpet if you like..

What Black Friday boost for Tomb Raider? Game every week sinks deeper and deeper.
 

Kyougar

Member
Tinfoil hat time:

What if ... it was all intentional? Everything.

200_s.gif


Oh, not from S-E, what interest would they have to waste millions of $, mismanage a property worth $millions and devalue it, and pissing off the fan base they have on the leading current platform?

No.
What if ... Microsoft and Crystal Dynamics have been talking to each other behind their back for a while now, with a concerted effort and goal to both render S-E deeply unhappy with the Crystal Dynamics management/ team, but also in the situation of not knowing what to do with a Franchise that would have been run into the ground by a calculated effort from both MS and CD?

I know, crazy.

To what end would you ask? Well ... With the hope that CD would eventually split semi-amicably from Square, sign a check to S-E for their trouble with the Tomb Raider IP and walk off into the sunset with it ... To then find immediately a new home with Microsoft Studios.

Impossible you say? I would have thought so a few years back, but then again Day Break ran away from Sony with Everquest, Planetside and H1Z1 among other franchises.

Proof? None of course, it's merely insanity and conjectures here.
But ...

- "someone" stuffed S-E's spreadsheets with insane potential sales numbers (cf the forecasts for the first new Tomb Raider)
- "someone" has been super-pals with Microsoft since Underworld, and not really being shy about it. An ex-employee revealed some nasty stuff done for the lifetime exclusive DLC back then*.
- Somehow, Microsoft found leverage to convince S-E to sign away the temporary rights for 1 game a AAA franchise that was closely associated with the now leading platform WW, which also happened to be the platform the last game sold most on. Then made it an exclusive for up to a year on said platform.
- Somehow, MS after becoming the publisher saw fit to bundle the title in a 1Tb $399 bundle (instead of $349), which would THEN be exclusive to 1 retailer in the US AND not even be sold in the biggest European market where the franchise even ORIGINATED from (UK).
- MS then bungled the reveal of the exclusivity SO much, that they managed to make the backlash even WORSE than if they just had come forward and said: it's exclusive for the end of 2015, coming to other platforms later in 2016. It was mismanaged so much, for such a simple thing, that the announcement itself and its handling for the following month+ was mind boggling.
- Everything we have learned since reeks of sabotage, from choosing the release date to coincide with the OTHER third party title MS had a partnership with, Fallout 4, which though in a 1Tb $399 bundle, was in its case not restricted to a single retailer -And- sold in the UK.

I don't know...

I read this, and it sounds completely crazy, I know.

But ... in some deranged and insane way, it also sort of make sense to explain some of the stuff that happened and S-E signing on all that.

So .. no I don't "believe" that this actually happened. As I said, it is insane. But then again, if months from now Crystal Dynamics happens to join MS Studios, possibly bringing along Tomb Raider (S-E would be fools to let it go btw) ...

Would we be THAT surprised?



* http://www.escapistmagazine.com/news/view/88589-Ex-Crystal-Dynamics-Employees-Spill-the-Beans

We have a not so old casefile about something like that.

- Microsoft dude leaves Microsoft to be CEO of Nokia
- Google the "Elop Effect"
- he returs to microsoft after Nokias shares fell 90% or so
- Microsoft buys Nokia for small change
 
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