Working retail for most of the Wii lifecycle, I still cannot believe how insane that whole thing was from beginning to end. It boggles my mind.
Wii was a a phenomenon that no one can fully understand. Just happened and shocked the world.
Working retail for most of the Wii lifecycle, I still cannot believe how insane that whole thing was from beginning to end. It boggles my mind.
Welcome back, Aqua.The Wii basically sold as much in Nov+Dec 2008 as the XBO will this entire year.
Everyone should have accepted by now there has been a major contraction with the loss of those consumers.
I don't think that's a fair comparison. In the US you move as much merchandise Nox+Dec as the entire rest of the year. You're comparing the #2/#3 platform in the off months to the #1 platform last gen in the busiest months.
Hasn't Sony been selling 200-300k monthly?
They're going to move 2-3 million in november+december?
What are the potential consequences if someoneis caught leaking NPD numbers?Aqua
What are the potential consequences if someoneis caught leaking NPD numbers?Aqua
Getting sued?What are the potential consequences if someoneis caught leaking NPD numbers?Aqua
GAF is a forum with 144,299 registered users. Granted, a lot of those accounts are either banned or inactive, but there's still thousands of active users on the site. This isn't a secret elite club where we've thoroughly vetted every active member as someone that is totes cool and on the level. This isn't the GAF of several years ago where you might wait in the registration queue for over a year. Anyone who is locked out and wants an account just to click quote and see what's in the email tags can register an account and be active by the next round of NPDs.
The shelves in-store for PS4 and XB1 games are pathetic. If anything is going to do in these current consoles, it's that, or the underlying symptoms causing that. My personal favorite blame victim is the manufacturing license fee. It amplifies risk for disc games, because the publisher has to pay the fee prior to any sales occurring.
The long-term effect of a smaller library, even if that's only true at retail, could be a compressed demographic - something that's already happening because of the social aspect of modern consoles (and society at large). People only play what their friends play, decided in advance. And that further amplifies risk. The industry is already too far along the road of hit-or-bust.
It really needs a concerted effort to address this, but it seems very few publishers acknowledge any problem beyond "inflated budgets", ironically the one thing they have full and direct control over.
Surely most publishers have more flexible distribution and duplication deals with Sony or MS? Eg only paying for the license fee from completed sales to consumers? That would leave the only risk as the physical disc duplication costs which are low anyway.
Yeah,very strong holiday.
And more incredible was the 3.8m in december 2009. Insane.
If NPD were to actually make moves to hunt them down and find them, obviously they could be out of a job and potentially face legal action? (not sure about the last part but it doesn't seem outside the realm of possibility)
Getting sued?
No I'm comparing my expectations for the XBO for the entire year, i.e. including the coming November and December, with two holiday months of Wii sales in 2008.I don't think that's a fair comparison. In the US you move as much merchandise Nox+Dec as the entire rest of the year. You're comparing the #2/#3 platform in the off months to the #1 platform last gen in the busiest months.
Sound, simple advice.be chill.
Isn't this what also makes pricing games lower at retail problematic?No. A royalty is paid on every manufactured game, whether or not it's sold through. If the pub builds too much, they eat the cost. There is no royalty relief, ever. This is where the 1st parties make their money... on the blades to the Console razor.
Hasn't Sony been selling 200-300k monthly?
They're going to move 2-3 million in november+december?
I thought licensing fees were proportional to pricepoint. There might be a lower bound but there's no way $19.99 shovelware is paying out $10-12 per discIsn't this what also makes pricing games lower at retail problematic?
If you're paying $12 in licensing fees and manufacturing regardless of what you charge, and the retailer wants $5 margin on $20 and $12 margin on $60, you're making ~$3 on a $20 game or $36 on a $60 game.
sörine;139603468 said:I thought licensing fees were proportional to pricepoint. There might be a lower bound but there's no way $19.99 shovelware is paying out $10-12 per disc
No I'm comparing my expectations for the XBO for the entire year, i.e. including the coming November and December, with two holiday months of Wii sales in 2008.
If you want to extend it to the current market leader, the Wii achieved in holiday quarter 2008 around what the PS4 will likely sell this entire year.
The Wii was an unprecedented and likely unrepeatable sales monster. The console market currently stands at around 13.5M TTM unit sales, give or take a hundred thousand or so as I don't believe we have last gen numbers right now.
It isn't getting back to the 20M+ that it saw back then.
It's an illustration to drive home, if it hasn't been driven home already, that those glory days are over.
I thought you only got those if you were part of a "Greatest Hits" line-up where it had a lowered licensing fee.
The licensing fee itself used to be a lot lower though back when $20 shovelware existed (I think it was more like $6 plus $1 for manufacturing).
Trust me, if retail ordered more, pubs would order more discs to be built. Truth of it is that retail has pulled way back on carried inventory weeks of supply, in the US particularly at Best Buy and Target. The 1st party royalty is just a cost of doing business. The hit's about the same as the digital royalty all things considered, so digital or retail, doesn't really matter. Physical COGs can be thrown on there, sure, but these costs aren't significant.
If i remember right the royalty fee is percentage on DD platforms instead of set price.
I think 360s highest is like 2.6mil for Nov/Dec. I'd be shocked if either get close to that.Hasn't Sony been selling 200-300k monthly?
They're going to move 2-3 million in november+december?
Isn't this what also makes pricing games lower at retail problematic?
If you're paying $12 in licensing fees and manufacturing regardless of what you charge, and the retailer wants $5 margin on $20 and $12 margin on $60, you're making ~$3 on a $20 game or $36 on a $60 game.
I think 360s highest is like 2.6mil for Nov/Dec. I'd be shocked if either get close to that.
I'd contend that the core base of gamers hasn't grown much, nor grown steadily for a long time now. I also don't think it's shrunken much.The core base of gamers grows pretty steadily but last gen was a leap that included non-traditional gamers. This gen will track under that but it's not doom and gloom.
Well it seems that PS4/XB1 have been outpacing the PS3/360 at the same point in their lifetime. So it's certainly possible
I think 360s highest is like 2.6mil for Nov/Dec. I'd be shocked if either get close to that.
Yes, digitally it's just 30%, which is why lower price points are way more attractive there.
I'd contend that the core base of gamers hasn't grown much, nor grown steadily for a long time now. I also don't think it's shrunken much.
I think it's been relatively stable, accounting for the cyclical nature of the industry.
That in itself presents problems though, given rising expectations for production values.
Looks like you're right. Thats insane.In 2011 360 sold more than 3.4m nov/dec
Looks like you're right. Thats insane.
I think your problem here is that you believe that the snapshot of the industry you saw then is the only truth that can exist forever. It explains why you feel like the contraction we saw in the past is an unstoppable train. It explains why you feel like smaller games with competitive pricing is a sign of a dead mid-tier ravaged by over saturation in specific genres rather than a result of pressure from comparable experiences on other platforms that didn't exist in the PS2 era. It explains why you seem to be ignoring that some of the most successful titles in this new environment are far more imaginative and genrebusting than ever before, and have sold remarkably well despite not being a part of the demographic you seem is being directly catered to.
Yes, maybe you have a perspective when you state that the AAA industry has some problems that look insurmountable. That doesn't immediately equate to the entire industry collapsing in the near future. Everything you're peddling comes off as fear mongering supported by wild speculation.
Wii was a a phenomenon that no one can fully understand. Just happened and shocked the world.
I'd contend that the core base of gamers hasn't grown much, nor grown steadily for a long time now. I also don't think it's shrunken much.
I think it's been relatively stable, accounting for the cyclical nature of the industry.
That in itself presents problems though, given rising expectations for production values.
And juxtaposition of the static / cyclical core market in an environment that demands more and more out of blockbuster hits.
Fewer titles, Fewer studios, Fewer publishers, the advent of the AAAA-esque game, etc.
It makes me worried about the big-budget experiments like Destiny. I know it has sold brilliantly in its opening month for a new IP. I know it is one of the best-selling new IPs at launch. I know it had Halo 3-esque second month sales, and that ended up a resounding success for Bungie.
But I just can't shake the #5 for the month. Doesn't feel right, I guess.
I guess it's related to the whole expectations thing. It's not just fan pressure to rise production values, but it's also publisher / executive / shareholder pressure to drive margins that put on an awful lot of pressure on a few ventures.
Has Activision ever had such high expectations for a title before?
Has Activision ever had such high expectations for a title before?
80 pages already?
80 pages already?
Welcome the best guy... we missed u.80 pages already?
The long-term effect of a smaller library, even if that's only true at retail, could be a compressed demographic - something that's already happening because of the social aspect of modern consoles (and society at large). People only play what their friends play, decided in advance. And that further amplifies risk. The industry is already too far along the road of hit-or-bust. It really needs a concerted effort to address this, but it seems very few publishers acknowledge any problem beyond "inflated budgets", ironically the one thing they have full and direct control over.
Oh shit. So this means the gauntlet has been dropped and leaks are no longer allowed on GAF?