Hello, NeoGAF forums.
I really do apologize for not being able to respond to every one of you. I am unfamiliar with the nuances and intricacies of the NeoGAF community and forums in general, so there is a lot I do not really understand.
I didn't expect such an overwhelming response! This NeoGAF topic has thousands of posts! Thank you very much for all of the positive support! I really do appreciate it!
I am rather pressed for time with my full-time job, so I deeply apologize for not being able to respond to the numerous people who have 'quoted' me. As I previously mentioned I am unfamiliar with the nuances and intricacies of Internet forums, and the NeoGAF is especially perplexing, so I humbly request your patience as I learn about this community.
Hi Deku Tree! That's a very interesting name you have there.
Activision Blizzard's marquee expansion 'Destiny, the Taken King,' successor to the wildly popular 2014 juggernaut 'Destiny,' is an expansion which enjoyed robust physical retail sales in its debut month.
Within the September 2015 U.S. Games Industry NPD Report, the expansion sold 713K unit sales in its debut month. Please note that this figure includes all PlayStation 4 Bundles. Although this is lower than the significant debut of the original 'Destiny,' it has undoubtedly enjoyed a high digital adoption rate that reaches far beyond the 700K sales threshold because the existing owners of the Destiny game are encouraged to upgrade digitally for a lower cost.
In the October 2015 U.S. Games Industry Report that came out on Thursday, Destiny: The Taken King remained Activision Blizzard's best-selling title at U.S. Retail, slightly above the 200K sales threshold. Again, these figures include unit sales for all Bundles.
On the other hand, the original 'Destiny' Software SKU didn't fare nearly as well, selling only a small fraction of 'The Taken King' equivalent.