Speedymanic said:I didn't play the beta, was it really that bad?
[Nintex] said:I wonder how they're going to handle it with future publisher partners, they went the multiplatform route but if EA or Activision thinks it isn't worth the risk they'll drop them like a rock but maybe they blame these sales on the fact that the game was only released on one platform.
OldJadedGamer said:And a Franchise that never should have gone past a second game.
Kusagari said:And yet Insomniac thought the game was so toxic that they all but disowned it. The real world facts don't agree with you.
Multiplayer was a turd in R2.LuchaShaq said:Sold well Reviewed well.
Again just angry forum trolls about the SINGLE player. The Multiplayer that was great and why the 2nd game was so successful was not basically gone from 3.
Syphon Filter said:Multiplayer was a turd in R2.
I've been drinking but...Kintaro said:They could have went 3rd party any time they wanted to, so any blame to be placed is on them.
The uphill climb is simple. New IP this late into the generation is a tough sell. They have no fanbase on the 360. They also lose any spotlight put on them from being a one system developer.
They could do it, but it just going to be tough.
Sadly, many remember Resistance 2 because of this:Jive Turkey said:And Resistance 2 is worse?
MrPliskin said:I've been drinking but...
I pretty much hate anything you post with regards to R3. All your comments were FUD, ans your thoughts on it are factually incorrect. I'll get banned for being a dumbass drunk but whatever.
Honestly NPD is too importAnt to folks, we should be more focused on bad games that sell well, (aka Dead island). Travesty.
Sad that Resistance 3 didn't do so well. Probably the best overall shooter I've played this year.Synless said:I did my part with both Gears 3 and Resistance 3. R3 deserved some more sales, it was a pretty good game.
Resistance 2 had better shooting mechanics but the level design was god awful and a lot of the enemies were annoying as shit to deal with. R3 is MILES above the first two games in all departments.Jive Turkey said:It was a bland boring and forgetable shooter-by-the-numbers with a story so silly I lost brain cells following. When I'm actually happy to reach a vehicle section in an FPS that's usually a very bad sign.
And Resistance 2 is worse?
I feel the series was salvageable, but they went about it the wrong way.inky said:I'm not a "competitive games guy", so maybe that's why I enjoyed it (I still despised the SP). I liked the idea of a clusterfuck of 40 ppl just killing each other. Still, the game as a whole was a turd and it might have done irreparable damage to the franchise going by this numbers.
Nirolak said:I feel the series was salvageable, but they went about it the wrong way.
After Resistance 2, they had one primary strength: Brand awareness.
This meant that when Resistance 3 was announced, people were at least willing to give it a look. However, at that point, Insomniac needed to show them something that completely blew them away.
Since they didn't, they missed their window of opportunity and gave off the impression that it wouldn't be one of the absolute top games in the genre. They even got a rare second chance at E3 and managed to blow that as well. At that point I think Resistance 3 was kind of doomed to heavy decline, since there wasn't a large base of interested people to spread word of mouth excitement about the game.
I understand why BioWare said that, but I think they're leaving out the key part of that statement.Massa said:Well, yeah. Probably one of the most unique things about the franchise was the coop mode in R2. They should've built on top of what they had there for R3.
I also wonder if the longer turnaround between R2 and R3 had much of an influence there. I remember Bioware justifying the 18-month cycle for Dragon Age 2 as necessary for the health of the franchise, that with a longer cycle they wouldn't be able to capitalize on the brand.
legend166 said:Man, talk about a top heavy market.
Generally speaking that position would probably still be over 100K, but it definitely wasn't enough to continue the series: http://www.neogaf.com/forum/showthread.php?t=448503Lostconfused said:I don't even want to think about how poorly Space Marine sold.
Zipper already had layoffs though: http://www.neogaf.com/forum/showthread.php?t=430667Rated-Rsuperstar said:Ah the never ending Resistance doom and gloom. Good thing Sony doesn't care and continues to make games anyway. Back in April Socom 4 only did around 180k it's first month. Yet you can pretty much guarantee there will be a Socom 5. Even with it's lower sales and constant fan backlash.
Rated-Rsuperstar said:Ah the never ending Resistance doom and gloom. Good thing Sony doesn't care and continues to make games anyway. Back in April Socom 4 only did around 180k it's first month. Yet you can pretty much guarantee there will be a Socom 5. Even with it's lower sales and constant fan backlash.
How can you spin these numbers positively?Rated-Rsuperstar said:Ah the never ending Resistance doom and gloom. Good thing Sony doesn't care and continues to make games anyway. Back in April Socom 4 only did around 180k it's first month. Yet you can pretty much guarantee there will be a Socom 5. Even with it's lower sales and constant fan backlash.
How is THQ still in business? They have to be constantly on the brink of collapse.Nirolak said:Generally speaking that position would probably still be over 100K, but it definitely wasn't enough to continue the series: http://www.neogaf.com/forum/showthread.php?t=448503
Tron 2.0 said:If I were a Japanese publisher looking to expand into Western games, I'd buy THQ in a heartbeat.
If SR3 doesn't sell then I think that's a wrap. I hope they have an awesome demo planned.Tron 2.0 said:How can you spin these numbers positively?
There may be more Resistance (in fact, we know there will be on the Vita), but that doesn't change the fact that those are bad, bad numbers.
How is THQ still in business? They have to be constantly on the brink of collapse.
If I were a Japanese publisher looking to expand into Western games, I'd buy THQ in a heartbeat.
They're almost out of cash and had to get a big credit line from Wells Fargo to keep going.Tron 2.0 said:How is THQ still in business? They have to be constantly on the brink of collapse.
If I were a Japanese publisher looking to expand into Western games, I'd buy THQ in a heartbeat.
Buying THQ would be useful if you simultaneously shut down half their studios.Derrick01 said:Why, so they can keep not making money in the west?
SapientWolf said:If SR3 doesn't sell then I think that's a wrap. I hope they have an awesome demo planned.
Because R* would probably eat their lunch. There's some pretty heavy GTA rumors for next year. If that's the case it's now or never.Kusagari said:I have no idea why they insist on putting the series in the middle of November. It would be the perfect January/February/March or summer series.
EternalGamer said:As long as everyone at Insomniac is ok, I am kind of glad Resistance 3 failed, even though it is apparently a quality shooter. The market is becoming over saturated with these things. If a half dozen more big budget shooters tank then maybe devs can get funding for something else. That is the only way we are going to get beyond this rut.
Rockstar's fiscal projections point to the game being April 2012 or later, so I think they still had a good window in Q1.SapientWolf said:Because R* would probably eat their lunch. There's some pretty heavy GTA rumors for next year. If that's the case it's now or never.
Well there you go.Nirolak said:They're almost out of cash and had to get a big credit line from Wells Fargo to keep going.
If you close half of THQ's studios you have, what, three studios left?Buying THQ would be useful if you simultaneously shut down half their studios.
They actually have some rather profitable series. It's just that they have a lot of unprofitable series as well.
That's about the same number of studios Square Enix picked up when they bought Eidos.Tron 2.0 said:Well there you go.
If you close half of THQ's studios you have, what, three studios left?
EternalGamer said:As long as everyone at Insomniac is ok, I am kind of glad Resistance 3 failed, even though it is apparently a quality shooter. The market is becoming over saturated with these things. If a half dozen more big budget shooters tank then maybe devs can get funding for something else. That is the only way we are going to get beyond this rut.
I forget that most of the studios have multiple teams.Nirolak said:That's about the same number of studios Square Enix picked up when they bought Eidos.
However, due to the way THQ is structured, it'd almost make more sense to keep all the studios open and just shut down individual teams.
Like Relic's RTS division is quite profitable, but Space Marine was not.
Saints Row is a very profitable series (assuming you give it a good launch window), but the Red Faction/inSANE team isn't a great bet.
Tron 2.0 said:How can you spin these numbers positively?
There may be more Resistance (in fact, we know there will be on the Vita), but that doesn't change the fact that those are bad, bad numbers.
Red Faction did notably worse than Space Marine.Tron 2.0 said:I forget that most of the studios have multiple teams.
Do you know, is the Red Faction team solely devoted to inSANE? How is that game not coming out until 2013?
EDIT: They didn't ship Armageddon until the summer. I'm guessing that game bombed too.
If MS bought Insomniac I wouldnt have to buy a Playstation 4. R&C, Resistance 1 and the co-op of 2 are some of the best gaming experiences Ive had on ps3. God of war 3 was a bore and Uncharted/MGS were games that basically played themselves. The only thing I would miss would be Killzone.a Master Ninja said:It seems my musings in the DEATH WATCH Thread were correct.
Insomniac is in trouble, and Overstrike won't save them.
Violater said:Real question, why do PS3 exclusives not sell?
Violater said:Real question, why do PS3 exclusives not sell?
Violater said:Real question, why do PS3 exclusives not sell?
It's a bit of a perception issue.Violater said:Real question, why do PS3 exclusives not sell?
OldJadedGamer said:And a Franchise that never should have gone past a second game. I'm sure that was a marketing decision though and not a developer one.
gatti-man said:If MS bought Insomniac I wouldnt have to buy a Playstation 4. R&C, Resistance 1 and the co-op of 2 are some of the best gaming experiences Ive had on ps3. God of war 3 was a bore and Uncharted/MGS were games that basically played themselves. The only thing I would miss would be Killzone.
Mrbob said:Insomniac is independent. They can work on whatever they want. They chose to work on Resistance 3. Perhaps they wanted to fix the train wreck which was Resistance 2 and not leave a bad taste in gamers mouths.
How much it sells overall, I have no idea. The campaign is really fun, so if sales don't project out it isn't because the game is bad.
Does this post make any sense? Why would MS buy out Insomniac? Especially when the company is making a game on the 360 without being a first party acquisition. If anything Sony would have done so already, but it seems Insomniac wants to remain independent.
By the way you need to learn how to troll better.
Who knows? But they didn't release it in November, so it's not even a material question.Rated-Rsuperstar said:I can spin because I don't know how well the games performing worldwide or how much Insomniac spend to develop it. Would R3 have sold as much as the second game if it had been released in November where all games receive a boost due to holiday shopping? And unlike most people on this forum I enjoy the series and just roll my eyes at posts where people don't like a game and then declare the series should be killed because of it.