Resistance 3 was a pretty good game. A well above average shooter.
The series development has been plagued with problems though. First, the games look so damn generic. They look GOOD graphically but the art, characters and settings are entirely unmemorable. Hard to build a marketing campaign around a game with pretty much no inspired set pieces. I think the entire "past-future" setting was dumb from the get go, at least they tried to be original there.
Also, they seem to make some stupid design decisions too that keep people from being able to get invested, like killing off Nathan Hale in R2, why? I was just starting to like the guy as a main character, right when he transforms into something of a believable hero, bam! He's gone.
Then they completely change the formula for every release, how can you build a franchise with a fanbase if every game feels completely different? Have some damn faith in your own design. Resistance 1 started out feeling fairly original. As the series went on it just seemed like they borrowed more and more from other popular shooters, a little half life here, a little Halo there, add a little CoD while we're at it. There were times in R3 that I felt like I was playing missions straight out of Halo AND Half Life.
There's just a lot of poor choices surrounding the development of this series, it's no surprise they don't sell better.
EDIT: Oh yea, Resistance 3? Worst ending in a game, ever.
The series development has been plagued with problems though. First, the games look so damn generic. They look GOOD graphically but the art, characters and settings are entirely unmemorable. Hard to build a marketing campaign around a game with pretty much no inspired set pieces. I think the entire "past-future" setting was dumb from the get go, at least they tried to be original there.
Also, they seem to make some stupid design decisions too that keep people from being able to get invested, like killing off Nathan Hale in R2, why? I was just starting to like the guy as a main character, right when he transforms into something of a believable hero, bam! He's gone.
Then they completely change the formula for every release, how can you build a franchise with a fanbase if every game feels completely different? Have some damn faith in your own design. Resistance 1 started out feeling fairly original. As the series went on it just seemed like they borrowed more and more from other popular shooters, a little half life here, a little Halo there, add a little CoD while we're at it. There were times in R3 that I felt like I was playing missions straight out of Halo AND Half Life.
There's just a lot of poor choices surrounding the development of this series, it's no surprise they don't sell better.
EDIT: Oh yea, Resistance 3? Worst ending in a game, ever.