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Nvidia has a super computer running 24/7, 356 days, for over 6 years, just to train DLSS

winjer

Member

It's been more than six years since Nvidia introduced the world to its image enhancement and upscaling tech – deep learning super sampling, or DLSS for short. The latest implementation, DLSS 4, was announced earlier this month at CES and promises to be exponentially better than what we first saw with GeForce 20 Series, but have you ever stopped to ponder exactly how we got to this point? As it turns out, a massive supercomputer has been involved in the process since the very beginning.
While discussing the tech at at the consumer electronics show, Nvidia's VP of applied deep learning research, Bryan Catanzaro, said improving DLSS has been a continuous, six-year learning process. According to Catanzaro, a supercomputer at Nvidia loaded with thousands of the latest and greatest GPUs runs 24/7, 365 days a year – and its sole focus in on improving DLSS.
The training process largely involves analyzing failures, Catanzaro said. When a DLSS model fails, it looks like ghosting, flickering, or blurriness in a game. When such failures are detected, Nvidia tries to figure out what caused the model to make the wrong choice.
Analyzing errors helps Nvidia figure out how to improve their training data. The model is then retrained on the newer data, and gets tested across hundreds of games. Rinse, repeat. "So, that's the process," Catanzaro concluded.

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Hard Working Work From Home GIF by DINOSALLY
 

llien

Member
Season 9 Lol GIF by The Office


6 years ago were Volta/Pascal times. Today's AI accel are an order of magnitude faster.

DLSS 1.0, the actual AI one, released in 2019, has failed miserably. Get on with it.

Are 5080 and below so meh that more bazinga marketing is needed?[/sopiler]
 
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Zathalus

Member
Wow..all that efforts to be barely any better than PSSR ..

I know I will get a lot of angry responses .. but thats the fact 🤣

Stupid take about PSSR vs DLSS aside (no surprise coming from you). Do you think Sony magically shat out PSSR out with zero effort? It’s being iterated on and improved upon via the exact same method, Supercomputer training, likely running on Nvidia GPUs funnily enough.
 

DeepEnigma

Gold Member
Nothing beats the CELL
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Your turn 🤣

Did you know Saddam Hussein's Iraq allegedly used PS2 to make missiles?​

 
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LordOcidax

Member
Watch pssr still be better 🤣
Lol, some people are really triggered 🤣🤣🤣

Did you know Saddam Hussein's Iraq allegedly used PS2 to make missiles?​

That’s nothing compared with the CELL
EHezpB1.jpeg
 

SweetTooth

Gold Member
Stupid take about PSSR vs DLSS aside (no surprise coming from you). Do you think Sony magically shat out PSSR out with zero effort? It’s being iterated on and improved upon via the exact same method, Supercomputer training, likely running on Nvidia GPUs funnily enough.

No..I know it was no easy effort (I watched Cerny seminar and DF interview) but I gotta admire Sonys efforts and what they achieved on a fraction of budget and resources of Nvidia.
 

SweetTooth

Gold Member
Lol, some people are really triggered 🤣🤣🤣
That’s nothing compared with the CELL
EHezpB1.jpeg

See those headlines? You will never see similar headlines for any Nintendo device ever! You know why?

Because Nintendo shops whatever cheap and decade old technology then put it in their new toy .. and ship it with a new "innovative" Mario game where he rescues Peach for the millionth time 🤣
 

LordOcidax

Member
See those headlines? You will never see similar headlines for any Nintendo device ever! You know why?

Because Nintendo shops whatever cheap and decade old technology then put it in their new toy .. and ship it with a new "innovative" Mario game where he rescues Peach for the millionth time 🤣
tc5CVeW.gif

I am crying in a corner right now😭
 
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PaintTinJr

Member
Stupid take about PSSR vs DLSS aside (no surprise coming from you). Do you think Sony magically shat out PSSR out with zero effort? It’s being iterated on and improved upon via the exact same method, Supercomputer training, likely running on Nvidia GPUs funnily enough.
I genuinely believe Nvidia have had a massive advantage on the training resources side, and only maybe now where PSN has so many connected PS5s does the combined ability for PlayStation to maybe use 1min on average a day of PS5s that get switched on and connected a cheap resource to bridge the gap a little on training capacity.

PSSR being in such a better state than DLSS1.0 at releases would suggest the algorithm is superior on PSSR IMO.
 
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