NX Controller Rumor [Up5: Original was fake, and thus this is too]

Status
Not open for further replies.
Bookmarked. see you in 3 years. The mockup looks great and I would buy that in a heartbeat. The problem will be Nintendo skimping on the hardware to actually make the experience impactful. we'll see

he was asking for you to prove your claim that outside of Japan people don't play games on mobile devices in their home

you should be able to do that right now, not in 3 years. you know, seeing as how you're the one who made the claim.
 
Ah yeah kinda forgot about the scroll L and R buttons.



That could work, but it could be a tad cumbersome with it being a camera and main button for using the sword, interacting with things, etc.

The buttons are virtual buttons on the screen. You press the screen, not the stick.
 
Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.

Fantastic work, but it's sad that someone had to make a video to this detail in order for so many others to grasp the concept...
 
Surely your thumbs/thumbsticks obscure parts of the game?
Platforms, traps, items, enemies... it would be a huge design oversight. I just don't think this is the final design.
XqsDK3X.png

This reminds me of those tv ads that show how it is pretty much impossible to flip a pancake using certain method in opposition to the product advertised...


It is true that in a device like that your thumbs would block part of the screen, but not that much. And don't forget there is also sound, and the fact that you can move around. Also, as it has been pointed, the scale of the hands and displayed game are way too big.

In any case, I think that if any company were to use a design like this one, they would go for a diifferent aspect ratio, like a pseudo 21:9. In that case the parts that would be blocked with your thumbs would be just part of the added space in comparison to a 16:9 aspect ratio. I just put together a quick image as a representation for the concept. (please note the scale is wrong in this one too not to mention the terrible quick dirty job)


In my example the darker area represents a 16:9 ratio and the whole scren is a pseudo 21:9. I think we are doing wrong in to thinking that games will be displayed as 16:9 images scaled to fit the screen and then even cut its corners. IMO the games as it would appear on xbox one, ps4,and wii u will show in the darker area I represented. The extra space in the screen will be kind of an exclusive of the system and used to accomodate hud and buttons, wich ironically would give you a more clear view of the game without huds and what not blocking the view in that 16:9 space. I hope I managed to explain my idea.
 
Ah yeah kinda forgot about the scroll L and R buttons.



That could work, but it could be a tad cumbersome with it being a camera and main button for using the sword, interacting with things, etc.

wut? have you ever played a game in the recent years? When you move the camera, you can't press any face button because your thumb is already on the stick.

edit: ah sorry. I guess I misunderstood you. (the sticks there are supposed to be clickable btw)
 
In my example the darker area represents a 16:9 ratio and the whole scren is a pseudo 21:9. I think we are doing wrong in to thinking that games will be displayed as 16:9 images scaled to fit the screen and then even cut its corners. IMO the games as it would appear on xbox one, ps4,and wii u will show in the darker area I represented. The extra space in the screen will be kind of an esclusive of the system and used to accomodate hud and buttons, wich ironically would give you a more clear view of the game without huds and what not blocking the view in that 16:9 space. I hope I managed to explain my idea.
You did explain that very well.
 
I wonder if the NX console will be PS4 specs or slightly below to keep the price down?

There's also the Supplemental Computing Device. Not sure how it works exactly, but it connects to the NX to give it more power?
 
Can you imagine it? A Mario Maker 2 that forces you to use a horrid touchscreen D-Pad? A new Metroid Prime from Retro ruined by poorly implemented touch buttons? Oh boy!
 
What would Nintendo bring to that market other than just one more platform to port to with an audience possibly less focused on those "traditional" games?

I'd say let them try what they want and possibly fail. We've got plenty of traditional already.

They would bring what Nintendo always had that the others didn't, Nintendo games and IPs! Nintendo has less faith in their franchises than their fans it seems. They are always saying it's about the games yet they are so afraid to make them without relying on gimmicks.

Aside from wiisports all the best Wii games would have been fine on a regular console. Same with the Wii U.
 
Dear Nintendo, The mobile market expects $1 or free experiences, good luck. Outside of japan nobody wants to play mobile games at home, or carry a second device when travelling, good luck. The feeling you keep fighting wars that ended years ago over and over again. Mobile and tablets and nostalgia, good grief please stop.

Hmmm... I didn't even consider that option... the console doing the heavy lifting and simply needing to be near the controller... in a backpack or purse even...

Basically, Nintendo could simply be trying to create the evolution of this:

wii-u-portable-train-71.jpg


Give the console a good battery, a nice carrying case with ventilation, an HDMI port, etc... and this could be the ultimate console designed for me.
 
Are there still people that are team fake? I think it certainly is a real devkit. The hope is that it won't be the final product lol.

I think there are still many answers yet to be given that can change some of the negative perceptions surrounding this device. We are spinning our wheels at all the possibilities and yes this is Nintendo so you never know, but also,YOU NEVER KNOW. So easy we forget how many amazing innovations Nintendo nailed over the years. This is why these threads bring out so much excitement. People can hate on Nintendo all they want, but in the back of our minds we all want this to be AWESOME. I have hope. I think it will be something special.
 
Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.

That's a hell of a mock-up. This is why I'm keeping an open mind about the design decisions being made here. (If they are in fact even real.) Until we see this thing in action, there's no way we can be making blanket judgment calls about the efficacy of this as a controller.

Can you imagine it? A Mario Maker 2 that forces you to use a horrid touchscreen D-Pad? A new Metroid Prime from Retro ruined by poorly implemented touch buttons? Oh boy!

Do you have a build of these games already?

Because it sounds like you're saying "touch = bad", which I don't know how you can possibly judge without actually trying something like this out.
 
Fantastic work, but it's sad that someone had to make a video to this detail in order for so many others to grasp the concept...

It's sad that people bash what they don't understand without trying to imagine a potential use for the thing.
 
Congrats on the big hands.

Otherwise I don't see how you can reach all over the screen of One Plus One 5.5 inch and Nexus 9 inch just with your thumbs while holding them with your index fingers wrapped around the top.

Edit: without absolutely no pressure from the lower corners.

Nope, the tablet can dig into your palms if you're holding it from the bottom, but not from the top if you have your index fingers wrapped around it like there are triggers/shoulder buttons since the bottom corners are well below your hands. And with the phone the bottom corners don't extend down fare enough to dig in.

Even if that was a serious problem a much less extreme oval shape or rounded rectangular shape would achieve the same desired effect of reducing that. The current design of this leaked controller seems like the opposite. Wrapping your hands around this controller in order to place your thumbs on the sticks and your index fingers on the shoulder buttons looks like the corners will be focused in your palm at worst, and at the very least on the balls of your hand which is better, but since it tapers so much all the pressure will be on that point which is not comfortable at all. You won't be able to shift the pressure around like you can on a wider, squarer surface.

Edit: Also my hands are of completely average size.
 


why would two different sourced "fakes" have the exact same dimensions
doubt they're sharing CAD files in some attempt to gain notoriety or attention
i'm leaning on #teamreal

Unless I've seriously screwed up somehow I tried to recreate this based on the given dimensions in a 3d modeling program aaand.
EDIT: NVM yup i screwed up lol
 
That's so bad hands and analog sticks will just get in the way.
On a normal handheld you would only see a rectangular screen in the middle, between the sticks, so you wouldn't see anything at the sides, but I'm sure the devs could make the screen black at the sides as an option for purists. Anything is possible, it's just a screen.
 
All the mockups look fancy, sure. But then you take a second to think about it and there's absolutely no advantages to this concept. It's an even further crippled WiiU (whose concept was already lacking value big time) which would again add price for no concrete reason. Even when people proclaimed that you could do any Wiimote commands with buttons, the point was still providing a different/more fun experience through motion. Which can't be said for digital buttons and a handicapped video image.
That's not true at all. Other than the "cleaner" interface (which is an advantage by itself), it gives developers complete freedom over how menus and buttons appear in their game. There may be some standardization at first, but consider this:

- the position of buttons can change, depending on the game. Position could even change within the game itself depending on the menu you're in.
- the size, color, and shape of the buttons can change.
- the "graphics" of a button can change. If this mockup is close to the truth, you may not even have an 'A' or 'B' button displayed on the screen. You'd just have something labelled "Attack" or maybe a little picture with a sword.
- the number of buttons can change. Devs with simpler interfaces can omit buttons to save space, while more complicated games can add in more buttons.
- devs can use many different kinds of buttons. You lack imagination if you think digital A and B buttons is all this could do. Imagine slider bars, touch-and-flick buttons, rotating wheels, etc.

There's also the possibility that the system will allow users to adjust how buttons are displayed, giving freedom similar to what Steam controller does. Don't like the default buttons for Zelda? Enlarge them. Shrink them down. "Unlock" them and slide them to a different part of the screen. Hide them in a sub-menu.
 
Nintendo just needs to make a simple console that's cheap yet powerful with regular controllers. Basically a more family friendly ps4. Pump out great games and get some real marketing muscle next time.

Nebraska, that would just complicate things further. You would have relevant button layouts for new games which would be even harder without tactile feedback.

The negatives far outweigh the positives. More expensive, no buttons, and too different from already established norms so 3rd parties will stay away.

The money spent on the controllers could be spent on the actual console hardware.
 
maybe the elliptical way is more comfy. I found it comfy when i tried it using my mouse, which is elliptical on one side.

Sure, curves are nicer to hold than corners are.
But you can do exactly what you described with a regular rectangular screen that doesnt cover the entire surface, and a rounded bezel at the edges.

Its not the iris shape itself that is the puzzling thing, its the non-standard iris screen.
 
Could be the ultimate Splatoon machine but with no d-pad how am I going to booyah?

Scrollable shoulder buttons to scroll through taunts on the fly.
 
Status
Not open for further replies.
Top Bottom