NX Controller Rumor [Up5: Original was fake, and thus this is too]

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Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.

Awesome mockup man, but overall I really hope this doesn't turn out. Just seeing the sword button as a touch command gives me the willies.

but....what would control the camera?

It has two analog sticks? What's the problem there?
 
games are rendered on a x y axis. curious if anyone has done the math on how much rendered image is lost under the nipples and around the stewie.

if you factor in your hands even more image is lost which means a lot of the units rendering power is going to waste simply to have something that looks unique.
 
games are rendered on a x y axis. curious if anyone has done the math on how much rendered image is lost under the nipples and around the stewie.

if you factor in your hands even more image is lost which means a lot of the units rendering power is going to waste simply to have something that looks unique.

Yup

Didnt even consider this but a valid criticism assuming this design is real
 
About the "I have to look down!??!" Crowd:
G0jcS9y.png

They can expand the area of the buttons like this if they wanted to so one glance down when you start the game and you'll know where everything is.
Seems like a non issue. You don't have to look down to see where the ABXY buttons are
 
games are rendered on a x y axis. curious if anyone has done the math on how much rendered image is lost under the nipples and around the stewie.

if you factor in your hands even more image is lost which means a lot of the units rendering power is going to waste simply to have something that looks unique.
They could have games in the 16:9 area rendered in full resolution but the area outside of that a bit less, I don't know.
 
No problem. But you know for sure it's in May?
April 27th at the fiscal year end briefing where an insider confirmed it will be talked about in some detail.

They have to, since they're going to be telling investors how they plan on making money they year, which they specified will be mobile and NX.

It's not going to be a full reveal but I'm sure we'll learn about the reveal date, final name, and if it's a console or handheld.
 
About the "I have to look down!??!" Crowd:
G0jcS9y.png

They can expand the area of the buttons like this if they wanted to so one glance down when you start the game and you'll know where everything is.
Seems like a non issue. You don't have to look down to see where the ABXY buttons are

But there are no buttons next to the stick on the leaked pictures?!
 
Awesome mockup man, but overall I really hope this doesn't turn out. Just seeing the sword button as a touch command gives me the willies.

If we're assuming the patent images have some type of validity compared to this, we know there could be buttons on the top or back of the controller. I don't see why the sword button wouldn't be on one of those. If the touch controls were just raw touch and nothing else, it would be a mistake to put something that essential on that type of button. But who knows how they're being implemented?
 
games are rendered on a x y axis. curious if anyone has done the math on how much rendered image is lost under the nipples and around the stewie.

if you factor in your hands even more image is lost which means a lot of the units rendering power is going to waste simply to have something that looks unique.

not much you can early cull anything that should be drawn there so it never reaches a pixel shader. You'd waste about 1/4 of frame buffer memory I guess, unless those areas could contain something else like button sprite data.
 
About the "I have to look down!??!" Crowd:
G0jcS9y.png

They can expand the area of the buttons like this if they wanted to so one glance down when you start the game and you'll know where everything is.
Seems like a non issue. You don't have to look down to see where the ABXY buttons are

This is what I thought was going to happen. The buttons would pop up out of the screen so not sure why people are saying you have to look down on the screen constantly.
 
April 27th at the fiscal year end briefing where an insider confirmed it will be talked about in some detail.

They have to, since they're going to be telling investors how they plan on making money they year, which they specified will be mobile and NX.

It's not going to be a full reveal but I'm sure we'll learn about the reveal date, final name, and if it's a console or handheld.
Great, thanks! :)
 
games are rendered on a x y axis. curious if anyone has done the math on how much rendered image is lost under the nipples and around the stewie.

if you factor in your hands even more image is lost which means a lot of the units rendering power is going to waste simply to have something that looks unique.

That's what I was wondering too. But... Doing something absurd just to look unique really sounds nintendo.

That's like worrying that this was to happen.

RLxioxM.jpg

No, it's not.
 
Awesome mockup man, but overall I really hope this doesn't turn out. Just seeing the sword button as a touch command gives me the willies.
I

My first interpretation on seeing his mock up was that the button under the stick was contextual and the red button on the sword showed it being the active command for that button.

If it worked that way I could see myself getting into it. You wouldn't be able to attack while changing camera angle effectively but you can't normally do that anyway.
 
Hmm. Lets assume this is real for a moment. Seems really strange that Nintendo would get rid of physical buttons in favor of touchscreen ones. They say they don't want to compete with Sony/Microsoft, but now they would just be competing with Apple/Samsung, companies that invest billions into research and development of touchscreen devices yearly. Does Nintendo really think that an oval screen and two joysticks will convince fans of touchscreen gaming to leave their cell phone and purchase this device? Obviously they wont, so the only market left is the traditional console market. But that market wants face buttons. To me it sounds like this device/console would simply be unable to attract customers, so I'm on Team Nintendo Can't Be This Stupid.

Heck, maybe I'm wrong. Maybe this is real, and there really is a customer base for it. I'd be fine with that, a successful Nintendo means a Nintendo making lots of first party games, which I will play with the inevitable pro controller.
 
Why have the last pages discussed it as being real? did new info arise that I missed?

Some are assuming it's real. Others denying it. No one knows for sure. If you're assuming it isn't real though, there's probably not much reason to be talking about it, hence the supposition that it is real.
 
Uhhhh

And despite that they had to create the CPP and put a Nub an New 3DS. If thats not a passive acknowledgment that adoption of these changes is "mixed" then I dont know what is

I would have traded that second screen stuff for something better in a heartbeat
The ability to fully customize the bottom screen was great. What else would you have preferred? A fixed menu with stuff you didn't personally want to use crammed in there?

The analog nub was a poor decision. I own a N3DS and I hate the nub, but it is what it is.

Touch controls like this will actually help avoid situations like the nub and ccp in the future. If they can adjust the UI and put whatever is needed in whatever configuration is needed, it'll help avoid adding more buttons or features to hardware updates.

I'm not saying they'll pull it off, but the potential is definitely there. I'm excited to learn more about it.
 
This is what I thought was going to happen. The buttons would pop up out of the screen so not sure why people are saying you have to look down on the screen constantly.

Having actual buttons makes it easier to know which button you need to press without looking down, because its based upon touch. Years and years of gaming has taught gamers to understand button placement based upon tactile feedback. Without feedback from actual buttons, you would have to look down more often to check if you thumb was in the right place to hit the button.
 
does it matter if it's a handheld or a console controller if it plays the same games?

Purely a matter of design priority and duration for me. I just would prefer an option with physical buttons, but I'd tolerate this concept temporarily for remote play, cross play, whatever unified environment concept they are running with. Touchscreens are not responsive enough, tactile enough, "digital" enough for me to want to play some whole genres of games on this thing.

I'll just say I've spent almost the entire time I've owned a WiiU with that damn gamepad plugged into the wall and sitting next to me for times when I'm forced to look at it instead of the TV and use it instead of the Pro controller, and while I enjoy many things on the console I consider that to be a failed paradigm I don't want to continue dealing with, just with a slightly weirder looking and lighter gamepad.
 
Representing virtual buttons

Virtual buttons are horrible.

Has anyone playing on the ps4 or xb1 ever said "man these buttons suck I wish I had a nice smooth surface to press"

On the other hand there a plenty of people who refuse to play mobile with virtual buttons.
 
Next person to complain about the screen being covered up needs to be banished from the planet

I'm intrugued, I try to keep an open mind with these things so I'd definitely be interested in trying it. Kudos to Nintendo for going down a different path to the Xbox/PS clones. If it turns out to be real that is
 
Has anyone considered/brought up that touch-screen buttons might not be a big deal regardless of haptics when we do have something physical to rely on? I've had a feeling it may be possible to intuitively know where to press if you use the control nub as a landmark position. After that, devs merely need to design their touch interfaces to orbit the nubs.

Not to mention that designing controls to minimize confusion in players is already something regularly considered by devs, as can be observed by many genres having a few control schemes that are standardized across almost every game. I would imagine the dev base would collectively figure out a few sets common button placements.
 
April 27th at the fiscal year end briefing where an insider confirmed it will be talked about in some detail.

They have to, since they're going to be telling investors how they plan on making money they year, which they specified will be mobile and NX.

It's not going to be a full reveal but I'm sure we'll learn about the reveal date, final name, and if it's a console or handheld.
Just for clarification, Nintendo's FY 2015 Financial Results Briefing is tentatively scheduled for April 28, 2016 (JST). I made a countdown a while ago, this corresponds to Pacific time:

t1461801600z4.png


And also to reflect what the insider said, Mr. Kimishima said this in the Q&A sesssion of the Third Quarter Financial Results Briefing for Fiscal Year Ending March 2016

As for new businesses, we will present further information when we go into details about our forecasts for the next fiscal year. We do not plan to speak about NX today. We continue development and planning efforts for NX in preparation for launch, so it will require additional investment.
Source: https://www.nintendo.co.jp/ir/en/library/events/160203qa/03.html

For them to announce reveal date, final name and if it's a console or handheld during this briefing or even the tentative news conference on April 27 seems reasonable.
 
Next person to complain about the screen being covered up needs to be banished from the planet

I'm intrugued, I try to keep an open mind with these things so I'd definitely be interested in trying it.

Ah just let people be people. It's warranted with such a out of left field controller design.

I'm browsing right now enjoying my coffee. It's entertaining at least.
 
Either way, it would be so easy to accidentally touch a button on the screen that you didn't want to touch. Not good for intense games such as smash bros.

Having the finger on the button without actually pressing it is pretty crucial in many games. Its like pre-loading the button to make reaction as fast as possible. Touchscreen does not really allow for this option. Once you press it, mistakenly or not, you pressed it.
 
The ability to fully customize the bottom screen was great. What else would you have preferred? A fixed menu with stuff you didn't personally want to use crammed in there?

The analog nub was a poor decision. I own a N3DS and I hate the nub, but it is what it is.

Touch controls like this will actually help avoid situations like the nub and ccp in the future. If they can adjust the UI and put whatever is needed in whatever configuration is needed, it'll help avoid adding more buttons or features to hardware updates.

I'm not saying they'll pull it off, but the potential is definitely there. I'm excited to learn more about it.

Second screen gaming is neat but the tradoffs that the 3DS brought to the table were just not worth it to me

Maybe there will be less sacrificed with the NX but the complete loss of buttons that the current concept is floating is a bit much
 
Hmm. Lets assume this is real for a moment. Seems really strange that Nintendo would get rid of physical buttons in favor of touchscreen ones. They say they don't want to compete with Sony/Microsoft, but now they would just be competing with Apple/Samsung, companies that invest billions into research and development of touchscreen devices yearly. Does Nintendo really think that an oval screen and two joysticks will convince fans of touchscreen gaming to leave their cell phone and purchase this device? Obviously they wont, so the only market left is the traditional console market. But that market wants face buttons. To me it sounds like this device/console would simply be unable to attract customers, so I'm on Team Nintendo Can't Be This Stupid.

Heck, maybe I'm wrong. Maybe this is real, and there really is a customer base for it. I'd be fine with that, a successful Nintendo means a Nintendo making lots of first party games, which I will play with the inevitable pro controller.

This is my thinking. It would be easier for them to compete with Sony/MS than mobile games.

They seem to think there's still a large, untapped audience that they can capture by doing something "different"... but I really don't see that happening. Instead, they're making something that appeals to nobody and will sell poorly as a result, just like the Wii U.
 
I think Nintendo wants to go after three markets with this device:

1) Clash of Clans type of games.

2) Traditional games that do not require many buttons or powerful hardware. Games like Final Fantasy Dragon Quest or indie games.

3) Their own games

...what generation of Final Fantasy and Dragon Quest are we talking about here because the latest games are UE4/similar realistic, realtime high-input count AAA productions (at least FF is for sure, and next DQ seems like it too). We have a demo of FFXV already that would be nearly unplayable on that thing.

And those clash of clans people aren't going to use this stupid thing instead of their phone. They already HAVE a phone.
 
Having the finger on the button without actually pressing it is pretty crucial in many games. Its like pre-loading the button to make reaction as fast as possible. Touchscreen does not really allow for this option. Once you press it, mistakenly or not, you pressed it.

not true on apple's recent screens, they have pressure sensing built in.
 
Rösti;199102428 said:
Just for clarification, Nintendo's FY 2015 Financial Results Briefing is tentatively scheduled for April 28, 2016 (JST). I made a countdown a while ago, this corresponds to Pacific time:

t1461801600z4.png
God that timer. I hate to wait for so long ;_;
 
Having the finger on the button without actually pressing it is pretty crucial in many games. Its like pre-loading the button to make reaction as fast as possible. Touchscreen does not really allow for this option. Once you press it, mistakenly or not, you pressed it.
Not with Apple's 3D-Touch technology, where you have to put force on the screen to press, and then get haptic feedback.
 
Having the finger on the button without actually pressing it is pretty crucial in many games. Its like pre-loading the button to make reaction as fast as possible. Touchscreen does not really allow for this option. Once you press it, mistakenly or not, you pressed it.
My iPhone has it. Press hard for preview. It knows how hard ur pressing. If it gives some kinda feedback your on the button, then doesn't activate until you press down, it could work
 
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