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Oblivion Fan Interview

IJoel

Member
http://www.elderscrolls.com/forums/index.php?showtopic=149722

11. Besides being a faster means of travelling the world, what features can we expect to see with and from horses? How diverse might they be? Will your encumbrance or stats affect them in any way? And what will happen when a mounted character is attacked? And, aside from Horses, what other beasts may be in store for players as pets (such as the dog at E3)?

Horses are used to get around faster. I’ll be honest, we were so excited to do horses in the game, but have actually found that they are useful, but not to the level we expected. Yes, you can ride around faster, and get away from mobs in the wilderness, and such. So they don’t provide this overwhelming advantage to you, but they’re just cool. It’s something you just want to do in the game. On a pure game design level, they aren’t some killer feature, but they are fun. You see them for sale, and you just have to have one. Or you sneak into the horse pen at night and steal one. That’s fun regardless of the need to move faster. When people get attacked on them, they either ride away, or get off and fight. Dogs are the only other “pet” creatures we have – but you can’t ride those.

12. In what ways will the player be able to physically customize their Oblivion counterpart at character creation?

It’s amazing, and mostly done through code that procedurally generates your face. You have sliders to change different parts of your character’s face, and it works for every race. So you can age them, change their eyes, nose, mouth, cheekbones, chin, etc. And it’s not just do you want this nose or this one, it’s a whole range of possibilities as the face dynamically changes based on your input. Or, you can let the game randomly generate faces for you until you find one you like. We do set limits on what you can do to keep you, or the game, from creating anything grotesque that would keep your face from looking right when you’re wearing, say, a helmet. You can also chose a hairstyle, its color, and how long your hair is.

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21. How exactly will the weather system work in terms of detail, immersion and interactivity. Will seasons and storms be included? To what extent will inanimate objects be affected by weather (i.e. combustible objects)? Will it affect Creatures/NPCs/PC?

There are a variety of different types of weather based on the regions in the game. The type of weather you see as you travel around will vary based on these parameters. So, some parts of the world you’ll be more likely to see rain or a thunderstorm, while in northern parts you’re more likely to see snow. There are transition effects so that if it’s a cloudy day that turns to rain it’ll feel very natural. All of the trees and grass react dynamically to the weather effects. NPCs in some areas will even take cover and go inside during storms.

GOTY!
 
great interview, thanks for the heads up

6. Concerning the Dynamic Quest Compass, how might it replace the previously text-based instructions Elder Scrolls fans have become accustomed to? Furthermore, will the compass be an option which can be turned on and/or off at the player's leisure?

It’s a lifesaver to us and everyone who has played it. We should have done it long ago. We use it to show you where a goal is when we want you to know about it. A good example is the first quest in Morrowind, to find the Spymaster in Balmora. Most people who played Morrowind never find him, because they don’t like to read directions, they get confused and lost. Now picture him roaming around town, going to the store, eating at the tavern, locking his house at night. And you have a quest to talk to this guy, all you want is a little info so you can keep playing. He’s impossible to find without this quest target. And we want you to find him, we don’t want it to be a puzzle, or frustrating. So no, you cannot turn it off. Trust me, you cannot play without it, it’s not distracting at all, and it’s 100% necessary to find things we tell you to find. Now, we don’t always give you a quest target. There are many quests where the person you’re talking to does not know where something is, and you will not get one, and you have to bribe people to find out where something is, or we just want you to find it on your own.
:lol the compass haters really make me laugh
 
I'm not a big fan of Morrowind, but these new features they're adding to Oblivion almost make it irresistable. It's definitely a game I'm going to be picking up. I might pick it up for 360 this Christmas, and then just keep it around until I finally start adopting the systems. It just sounds that good
 
Is anyone getting this for PC besides me? It seems like everyone wants it for X360 only. Mods alone on the PC make it worthwhile for me.
 
Even if this was the only game coming out for the X360 this year I would still buy one

FallenOne666 said:
Is anyone getting this for PC besides me? It seems like everyone wants it for X360 only. Mods alone on the PC make it worthwhile for me.

Normally I would but my PC is starting to show it's age and I don't want to upgrade again until around the time UT2k7 etc. comes out. Also I had Morrowind for the XBox for a year before I got the PC version and never really felt bothered about missing out on the user-made mods. I'll probably buy Oblivion greatest hits or whatever will be out on PC in a couple of years
 
FallenOne666 said:
Is anyone getting this for PC besides me? It seems like everyone wants it for X360 only. Mods alone on the PC make it worthwhile for me.

I was thinking of it, but it's definitely out of the range of my current set up. At least, to where it'd be nearly as visually appealing. I don't feel like upgrading my PC just yet.
 
I'm buying for PC aswell. My current computer; though decent won't be able to output x360 quality graphics, but I need to make a new one by the end of the year anyway. So that'll be a top of the line A64 X2 with R520 etc etc, and it'll output 360 gfx without a problem. Plus i'll be able to run it at high res which i would not be able to do if i went with a 360 as i don't have a hdtv
So it's PC>>>>360 for me.

The interview was great, there was a lot of good info in there. Now that Zelda is out of the picture, this is my most anticipated game of 2005.
Hell, who knows.....if the 360 version has a few x360 specific features I may end up buying oblivion on it as well when i finally get one.
 
"You see them for sale, and you just have to have one. Or you sneak into the horse pen at night and steal one."

Interest +10. I always knew you could steal, but riding off into the night while some poor sap is yelling at me would be priceless.
 
PC +1 for me. My experience with Morrowind on a really low end system (I had a GeForce 2 MX for Pete's sake!) instilled some real faith in Bethesda's ability to scale. And when I upgrade after the AMD transition to Socket M2 and affordable X2s next year (along with a 520 class card) it will be like playing a whole new game.
 
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