Octopath Traveler 0 |OT| Wealth. Fame. Power. It's yours if you want it. Find it in this remake of a mobile game.

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
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Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.

Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

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Story Trailer:


Player Introductions (Japanese):


Music Spotlights:
Yasunori Nishiki once again returns and has made a steller soundtrack!






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Steam:

Switch 1:

Switch 2: (no upgrade path from Switch 1 version)

PlayStation 4 & 5:

Xbox / Play Anywhere:
 
A few things:
  • Switch 2 should have had an upgrade path. Switch 2 physical is a game key card, so I guess I'm just playing this on the Switch 1 instead.
  • This is a rework of the mobile gacha game Champions of the Continent, most of the story from that game is intact. They've removed the gacha components and pay-to-win stuff.
  • This is technically a prequel to the first game (hence the "Zero" moniker)
  • There is a demo for each platform that lets you play the first two hours of the game, if you want to try it out. Save data from the demo carries over into the full game.
  • Soundtrack is straight up fire and I will fight anyone that says otherwise
  • Game is $40.99 on GreenManGaming if you're looking to save $10 on a PC copy
 
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I really like the art. The idea of them making it non-gacha makes me wonder what they did to balance the game. Tempting, very tempting.
As someone who played Champions of the Continent for a while and have also played the demo - the majority of the game's balancing seems to come from there being characters you can find throughout the world that have various skills that you can learn if you challenge them in battle and win. These look to be mostly the same skills that were tied to characters in the gachapon pulls in the mobile version.

Obviously in the free-to-play model, you could buy enough summon tickets at the beginning of the game to unlock all the best characters / abilities, then steamroll the story content. That doesn't seem to be the case here, seems they've placed the best moves near the end of the story here. Presumably they created an actual "power curve" to the moves you can unlock - as well as the characters you can recruit in-game for this one.

Will be interesting to see how the balance actually goes though. The mobile game got ridiculously hard the farther you got, unless you had all the best 5* characters unlocked.
 
Awesome OP, jshackles. Also, there is a community spreadsheet for this game with useful information like weapons, armor, skills, etc, so if you want to include in OP (add potential character spoiler warning) - https://docs.google.com/spreadsheet...pHM4aZa7VE/edit?gid=2028847301#gid=2028847301

Extremely hyped for this game. I loved OT1 and OT2 and really excited to try this one with town building and 8 character party in battle with row switching. The demo was a lot of fun (though limited).

Game can't release soon enough on Steam.
 
Interview from a few months ago (in Japanese) with series producer Hiroto Suzuki


Where he confirms a lot of information about the game, including that he expects the main story will be about 100 hours in length
 
Wait, this was that mobile game?
Yes, this started development as a port of the mobile game to home consoles. They added in additional story elements, mostly to do with the game's town building aspect. But it's predominantly the same story, and has the same front row / back row / eight characters in battle mechanic from the mobile game. They just removed all the gacha stuff and guest characters, and re-balanced it.

Earlier this year, the rights to the mobile game got sold off to Netease, and it's been getting progressively worse since.
 
The only thing preventing me from picking it up is the town building aspect.

What value does it bring to the experience? Is it mandatory?

I put 75 hours into Octo and 30 into Octo 2. Didn't beat either of them because I got burnt out. I'm afraid this town building thing is gonna wear me out immediately 😕
 
The only thing preventing me from picking it up is the town building aspect.

What value does it bring to the experience? Is it mandatory?

I put 75 hours into Octo and 30 into Octo 2. Didn't beat either of them because I got burnt out. I'm afraid this town building thing is gonna wear me out immediately 😕
At the end of the prologue in the demo, you choose (Revenge Path Story) or (Town Building Path Story) - though you can swap between them whenever you'd like. Presumably at some point the town building becomes mandatory to get 100% clear, but I'm also assuming based on how the game is structured around the narrative of the mobile game (that didn't have the town building aspect) that it's largely optional or something that can just be completed in small parts here and there.

I'm personally looking forward to it as a huge occasional distraction from the main story.
 
The only thing preventing me from picking it up is the town building aspect.

What value does it bring to the experience? Is it mandatory?

I put 75 hours into Octo and 30 into Octo 2. Didn't beat either of them because I got burnt out. I'm afraid this town building thing is gonna wear me out immediately 😕
Did you play original Bravely Default? That game also had light town building, the difference here is you have more option how you build your town.
 
At the end of the prologue in the demo, you choose (Revenge Path Story) or (Town Building Path Story) - though you can swap between them whenever you'd like. Presumably at some point the town building becomes mandatory to get 100% clear, but I'm also assuming based on how the game is structured around the narrative of the mobile game (that didn't have the town building aspect) that it's largely optional or something that can just be completed in small parts here and there.

I'm personally looking forward to it as a huge occasional distraction from the main story.
Thanks for explaining! You know what, maybe that's what I needed to beat the other games. A nice little distraction. The stories get so heavy lol


Did you play original Bravely Default? That game also had light town building, the difference here is you have more option how you build your town.
I did! I actually really enjoyed the town building in it. You know what…I'm picking this up!

Thanks again guys! Looking forward to chatting about it with you.
 
Are you guys getting the standard or deluxe edition?

PRE-PURCHASE OFFER



[Digital Version: Pre-order Bonus]

  • Travel Provisions: A set of items and skills useful for the start of your journey.
    Contents:
  • Healing Grape (M) x5
  • Inspiriting Plum (M) x5
  • Revitalizing Jam x2
  • Icewind Mastery
(These items can be obtained by pre-ordering the game, and will not be included with purchases made on or after the game's release date.)
(Bonus can be claimed at the tavern upon progressing through the game.)

DIGITAL DELUXE EDITION



Contents of the Digital Deluxe Version

  1. OCTOPATH TRAVELER 0 Base Game
  2. Deluxe Travel Provisions
    ▼ Action Skills
    - Triple Strike Mastery
    - SP Saver Mastery
    - Extra JP Mastery
    ▼ Consumable Items: 8 Types of Nuts (M)
    - Fortifying Nut (M)
    - Magic Nut (M)
    - Tough Nut (M)
    - Resistant Nut (M)
    - Light Nut (M)
    - Critical Nut (M)
    - Sharp Nut (M)
    - Slippery Nut (M)
    ▼ Town Decorations: Festive Decoration Designs
    - Table with Roasted Chicken
    - Festive Arch
    - Large Festive Arch
    - Festive Flag
    - Grand Vase
  3. Digital Art Book
 
The only thing preventing me from picking it up is the town building aspect.

What value does it bring to the experience? Is it mandatory?

I put 75 hours into Octo and 30 into Octo 2. Didn't beat either of them because I got burnt out. I'm afraid this town building thing is gonna wear me out immediately 😕
The town is pretty integral to the game, with being able to add a Shop that will get various items, a Training Arena for learning skills, and more stuff we don't know yet. You don't have to get too much into the decoration of your town, so interaction can be kept to minimal as needed.

Are you guys getting the standard or deluxe edition?
Standard. I hardly ever buy deluxe for any game though.
 
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Are you guys getting the standard or deluxe edition?
I've ordered a physical Switch copy already, so I'll be playing the standard version. The eShop has the upgrade for $15, but I don't think I'll bite.

The only tempting thing about the deluxe edition (for me personally) is the inclusion of the three skills that get unlocked from the beginning. The Extra JP Mastery, in particular, sounds like it'd shave several hours of grinding off of the experience if you keep it equipped. SP Saver means you'll use less SP for abilities, which can also mean shorter boss battles or longer dungeon delves before having to go back to town or restoring it with items. The Triple Strike move is also pretty dope, especially near the beginning of the game, because three-hit moves that only take one BP will make breaking defenses a lot easier.

But... all these can be unlocked through the normal course of the game, so it seems silly to pay real money for them. Same with the consumable items, they're all one time use. The only thing here that's actually exclusive to the deluxe edition is the decoration items - and they're just that, decorations. Cosmetics.
 
Tried the demo, felt like a massive downgrade after DQ 1 + 2 HD, this is gonna fall sometime later in my backlog.
 
Also, as an early game tip, the Merchant job for the main character has a skill called "Arrow of Fortune" and this gives JP to the entire team based on the damage this skill deals. It's a great skill early on to earn JP (used to learn skills and unlock slots). Merchant also has a skill that deals damage to all enemies and restores SP (this game's MP) to all characters (front row).

So Merchant is a great starting job. You'll likely earn more JP this way rather than the Extra JP skill from Deluxe edition. But if you do get the Deluxe edition, the skill will be complementary.
 
I've ordered a physical Switch copy already, so I'll be playing the standard version. The eShop has the upgrade for $15, but I don't think I'll bite.

The only tempting thing about the deluxe edition (for me personally) is the inclusion of the three skills that get unlocked from the beginning. The Extra JP Mastery, in particular, sounds like it'd shave several hours of grinding off of the experience if you keep it equipped. SP Saver means you'll use less SP for abilities, which can also mean shorter boss battles or longer dungeon delves before having to go back to town or restoring it with items. The Triple Strike move is also pretty dope, especially near the beginning of the game, because three-hit moves that only take one BP will make breaking defenses a lot easier.

But... all these can be unlocked through the normal course of the game, so it seems silly to pay real money for them. Same with the consumable items, they're all one time use. The only thing here that's actually exclusive to the deluxe edition is the decoration items - and they're just that, decorations. Cosmetics.
Right on! Yeah I'll get standard, too. If we can unlock those later, than that's cool with me.

I just booted up the demo and the title screen music is 🔥

These games always have a phenomenal soundtrack.
 
Tried the demo, felt like a massive downgrade after DQ 1 + 2 HD, this is gonna fall sometime later in my backlog.
If you talking about the visuals yes DQ 2D-HD games are gorgeous but also they are not really "2D-HD" since the environments in that game are full 3D with more realistic texture work while Octopath series are all about everthing looking like pixel work.

But I do agree that Octopath 0 doesn't look anywhere near as good as Octopath 2 when it coms to visuals.
 
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If you talking about the visuals yes DQ 2D-HD games are gorgeous but also they are not really "2D-HD" since the environments in that game are full 3D with more realistic texture work while Octopath series are all about everthing looking like pixel work.

But I do agree that Octopath 0 doesn't look anywhere near as good as Octopath 2 when it coms to visuals.
Yeah what's with the downgrade in visuals compared to Octo 2? I'm noticing it, too.
 
As someone who played Champions of the Continent for a while and have also played the demo - the majority of the game's balancing seems to come from there being characters you can find throughout the world that have various skills that you can learn if you challenge them in battle and win. These look to be mostly the same skills that were tied to characters in the gachapon pulls in the mobile version.

Obviously in the free-to-play model, you could buy enough summon tickets at the beginning of the game to unlock all the best characters / abilities, then steamroll the story content. That doesn't seem to be the case here, seems they've placed the best moves near the end of the story here. Presumably they created an actual "power curve" to the moves you can unlock - as well as the characters you can recruit in-game for this one.

Will be interesting to see how the balance actually goes though. The mobile game got ridiculously hard the farther you got, unless you had all the best 5* characters unlocked.
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Thanks for the heads up. I went ahead and picked it up from GMG. What a nice savings.
 
Hell yeah I can't wait to get into this. I played the gacha for a few months and REALLY enjoyed it and the beginning storylines, so I'm definitely excited to revisit these locations and villains, it's gonna be MARVELOUS.

Went ahead and ordered the regular switch physical version, I don't have a 2 yet and I'd prefer to keep all the Octopath games together on the shelf.
 
As of this post
85 MC
82 OC
Reviews looking good! Very happy with this,but seems it made the transition from gacha to full fledged game rather well.
 
As of this post
85 MC
82 OC
Reviews looking good! Very happy with this,but seems it made the transition from gacha to full fledged game rather well.
That's awesome news!

I decided to hold off for a bit. I'm still playing DQ1 HD-2D and I went a little crazy with Christmas gifts this past week lol

But I'll most likely pick this up during a drought next year. Excited for you all to dive in.
 
Noisy Pixel gave it a 10.

I don't think I'm going to like it as much as 1 or 2, but I'll get it eventually. Probably at the first major discount.

 
I refunded the first one - slow and quite hardcore - not the good kind, the tedious way. Liked the second - faster battles!!, cooler protagonists and really beautiful art style, I have put around 20 hours in this (dropped due to BF6 and Arc Raiders).

> OT0 is 100 hours

lol

I'll probably pick this when it's at least 50%+ because I still need to finish OT2 and also Persona 5 Royale which I got as a gift and never thought I would like this but it's interesting and fun even though I occasionally cringe at the teen romance JP school shit. Really polished and well made. I have not even started FF7 Rebirth as well!

bruh JRPGs are so so fucking long but I really love the silly yet grand stories and especially the polygamous marriage of a masterfully crafted soundtrack with gorgeous artwork and memorable characters, how tf do fucking Squenix or Atlus convince me again and again to spend so much in this genre (JRPG), never have I dreamt that I would enjoy these, probably the older I get, the more I appreciate the magical whimsicality of JRPGs.
 
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